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imported>Kaloneous m moved Aliessia Laidacker to Aleissia Laidacker: I misspelled her first name. |
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==Biography== | ==Biography== | ||
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | ||
After working on various interactive installations and programming projects, she joined Ubisoft as an AI / Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | After working on various interactive installations and programming projects, she joined Ubisoft as an AI / Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | ||
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*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker]s profile at MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker]s profile at MobyGames. | ||
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session. | *[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session. | ||
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on Assassin’s Creed: Brotherhood development. | *[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development. | ||
==References== | ==References== | ||
Revision as of 23:51, 10 June 2012
Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin’s Creed III at Ubisoft Montreal.[1]
Biography
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI / Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include Assassin’s Creed II and Assassin’s Creed: Brotherhood. In 2011, she a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”. [2]
Game Credits
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Lost: Via Domus (2008), Ubisoft
- Shaun White Snowboarding (2008), Ubisoft
External links
- Aleissia Laidackers profile at Ubi.com.
- Aleissia Laidackers professional profile at Linkedin.
- Aleissia Laidackers professional profile at Yatedo.
- Aleissia Laidackers profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.