Welcome to Assassin's Creed Wiki! Log in and join the community.

Aleissia Laidacker: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>The Forgotten Fragment
No edit summary
imported>The Crimson Eagle
mNo edit summary
Line 1: Line 1:
{{Era|Realworld}}
{{Era|RW}}
[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]]
[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]]
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>


Line 7: Line 6:
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.


After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>


==Game Credits==
==Games credited==
*''Assassin's Creed III'' (2012), Ubisoft
*''Shaun White Snowboarding'' (2008) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
*''Lost: Via Domus'' (2008) - Ubisoft
*''Assassin's Creed II'' (2009), Ubisoft
*''Assassin's Creed II'' (2009) - Ubisoft
*''Lost: Via Domus'' (2008), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011) - Ubisoft
*''Shaun White Snowboarding'' (2008), Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft


==External links==
==External links==
Line 26: Line 25:
==References==
==References==
{{Reflist}}
{{Reflist}}
{{DEFAULTSORT:Laidacker, Aliessia}}
{{DEFAULTSORT:Laidacker, Aliessia}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 21:34, 18 June 2013

Aleissia Laidacker

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]

Biography

Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.

After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]

Games credited

  • Shaun White Snowboarding (2008) - Ubisoft
  • Lost: Via Domus (2008) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links

References