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{{Era|AC|AC2|ACB|PL}}
{{Era|AC|AC2|ACB|PL|ACR}}
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{{imageneed}}
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio]] strides down the streets of [[Venice]] while Civilians and Guards look on.]]
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio Auditore da Firenze|Ezio]] in [[Venice]] amongst a crowd of civilians.]]
'''Civilians''' were the members of a nation’s population, that could be found abundantly in cities throughout the existence of [[Humans|humanity]]. They were of no significance to either the [[Templars|Templar]] or [[Assassin Order]].
'''Civilians''' were the members of a nation’s population, who could be found abundantly in cities throughout the existence of [[Humans|humanity]].


==High Middle Ages==
Civilians were generally of no significance to either the [[Templars]] or the [[Assassins]]. However, a number of types stood out from the general populace, and could either help or hinder the members of the Assassin Order.
Civilians were the general denizens of the cities (and the [[Kingdom]]) of the Holy Land. They possessed no threat to the Assassin [[Altaïr Ibn-La'Ahad]], however, certain individuals reacted aggressively towards his presence and actions.


Civilians watched Altaïr closely when he engaged in fights, made comments as he [[Free Running|free ran]] throughout the city, gasped when he killed city [[guards]] and collectively fled from a scene of bloodshed. Civilians also acted as both a shield and a hindrance for Altaïr whenever he ran. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.
==History==
===High Middle Ages===
Civilians were the general denizens of the cities and [[Kingdom|countrysides]] of the Holy Land. They posed no threat to the Assassin [[Altaïr Ibn-La'Ahad]], however, certain individuals reacted aggressively towards his presence and actions.<ref name="AC">''[[Assassin's Creed]]''</ref>
 
Civilians watched Altaïr closely when he engaged in fights, made comments as he [[Free-running|free ran]] throughout the city, gasped when he killed city [[guards]] and collectively fled from a scene of bloodshed.
 
Civilians also acted as both a shield and a hindrance for Altaïr should he ever need to flee his enemies. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.<ref name="AC" />
 
In accordance with the first tenet of [[The Creed|their Creed]], Assassins neither killed nor harmed civilians; for the most seeing them as innocents.<ref name="AC" />
 
===Renaissance===
Civilians during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
 
[[Ezio Auditore da Firenze]] was also able to [[blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]], who could only hide amongst [[scholars]].<ref name="AC2" />


If Altaïr killed a civilian, he would suffer a large penalty due to his disregard for the first tenet of [[the Creed]], this would also cause his descendant [[Desmond Miles]], in the [[Animus]] virtual machine, to face [[Synchronization|desynchronization]].
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.<ref name="AC2" />


==Renaissance==
==Beggars==
Civilians during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages. However, if the Assassin [[Ezio Auditore da Firenze|Ezio Auditore]] killed civilians, instead of losing synchronization, Desmond would be warned twice and finally be desynchronized if a third was killed. A double assassination with the [[hidden blade]] counted for two kills and thus, two strikes. Ezio was also able to [[Blending|blend]] within all groups of civilians, as opposed to scholars during the [[Third Crusade]] era. Ezio possessed the ability to throw 10 florins onto the ground, causing a mob of civilians to crowd around him and desperately pick up the coins.
[[File:Beggar_AC.jpg|thumb|250px|A beggar of the Third Crusade era.]]


==Civilian types==
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, appealing for money and claiming that their families were seriously ill and destitute.<ref name="AC" />
There were multiple civilian types that differed from the mainstream population. Some assisted Altaïr and Ezio, however others presented themselves as obstacles to the Assassins, and/or an outright danger.


===Beggars===
They would often approach Altaïr and persistently run into his path until he either ignored them for long enough, ran from them, or attacked them. Should Altaïr attempt to climb a building to escape them, they would often throw rocks at him and yell their disappointment. If Altaïr instead drew any of his weapons or attacked them, beggars would run away screaming and no longer bother him.<ref name="AC" />
[[File:Beggar_AC.jpg|thumb|100px|A beggar.]]


==== High Middle Ages====
Beggars appeared in the [[Italy|Italian]] cities of [[Romagna]] and [[Tuscany]], but did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should Ezio throw money to them them, they would pick it all up, thank him, and proceed to walk away.<ref name="AC2" />
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], that Altaïr visited, desperate female beggars would approach and pester him for money, claiming that their families were seriously ill and destitute. When their attempts to obtain money failed, they would give up their efforts and walk away. When Altaïr attempted to climb a building to escape them, they would pelt rocks towards him. When Altaïr drew any of his weapons, they would run away screaming immediately. Furthermore, he could grab and throw them in another direction to frighten them. Another method was to simply punch them, which sent them fleeing. Doing this had the same effect as throwing them and did not usually cause nearby guards to intervene. Desmond would also receive minor decrease in synchronization, but frightening them caused them to avoid Altaïr.


