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[[File:Bjorn_Swenson.png|thumb|Bjorn Swenson.]]
[[File:Bjorn Swenson.png|thumb|Bjorn Swenson.]]


'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development.
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development.

Revision as of 11:19, 10 October 2011

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Bjorn Swenson.

Bjorn Swenson is a senior level designer at Ubisoft Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play and feature development.

Games credited

  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Naruto: The Broken Bond (2008), Ubisoft
  • Star Wars: Lethal Alliance (2006), Ubisoft

External links