Welcome to Assassin's Creed Wiki! Log in and join the community.

Jade Raymond: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Durmer Darc
mNo edit summary
imported>Goldentrail
No edit summary
Line 5: Line 5:


She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''.
She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''.
==Jade Raymond Quote==
" After spending one whole summer playing games, it became pretty clear to me that I had to make them."
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 09:00, 2 February 2011

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
Jade Raymond at the E3 2007.

Jade Raymond (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground.

She worked as a programmer to Sony Online Entertainment, moved to Eletronic Arts' project "The Sims Online" and finally entered Ubisoft Montreal in 2004. There, she worked as a Producer in Assassin's Creed and Executive Producer in Assassin's Creed II.

Jade Raymond Quote

" After spending one whole summer playing games, it became pretty clear to me that I had to make them."