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[[File:ACIII-MP-Thebear.png|thumb|right|200px|Kuruk.]]
[[File:ACIII-MP-Thebear.png|thumb|right|200px|Kuruk.]]
'''Kuruk''' was a warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with.
'''Kuruk''' was a Pawnee Native American warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with.


In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo Industries]], in the [[Assassin's Creed III|third stage]] of training for the recruits in their [[Animi Training Program]], under the title of the [[Bear (Animi Avatar)|Bear]].
In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo Industries]], in the [[Assassin's Creed III|third stage]] of training for the recruits in their [[Animi Training Program]], under the title of the [[Bear (Animi Avatar)|Bear]].

Revision as of 22:12, 2 November 2012

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Kuruk.

Kuruk was a Pawnee Native American warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with.

In 2012, his genetic memories were used as an Animi Avatar by Abstergo Industries, in the third stage of training for the recruits in their Animi Training Program, under the title of the Bear.

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