====15th century====
The city of [[Rome]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three and usually could only be found with the city still under [[House of Borgia|Borgia]] influence.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
Beggars appeared in the [[Italy|Italian]] cities of [[Romagna]] and [[Tuscany]], but did not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio approached them. When he threw money at them, they would pick it all up, thank him, and proceed to walk away. The function of beggars during the High Middle Ages reappeared as ''minstrels'', who acted similarly. However, that they did not demand money and instead, ran in front of Ezio singing and playing chords on their instruments.


====16th century====
==Carriers==
The city of [[Rome]] featured the calmer beggars of the previously visited Italian cities, as well as the return of the harassing beggars from the High Middle Ages. Ezio could prevent interference from these beggars by also throwing money at them. This time around, the harassing beggars were usually found in groups of three, all of which were women. These women disappeared after Rome was fully rebuilt.
In the three cities visited by Altaïr after his failure at [[Solomon's Temple]], certain civilians could be found walking around carrying something heavy.<ref name="AC" />


===Carriers===
When Altaïr bumped into them, they would drop the item and begin to scold him openly; causing a commotion that could potentially disrupt the Assassin's current mission or assassination. To avoid a scene, he could instead gently push them aside as he passed.<ref name="AC" />
====High Middle Ages====
In the three cities visited by Altaïr after his failure at [[Solomon's Temple]], certain civilians could be found walking around carrying something heavy. When Altaïr bumped into them, they would drop the item and cause a big commotion. To pass by carriers without causing a commotion, he was forced to gently push aside. The carriers came in two variations: jar carriers and box carriers. Jar carriers were women carrying around a large jar on their head and box carriers were men holding a box close to their chest. If Altaïr knocked these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.


====15th and 16th century====
[[File:Ezio posing a guard (2).jpg|thumb|250px|left|Ezio disguised as a box carrier.]]
Only box carriers appeared during the Renaissance. They were seen carrying boxes from shop to shop. If Ezio bumped into one, they would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around.
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large jar on their heads, while box carriers were men holding a box close to their chest. If Altaïr knocked either of these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.<ref name="AC" />


Whenever a box-carrier to walked into the back of Ezio, this resulted in them dropping the box, but still blaming Ezio for the accident. Galloping on a horse near one would also cause him to drop his box.
Only box carriers could be found during the Renaissance. They were seen walking the streets, carrying boxes from shop to shop. If Ezio bumped into one, or rode a [[Horses|horse]] too close to one, the carrier would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around in warning.<ref name="AC2" />


===Scholars===
Even should a box carrier be the one to walk into Ezio, he would drop what he was carrying, and still scold the Assassin for the fault.<ref name="AC2" />
 
==Scholars==
{{main|Scholars}}
{{main|Scholars}}
[[File:Ac-priest.jpg|thumb|70px|A Scholar.]]


Scholars were holy men who walked slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr could blend in with a group of them to escape guards.
[[File:Blending.jpg|thumb|250px|Altaïr amongst a group of scholars.]]
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards.<ref name="AC" />


During Altaïr's visit to Alep, Scholars did not come in groups and Altaïr could not blend with them.
During Altaïr's visit to [[Alep]], individual scholars could be found walking around, however, Altaïr could not blend with them.<ref name="Altaïr's Chronicles">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref>


During the Renaissance, there were Monks. Their importance was severely diminished since Ezio was able blend in with any group of civilians. Instead, their closest counterpart functionally would be [[Courtesans]], who moved with Ezio when instructed.
Though scholars were not present during the Renaissance, monks could be comparatively similar in appearance to them. Their importance was severely diminished however, as Ezio was able blend with any group of civilians.<ref name="AC2" />


{{-}}
{{-}}
===Thugs===
==Thugs==
{{main|Thugs}}
{{main|Thugs}}


[[File:AssassinsCreed_360_Test008.jpg|thumb|258px|Altaïr about to pickpocket a thug.]]
Thugs were the only civilians that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him [[Pickpocketing|stealing]] [[throwing knives]] from them. They would engage him in a brawl, but if he drew a weapon, they would immediately flee.<ref name="AC" />
Thugs or ''Courageous Citizens'' were burly denizens of the three cities. They were the only peasants that would fight Altaïr, but only in a fistfight; if he drew a weapon, it would cause them to flee. Altaïr could [[Pickpocketing|pickpocket]] thugs for five [[throwing knives]], or defeat them in a fistfight for one. If Altaïr killed them during a fight, as Desmond would lose synchronization, and he would be unable to obtain any throwing knives. Thugs did not follow Altaïr up onto the roofs whenever he escaped from a fight.


