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'''Kuruk''' was a Native American Pawnee warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with. | '''Kuruk''' was a Native American Pawnee warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with. | ||
In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo | In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo Entertainment]], for the [[Assassin's Creed III|console version]] of [[Animus]], under the title of the [[Bear (Animi Avatar)|Bear]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Revision as of 16:38, 11 November 2012

Kuruk was a Native American Pawnee warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with.
In 2012, his genetic memories were used as an Animi Avatar by Abstergo Entertainment, for the console version of Animus, under the title of the Bear.
Gallery
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Concept art of Kuruk by Johan Grenier.
Source
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