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I looked up "XLR8" and only found music stuff. O.o I have no idea what this is.
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{{Era|Realworld}}
{{Era|RW}}
[[File:David Levy.jpg|thumb|David 'Vyle' Levy]]
[[File:David Levy.jpg|thumb|David 'Vyle' Levy]]
'''David 'Vyle' Levy''' is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry. He has contributed to titles for the PC, Xbox, and PS2, PS3, Xbox 360 and recently worked on the development of ''Prince of Persia'' series and the [[Assassin's Creed (series)|''Assassin's Creed'' series]] while at [[Ubisoft]] in Montreal. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.
'''David 'Vyle' Levy''' is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry. He has contributed to titles for the PC, Xbox, and PS2, PS3, Xbox 360 and recently worked on the development of ''Prince of Persia'' series and the [[Assassin's Creed (series)|''Assassin's Creed'' series]] while at [[Ubisoft]] in Montreal. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.
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Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in Paris, as a concept artist. Levy now works freelance at Ubisoft as a senior concept artist and has participated to the development of ''Prince of Persia: The Two Thrones'', and ''[[Assassin's Creed]]''. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.
Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in Paris, as a concept artist. Levy now works freelance at Ubisoft as a senior concept artist and has participated to the development of ''Prince of Persia: The Two Thrones'', and ''[[Assassin's Creed]]''. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.


==Games Credited==
==Games credited==
*''Assassin's Creed'', Ubisoft
*''XLR8'' - SIMTEX ltd Aldershot UK
*''The DaVinci Code'', REELFX
*''Turok: Evolution'' (2002) - ACCLAIM studios
*''Prince of Persia: The Two Thrones'', Ubisoft
*''XGRA: Extreme-G Racing Association'' (2003) - ACCLAIM studios
*''NBA Jam'', ACCLAIM studios
*''NBA Jam'' (2003) - ACCLAIM studios
*''XGRA'', ACCLAIM studios
*''Malice'' (2004) - Freelance work for Argonauts UK
*''Turok Evolution'', ACCLAIM studios
*''Prince of Persia: The Two Thrones'' (2005) - Ubisoft
*''Malice'', Freelance work for Argonauts UK
*''The Da Vinci Code'' (2006) - REELFX
*''XLR8'', SIMTEX ltd Aldershot UK
*''*Assassin's Creed'' (2007) - Ubisoft
 
==Trivia==
*Levy also illustrated a complete comic book for the release of ''Assassin’s Creed''.
*He also worked alongside [[Raphael Lacoste]] in creating magazine illustrations for the promotion of ''Assassin’s Creed'' as well as providing advice (unaccredited) for ''Assassin’s Creed II''.
*His nickname is an anagram of his surname and was created because Levy wanted a name that would signify his work.
 


==Gallery==
==Gallery==
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Assassin's Creed_French Comic_Concept_03.jpg|''Assassin's Creed:'' The Comic Altair concept art.
Assassin's Creed_French Comic_Concept_03.jpg|''Assassin's Creed:'' The Comic Altair concept art.
</gallery>
</gallery>
==Trivia==
*Levy also illustrated a complete comic book for the release of ''Assassin’s Creed''.
*He also worked alongside [[Raphael Lacoste]] in creating magazine illustrations for the promotion of ''Assassin’s Creed'' as well as providing advice (unaccredited) for [[Assassin’s Creed II|''Assassin’s Creed II'']].
*His nickname is an anagram of his surname and was created because Levy wanted a name that would signify his work.


==External links==
==External links==
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*[http://www.steambotstudios.com David Levy’s] Steambot Studios Website.
*[http://www.steambotstudios.com David Levy’s] Steambot Studios Website.
*[http://www.imaginefx.com/02287754329640874440/david-levy.html David Levy] Interview with ImageFX magazine.
*[http://www.imaginefx.com/02287754329640874440/david-levy.html David Levy] Interview with ImageFX magazine.
{{DEFAULTSORT:Levy, David}}
{{DEFAULTSORT:Levy, David}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]

Revision as of 23:00, 21 June 2013

David 'Vyle' Levy

David 'Vyle' Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry. He has contributed to titles for the PC, Xbox, and PS2, PS3, Xbox 360 and recently worked on the development of Prince of Persia series and the Assassin's Creed series while at Ubisoft in Montreal. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.

Biography

Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in Paris, as a concept artist. Levy now works freelance at Ubisoft as a senior concept artist and has participated to the development of Prince of Persia: The Two Thrones, and Assassin's Creed. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.

Games credited

  • XLR8 - SIMTEX ltd Aldershot UK
  • Turok: Evolution (2002) - ACCLAIM studios
  • XGRA: Extreme-G Racing Association (2003) - ACCLAIM studios
  • NBA Jam (2003) - ACCLAIM studios
  • Malice (2004) - Freelance work for Argonauts UK
  • Prince of Persia: The Two Thrones (2005) - Ubisoft
  • The Da Vinci Code (2006) - REELFX
  • *Assassin's Creed (2007) - Ubisoft

Trivia

  • Levy also illustrated a complete comic book for the release of Assassin’s Creed.
  • He also worked alongside Raphael Lacoste in creating magazine illustrations for the promotion of Assassin’s Creed as well as providing advice (unaccredited) for Assassin’s Creed II.
  • His nickname is an anagram of his surname and was created because Levy wanted a name that would signify his work.


Gallery

The following gallery contains concept artwork created by David Levy for Assassin's Creed.

External links