Thugs also appeared in fortress city of [[Masyaf]], but they had a much different appearance than those in the other three cities. In Masyaf they were far less burly, and took the appearance of Assassin Informants but with darker robes.
[[File:AssassinsCreed_360_Test008.jpg|thumb|250px|left|Altaïr about to pickpocket a thug.]]
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs should they see him pickpocketing them. Unlike thugs, however, they were easily beaten in a fight.<ref name="AC2" />


Whilst they did not appear in any other period, Renaissance civilians would fight Ezio if he was caught [[pickpocketing]]. Unlike in the High Middle Ages, however, fist-fighting civilians were extremely easy to defeat in combat. Ezio was more proficient in unarmed combat than Altaïr, fist fighting civilians backed down and fled after he dealt a first hit, and even if they manage to blocked it. During both [[Beat Up]] and Mail Delivery memories in the city of [[Forlì]], gangs of civilians engaged Ezio in much the same way as the Thugs did in the High Middle Ages'' ''and unlike normal civilians, he found them more difficult to defeat.
These courageous citizens usually only attacked Ezio alone, however, during two [[Beat Up|events]] in [[Forlì]], gangs of civilians engaged Ezio in much the same way as thugs, and proved to be more difficult to defeat.<ref name="AC2" />


===Troublemakers===
==Troublemakers==
During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking through back alleys. When approached, they would shove Altaïr violently and caused a great disturbance, which could have caused him to become [[Social Stealth|exposed]], fail a side memory, or break his cover as he attempted an assassination. Troublemakers in Acre were also able to push Altaïr into waters, instantly causing desynchronization for Desmond.
During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking along back alleys or docks.<ref name="AC" />


Similar to beggars, when Altaïr punched or shoved them when he saw them, they would flee, and this would not arouse suspicion with nearby guards. Desmond would receive a minor decrease in synchronization. However, if there were Thugs present, they would commence a fistfight with Altaïr.
When approached, the troublemaker would shove Altaïr violently, causing him to stumble, as well as potentially break his cover during an assassination. Troublemakers in Acre could also push Altaïr into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles|Desmond]] in the [[Animus]].<ref name="AC" />


During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.
Similar to beggars, when Altaïr punched or shoved a troublemaker, they would flee. This would not arouse suspicion with any guards, but nearby thugs would commence a fistfight with Altaïr.<ref name="AC" />


===Vigilantes===
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.<ref name="AC2" />
 
==Vigilantes==
{{main|Vigilantes}}
{{main|Vigilantes}}


Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of Vigilantes whilst being chased by guards, the Vigilantes would grab the guards, delayed them, aided Altaïr’s escape, and presented him the opportunity to assassinate the restrained guards. They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars [[Talal]], [[Jubair al Hakim]], and [[Sibrand]].
[[File:Vigilantes.png|thumb|250px|right|A group of vigilantes.]]
Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of vigilantes whilst being chased by guards, they would grab the guards, delaying them and aiding Altaïr’s escape.<ref name="AC" />


In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed a Borgia tower, acting in the same manner to vigilantes in the High Middle Ages.
They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars [[Talal]], [[Jubair al Hakim]], and [[Sibrand]].<ref name="AC" />


===Minstrels===
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, and often heckling any nearby guards.<ref name="Brotherhood" />
 
==Minstrels==
[[File:Minstrel_Concept_game_model.jpg|thumb|left|150px|Concept model of the Minstrel.]]
[[File:Minstrel_Concept_game_model.jpg|thumb|left|150px|Concept model of the Minstrel.]]


