Darby McDevitt: Difference between revisions
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'''Darby Christopher McDevitt''' (born 1975) | '''Darby Christopher McDevitt''' (born 1975) is a creative scriptwriter at [[Ubisoft]]'s studio in [[Montreal]]. He was born in Spokane, educated in Bellingham and [[Dublin]], and briefly lived in {{Wiki|Seattle}}. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer. | ||
==Biography== | ==Biography== | ||
===''Assassin's Creed''=== | ===''Assassin's Creed''=== | ||
As an employee of Ubisoft, McDevitt's first foray into the [[Assassin's Creed (series)|''Assassin's Creed'' series]] was as the lead writer in the Nintendo DS game ''[[Assassin's Creed II: Discovery]]'', released in 2009. Following that was PSP game ''[[Assassin's Creed: Bloodlines]]'' released the same year.<ref name="WP">{{WP|Darby McDevitt}}</ref> McDevitt then began work on the Nintendo 3DS title ''[[Assassin's Creed: Lost Legacy]]'', | As an employee of Ubisoft, McDevitt's first foray into the [[Assassin's Creed (series)|''Assassin's Creed'' series]] was as the lead writer in the Nintendo DS game ''[[Assassin's Creed II: Discovery]]'', released in 2009. Following that was PSP game ''[[Assassin's Creed: Bloodlines]]'' released the same year.<ref name="WP">{{WP|Darby McDevitt}}</ref> McDevitt then began work on the Nintendo 3DS title ''[[Assassin's Creed: Lost Legacy]]'', which was revealed at E3 2010 but was silently cancelled in September. Content for it for then reused in ''[[Assassin's Creed: Revelations]]'', released in November 2011, marking McDevitt's first mainline game.<ref>{{Cite web| url=https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| title=Assassin's Creed: Lost Legacy's concept found in Revelations| date=14 July 2011| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20200526064800/https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| archivedate=26 May 2020|author=Gilbert, Ben|publisher=''{{Wiki|Engadget}}''}}</ref> McDevitt was also the lead writer of ''[[Assassin's Creed: Embers]]'', a short film that acted as an epilogue to ''Revelations''. During 2011's Comic-Con, McDevitt confirmed that [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]] were not related to each other, and further explained that Altaïr came from [[Desmond Miles]]' [[Desmond Miles' mother|maternal]] side of the [[Miles family|family]], while Ezio came from his father [[William Miles|William]].<ref>{{Cite web| url=https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| title=What I Thought I Knew About Assassin's Creed Revelations Was Partially Wrong| date=22 July 2011| accessdate=22 July 2011| archiveurl=https://web.archive.org/web/20110914112518/https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| archivedate=14 September 2011|author=Totilo, Stephen|publisher=''{{Wiki|Kotaku}}''}}</ref> Prior to the release of ''Revelations'', in an interview with ''{{Wiki|Game Informer}}'', McDevitt revealed information about the game's setting and some of the characters.<ref>{{Youtube|YkFQkoHeG4Q|Assassin's Creed Revelations: The Truth Behind The Fiction|UCFoKu8NFqeJf64_Ll4PokaA|Playstation354}}</ref> During this time, McDevitt also provided additional storyline development consultation on the mobile game ''[[Assassin's Creed: Recollection]]''. | ||
In autumn 2011, McDevitt worked closely with the ''[[Assassin's Creed III]]'' development team as a narrative consultant and for possibly creating | In autumn 2011, McDevitt worked closely with the ''[[Assassin's Creed III]]'' development team as a narrative consultant and for possibly creating a downloadable expansion that would further explore naval missions and star [[Ratonhnhaké:ton]]'s grandfather [[Edward Kenway]]. This idea eventually evolved into its own separate game, ''[[Assassin's Creed IV: Black Flag]]'', with McDevitt as lead writer and [[Ashraf Ismail]] as game director. As lead writer, McDevitt planned the full story with [[Jean Guesdon]] and mission director [[Mustapha Mahrach]]. He also wrote the main story arc, the modern day, as well as some lore.<ref>{{Cite web| url=https://assassinscreed.ubisoft.com/game/en-gb/news-updates/359189/Assassin%E2%80%99s-Creed-The%20Rebel%20Collection-%E2%80%93-Interview-with-Jean-Guesdon-Ashraf-Ismail-and-Darby-McDevitt| title=Assassin's Creed®: The Rebel Collection – Interview with Jean Guesdon, Ashraf Ismail, and Darby McDevitt| publisher=''Ubisoft''| date=29 November 2019| accessdate=26 May 2020| archiveurl=http://archive.vn/fS1rY| archivedate=26 May 2020|author=Ubisoft}}</ref> ''Black Flag'' was later released in October 2013. In a Reddit AMA, McDevitt stated that there were no plans to continue Ratonhnhaké:ton's story, nor were there plans for a fully modern day ''Assassin's Creed'' game, and that ''{{Wiki|Watch Dogs|Watch_Dogs}}'' was the closest thing to exist in that regard.