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My quarternary sandbox.
=Valley of Memory=
 
;Art
==Target board==
{| width="100%" cellspacing="8" valign="top"
{| width="100%" cellspacing="8" valign="top"
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}}
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}}
<small>
<small>
*Roman Fort Ruins
*Roman Fort
**{{ArtStation|oJvx2L|Roman Fort|zoh|Pierre Quéru}}
**{{ArtStation|L4Pgkv|Roman Fort|latarekran|Julia Blardat}}
**{{ArtStation|wrWvEV|Roman Fort|latarekran|Julia Blardat}}
**{{ArtStation|V2616X|Roman Fort|latarekran|Julia Blardat}}
**{{ArtStation|dyXG4W|Roman Fort|latarekran|Julia Blardat}}
**{{ArtStation|mAkyza|Roman Fort|marogax|Lucas Clement}}
*Ikmah Mountain
**{{ArtStation|EznzEq|Ikmah Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|GvykOB|Ikmah Mountain|zoh|Pierre Quéru}}
**{{ArtStation|gR1ZoL|Ikmah Mountain|vadim_tougeron|Vadim Tougeron}}
**{{ArtStation|JrdPXn|Ikmah Mountain|dianascarlatescu|Diana Scarlatescu}}
</small>
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}}
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}}
<small>
<small>
*AlUla Market
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
*Musa ibn Nusayr Fort
*Musa ibn Nusayr Fort
**{{ArtStation|dy5a8X|Musa ibn Nusayr Fort|zoh|Pierre Quéru}}
</small>
</small>
|-
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Ramm Valley}}
<small>
*Robbers' Water Supply
**{{ArtStation|AZxZ6W|Robbers' Water Supply|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|AZbdJX|Robbers' Water Supply|corneliagrozavu|Cornelia Grozavu}}
*Elephant Rock
**{{ArtStation|RKrnLX|Elephant Rock|eulalieprats|Eulalie Prats}}
*Robbers' North Outpost
**{{ArtStation|0lwle4|Robbers' North Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkNX|Robbers' North Outpost|corneliagrozavu|Cornelia Grozavu}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Hegra}}
<small>
*Al-Khuraymat
*Al-Ahmar Mountain
**{{ArtStation|RKGqor|Al-Ahmar Mountain|jeanchoukroun|Jean Choukroun}}
*Tomb of Hayyan son of Kuza
**{{ArtStation|DLR9vE|Tomb of Hayyan Son of Kuza|zoh|Pierre Quéru}}
**{{ArtStation|gRN82G|Tomb of Hayyan Son of Kuza|eulalieprats|Eulalie Prats}}
*Al-Banat Mountain
**{{ArtStation|EznzwK|Al-Banat Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|3E30QE|Al-Banat Mountain|calciuvalentina|Valentina Calciu}}
*Ithlib Mountain
**{{ArtStation|YG9GPY|Ithlib Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|V2KvVN|Ithlib Mountain|hopiz|Anthony Bonnet}}
**{{ArtStation|GvlE4V|Ithlib Mountain|dianascarlatescu|Diana Scarlatescu}}
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Regions'''
<small>
*[[AlUla]]
**{{ArtStation|gRmwnE|Old Town|jeanchoukroun|Jean Choukroun}}
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
**{{ArtStation|qJVq6y|Old Town|calciuvalentina|Valentina Calciu}}
**{{ArtStation|oJvGOz|Old Town|andreea_firan|Andreea Firan}}
**{{ArtStation|qJyJZP|Old Town|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|QK2yRx|Old Town|corneliagrozavu|Cornelia Grozavu}}
*Hegra
**{{ArtStation|vbqzrx|Hegra|jeanchoukroun|Jean Choukroun}}
**{{ArtStation|980N1q|Hegra|eulalieprats|Eulalie Prats}}
**{{ArtStation|eRLGQG|Hegra|vadim_tougeron|Vadim Tougeron}}
*Ramm Valley
**{{ArtStation|XJoaVR|Ramm Valley|jeanchoukroun|Jean Choukroun}}
*Northern Wilds
*Southern Wilds
*AlUla Oasis
**{{ArtStation|1NvLgX|AlUla Oasis|jeanchoukroun|Jean Choukroun}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}}
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}}
<small>
<small>
*Travelers' Camp
*Lion's Tomb
**{{ArtStation|6L6LBV|Lion's Tomb|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJR6ar|Lion's Tomb|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|wrW0YO|Lion's Tomb|vipulul|Paul-Bogdan Grigore}}
*Warehouses
**{{ArtStation|P6vOXo|Warehouses|zoh|Pierre Quéru}}
**{{ArtStation|Ez53W0|Warehouses|marogax|Lucas Clement}}
*Robbers' South Outpost
**{{ArtStation|nJRJ6O|Robbers' South Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkbJ|Robbers' South Outpost|corneliagrozavu|Cornelia Grozavu}}
*AlUla Cemetery
**{{ArtStation|Gvy1bB|AlUla Cemetary|zoh|Pierre Quéru}}
**{{ArtStation|0l9AV8|AlUla Cemetary|marogax|Lucas Clement}}
*Traveler's Camp
**{{ArtStation|8BYB5x|Travelers' Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|5WD5nO|Travelers' Camp|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|2BvELK|Travelers' Camp|marogax|Lucas Clement}}
*Ruinous Sanctuary
**{{ArtStation|3ENEeg|Ruinous Sanctuary|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|6L43l0|Ruinous Sanctuary|corneliagrozavu|Cornelia Grozavu}}
</small>
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Characters'''
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla Oasis}}
<small>
<small>
*'Abis
*Abandoned Farm
*Hind's servant
**{{ArtStation|zxvxz4|Abandoned Farm|constantinbodescu|Constantin Bodescu}}
*Nimlot
**{{ArtStation|989N5L|Abandoned Farm|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|vb6D8x|Abandoned Farm|vipulul|Paul-Bogdan Grigore}}
*Farm Camp
**{{ArtStation|K3b3PG|Farm Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|x3V8Or|Farm Camp|calciuvalentina|Valentina Calciu}}
*Oasis Lookout Rock
**{{ArtStation|qJyJZe|Oasis Lookout Rock|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJVK89|Oasis Lookout Rock|calciuvalentina|Valentina Calciu}}
*The Blue House
**{{ArtStation|2Br9aB|Blue House|vadim_tougeron|Vadim Tougeron}}
*Farmer's Quarter
**{{ArtStation|P6w62n|Farmers' Quarter|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|oJ52dz|Farmer's Quarter|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|lGWPLV|Farmer's Quarter|corneliagrozavu|Cornelia Grozavu}}
*Nimlot's Estate
</small>
</small>
|
|}
|}
;Artists
*Constantin Bodescu
*Jean Choukroun
*Andreea Firan
*Anthony Bonnet
*Diana Scarlatescu
*Julia Blardat
*Valentina Calciu
*Paul-Bogdan Grigore
*Cornelia Grozavu
*Lucas Clement


