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[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]] | [[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]] | ||
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | '''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | ||
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Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | ||
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. | After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | ||
== | ==Games credited== | ||
*'' | *''Shaun White Snowboarding'' (2008) - Ubisoft | ||
*'' | *''Lost: Via Domus'' (2008) - Ubisoft | ||
*''Assassin's Creed II'' (2009) | *''Assassin's Creed II'' (2009) - Ubisoft | ||
*'' | *''Assassin's Creed: Brotherhood'' (2011) - Ubisoft | ||
*'' | *''Assassin's Creed III'' (2012) - Ubisoft | ||
==External links== | ==External links== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{DEFAULTSORT:Laidacker, Aliessia}} | {{DEFAULTSORT:Laidacker, Aliessia}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 21:34, 18 June 2013

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]
Biography
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]
Games credited
- Shaun White Snowboarding (2008) - Ubisoft
- Lost: Via Domus (2008) - Ubisoft
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
External links
- Aleissia Laidacker's profile at Ubi.com.
- Aleissia Laidacker's professional profile at Linkedin.
- Aleissia Laidacker's professional profile at Yatedo.
- Aleissia Laidacker's profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.