<ref>{{cite web| url=https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| title=Assassin's Creed: Unlikely Connor's Story Will Continue, Modern Day Assassin Doubtful| author=Reilly, Luke| publisher=''{{Wiki|IGN}}''| date=6 November 2013| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20181118052706/https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| archivedate=18 November 2018}}</ref> | ||
In 2014, McDevitt was the co-writer for ''[[Assassin's Creed: Unity]]'' alongside [[Cameron Labine]] and [[Russell Lees]]. McDevitt stated that he wished for more modern day elements in ''Unity'', but cited working on a new generation of console to be too big a hurdle for creating multiple modern day elements in addition to main game elements. McDevitt also revealed he had plans for the [[Isu]] lore, and together with the ''Assassin's Creed'' narrative team had created 500-700 years worth of [[Isu Era|Isu history]].<ref>{{cite web| url=https://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| title=Future Assassin's Creed games will have "more robust modern day" than Unity| author=Phillips, Tom| publisher=''{{Wiki|Eurogamer}}''| date=25 February 2015| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20150401211019/http://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| archivedate=1 April 2015}}</ref> | In 2014, McDevitt was the co-writer for ''[[Assassin's Creed: Unity]]'' alongside [[Cameron Labine]] and [[Russell Lees]]. McDevitt stated that he wished for more modern day elements in ''Unity'', but cited working on a new generation of console to be too big a hurdle for creating multiple modern day elements in addition to main game elements. McDevitt also revealed he had plans for the [[Isu]] lore, and together with the ''Assassin's Creed'' narrative team had created 500-700 years worth of [[Isu Era|Isu history]].<ref>{{cite web| url=https://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| title=Future Assassin's Creed games will have "more robust modern day" than Unity| author=Phillips, Tom| publisher=''{{Wiki|Eurogamer}}''| date=25 February 2015| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20150401211019/http://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| archivedate=1 April 2015}}</ref> | ||
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McDevitt acted as an narrative consultant for ''[[Assassin's Creed: Origins]]'' during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.<ref name="Valhalla Gamespot">{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin's Creed Valhalla's Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=''{{Wiki|GameSpot}}''| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}</ref> | McDevitt acted as an narrative consultant for ''[[Assassin's Creed: Origins]]'' during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.<ref name="Valhalla Gamespot">{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin's Creed Valhalla's Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=''{{Wiki|GameSpot}}''| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}</ref> | ||
In 2020, McDevitt returned to the franchise as narrative director for the upcoming ''[[Assassin's Creed: Valhalla]]''. In May, McDevitt revealed that [[Layla Hassan]]'s story | In 2020, McDevitt returned to the franchise as narrative director for the upcoming ''[[Assassin's Creed: Valhalla]]''. In May, McDevitt revealed that [[Layla Hassan]]'s story would continue after it started in ''Origins'' and was expanded in ''[[Assassin's Creed: Odyssey]]'' and its three-part [[Assassin's Creed: Odyssey downloadable content|downloadable]] expansion ''[[The Fate of Atlantis]]'', teasing that players who fully completed ''Valhalla'' would learn story references to unresolved plot points from past games. Talking with ''{{Wiki|GameSpot}}'' about the protagonist then known only as "[[Eivor Varinsdottir|Eivor]]", McDevitt revealed that the developers' approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt's response was that "[they] wanted to take a grounded approach [and] portray this culture as people who legitimately believed in these things".