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A Call for Help: Difference between revisions
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==Trivia== | ==Trivia== | ||
*To achieve full [[synchronization]], the damage taken had to be limited to seventy-five percent. | *To achieve full [[synchronization]], the damage taken had to be limited to seventy-five percent. | ||
==Reference== | |||
*''[[Assassin's Creed III]]'' | |||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Assassin's Creed III memories]] | [[Category:Assassin's Creed III memories]] | ||
Revision as of 14:47, 9 January 2013
A Call For Help was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to help the Independence, from which he had received a distress call.
Outcome
The Independence was saved and several British ships were destroyed.
Trivia
- To achieve full synchronization, the damage taken had to be limited to seventy-five percent.