During the Renaissance, minstrels followed Ezio on the streets, playing on their lutes and singing songs concerning him. They were the beggars of the 15th and 16th century and were less irritable to Ezio than their Middle Aged counterparts. They were not as desperate as the beggars of that time, nor would they hurl rocks at Ezio if he attempted to evade their presence. There was a far easier and socially acceptable method for Ezio to appease them, by throwing florins towards them. Ezio could also punch or throw them and cause them to flee. However, drawing a weapon in their presence and punching them would cause a 25% increase in [[Notoriety]].
During the Renaissance, minstrels were performers, who could be found singing and playing their instruments in the streets. Lute players were most common, however, minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]].<ref name="AC2" />


[[File:Bandicam_2011-09-17_22-29-25-157.jpg|thumb|230px|Ministrels]]
Should they catch sight of Ezio, they would often run after him and block his way, playing on their lutes and singing songs about him.<ref name="AC2" />


Ezio was able to deal with them by knocking them over whilst in high profile, immediately preventing them from singing and blocking his way. Although he did this near guards, this would draw their attention, and caused a slight increase in Notoriety. When Ezio stole from a minstrel, it caused him to drop his instrument, and gave Ezio 3-5 florins.
Similarly to beggars, they could break his cover, as well as call the attention of nearby guards should Ezio attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.<ref name="AC2" />


Minstrels were also found in Rome and only wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.
[[File:Bandicam_2011-09-17_22-29-25-157.jpg|thumb|250px|Three minstrels in Forlì.]]
Alternatively, Ezio could intercept a minstrel by attacking him, stealing money from him (around 3 or 4 florins), or running into him. All of these would make minstrels drop their instruments and run off, lamenting that Ezio was not satisfied with their singing. Should Ezio do this near guards, he suffered a slight increase in [[Social Stealth|notoriety]].<ref name="AC2" />


===Pickpockets===
Minstrels were also found in Rome, and resembled those in other cities, but wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.<ref name="Brotherhood" />
 
==Pickpockets==
:''Main article: [[Pickpocket#Pickpockets|Pickpockets]]''
:''Main article: [[Pickpocket#Pickpockets|Pickpockets]]''


[[File:Thief.jpg|thumb|100px|A pickpocket.]] Pickpockets in the Renaissance era were thieves that attempted to steal Ezio's florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running. When Ezio was pick-pocketed, he could regain the money by chasing, and tackling the pickpocket. In addition to the stolen money, an extra 500 florins could be gained by tackling. In Rome, pickpockets carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]]. Pickpockets were identifiable by a money pouch icon on the map, as well as a silver arrow above their heads, inside the Animus. Pickpockets were also subject to the same rules on rooftops as Ezio. If a pickpocket entered the rooftops, he would be shot at by an alerted archer, or arquebusier. If one was killed, the deceased body could still be looted and if Ezio killed a pickpocket without the presence of nearby guards or in a low profile action, it had no penalties for Desmond’s desynchronization.
[[File:Thief.jpg|thumb|180px|right|A fleeing pickpocket.]]
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal Ezio's florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running.<ref name="AC2" />


===Borgia Messengers===
However, pickpockets were also subject to the same rules on rooftops as Ezio, and would be shot at on sight by an alerted [[Archers|archer]], or [[Arquebusiers|arquebusier]].<ref name="AC2" /><ref name="Brotherhood" />


{{main|Borgia Messengers}}
When Ezio was pickpocketed, he could regain the money by chasing, and tackling the pickpocket, or looting his corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket's previous victims.<ref name="AC2" />
[[File:Messenger.jpg|thumb|A Borgia messenger.]]


Borgia Messengers were presumably, couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon Ezio’s sight. They wouldn't attempt to steal from Ezio and did not have any icon on the radar; the only way to identify them was by a silver chevron that appeared above their heads. Ezio could steal a sum of 1503 to 1505 florins from them. Killing a Borgia Messenger resulted in a 50% notoriety increase during the 15th century, or a 100% increase in the 16th century. When a Borgia messenger was detected on rooftops by guards, he would be attacked. Their dead bodies could also be looted.
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]].<ref name="Brotherhood" />


===Courtesans===
==Borgia Messengers==
{{main|Courtesans}}
[[File:Messenger.jpg|thumb|left|A Borgia messenger cowering before Ezio.]]
{{main|Borgia Messengers}}


[[File:Zw-courtesans.png|thumb|A group of courtesans in Venice.]]
Borgia Messengers were couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon catching sight of Ezio.<ref name="AC2" />
During the Renaissance, Courtesans were civilians adept at distracting guards. Ezio was able to hire a group of four courtesans for an amount of florins and blend in with them. Through courtesans, Ezio could enter guarded places and follow assassination targets without detection. Two courtesans would detach from the hired group if Ezio approached nearby guards and serve as distractions to them. During the 16th century, courtesans also could poison guards by blowing a poisonous powder into the guards’ faces. When Ezio entered a fight with guards whilst in the presence of hired courtesans, they would immediately flee.


