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Escape (Buffavento Castle): Difference between revisions
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imported>Sol Pacificus No edit summary |
imported>RebeccaAWB m →top: Updating field parameter, replaced: |ancestor → | source, |name → | name, |description → | description, |appearance → | appearance, |type → | type, |previous → | previous, |next → | next, |location → | location, |date → ... |
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{{Era|ACBL}} | {{Era|ACBL}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|name = Escape | | name = Escape | ||
|image = Escape Buffavento Castle 1.png | | image = Escape Buffavento Castle 1.png | ||
|description = ''Escape [[Buffavento Castle]].'' | | description = ''Escape [[Buffavento Castle]].'' | ||
|appearance = ''[[Assassin's Creed: Bloodlines]]'' | | appearance = ''[[Assassin's Creed: Bloodlines]]'' | ||
|type = Main | | type = Main | ||
|previous = [[Assault (Dark Oracle)|Assault III]] | | previous = [[Assault (Dark Oracle)|Assault III]] | ||
|next = [[Tail (Kyrenia Merchant District)|Tail]] | | next = [[Tail (Kyrenia Merchant District)|Tail]] | ||
| | | source = [[Altaïr Ibn-La'Ahad]] | ||
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | | location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | ||
|date = 1192}} | | date = 1192}} | ||
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]]. | '''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]]. | ||
Revision as of 17:15, 18 September 2018
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.
Description
Having assassinated the Oracle, Altaïr fought his way out of the Buffavento Castle.
Dialogue
Altaïr wrote another Codex entry.
- Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?
Outcome
Altaïr escaped the Buffavento Castle, and returned to the resistance safehouse.
Gallery
-
Altaïr scaling the castle walls
-
Altaïr writing the Codex
Reference
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |