Welcome to Assassin's Creed Wiki! Log in and join the community.

User blog comment:Master Sima Yi/Assassinews 12-05-'15 — Assassin's Creed: Syndicate has been revealed!/@comment-5019018-20150523154913/@comment-109.182.148.62-20150523170356: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
Created page with "Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button. And don't get me starte..."
 
m Text replacement - " " to " "
 
Line 1: Line 1:
Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button.
Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button.


And don't get me started with cover mechanic in Unity. Again it took them 7 years to make it. In a stealth game! But it was just so fu... terrible. Arno's AI was chosing cover completly randomly. So I'm right behind desk and I want to take cover behind it, but for some reason  he takes cover behind wall 3 meters away. And after you press the button the action is completed in like 2 seconds where it should be done immediately.
And don't get me started with cover mechanic in Unity. Again it took them 7 years to make it. In a stealth game! But it was just so fu... terrible. Arno's AI was chosing cover completly randomly. So I'm right behind desk and I want to take cover behind it, but for some reason  he takes cover behind wall 3 meters away. And after you press the button the action is completed in like 2 seconds where it should be done immediately.


Than lack of other mechanics that were present in previous games like no fistfighting,no carrying or draging bodies,no hiding bodies, dead bodies dissappering,...
Than lack of other mechanics that were present in previous games like no fistfighting,no carrying or draging bodies,no hiding bodies, dead bodies dissappering,...


If anything if you ask me, Ubisoft should make some more stealth mechanics like better guards awareness, notoriety system, different guard levels...,to very simple ones like ability to immediatly drag body after assassination and stuff like that, maybe even different diffuculty levels.
If anything if you ask me, Ubisoft should make some more stealth mechanics like better guards awareness, notoriety system, different guard levels...,to very simple ones like ability to immediatly drag body after assassination and stuff like that, maybe even different diffuculty levels.

Latest revision as of 01:14, 10 July 2026

Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button.

And don't get me started with cover mechanic in Unity. Again it took them 7 years to make it. In a stealth game! But it was just so fu... terrible. Arno's AI was chosing cover completly randomly. So I'm right behind desk and I want to take cover behind it, but for some reason he takes cover behind wall 3 meters away. And after you press the button the action is completed in like 2 seconds where it should be done immediately.

Than lack of other mechanics that were present in previous games like no fistfighting,no carrying or draging bodies,no hiding bodies, dead bodies dissappering,...

If anything if you ask me, Ubisoft should make some more stealth mechanics like better guards awareness, notoriety system, different guard levels...,to very simple ones like ability to immediatly drag body after assassination and stuff like that, maybe even different diffuculty levels.