===Mercenaries===
They were adept free-runners, but similarly to pickpockets, they would be attacked by guards on the rooftop should they be seen.<ref name="AC2" />
{{main|Mercenaries}}


[[File:Zw-mercenaries.png|thumb|A group of Mercenaries in Venice.]]
Ezio could steal a sum of 1503 to 1505 florins from them, though killing a messenger could greatly increase notoriety.<ref name="AC2" />
Mercenaries were skilled and physically tough fighters in the Renaissance period. Ezio could hire a group of either four or six mercenaries for a payment of florins, to attack and kill guards as a form of distraction. However, they couldn't scale rooftops with Ezio unless there was a ladder present for them to climb. Mercenaries always carried [[heavy weapons]] and were unable to sprint. In Rome, they were also able to Minstrels aside from Ezio when they appeared in his presence.


===Thieves===
{{-}}
{{main|Thieves}}
==Citizens in distress==
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]
{{main|Save Citizen}}


[[File:Zw-thieves.png|thumb|A group of Thieves in Venice.]]
Altaïr would often discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends (who were usually vigilantes or scholars) about the act of kindness.<ref name="AC" />
Thieves lured away guards when hired by Ezio in the Renaissance era and could be found in groups of four individuals each. Whilst in Rome, Thieves would also pickpocket any civilians they passed for Ezio. Although Thieves could free run with Ezio, they were not effective at freerunning in a full group. When they were on a small platform or rooftop, they would likely fall, either from lack of space, from arrows and bullets shot at them by a nearby archer, crossbowman, or arquebusier, or from other thieves' gently pushing them, which caused them to fall or lose grip whilst holding onto the edge of a roof. Hired thieves would also assist Ezio if he engaged in combat with guards.


==Citizens in distress ([[Save Citizen]])==
Subsequent to this, the group of scholars or vigilantes could be found in the area where the citizen had been rescued.<ref name="AC" />
===High Middle Ages===
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]Altaïr would discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit. Altaïr killed the guards, and in doing so, unlocked a group of either Scholars or Vigilantes. Women that were saved provided an extra group of [[Vigilantes]], and men that were saved provided an extra group of [[Scholars]].


In Altaïr's visit to [[Alep]], Citizens were similar to those in Acre, Damascus and Jerusalem, but rewarded Altaïr with coins instead of giving him a specific assistance group.
In Altaïr's visit to Alep, these citizens also thanked Altaïr for being rescued, but instead rewarded him with coins, than with assistance.<ref name="Altaïr's Chronicles" />


===Renaissance ===
[[File:Ezio_Recruiting_Assassin.JPG|thumb|180px|left|Ezio recruiting a rescued citizen.]]
In Rome during the 16th century, [[Ezio]] could save citizens that were being harassed by [[House of Borgia|Borgia]] guards. Once saved, they gave their lives to join Ezio's cause and became Assassin apprentices. They would only appear when Ezio had at least one free Assassin recruit slot.
In Rome during the 16th century, Ezio could save citizens that were being harassed by Borgia guards.<ref name="Brotherhood" />


===Potential Assassin Apprentices===
Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; such as engaging a group of guards in a [[Swords and Maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.<ref name="Brotherhood" />
{{main|Apprentices}}
[[File:Ezio_Recruiting_Assassin.JPG|thumb|210px|Ezio recruiting a citizen.]]


Potential Assassin Apprentices were civilians located in areas previously under the influence of the [[Borgia]], who were often bullied and beaten up by [[guards]]. When saved by Ezio in Rome, these civilians sought to eliminate the Borgia influence in the city and joined the Assassin Order as Ezio's personal team of Assassins.
Should Ezio come to their assistance, they would join him in the duel, proving to be able fighters. Once saved, the civilians gave their lives to Ezio's cause, and became Assassin [[apprentices]].<ref name="Brotherhood" />


{{-}}
{{-}}
==Trivia==
[[File:RichCivilian.png|thumb|200px|right|A rich civilian in [[Florence]].]]
*When using [[Eagle Vision]], civilians are the only ones that do not glow any color. They are simply grey, as they are neither an ally or an enemy.
*In ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'', the player can distinguish the social class of civilians, based on their attire. A richer civilian can be pickpocketed for more florins.
*There are extremely few instances of children appearing in-game, and none can be interacted with in free roaming sequences.
**The only children present are Ezio's younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]], a child in [[Monteriggioni]] upon Ezio's and [[Mario Auditore|Mario]]'s return from [[Vaticano district|the Vatican]], and the lost boy whose mother is captured by [[Silvestro Sabbatini]].


