Welcome to Assassin's Creed Wiki! Log in and join the community.
Jade Raymond: Difference between revisions
Jump to navigation
Jump to search
imported>VatsaAWB m Re-categorisation |
imported>War Clown Redundant; there's the WP template at the top anyway |
||
| Line 27: | Line 27: | ||
*''Tom Clancy's Splinter Cell: Retribution'' (Producer) | *''Tom Clancy's Splinter Cell: Retribution'' (Producer) | ||
{{DEFAULTSORT:Raymond, Jade}} | {{DEFAULTSORT:Raymond, Jade}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed development team]] | [[Category:Assassin's Creed development team]] | ||
[[Category:Assassin's Creed II development team]] | [[Category:Assassin's Creed II development team]] | ||
Revision as of 18:10, 28 November 2012
- "After spending one whole summer playing games, it became pretty clear to me that I had to make them."
- ―Jade Raymond in a 2004 interview with G4.

Jade Raymond (born 28 August,1975) is a French Canadian video game executive and a Managing Director at Ubisoft Toronto. She also works as a correspondent for the G4 program The Electric Playground.
Biography
Career
Jade first worked as a programmer for Sony Online Entertainment, then moved to Electronic Arts' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. There, she worked as a Producer for Assassin's Creed and an Executive Producer for Assassin's Creed II.
Accredited games
Sony Online Entertainment
- Jeopardy! (Programmer)
- Trivial Pursuit (Programmer)
Electronic Arts
- The Sims Online (Producer)
There Inc
- There (Producer/Art)
Ubisoft Montreal
- Assassin's Creed (Producer)
- Assassin's Creed II (Executive Producer)
Ubisoft Toronto
- Tom Clancy's Splinter Cell: Retribution (Producer)