<!--
<!--
4 – [[The Heart of Corruption]]
=Incense Road=
7 – [[In the Vulture's Nest]]
{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}}
The '''Incense Road''' was an ancient network of land and sea routes trading routes that linked [[Arabia]] to the [[Mediterranean Sea|Mediterranean]] world, driven by the strong demand for frankincense from Oman.<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref> The land route flourished between the 3rd century BCE and 2nd century CE,<ref name="Wiki">{{WP|Incense trade route}}</ref> being later superseded by transport through the [[Red Sea]].<ref name= "DB Incense Road"/> The [[Al-Ula Valley]] was long considered a mandatory stop along the route, due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road"/>


Characters
During the first millennium BCE, both Dadanite and Lihyanite kingdoms at the valley took advantage of the region's placement along the Incense Road to develop their civilizations, with inspiration from their trading partners, namely the [[Levant]], [[Egypt]], [[Mesopotamia]],<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> and [[Greece]], influencing their culture.<ref name= "DB Sanctuary">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref> After the [[Nabataean Kingdom]] took over the region and established their regional authority at [[Hegra]] by the middle of the 1st century BCE,<ref name= "DB Civilizations"/> it became an essential stop on the route,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> allowing the [[Nabataeans]] to make a fortune from caravan trade.<ref name= "DB Incense Road"/>


