Welcome to Assassin's Creed Wiki! Log in and join the community.

Jonathan Cooper: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Rikerslade
mNo edit summary
imported>DarkFeather
revamped to MoS -- still needs work but better than it was
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
{{Revamp}}
[[File:Assassins-Creed-3-Jonathan-Cooper.jpg|thumb|Jonathan Cooper]]
[[File:Assassins-Creed-3-Jonathan-Cooper.jpg|thumb|Jonathan Cooper]]
'''Jonathan Cooper''' is currently the Animation Director on ''[[Assassin's Creed III]]'' at [[Ubisoft]] {{Wiki|Montreal}}.
'''Jonathan Cooper''' was an Animation Director on ''[[Assassin's Creed III]]'' at [[Ubisoft]] {{Wiki|Montreal}}. His other projects included work with the ''Mass Effect'' and ''Deus Ex'' franchises.


==Biography==
==Biography==
Originally from Scotland, Cooper has been animating a variety of character & story-heavy videogames since 2000, before which he spent his formative years animating sprites and gaining a Bachelor’s Degree in Design & Animation from the University of Dundee (1996 – 2000). Cooper immediately began his animation career in the computer game industry with the aim and ambition to bring this medium into the public consciousness as the most formidable cultural art-form of our time. Cooper noted that his passion lays not just in individual animations themselves, nor even just within the discipline of animation, but how animators/designers work cohesively as a team to bring amazing worlds and stories to life.<ref>[http://ca.linkedin.com/in/gameanim Linkedin Bio].</ref>
Originally from Scotland, Cooper had been animating a variety of character and story-heavy videogames since 2000, before which he spent his formative years animating sprites and gaining a Bachelor’s Degree in Design & Animation from the University of Dundee (1996 – 2000). Cooper began his animation career in the computer game industry with the aim and ambition of bringing this medium into the public consciousness as the most formidable cultural art-form of the time. Cooper noted that his passion lay not just in individual animations themselves, nor even just within the discipline of animation, but how animators and designers worked cohesively as a team to bring amazing worlds and stories to life.<ref>[http://ca.linkedin.com/in/gameanim Linkedin Bio].</ref>


In 2004, Cooper moved to Alberta, Canada to work at BioWare, assuming the role of Lead Animator on ''Mass Effect'' and later moved to Montreal to lead the animation team on ''Deus Ex: Human Revolution'', however in 2008 was called back to BioWare to start the Montreal studio, creating ''Mass Effect 2'' cutscenes. It was this drive and passion that Ubisoft sought his talents for and he is now at Ubisoft Montreal directing the animation for its biggest and most ambitious project to date, ''Assassin’s Creed III''.<ref>[http://www.gameanim.com/about/ Official Website bio].</ref>
In 2004, Cooper moved to Alberta, Canada, to work at BioWare, assuming the role of Lead Animator on ''Mass Effect'' and later moved to Montreal to lead the animation team on ''Deus Ex: Human Revolution''. In 2008 he was called back to BioWare to start the Montreal studio, creating the ''Mass Effect 2'' cutscenes. It was this drive and passion that Ubisoft sought and he gained a position as Animation Director at Ubisoft Montreal directing the animation for its most ambitious project at the time, ''Assassin’s Creed III''.<ref>[http://www.gameanim.com/about/ Official Website bio].</ref>


==Career==
==Career==
Line 17: Line 16:
*Lead Animator, ''NARC'', VIS Entertainment
*Lead Animator, ''NARC'', VIS Entertainment
*Animator, ''Tom & Jerry'', VIS Entertainment
*Animator, ''Tom & Jerry'', VIS Entertainment
==Sample animation direction==
<gallery captionalign="left">
Assassins-Creed-3-Connor winter rendition.jpg|Sample cover rendition of the original work by Sergey Kalinen.
Assassins-Creed-3-Connor using a Native American Canoe.jpg|[[Ratonhnhaké:ton|Connor]] using a Native American canoe.
</gallery>


==Specialties==
==Specialties==
Line 30: Line 23:
*Building and maintaining realistic schedules that track thousands of assets throughout development to completion, ensuring milestones and dependencies are met
*Building and maintaining realistic schedules that track thousands of assets throughout development to completion, ensuring milestones and dependencies are met


==External links==
==Sample animation direction==
*[http://www.gameanim.com/ Official Website].
<gallery captionalign="left">
*[http://ca.linkedin.com/in/gameanim Jonathan Cooper] s professional profile at Linkedin.
Assassins-Creed-3-Connor winter rendition.jpg|Sample cover rendition of the original work by Sergey Kalinen.
*[http://www.yatedo.com/p/Jonathan+Cooper/normal/c198d9d489c3250e863dc3ec854d0b98 Jonathan Cooper] s professional profile at Yatedo.
Assassins-Creed-3-Connor using a Native American Canoe.jpg|[[Ratonhnhaké:ton|Connor]] using a Native American canoe.
</gallery>


==References==
==References==
{{Reflist}}
{{Reflist}}
*[http://www.yatedo.com/p/Jonathan+Cooper/normal/c198d9d489c3250e863dc3ec854d0b98 Jonathan Cooper] s professional profile at Yatedo.
{{DEFAULTSORT:Cooper, Jonathan}}
{{DEFAULTSORT:Cooper, Jonathan}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]

Revision as of 03:40, 30 December 2013

Jonathan Cooper

Jonathan Cooper was an Animation Director on Assassin's Creed III at Ubisoft Montreal. His other projects included work with the Mass Effect and Deus Ex franchises.

Biography

Originally from Scotland, Cooper had been animating a variety of character and story-heavy videogames since 2000, before which he spent his formative years animating sprites and gaining a Bachelor’s Degree in Design & Animation from the University of Dundee (1996 – 2000). Cooper began his animation career in the computer game industry with the aim and ambition of bringing this medium into the public consciousness as the most formidable cultural art-form of the time. Cooper noted that his passion lay not just in individual animations themselves, nor even just within the discipline of animation, but how animators and designers worked cohesively as a team to bring amazing worlds and stories to life.[1]

In 2004, Cooper moved to Alberta, Canada, to work at BioWare, assuming the role of Lead Animator on Mass Effect and later moved to Montreal to lead the animation team on Deus Ex: Human Revolution. In 2008 he was called back to BioWare to start the Montreal studio, creating the Mass Effect 2 cutscenes. It was this drive and passion that Ubisoft sought and he gained a position as Animation Director at Ubisoft Montreal directing the animation for its most ambitious project at the time, Assassin’s Creed III.[2]

Career

  • Animation Director, Assassin’s Creed III, Ubisoft
  • Lead Animator, Mass Effect 2, BioWare Montreal
  • Lead Animator, Deus Ex: Human Revolution, Eidos Montreal
  • Principal Lead Animator, Mass Effect, BioWare
  • Cinematic Animator, Jade Empire, BioWare
  • Lead Animator, NARC, VIS Entertainment
  • Animator, Tom & Jerry, VIS Entertainment

Specialties

  • IP creation and refreshing.
  • In-game and cinematic animation creation and direction, both motion-capture and keyframe
  • Designing and creating animation systems for gameplay and story, player controls, cameras and procedural content generation.
  • Building and maintaining realistic schedules that track thousands of assets throughout development to completion, ensuring milestones and dependencies are met

Sample animation direction

References