Welcome to Assassin's Creed Wiki! Log in and join the community.
Dread of Night: Difference between revisions
Jump to navigation
Jump to search
imported>Amnestyyy No edit summary |
imported>Vatsa1708 mNo edit summary |
||
| Line 23: | Line 23: | ||
*To achieve full [[synchronization]], environmental damage had to be limited to twenty-five percent. | *To achieve full [[synchronization]], environmental damage had to be limited to twenty-five percent. | ||
==Gallery== | |||
<gallery widths="180" position="center" spacing="small" captionalign="center"> | |||
ACIII-DreadofNight 2.png|Aquila approaching Saint James. | |||
ACIII-DreadofNight 3.png|Saint James with its fleet. | |||
ACIII-DreadofNight 4.png|Saint James destroyed by the Aquila. | |||
</gallery> | |||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Assassin's Creed III memories]] | [[Category:Assassin's Creed III memories]] | ||
Revision as of 14:56, 23 December 2012
Dread Of Night was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to destroy the Saint James, a notorious privateer ship.
Outcome
The Saint James was destroyed.
Trivia
- To achieve full synchronization, environmental damage had to be limited to twenty-five percent.
Gallery
-
Aquila approaching Saint James.
-
Saint James with its fleet.
-
Saint James destroyed by the Aquila.