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Catacomb Raider: Difference between revisions
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==Description== | ==Description== | ||
Arno and a team of [[Assassins]] were tasked with the retrieval of stolen artifacts that the [[Templars]] had stored beneath the [[Abbey of Saint-Germain-des-Prés]]. | Arno and a team of [[Assassins]] were tasked with the retrieval of stolen artifacts that the [[Templars]] had stored beneath the [[Abbey of Saint-Germain-des-Prés]]. | ||
This memory may take inspiration from the Tomb Raider franchise as in the name and theme. | |||
==Dialogue== | ==Dialogue== | ||
Revision as of 21:26, 10 December 2016
Catacomb Raider was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.
Description
Arno and a team of Assassins were tasked with the retrieval of stolen artifacts that the Templars had stored beneath the Abbey of Saint-Germain-des-Prés.
This memory may take inspiration from the Tomb Raider franchise as in the name and theme.
Dialogue
- Bishop: The Saint-Germain-des-Prés Abbey. Pretty swanky. This was founded in the sixth century, which means it existed centuries before France was even a thing. Of course, once the revolution happened, churches weren't super popular, so the abbey was ransacked and turned into a warehouse. The Templars took advantage of this and stole some valuable artifacts. You need to get them back.
Outcome
The Assassins recovered the artifacts and then escaped the area.