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A Call for Help: Difference between revisions
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imported>Amnestyyy Created page with "{{Era|AC3}} {{WPmemories}} {{Memory Infobox |image = |description = ''Respond to the Independence´s distress call.'' |appearance = ''Assassin's Creed III'' |type = Side ..." |
imported>Amnestyyy No edit summary |
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{{Memory Infobox | {{Memory Infobox | ||
|image = | |image = | ||
|description = ''Respond to the | |description = ''Respond to the [[Independence]]´s distress call.'' | ||
|appearance = ''[[Assassin's Creed III]]'' | |appearance = ''[[Assassin's Creed III]]'' | ||
|type = Side | |type = Side | ||
| Line 15: | Line 15: | ||
==Description== | ==Description== | ||
Connor set out on the Aquila to help the Independence, from which he had received a distress call. | Connor set out on the [[Aquila]] to help the [[Independence]], from which he had received a distress call. | ||
==Outcome== | ==Outcome== | ||
Revision as of 14:40, 23 December 2012
A Call For Help was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to help the Independence, from which he had received a distress call.
Outcome
The Independence was saved and several British ships were destroyed.
Trivia
- To achieve full synchronization, the damage taken had to be limited to seventy-five percent.