Welcome to Assassin's Creed Wiki! Log in and join the community.
Bjorn Swenson: Difference between revisions
Jump to navigation
Jump to search
imported>Amnestyyy No edit summary |
imported>The Forgotten Fragment No edit summary |
||
| Line 1: | Line 1: | ||
{{Era|Realworld}} | {{Era|Realworld}} | ||
[[File:Bjorn Swenson.png|thumb|Bjorn Swenson | [[File:Bjorn Swenson.png|thumb|Bjorn Swenson]] | ||
'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | '''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | ||
Revision as of 04:48, 2 April 2013

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Accredited games
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on LinkedIn.