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imported>RealBearZ
Undo revision 985523 by Callum Konstantin (talk) not the first time, hugr is from norse mythology but hugrheim is a original creation from Assassins creed valhalla
imported>TiagoFF
In the fight with Hildiran, they were transported into a piece of realm that represented Hildiran's arena, in Ravensthorpe.
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{{Era|Isu}}
{{Era|Isu}}
[[File:ACV Hugrheim.png|right|250px]]
[[File:ACV Hugrheim.png|right|250px|alt=|One of the Shrines of the Valkyrie]]
'''Hugrheim''' named after ''Hugr'', the soul and spirit in [[Norse mythology]], is the name given by the [[Norse people|Norse]] Woman [[Hildiran]] to the simulated mind realm created by the [[Isu]] [[Piece of Eden|device]] known as [[Freya's medallion]]. Within the simulation warriors could train their fighting without fear of injury or harm.<ref name="Challenge Gods">''[[Assassin's Creed: Valhalla]]'' - ''[[Mastery Challenge]]'' - [[A Challenge from the Gods]]</ref><ref name="CrypticTutelage">''Assassin's Creed: Valhalla'' – ''Mastery Challenge'' – [[The Cryptic Tutelage of Hildiran]]</ref>  
'''Hugrheim''' named after ''Hugr'', the soul and spirit in [[Norse mythology]], is the name given by the [[Norse people|Norse]] woman [[Hildiran]] to the various simulated mind realms created by the [[Isu]] [[Piece of Eden|device]] known as [[Freya's medallion]]. Within the these places, the users could train their fighting skills without fear of injury or harm.<ref name="Challenge Gods">''[[Assassin's Creed: Valhalla]]'' - ''[[Mastery Challenge]]'' - [[A Challenge from the Gods]]</ref><ref name="CrypticTutelage">''Assassin's Creed: Valhalla'' – ''Mastery Challenge'' – [[The Cryptic Tutelage of Hildiran]]</ref>  


To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by [[Eivor Varinsdottir]] she had the ability to choose between three types of challenges (Wolf, Raven, and Bear) each representing a different skill to master (archery, stealth and fighting respectively).<ref name="Challenge Gods" /> Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="Challenge Gods" />  
To enter Hugrheim, the user had to concentrate their mind in the medallion, managing to overlay the vicinities in  a specific type of ambient, though the efficiency of this method can be augmented by using the energy of one of the [[Shrines of the Valkyrie]], expanding the simulation. When inside it, the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by the [[Eivor Varinsdottir]], she had the ability to choose between three types of challenges (Wolf, Raven, and Bear), each one representing a different skill to master (archery, stealth and fighting respectively). Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="Challenge Gods" />  


==History==
==History==
[[File:ACV Mastery Challenge Promotional Image 2.png|thumb|250px|left|Eivor Entering the Simulation]]
[[File:ACV Mastery Challenge Promotional Image 2.png|thumb|250px|left|Eivor Entering the Simulation]]
Circa 883 CE Hildiran taught the art of Hugrheim to [[Jarl|jarlskona]] Eivor Varinsdottir, first not beliving it but after a short battle Hildiran activated the device and sent both the women into a simulation. After their fight within the realm Eivor was shocked at what she saw, Eivor then travelled to each one of the [[Valkyrie's Shrines]] scattered throughout [[England]] and completed various series of meditation challenges with the device. Each one sending her into a different scenario and training withing Hugrheim.<ref name="Challenge Gods" />
Circa 883 CE, Hildiran taught the art of Hugrheim to the [[Raven Clan]]'s [[Jarl|''jarlskona'']] Eivor Varinsdottir, who, at first, did not belive it but after a short battle with the old woman, Hildiran activated the device and sent both the women into a simulation within their minds. Eivor was gifted with an armor set and two weapons that weren't her own, as Hildiran was transformed into a [[Valkyrie|being]] with great skill. After their fight within the realm, Eivor was shocked at what she saw, accepting the woman's offer to teach her. The Viking then travelled to each one of the [[Shrines of the Valkyrie]] scattered throughout [[England]] and completed various series of meditation challenges with the device, each one sending her into a different scenario and training technique within Hugrheim.<ref name="Challenge Gods" />
{{-}}
==Behind the scenes==
==Behind the scenes==
In Hildiran's first fight with Eivor she sends them both to a unknown location, but in all other simulations experienced by Eivor they are places she had visited previously.
While in the Mastery Challenges, the players are given a specific armor set, weapon pack and abilities and can't use the ones that they have equipped in the inventory outside of the game mode, reflecting the simulation's nature.


==Appearances==
==Appearances==
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Valhalla]]'' - ''[[Mastery Challenge]]''


==References==
==References==

Revision as of 22:45, 9 February 2022

One of the Shrines of the Valkyrie

Hugrheim named after Hugr, the soul and spirit in Norse mythology, is the name given by the Norse woman Hildiran to the various simulated mind realms created by the Isu device known as Freya's medallion. Within the these places, the users could train their fighting skills without fear of injury or harm.[1][2]

To enter Hugrheim, the user had to concentrate their mind in the medallion, managing to overlay the vicinities in a specific type of ambient, though the efficiency of this method can be augmented by using the energy of one of the Shrines of the Valkyrie, expanding the simulation. When inside it, the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by the Eivor Varinsdottir, she had the ability to choose between three types of challenges (Wolf, Raven, and Bear), each one representing a different skill to master (archery, stealth and fighting respectively). Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.[1]

History

Eivor Entering the Simulation

Circa 883 CE, Hildiran taught the art of Hugrheim to the Raven Clan's jarlskona Eivor Varinsdottir, who, at first, did not belive it but after a short battle with the old woman, Hildiran activated the device and sent both the women into a simulation within their minds. Eivor was gifted with an armor set and two weapons that weren't her own, as Hildiran was transformed into a being with great skill. After their fight within the realm, Eivor was shocked at what she saw, accepting the woman's offer to teach her. The Viking then travelled to each one of the Shrines of the Valkyrie scattered throughout England and completed various series of meditation challenges with the device, each one sending her into a different scenario and training technique within Hugrheim.[1]

Behind the scenes

While in the Mastery Challenges, the players are given a specific armor set, weapon pack and abilities and can't use the ones that they have equipped in the inventory outside of the game mode, reflecting the simulation's nature.

Appearances

References