    'Abis[4]
Though the road receives its name from frankincense, it was not the only good traded, and other items hailing from locations much further than Arabia,<ref name= "DB Incense Road"/> such as [[India]] and the Horn of [[Africa]] also found purchase by the caravans, with spices, [[precious stone]]s, [[pearl]]s, [[silk]], [[gold]] and even [[Slavery|enslaved people]] being traded bought and sold.<ref name="Wiki">{{WP|Incense trade route}}</ref>
    Hind's servant[4]
    Nimlot[7]


Landmarks
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Arabia]]
[[Category:Economy]]


    Roman Fort (aka Roman Fort Ruins)[7]
    Musa ibn Nusayr Fort (aka AlUla Fort)[4]
    Travelers' Camp[4]


-->


==Characters==
=Hind=
==='Abis===
<!--
{{Era|Individuals}}
{{Era|Individuals}}
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]]
[[File:ACMir DB Hind.png|thumb|250px|Hind]]
'''{{'}}Abis''' was a XXXXXXXXXXXXXXXXXXXXXX
'''Hind''' was a woman active in [[Al-Ula]] during the 860s. Once married to a prosperous merchant, his sudden death forced her to manage her family's business in order to insure a good life for her two sons.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hind]]</ref>


==Biography==
==Biography==
rose from petty thief to the head of the robbers who terrorized AlUla.
After her husband passed and was buried, Hind sent her two young sons to stay with relatives, believing herself to not be the company they deserved due to her grief. She visited her husband's grave at [[AlUla Cemetery]], staying there for a prolonged period of time until she was startled by an [[Enkidu|eagle]] landing on the gravestone before her. The eagle's owner, [[Basim ibn Ishaq]], apologized for the incident and offered to escort her to her home, which she accepted. While they walked, she spoke about her life and her recent loss, giving him the advice to ask the [[Dervis|heavier man]] who she had seen with him at the cemetery about chest pains and heart flutters, considering that her husband had suffered such ailments often during the previous year.
Born locally
 
graduated from small-time crime to robbery and murder—often personally striking down his victims
Upon arriving at the [[Warehouses|complex]] that included both her home and her husband's warehouse, Hind saw the robbers' mark painted upon a wall, and turned to Basim, asking that he infiltrate the location and retrieve a small wooden case holding her husband's portrait from the building. He soon returned with the requested item, much to her relief, and, knowing that the robbers usually killed any witnesses, asked him to escort her to [[Nimlot's Estate]], hoping that the [[Nimlot|merchant]] would take her in. During their trek, she told Basim all she knew about the robbers and the man she suspected to be their leader, [['Abis]]. At the estate's entrance, she asked one last favor of Basim, to bring any stolen items retrieved from the robbers to her, so that she could return them to their rightful owners, thinking of it as a way she could oppose the criminals while also being cautious. She then met with Nimlot and explained what had happened, being welcomed under his roof, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
Obsessed with poison, he brewed lethal concoctions
 
Sadistic and utterly without mercy
Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to the people of Al-Ula and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never  hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind"/>
<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: 'Abis]]</ref>
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>


==Appearances==
==Appearances==
Line 67: Line 171:
{{ACMir}}
{{ACMir}}
[[Category:Individuals]]
[[Category:Individuals]]
-->
===Hind===
<!--
{{Era|Individuals}}
[[File:ACMir DB Hind.png|thumb|250px|Hind]]
'''Hind''' was a XXXXXXXXXXXXXXXXXXXXXX


==Biography==


<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
=AlUla Market=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]]
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque.


==History==
In the 860s, [[Basim ibn Ishaq]] visited the market to gather information on his [[Ishaq ibn Khalid|father]]'s whereabouts, following the advice of [[Nimlot]], who called it the "heartbeat of AlUla".<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> There, he spoke with a merchant, who warned him against venturing towards a section of the market where illicit business occured. Having seen one of the robbers he sought leaving such location, he followed the man out of the market.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>


Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to their rightful owners and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">


After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never  hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hind]]</ref>
</gallery>


==Appearances==
==Appearances==
Line 89: Line 192:
{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Individuals]]
[[Category:Landmarks in AlUla]]
-->
 
 
=Al-Banat Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]]
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]].
 
