Welcome to Assassin's Creed Wiki! Log in and join the community.
Alexandre Amancio: Difference between revisions
Jump to navigation
Jump to search
imported>Master Sima Yi mNo edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
Prior to joining Ubisoft, Alexandre Amancio worked as an author, Lead Artist and Senior 3D Modeler for companies like Autodesk, Microïds, CAE Electronics and ATS Aerospace. | Prior to joining Ubisoft, Alexandre Amancio worked as an author, Lead Artist and Senior 3D Modeler for companies like Autodesk, Microïds, CAE Electronics and ATS Aerospace. | ||
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird." | |||
==Games credited== | ==Games credited== | ||
Revision as of 13:54, 9 October 2014
Alexandre Amancio is Creative and Artistic Director at Ubisoft Montreal, who headed the work on Assassin's Creed: Revelations. After the completion of said game, Amancio left, though he returned to the position in mid-2012 and is currently working as the Creative Director of Assassin's Creed: Unity.
Prior to joining Ubisoft, Alexandre Amancio worked as an author, Lead Artist and Senior 3D Modeler for companies like Autodesk, Microïds, CAE Electronics and ATS Aerospace.
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."
Games credited
- Tennis Masters Series 2003 (2003) - Microïds
- Knight's Apprentice: Memorick's Adventures (2004) - XS Games
- Still Life (2005) - MC2-Microïds
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed: Unity (2014) - Ubisoft
References
- Alexandre Amancio's profile at the Internet Movie Database.
- Alexandre Amancio's professional profile at LinkedIn.