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Escape (Buffavento Castle): Difference between revisions

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m →‎top: Updating field parameter, replaced: |ancestor → | source, |name → | name, |description → | description, |appearance → | appearance, |type → | type, |previous → | previous, |next → | next, |location → | location, |date → ...
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{{Era|ACBL}}
{{Era|ACBL}}
{{Memory Infobox
{{Memory Infobox
|name = Escape
| name = Escape
|image = Escape Buffavento Castle 1.png
| image = Escape Buffavento Castle 1.png
|description = ''Escape [[Buffavento Castle]].''
| description = ''Escape [[Buffavento Castle]].''
|appearance = ''[[Assassin's Creed: Bloodlines]]''
| appearance = ''[[Assassin's Creed: Bloodlines]]''
|type = Main
| type = Main
|previous = [[Assault (Dark Oracle)|Assault III]]
| previous = [[Assault (Dark Oracle)|Assault III]]
|next = [[Tail (Kyrenia Merchant District)|Tail]]
| next = [[Tail (Kyrenia Merchant District)|Tail]]
|ancestor = [[Altaïr Ibn-La'Ahad]]
| source = [[Altaïr Ibn-La'Ahad]]
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
|date = 1192}}
| date = 1192}}
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].



Revision as of 17:15, 18 September 2018

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.

Description

Having assassinated the Oracle, Altaïr fought his way out of the Buffavento Castle.

Dialogue

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?

Outcome

Altaïr escaped the Buffavento Castle, and returned to the resistance safehouse.

Gallery

Reference

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III