==History==
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref>
 
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at [[Ithlib Mountain]]. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to Al-Banat to watch the sunrise together one last time. Ishaq then said goodbye, walking off into the sands.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
 
At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody,<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> as well as a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


===Hind's servant===
==Gallery==
<!--
<gallery captionalign="center" position="center" widths="180">
{{Era|Individuals}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXXXXXXXXX]]
'''XXXXXXXXXXXXX''' was a XXXXXXXXXXXXXXXXXXXXXX


==Biography==
</gallery>
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


==Appearances==
==Appearances==
Line 108: Line 218:
{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Individuals]]
[[Category:Landmarks in AlUla]]
-->
 
===Nimlot===
 
<!--
=Ithlib Mountain=
{{Era|Individuals}}
{{Era|Landmarks}}
[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]]
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]]
'''Nimlot''' was a XXXXXXXXXXXXXXXXXXXXXX
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]].
 
==History==
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref>
 
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at Ithlib Mountain. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to the [[Al-Banat Mountain]] necropolis to watch the sunrise together.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">


==Biography==
</gallery>
Born the heir to a large family of wealthy merchants, he departed home as a teenager to win his father's respect.
In Egypt he served as a soldier—earning the name 'Nimlot'—before parlaying his skills into a promising merchant career.
Finding limited prospects in Misr, he journeyed to AlUla.
rose to become one of the region's most successful traders.
keen business acumen
known for unexpected compassion and unwavering honor.
<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref>
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>


==Appearances==
==Appearances==
Line 135: Line 242:
{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Individuals]]
[[Category:Landmarks in AlUla]]
-->
 


==Regions==
===Al-Ula Valley===
<!--
{{WP-REAL|al-Ula}}


challenging to clearly identify the chronology of the different authorities that dominated the AlUla region during the first millennium BCE. First, there was the Kingdom of Dadan, which began developing a settlement center already established at Dadan. Around 500 or 400 BCE, the Kingdom of Lihyan seems to have come to power, further aggrandizing Dadan as its capital.
It is uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece.
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>


Located on a strategic route of travel the AlUla Valley was a mandatory stop for traders. In the heart of this arid environment, the oasis here offered a well-deserved place to rest alongside a vital source of water.
=Warehouses=
food grown or produced on site as well as the water  extractedallowed them to regain their strength and resupply for the long and arduous journey
{{Era|Landmarks}}
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref>
[[File:FILENAME.TYPE|thumb|250px|Warehouses]]
-->
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
===[[Al-Ula]]===
 
<!--
{{WP-REAL|Old Town, Al-Ula}}
==History==
==History==
The "Old Town" of AlUla is a maze of lanes lined with mudbrick houses.
In the 860s, the location was invaded by robbers, who took a [[Hind's servant|servant]] hostage while searching for Hind's husband's valuables after his passing. Hind, having noticed their mark painted on a wall, asked [[Basim ibn Ishaq]] to infiltrate the location and retrieve a small wooden case with her late husband's portrait inside. Basim entered the complex, freed the servant and retrieved the portrait before meeting again with Hind and escorted her to a safer [[Nimlot's Estate|place]].<ref name= "The Ones Who Remain"/>
What stands today emerged during the Islamic era on the remains of older occupation.
it was a prosperous town center fueled by local agricultural activities and caravan trade.
important stop on a Muslim pilgrimage route to Mecca.
<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' [[Database: AlUla]]</ref>
difficult to date the first occupation of the site
located at an advantageous position: on a naturally raised area along the western side of the valley where it narrows, with a large outcrop to offer a defensive look out point.
The first settlement may date back to the Dadanite and Lihyanite times, during the first millennium BCE.
it was a prosperous town with notable agricultural resources due to the natural availability of water and fertile soil in the valley. There were hundreds of mostly small mud-brick houses huddled together in a maze of narrow lanes designed to preserve coolness. These houses generally had two floors connected by an internal staircase. not uncommon to build an additional room upstairs, known as a tayyarah, which spanned the street to the opposite house.
In an open area along the east side of the town, the tantora, a sundial, was erected.
The security of the town was ensured by the connected exterior facades of the houses at the perimeter, effectively creating a defensive wall with very few gates, to which was added the fort on the outcrop at an ideal spot for observation. Outside the walls, there was an open-air market for the exchange of goods coming from afar.
The town was occupied continuously until the creation of a new AlUla with modern amenities in the 1980s.  
<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref>


While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">


</gallery>


Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim ibn Ishaq met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


At the site, Basim also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref>''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''</ref>
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
=AlUla Cemetery=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]]
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]].


