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A Call for Help: Difference between revisions
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{{Era|AC3}} | {{Era|Memories|AC3}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|image = A_Call_for_Help_2.png | |image = A_Call_for_Help_2.png | ||
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==Outcome== | ==Outcome== | ||
The ''Independence'' was saved and several British ships were destroyed. | The ''Independence'' was saved and several British ships were destroyed. | ||
{{-}} | {{-}} | ||
==Gallery== | ==Gallery== | ||
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==Reference== | ==Reference== | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
{{AC3Memories}} | {{AC3Memories}} | ||
{{DEFAULTSORT:Call for Help, A}} | {{DEFAULTSORT:Call for Help, A}} | ||
Revision as of 16:33, 3 June 2018
A Call for Help was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to help the Independence, from which he had received a distress call.
Outcome
The Independence was saved and several British ships were destroyed.
Gallery
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The Aquila sailing towards the Independence
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The Aquila sinking an enemy ship
Reference