==Trivia==
===''Assassin's Creed''===
[[File:RichCivilian.png|thumb|250px|A rich civilian in Florence.]]
*''[[Assassin's Creed]]'' contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that developer [[Ubisoft]] may have originally intended the game to feature snake charmers.
*''[[Assassin's Creed]]'' contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that developer [[Ubisoft]] may have originally intended the game to feature snake charmers.
*When you have completed ''Assassin's Creed'', Altaïr will no longer desynchronize for killing civilians.
*When you have completed the game, Altaïr will no longer desynchronize for killing civilians.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way whilst standing still in'' Assassin's Creed''.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way whilst standing still, rather than only while running.
*An achievement can be obtained for throwing the female beggars in'' Assassin's Creed'' twenty-five times.
*An [[Assassin's Creed Achievements|achievement]] called "Enemy of the Poor" can be obtained by throwing female beggars twenty-five times.
*The civilians of Damascus, Jerusalem, and Masyaf are similar in appearance.
 
*When using [[eagle vision]] in ''Assassin's Creed'', ''Assassin's Creed II'' and ''Brotherhood'', civilians are the only ones that do not glow any color. They are simply grey, because they are not an ally or an enemy.
===''Assassin's Creed II''===
*In ''Assassin's Creed II ''and ''Brotherhood'', the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colorful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more florins.
*Previously, only male civilians would attack Ezio should they find him pickpocketing them. This was reverted in ''Brotherhood'', where civilians of any gender would attack the player after being pickpocketed.
*In ''Assassin's Creed II ''if the player pickpockets a male civilian and who later realizes what has happened, the male civilian would attack the player with their fists; however, a female who realizes she has been pickpocketed will only shriek and run from Ezio. In ‘’Brotherhood’’, this was changed so that both men and women would attack the player after being pickpocketed indiscriminately.
*In ''Assassin's Creed II'' and ''Brotherhood'', women will often find anything Ezio does to be attractive; commenting on how strong, fast, or brave he is throughout the game.
*There is no presence of children in any of the games, apart from [[Ezio Auditore da Firenze|Ezio]]'s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]] and the lost child in ''Brotherhood'' whose mother is captured by [[Silvestro Sabbatini]]. Also a child appears when Ezio and [[Mario Auditore|Mario]] are trotting down the streets in [[Monteriggioni]].
*There is a rare glitch in ''Assassin's Creed II'' where a group of civilians listening to a [[Heralds|herald]] will not react to any violent act the player commits. These civilians can be killed without penalizing the player. Occasionally, about a minute after the glitch, the player may become spontaneously desynchronized.
*In ''Assassin's Creed II'' and ''Brotherhood'', women will often find anything Ezio does to be attractive, commenting how strong, fast, or brave he is throughout the game.[[File:Civilian_fire_breath.jpg|thumb|125px|A civilian fire-breather]]
 
*Ezio can kill civilians without desynchronizing by using a gentle push or by punching them into water. However, throwing them in to water will cause desynchronization.
===Others===
*You can also 'kill' civilians without desynchronization by knocking them out first and then dragging their subdued body off a ledge higher than a single story. This will stop them from writhing about on the ground and turn them into a motionless corpse. In fact, this works with any subdued person. If the civilian is picked up and thrown a second time, he will resume his writhing.
*In ''Brotherhood'', as Ezio rebuilds Rome, civilians will start carrying parasols, scepters and fans.
*There is also a rare glitch in ''Assassin's Creed II'' where a group of civilians listening to a town crier will not react to any violent act the player commits. These civilians can be killed in the form of an execution without penalizing the player. Although occasionally about a minute after the glitch the player may become spontaneously desynchronized if they had killed two civilians a minute or so prior to killing the glitched NPCs.
*Potential Assassin recruits in Rome always have the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]'s former fiance.
*In ''Assassin's Creed: Brotherhood'', as Ezio rebuilds Rome, civilians will start carrying parasols, scepters and fans.
*In ''Assassin's Creed: Brotherhood'', the male potential Assassin Recruits always have the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]'s former love interest in ''Assassin's Creed II''.
*In ''[[Assassin's Creed: Revelations]]'' some civilians are seen to be smoking hookah.
*In ''[[Assassin's Creed: Revelations]]'' some civilians are seen to be smoking hookah.
==References==
{{reflist}}
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[[Category:Articles needing images]]

Revision as of 13:24, 4 October 2011

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Ezio in Venice amongst a crowd of civilians.