<ref name="Valhalla Gamespot" /> McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[Reborn Isu|logical sense]].<ref>{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}</ref> On 13 July, McDevitt revealed that ''Valhalla''{{'}}s story would take place "over many years".<ref>{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}</ref> On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for ''Valhalla'' back in 2018.<ref name="Lincolnshire">{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}</ref> On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.<ref name="Sherwood">{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We're still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin's ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}</ref> | ||
On 26 March | On 26 March 2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team's work over the years.<ref>{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories & characters for an incredible series, & interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 [https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}<br>{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans & content creators that have supported & expanded on our work over the years. Thank you for your kind attention! You have my deepest respect & admiration. It has been the honor of a lifetime to get to know so many of you. 2/2|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}</ref> However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on ''[[Assassin's Creed: Codename Hexe]]'' on 10 September<ref>{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=On the horizon... can't wait to share more.|image=File:ACHexe Darby McDevitt developer involvement.png}}</ref> before announcing on 12 November that he was returning to Ubisoft to continue working on ''Assassin's Creed'', adding that he was very excited about the places the series was going and stories it would tell.<ref>{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It's true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}<br>{{Twitter|DarbyMcDevitt|status/1459192138810466306|Darby MdDevitt|quote=On a personal note, I have never been more excited about the places we're going and the stories I get to tell with this crew. 2/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}</ref> | ||
==Personal life== | ==Personal life== | ||
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==External links== | ==External links== | ||
*[http://www.darbymcdevitt.com/home Darby McDevitt]'s official website | *[http://www.darbymcdevitt.com/home Darby McDevitt]'s official website | ||
*{{Bluesky|darbymcdevitt.bsky.social||Darby McDevitt}} | |||
*[http://www.linkedin.com/in/darbymcdevitt Darby McDevitt]'s professional profile on LinkedIn. | *[http://www.linkedin.com/in/darbymcdevitt Darby McDevitt]'s professional profile on LinkedIn. | ||
*[http://vimeo.com/user1682814 Darby McDevitt]'s music channel on Vimeo. | *[http://vimeo.com/user1682814 Darby McDevitt]'s music channel on Vimeo. | ||
Revision as of 03:50, 11 March 2025
Darby Christopher McDevitt (born 1975) is a creative scriptwriter at Ubisoft's studio in Montreal. He was born in Spokane, educated in Bellingham and Dublin, and briefly lived in Seattle. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.
Biography
Assassin's Creed
As an employee of Ubisoft, McDevitt's first foray into the Assassin's Creed series was as the lead writer in the Nintendo DS game Assassin's Creed II: Discovery, released in 2009. Following that was PSP game Assassin's Creed: Bloodlines released the same year.[1] McDevitt then began work on the Nintendo 3DS title Assassin's Creed: Lost Legacy, which was revealed at E3 2010 but was silently cancelled in September. Content for it for then reused in Assassin's Creed: Revelations, released in November 2011, marking McDevitt's first mainline game.[2] McDevitt was also the lead writer of Assassin's Creed: Embers, a short film that acted as an epilogue to Revelations. During 2011's Comic-Con, McDevitt confirmed that Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze were not related to each other, and further explained that Altaïr came from Desmond Miles' maternal side of the family, while Ezio came from his father William.[3] Prior to the release of Revelations, in an interview with Game Informer, McDevitt revealed information about the game's setting and some of the characters.[4] During this time, McDevitt also provided additional storyline development consultation on the mobile game Assassin's Creed: Recollection.
