Chase breaker: Difference between revisions
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{{Era|ACB|ACR|AC3}} | {{Era|ACB|ACR|AC3}} | ||
[[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan]] running through a trap door.]] | [[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan]] running through a trap door.]] | ||
'''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer | '''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following. | ||
In the [[Animi Training Program]], chase breakers took three to five seconds to reset, and | In the [[Animi Training Program]], chase breakers took three to five seconds to reset, and became open for use by a different [[Abstergo recruit]] afterwards.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> However, those in [[Secret Locations|hidden locations]] became permanently locked after they were activated by [[Agile guards]].<ref>''[[Assassin's Creed II]]''</ref> | ||
==Types== | ==Types== | ||
===Merchandise lifts=== | ===Merchandise lifts=== | ||
[[File:Lift.png|thumb|left|250px| | [[File:Lift.png|thumb|left|250px|Ezio Auditore activating a lift.]] | ||
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.<ref name="Brotherhood"/> | Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.<ref name="Brotherhood"/> | ||
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that | Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.<ref name="Brotherhood"/> | ||
Lifts could be found in [[Rome]], and in [[Renaissance]] or | Lifts could be found in [[Rome]], and in [[Monteriggioni]] during the [[Renaissance]] or [[modern times]]. However, on using a lift, it caused the weight to fall and shatter and the lift to become unusable.<ref name="Brotherhood"/> | ||
In [[Abstergo Industries]]' [[Animus]] training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, | In [[Abstergo Industries]]' [[Animus]] training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, rising slowly back into position instead.<ref name="Brotherhood"/> | ||
===Trap doors=== | ===Trap doors=== | ||
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Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.<ref name="Brotherhood"/> | Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.<ref name="Brotherhood"/> | ||
Also, certain trap doors came in sets of two or more, allowing a person to enter through one and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.<ref name="Brotherhood"/> | |||
===Crumbling platforms=== | ===Crumbling platforms=== | ||
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Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.<ref name="Brotherhood"/> | Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.<ref name="Brotherhood"/> | ||
When used in combination with the [[Hookblade]], the device allowed its user to | When used in combination with the [[Hookblade]], the device allowed its user to propel themselves forward, instead of swinging around the corner.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> | ||
===Chandeliers=== | ===Chandeliers=== | ||
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==Trivia== | ==Trivia== | ||
*The corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair | *The corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair were the only non-[[Assassins]] to use a merchandise lift. | ||
*In ''[[The Da Vinci Disappearance]]'', there | *In ''[[The Da Vinci Disappearance]]'', there was an [[Assassin's Creed: Brotherhood achievements|achievement]] called "Going Up," which was given for dropping the weight of a merchandise lift onto a [[Guards|guard]] and killing them. | ||
*In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze|Ezio Auditore]] was able to use a variation of the merchandise lifts, which | *In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze|Ezio Auditore]] was able to use a variation of the merchandise lifts, which started on ships or walls instead of on the ground. | ||
*In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio. | *In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio. | ||
*In the [[Lairs of Romulus|Lair of Romulus]] memory "[[Thrown To The Wolves]]", trap doors were used to obstruct Ezio as he pursued his target on [[Horses|horseback]]. | *In the [[Lairs of Romulus|Lair of Romulus]] memory "[[Thrown To The Wolves]]", trap doors were used to obstruct Ezio as he pursued his target on [[Horses|horseback]]. | ||
Revision as of 03:46, 6 July 2012
Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.
In the Animi Training Program, chase breakers took three to five seconds to reset, and became open for use by a different Abstergo recruit afterwards.[1] However, those in hidden locations became permanently locked after they were activated by Agile guards.[2]
Types
Merchandise lifts
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.[1]
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.[1]
Lifts could be found in Rome, and in Monteriggioni during the Renaissance or modern times. However, on using a lift, it caused the weight to fall and shatter and the lift to become unusable.[1]
In Abstergo Industries' Animus training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, rising slowly back into position instead.[1]
Trap doors
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping any other from following. After a few seconds, however, they would reopen.[1]
Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.[1]
Also, certain trap doors came in sets of two or more, allowing a person to enter through one and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.[1]
Crumbling platforms
When an individual free-ran over crumbling beam or platforms, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam or platform quickly enough, it would crumble underneath their feet.[1]
Corner-mounted breakers
Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.[1]
When used in combination with the Hookblade, the device allowed its user to propel themselves forward, instead of swinging around the corner.[3]
Chandeliers
As a chase breaker, chandeliers were only featured in the Animi Training Program map Castel Gandolfo,[1] despite being installed within Alhambra. Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used by an Abstergo recruit.[3]
Snow drifts
Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[4]
Trivia
- The corrupt cardinal in the memory "A Wolf In Sheep's Clothing," and the Papal Guard in the "Liquid Gold" Templar Lair were the only non-Assassins to use a merchandise lift.
- In The Da Vinci Disappearance, there was an achievement called "Going Up," which was given for dropping the weight of a merchandise lift onto a guard and killing them.
- In Assassin's Creed: Revelations, Ezio Auditore was able to use a variation of the merchandise lifts, which started on ships or walls instead of on the ground.
- In the memory "Firing Line", Gaspar de la Croix used trap doors during an escape attempt from Ezio.
- In the Lair of Romulus memory "Thrown To The Wolves", trap doors were used to obstruct Ezio as he pursued his target on horseback.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Assassin's Creed: Brotherhood
- ↑ Assassin's Creed II
- ↑ 3.0 3.1 Assassin's Creed: Revelations
- ↑ Assassin's Creed III - Multiplayer Demo
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