In the city, Basim recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==History==
In the 860s, the cemetery was visited by [[Basim ibn Ishaq]] and [[Dervis]], who sought to learn if Basim's father [[Ishaq ibn Khalid]] was alive or not, by seeking a grave with his name. Having found no such tomb, the attention of the pair was caught by a cry from a [[Hind|woman]] nearby, who had been startled by [[Enkidu]] landing on her husband's gravestone. Basim apologized and offered to accompany the widow home while Dervis returned to the Travelers' Camp to seek word of Ishaq.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>


==Landmarks==
Later, Basim returned to the site and recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
*[[Masjid Al'Itham]]
 
*[[AlUla Market]]
==Gallery==
*[[Musa ibn Nusayr Fort]]
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]


-->


===Hegra===
=The Blue House=
<!--
{{Era|Landmarks}}
{{Era|Locations}}{{WP-REAL}}
[[File:FILENAME.TYPE|thumb|250px|The Blue House]]
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]].
'''Hegra''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by the [[Northern Wilds]] to the south.


==History==
==History==
uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece. Its craftsmen carved the magnificent tombs from the sandstone outcrops of Hegra.
In the 860s, robbers under the command of [[Nimlot]] invaded the house and kidnapped Ishaq to use him in a plot against [[Basim ibn Ishaq]], his son.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> A short time later, after learning of the house's location and escaping from [[Musa ibn Nusayr Fort]],<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> Basim entered the building looking for Ishaq. Finding the place ransacked, he investigated further, though was waylaid from his objective by a number of objects that reminded him of his childhood. While pondering over a book of bedtime songs on the upper floor of the house, Basim was surprised by [[Abbasid Caliphate|Abbasid]] [[soldier]]s entering the home to pretend to investigate the disappearance, as they would not dare oppose the robbers. He then left the house and set off for [[Ramm Valley]], based on information he obtained eavesdropping on the guards.<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>
Located about twenty kilometers north of the AlUla Oasis
an essential stop on the Incense Route,
It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures.
heritage site, notably for its nearly 100 ornately carved tomb facades, creations of Nabataean culture in mostly the 1st century CE, and an extensive water management system. There are also numerous inscriptions testifying to multiple cultural influences of the region, including Dadanitic, Nabataean, Greek, and Latin!


The Hegra Archaeological Site (al-Hijr / Mada'in Salih) is the first World Heritage property to be inscribed in Saudi Arabia on UNESCO's World Heritage List in 2008.
==Gallery==
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref>
<gallery captionalign="center" position="center" widths="180">
Nabataean Kingdom was annexed into the Empire in 106 CE, under the reign of Trajan. Roman presence then spread further including at Hegra where a Roman garrison established a fort to protect and collect charges along this trade route.Despite nomadic raids and the threat of the Parthian Empire, Rome's rival centered in Persia, this area of the Empire remained under the influence of Rome for many centuries.
<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>


==Landmarks==
</gallery>
*[[Al-Khuraymat]]
*[[Al-Ahmar Mountain]]
*[[Tomb of Hayyan son of Kuza]]
*[[Al-Banat Mountain]]
*[[Ithlib Mountain]]


==Appearances==
==Appearances==
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{{Reflist}}
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{{ACMir}}
[[Category:Regions of Al-Ula]]
[[Category:Landmarks in AlUla]]
-->
 
===Ramm Valley===
 
<!--
 
{{Era|Locations}}
 
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
=Nimlot's Estate=
'''Ramm Valley''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]].
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]]
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]].


