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'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | '''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | ||
==Biography== | == Biography == | ||
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | ||
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | ||
==Game Credits== | == Game Credits == | ||
*''Assassin's Creed III'' (2012), Ubisoft | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft | *''Assassin's Creed: Brotherhood'' (2011), Ubisoft | ||
| Line 17: | Line 17: | ||
*''Shaun White Snowboarding'' (2008), Ubisoft | *''Shaun White Snowboarding'' (2008), Ubisoft | ||
==External links== | == External links == | ||
*[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker]s profile at Ubi.com. | *[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker]s profile at Ubi.com. | ||
*[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker]s professional profile at Linkedin. | *[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker]s professional profile at Linkedin. | ||
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*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development. | *[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development. | ||
==References== | == References == | ||
{{Reflist}} | {{Reflist}} | ||
{{DEFAULTSORT:Laidacker, Aliessia}} | {{DEFAULTSORT:Laidacker, Aliessia}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed II Development Team]] | [[Category:Assassin's Creed II Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed III Development Team]] | [[Category:Assassin's Creed III Development Team]] | ||
Revision as of 21:00, 3 October 2012

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin’s Creed III at Ubisoft Montreal.[1]
Biography
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include Assassin’s Creed II and Assassin’s Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”. [2]
Game Credits
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Lost: Via Domus (2008), Ubisoft
- Shaun White Snowboarding (2008), Ubisoft
External links
- Aleissia Laidackers profile at Ubi.com.
- Aleissia Laidackers professional profile at Linkedin.
- Aleissia Laidackers professional profile at Yatedo.
- Aleissia Laidackers profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.