Civilians were the members of a nation’s population, who could be found abundantly in cities throughout the existence of humanity.

Civilians were generally of no significance to either the Templars or the Assassins. However, a number of types stood out from the general populace, and could either help or hinder the members of the Assassin Order.

History

High Middle Ages

Civilians were the general denizens of the cities and countrysides of the Holy Land. They posed no threat to the Assassin Altaïr Ibn-La'Ahad, however, certain individuals reacted aggressively towards his presence and actions.[1]

Civilians watched Altaïr closely when he engaged in fights, made comments as he free ran throughout the city, gasped when he killed city guards and collectively fled from a scene of bloodshed.

Civilians also acted as both a shield and a hindrance for Altaïr should he ever need to flee his enemies. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.[1]

In accordance with the first tenet of their Creed, Assassins neither killed nor harmed civilians; for the most seeing them as innocents.[1]

Renaissance

Civilians during the Renaissance period behaved in a similar manner to those during the High Middle Ages.[2]

Ezio Auditore da Firenze was also able to blend within all groups of civilians, as opposed to the Assassins of the Third Crusade, who could only hide amongst scholars.[2]

Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.[2]

Beggars

File:Beggar AC.jpg
A beggar of the Third Crusade era.

In the cities of Acre, Damascus, and Jerusalem, desperate female beggars could be found along the streets, appealing for money and claiming that their families were seriously ill and destitute.[1]

They would often approach Altaïr and persistently run into his path until he either ignored them for long enough, ran from them, or attacked them. Should Altaïr attempt to climb a building to escape them, they would often throw rocks at him and yell their disappointment. If Altaïr instead drew any of his weapons or attacked them, beggars would run away screaming and no longer bother him.[1]

Beggars appeared in the Italian cities of Romagna and Tuscany, but did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should Ezio throw money to them them, they would pick it all up, thank him, and proceed to walk away.[2]

The city of Rome featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three and usually could only be found with the city still under Borgia influence.[3]

Carriers

In the three cities visited by Altaïr after his failure at Solomon's Temple, certain civilians could be found walking around carrying something heavy.[1]

When Altaïr bumped into them, they would drop the item and begin to scold him openly; causing a commotion that could potentially disrupt the Assassin's current mission or assassination. To avoid a scene, he could instead gently push them aside as he passed.[1]

Ezio disguised as a box carrier.

Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large jar on their heads, while box carriers were men holding a box close to their chest. If Altaïr knocked either of these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.[1]

Only box carriers could be found during the Renaissance. They were seen walking the streets, carrying boxes from shop to shop. If Ezio bumped into one, or rode a horse too close to one, the carrier would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around in warning.[2]

Even should a box carrier be the one to walk into Ezio, he would drop what he was carrying, and still scold the Assassin for the fault.[2]

Scholars

Main article: Scholars
File:Blending.jpg
Altaïr amongst a group of scholars.

Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards.[1]

During Altaïr's visit to Alep, individual scholars could be found walking around, however, Altaïr could not blend with them.[4]

Though scholars were not present during the Renaissance, monks could be comparatively similar in appearance to them. Their importance was severely diminished however, as Ezio was able blend with any group of civilians.[2]

Thugs

Main article: Thugs

Thugs were the only civilians that would fight Altaïr, usually if they found him engaged in a fistfight with an interrogation target, or if they caught him stealing throwing knives from them. They would engage him in a brawl, but if he drew a weapon, they would immediately flee.[1]

File:AssassinsCreed 360 Test008.jpg
Altaïr about to pickpocket a thug.

Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs should they see him pickpocketing them. Unlike thugs, however, they were easily beaten in a fight.[2]

These courageous citizens usually only attacked Ezio alone, however, during two events in Forlì, gangs of civilians engaged Ezio in much the same way as thugs, and proved to be more difficult to defeat.[2]

Troublemakers

During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking along back alleys or docks.[1]

When approached, the troublemaker would shove Altaïr violently, causing him to stumble, as well as potentially break his cover during an assassination. Troublemakers in Acre could also push Altaïr into the water, instantly causing desynchronization for Desmond in the Animus.[1]

Similar to beggars, when Altaïr punched or shoved a troublemaker, they would flee. This would not arouse suspicion with any guards, but nearby thugs would commence a fistfight with Altaïr.[1]

During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.[2]

Vigilantes

Main article: Vigilantes
File:Vigilantes.png
A group of vigilantes.

Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of vigilantes whilst being chased by guards, they would grab the guards, delaying them and aiding Altaïr’s escape.[1]

They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars Talal, Jubair al Hakim, and Sibrand.[1]

In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed Borgia towers, acting in the same manner as vigilantes in the High Middle Ages, and often heckling any nearby guards.[3]

Minstrels

File:Minstrel Concept game model.jpg
Concept model of the Minstrel.

During the Renaissance, minstrels were performers, who could be found singing and playing their instruments in the streets. Lute players were most common, however, minstrels with a variety of instruments could be seen in Venice during Carnevale.[2]

Should they catch sight of Ezio, they would often run after him and block his way, playing on their lutes and singing songs about him.[2]

Similarly to beggars, they could break his cover, as well as call the attention of nearby guards should Ezio attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.[2]

File:Bandicam 2011-09-17 22-29-25-157.jpg
Three minstrels in Forlì.

Alternatively, Ezio could intercept a minstrel by attacking him, stealing money from him (around 3 or 4 florins), or running into him. All of these would make minstrels drop their instruments and run off, lamenting that Ezio was not satisfied with their singing. Should Ezio do this near guards, he suffered a slight increase in notoriety.[2]

Minstrels were also found in Rome, and resembled those in other cities, but wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.[3]

Pickpockets

Main article: Pickpockets
File:Thief.jpg
A fleeing pickpocket.

Pickpockets in the Renaissance era were thieves that attempted to steal Ezio's florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running.[2]

However, pickpockets were also subject to the same rules on rooftops as Ezio, and would be shot at on sight by an alerted archer, or arquebusier.[2][3]

When Ezio was pickpocketed, he could regain the money by chasing, and tackling the pickpocket, or looting his corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket's previous victims.[2]

In Rome, pickpockets each carried one trade item that Ezio could use for the completion of shop quests.[3]

Borgia Messengers

File:Messenger.jpg
A Borgia messenger cowering before Ezio.
Main article: Borgia Messengers

Borgia Messengers were couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon catching sight of Ezio.[2]

They were adept free-runners, but similarly to pickpockets, they would be attacked by guards on the rooftop should they be seen.[2]

Ezio could steal a sum of 1503 to 1505 florins from them, though killing a messenger could greatly increase notoriety.[2]

Citizens in distress

File:Saveyourmother.jpg
A citizen being harassed by guards.
Main article: Save Citizen

Altaïr would often discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends (who were usually vigilantes or scholars) about the act of kindness.[1]

Subsequent to this, the group of scholars or vigilantes could be found in the area where the citizen had been rescued.[1]

In Altaïr's visit to Alep, these citizens also thanked Altaïr for being rescued, but instead rewarded him with coins, than with assistance.[4]

File:Ezio Recruiting Assassin.JPG
Ezio recruiting a rescued citizen.

In Rome during the 16th century, Ezio could save citizens that were being harassed by Borgia guards.[3]

Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; such as engaging a group of guards in a sword fight, or holding a guard hostage as others attempted to rescue their comrade.[3]

Should Ezio come to their assistance, they would join him in the duel, proving to be able fighters. Once saved, the civilians gave their lives to Ezio's cause, and became Assassin apprentices.[3]

Trivia

File:RichCivilian.png
A rich civilian in Florence.

Assassin's Creed

  • Assassin's Creed contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that developer Ubisoft may have originally intended the game to feature snake charmers.
  • When you have completed the game, Altaïr will no longer desynchronize for killing civilians.
  • As seen in early gameplay videos, Altaïr was originally able to push civilians out of his way whilst standing still, rather than only while running.
  • An achievement called "Enemy of the Poor" can be obtained by throwing female beggars twenty-five times.

Assassin's Creed II

  • Previously, only male civilians would attack Ezio should they find him pickpocketing them. This was reverted in Brotherhood, where civilians of any gender would attack the player after being pickpocketed.
  • In Assassin's Creed II and Brotherhood, women will often find anything Ezio does to be attractive; commenting on how strong, fast, or brave he is throughout the game.
  • There is a rare glitch in Assassin's Creed II where a group of civilians listening to a herald will not react to any violent act the player commits. These civilians can be killed without penalizing the player. Occasionally, about a minute after the glitch, the player may become spontaneously desynchronized.

Others

References