In autumn 2011, McDevitt worked closely with the Assassin's Creed III development team as a narrative consultant and for possibly creating a downloadable expansion that would further explore naval missions and star Ratonhnhaké:ton's grandfather Edward Kenway. This idea eventually evolved into its own separate game, Assassin's Creed IV: Black Flag, with McDevitt as lead writer and Ashraf Ismail as game director. As lead writer, McDevitt planned the full story with Jean Guesdon and mission director Mustapha Mahrach. He also wrote the main story arc, the modern day, as well as some lore.[5] Black Flag was later released in October 2013. In a Reddit AMA, McDevitt stated that there were no plans to continue Ratonhnhaké:ton's story, nor were there plans for a fully modern day Assassin's Creed game, and that Watch_Dogs was the closest thing to exist in that regard.[6]
In 2014, McDevitt was the co-writer for Assassin's Creed: Unity alongside Cameron Labine and Russell Lees. McDevitt stated that he wished for more modern day elements in Unity, but cited working on a new generation of console to be too big a hurdle for creating multiple modern day elements in addition to main game elements. McDevitt also revealed he had plans for the Isu lore, and together with the Assassin's Creed narrative team had created 500-700 years worth of Isu history.[7]
McDevitt acted as an narrative consultant for Assassin's Creed: Origins during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.[8]
In 2020, McDevitt returned to the franchise as narrative director for the upcoming Assassin's Creed: Valhalla. In May, McDevitt revealed that Layla Hassan's story would continue after it started in Origins and was expanded in Assassin's Creed: Odyssey and its three-part downloadable expansion The Fate of Atlantis, teasing that players who fully completed Valhalla would learn story references to unresolved plot points from past games. Talking with GameSpot about the protagonist then known only as "Eivor", McDevitt revealed that the developers' approach to the character was different compared to previous games. When questioned about the Norse mythology, McDevitt's response was that "[they] wanted to take a grounded approach [and] portray this culture as people who legitimately believed in these things".[8] McDevitt later confirmed via Twitter that both gender options were considered canon in a way that would make logical sense.[9] On 13 July, McDevitt revealed that Valhalla's story would take place "over many years".[10] On 29 August, in a retweet of an official promotional image of Lincolnshire, McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for Valhalla back in 2018.[11] On 20 September, McDevitt confirmed the appearance of Sherwood Forest as an in-game location.[12]
On 26 March 2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team's work over the years.[13] However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on Assassin's Creed: Codename Hexe on 10 September[14] before announcing on 12 November that he was returning to Ubisoft to continue working on Assassin's Creed, adding that he was very excited about the places the series was going and stories it would tell.[15]
Personal life
McDevitt's stage name is "DCMCDXVIII", which is an incorrect Roman numeral for 1818, while the first five letters of it are his full name's initials. When asked in a 2011 interview where he would like a new Assassin's Creed game to be set, McDevitt mentioned that he found the setting of Ireland interesting, especially in the last 200 years of Irish history.[16] Despite his wish, Ireland would not become a playable region for 10 years, when Valhalla's downloadable expansion Wrath of the Druids was released in May 2021. Even then, Darby had stepped away from the company when it debuted, and the expansion was still set during the Viking Age rather than anything close to the modern day history he was interested in.
