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{{Era|Realworld}}{{stub}}[[File:Bjorn_Swenson.png|thumb]] | {{Era|Realworld}} | ||
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[[File:Bjorn_Swenson.png|thumb|Bjorn Swenson.]] | |||
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development. | '''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development. | ||
==Games credited== | ==Games credited== | ||
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*''Star Wars: Lethal Alliance'' (2006), Ubisoft | *''Star Wars: Lethal Alliance'' (2006), Ubisoft | ||
==External links== | ==External links== | ||
*[http://www.linkedin.com/profile/view?id=18129642&authType=NAME_SEARCH&authToken=nd0C&locale=en_US&srchid=fe7cc5e2-acca-482b-a9eb-1103ba95f76f-0&srchindex=4&srchtotal=4&goback=.fps_PBCK_bjorn+swenson_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Bjorn Swenson | *[http://www.linkedin.com/profile/view?id=18129642&authType=NAME_SEARCH&authToken=nd0C&locale=en_US&srchid=fe7cc5e2-acca-482b-a9eb-1103ba95f76f-0&srchindex=4&srchtotal=4&goback=.fps_PBCK_bjorn+swenson_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Bjorn Swenson]'s professional profile on Linkedin. | ||
{{DEFAULTSORT:Swenson, Bjorn}} | |||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 14:01, 19 September 2011

Bjorn Swenson is a senior level designer at Ubisoft Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play and feature development.
Games credited
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on Linkedin.