Hugrheim: Difference between revisions
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{{Era|Isu}} | {{Era|Isu}} | ||
[[File:ACV Hugrheim.png|right|250px]] | [[File:ACV Hugrheim.png|right|250px]] | ||
'''Hugrheim''' named after Hugr, the soul and spirit in [[Norse mythology]], is the name given by the [[Norse people|Norse]] Woman [[Hildiran]] to the simulated mind realm created by the [[Isu]] [[Piece of Eden| | '''Hugrheim''' named after ''Hugr'', the soul and spirit in [[Norse mythology]], is the name given by the [[Norse people|Norse]] Woman [[Hildiran]] to the simulated mind realm created by the [[Isu]] [[Piece of Eden|device]] known as [[Freya's medallion]]. Within the simulation warriors could train their fighting without fear of injury or harm.<ref name="Challenge Gods">''[[Assassin's Creed: Valhalla]]'' - ''[[Mastery Challenge]]'' - [[A Challenge from the Gods]]</ref><ref name="CrypticTutelage">''Assassin's Creed: Valhalla'' – ''Mastery Challenge'' – [[The Cryptic Tutelage of Hildiran]]</ref> | ||
To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by [[Eivor Varinsdottir]] she had the ability to choose between three types of | To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by [[Eivor Varinsdottir]] she had the ability to choose between three types of challenges (Wolf, Raven, and Bear) each representing a different skill to master (archery, stealth and fighting respectively).<ref name="Challenge Gods" /> Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="Challenge Gods" /> | ||
Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="Challenge Gods" /> | |||
==History== | ==History== | ||
[[File:ACV Mastery Challenge Promotional Image 2.png|thumb|250px|left|Eivor Entering the Simulation]] | [[File:ACV Mastery Challenge Promotional Image 2.png|thumb|250px|left|Eivor Entering the Simulation]] | ||
Circa 883 CE Hildiran taught the art of Hugrheim to [[Jarl|jarlskona]] Eivor Varinsdottir, first not beliving it but after a short battle Hildiran activated the device and sent both the women into a simulation. After their fight within the realm Eivor was shocked at what she saw, Eivor then travelled to each one of the [[Valkyrie's Shrines]] scattered throughout [[England]] and completed various series of meditation challenges with the device. Each one sending her into a different scenario and training withing Hugrheim.<ref name="Challenge Gods" /> | Circa 883 CE Hildiran taught the art of Hugrheim to [[Jarl|jarlskona]] Eivor Varinsdottir, first not beliving it but after a short battle Hildiran activated the device and sent both the women into a simulation. After their fight within the realm Eivor was shocked at what she saw, Eivor then travelled to each one of the [[Valkyrie's Shrines]] scattered throughout [[England]] and completed various series of meditation challenges with the device. Each one sending her into a different scenario and training withing Hugrheim.<ref name="Challenge Gods" /> | ||
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== | ==Behind the scenes== | ||
In Hildiran's first fight with Eivor she sends them both to a unknown location, but in all other simulations experienced by Eivor they are places she had visited previously. | |||
==Appearances== | ==Appearances== | ||
Revision as of 02:39, 27 January 2022

Hugrheim named after Hugr, the soul and spirit in Norse mythology, is the name given by the Norse Woman Hildiran to the simulated mind realm created by the Isu device known as Freya's medallion. Within the simulation warriors could train their fighting without fear of injury or harm.[1][2]
To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by Eivor Varinsdottir she had the ability to choose between three types of challenges (Wolf, Raven, and Bear) each representing a different skill to master (archery, stealth and fighting respectively).[1] Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.[1]
History

Circa 883 CE Hildiran taught the art of Hugrheim to jarlskona Eivor Varinsdottir, first not beliving it but after a short battle Hildiran activated the device and sent both the women into a simulation. After their fight within the realm Eivor was shocked at what she saw, Eivor then travelled to each one of the Valkyrie's Shrines scattered throughout England and completed various series of meditation challenges with the device. Each one sending her into a different scenario and training withing Hugrheim.[1]
Behind the scenes
In Hildiran's first fight with Eivor she sends them both to a unknown location, but in all other simulations experienced by Eivor they are places she had visited previously.
Appearances
References
- ↑ 1.0 1.1 1.2 1.3 Assassin's Creed: Valhalla - Mastery Challenge - A Challenge from the Gods
- ↑ Assassin's Creed: Valhalla – Mastery Challenge – The Cryptic Tutelage of Hildiran