Assassin's Creed credits
- Assassin's Creed II: Discovery (2009) – scriptwriter
- Assassin's Creed: Bloodlines (2009) – scriptwriter
- Assassin's Creed: Lost Legacy (Canceled) – lead writer
- Assassin's Creed: Recollection (2011) – narrative consultant
- Assassin's Creed: Revelations (2011) – lead writer
- Assassin's Creed: Embers (2011) – writer
- Assassin's Creed III (2012) – narrative consultant
- Assassin's Creed IV: Black Flag (2013) – lead writer
- Assassin's Creed: Unity (2014) – co-writer
- Assassin's Creed: Origins (2017) – narrative consultant
- Assassin's Creed: Valhalla (2020) – narrative director
Awards and nominations
| Year | Award | Award Category | Title of Work | Result |
|---|---|---|---|---|
| 2012 | Writers Guild of America Award | Achievement in Videogame Writing | Assassin's Creed: Revelations | Nominated |
| 2012 | Canadian Game Awards | Best Writing | Assassin's Creed: Revelations | Nominated |
| 2013 | Canadian Game Awards | Best Writing | Assassin's Creed IV: Black Flag | Won |
| 2014 | Writers Guild of America Award | Achievement in Videogame Writing | Assassin's Creed IV: Black Flag | Nominated |
| 2021 | BAFTA Games Awards | Best Narrative | Assassin's Creed: Valhalla | Nominated |
| 2021 | Canadian Game Awards | Best Narrative | Assassin's Creed: Valhalla | Nominated |
External links
- Darby McDevitt's official website
Darby McDevitt (@darbymcdevitt.bsky.social) on Bluesky- Darby McDevitt's professional profile on LinkedIn.
- Darby McDevitt's music channel on Vimeo.
- Darby McDevitt's books and music at Lulu.com.
References
- ↑
Darby McDevitt on Wikipedia
- ↑ Gilbert, Ben (14 July 2011). Assassin's Creed: Lost Legacy's concept found in Revelations. Engadget. Archived from the original on 26 May 2020. Retrieved on 26 May 2020.
- ↑ Totilo, Stephen (22 July 2011). What I Thought I Knew About Assassin's Creed Revelations Was Partially Wrong. Kotaku. Archived from the original on 14 September 2011. Retrieved on 22 July 2011.
- ↑
Assassin's Creed Revelations: The Truth Behind The Fiction on the Playstation354 YouTube channel
- ↑ Ubisoft (29 November 2019). Assassin's Creed®: The Rebel Collection – Interview with Jean Guesdon, Ashraf Ismail, and Darby McDevitt. Ubisoft. Archived from the original on 26 May 2020. Retrieved on 26 May 2020.
- ↑ Reilly, Luke (6 November 2013). Assassin's Creed: Unlikely Connor's Story Will Continue, Modern Day Assassin Doubtful. IGN. Archived from the original on 18 November 2018. Retrieved on 26 May 2020.
- ↑ Phillips, Tom (25 February 2015). Future Assassin's Creed games will have "more robust modern day" than Unity. Eurogamer. Archived from the original on 1 April 2015. Retrieved on 26 May 2020.
- ↑ 8.0 8.1 Hussain, Tamoor (1 May 2020). Assassin's Creed Valhalla's Narrative Director On Crafting A Unique New Story. GameSpot. Archived from the original on 13 May 2020. Retrieved on 26 May 2020.
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game." (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "Over many years in fact." (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them." (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "Robin Hood would have been operating in AC1s time period. We're still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin's ancestor." (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories & characters for an incredible series, & interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 pic.twitter.com/mhV4UntJ6m" (screenshot)
Darby McDevitt (@DarbyMcDevitt) on Twitter "A special thanks to all the fans & content creators that have supported & expanded on our work over the years. Thank you for your kind attention! You have my deepest respect & admiration. It has been the honor of a lifetime to get to know so many of you. 2/2" (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "On the horizon... can't wait to share more." (screenshot)
- ↑
Darby McDevitt (@DarbyMcDevitt) on Twitter "It's true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2" (screenshot)
Darby MdDevitt (@DarbyMcDevitt) on Twitter "On a personal note, I have never been more excited about the places we're going and the stories I get to tell with this crew. 2/2" (screenshot)
- ↑ Sillis, Ben (14 November, 2011). Where does Assassin's Creed Revelations writer want to go next?. Electricpig. Archived from the original on 1 February 2012. Retrieved on 5 March 2012.
- Development team
- Assassin's Creed: Bloodlines development team
- Assassin's Creed: Revelations development team
- Assassin's Creed III development team
- Assassin's Creed IV: Black Flag development team
- Assassin's Creed: Unity development team
- Assassin's Creed: Origins development team
- Assassin's Creed: Valhalla development team