==History==
==History==
In the 860s, after the robbers took over the [[Warehouses]], [[Hind]], whose house was part of the complex, requested [[Basim ibn Ishaq]] take her to Nimlot's Estate for her own protection, as the thieves were known to eliminate witnesses. There, Nimlot welcomed Hind in, sending some of his men to guard her home, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
In the nearby palm farm, Basim recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">


It is marked by a number of sandstone canyons and outcrops altered by wind and water into various shapes.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
</gallery>


In present times, the region is called '''Wadi AlFann''' (English: ''Valley of Art''), serving as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]


<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>




While traversing the valley, Basim met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>


=AlUla Oasis=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Oasis]]
'''AlUla Oasis''' is a region covering over 200 hectares of the greater [[Al-Ula Valley]],<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref> being part of the [[Abbasid Caliphate]] in the 9th century. It was to the east of [[Al-Ula]] and surrounded by the [[Southern Wilds]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> Inhabitants of Al-Ula would often relocate to family farms at the oasis during the summer, as it was cooler.<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref>
==History==
The region's high water table and soil fertility led to the development of cultivated oases since ancient times,<ref name= "DB Oasis Irrigation"/><ref name= "DB AlUla Oasis"/> with the Dadanites, Lihyanites, and Nabataeans having dug a number of wells to access the fresh water.<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref>
Composed of both open fields and walled gardens<ref name= "DB AlUla Oasis"/> with elevated walkways, the oases produced wheat and barley in winter and dates in late summer and early autumn. Under the Nabataean Kingdom, cotton was also cultivated.<ref name= "DB Oasis Irrigation"/> From the early 8th century CE, already under [[Islam]]ic control, came the implementation of an underground qanat system which made it possible to carry water from the aquifer to the fields, where it was then distributed among the plots through surface channels,<ref name= "DB Oasis Life"/> as well as the introduction of a variety of citrus fruits. The goods produced at the Oasis was sold on the [[AlUla Market|local markets]].<ref name= "DB Oasis Irrigation"/>
In the 20th century, the qanat system was replaced with the implementation of mechanical pumping techniques.<ref name= "DB Oasis Life"/>


==Landmarks==
==Landmarks==
*[[Elephant Rock]]
*[[Abandoned Farm]]
*[[Robbers' North Outpost]]
*[[Farm Camp]]
*[[Robbers' Water Supply]]
*[[Farmer's Quarter]]
**[[The Blue House]]
*[[Nimlot's Estate]]
*[[Oasis Lookout Rock]]


==Appearances==
==Appearances==
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{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
[[Category:Regions of Al-Ula Valley]]
-->
 
===Northern Wilds===
 
<!--
=Northern Wilds=
{{Era|Locations}}
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
[[File:FILENAME.TYPE|thumb|250px|Northern Wilds]]
The '''Northern Wilds''' are a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south.
The '''Northern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Landmarks==
==Landmarks==
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{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
[[Category:Regions of Al-Ula Valley]]
-->
 
===Southern Wilds===
 
<!--
 
=Southern Wilds=
{{Era|Locations}}
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
[[File:FILENAME.TYPE|thumb|250px|Southern Wilds]]
The '''Southern Wilds''' are a region surrounding [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both Al-Ula and [[AlUla Oasis]].
The '''Southern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both [[Al-Ula]] and [[AlUla Oasis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Landmarks==
==Landmarks==
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{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
[[Category:Regions of Al-Ula Valley]]
-->
===AlUla Oasis===
<!--
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
'''AlUla Oasis''' is a region to the east of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was surrounded by the [[Southern Wilds]].


==History==
AlUla Oasis covers over 200 hectares of the AlUla Valley just north, east and west of AlUla Old Town.
Its soil fertility and the ability to tap ground water led to its development since ancient times.
cultivated area made possible by a fresh water source in an otherwise arid environment. Judicious irrigation planning allowed the creation of open fields and enclosed horticultural gardens adjacent to settlement centers
<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref>




A high water table and fertile soil enabled the development of cultivated oases in the AlUla Valley, and the Hegra plain just to the north, for millennia.
=Ramm Valley=
AlUla Oasis combined open fields and horticultural gardens enclosed by mudbrick walls and elevated walkways. In the open fields, wheat and barley were grown in winter. The harvest season for date palms, which were grown in groves, was late summer/early autumn.
{{Era|Locations}}
In Nabatean times, even cotton could be cultivated.
[[File:FILENAME.TYPE|thumb|250px|Ramm Valley]]
In Islamic times, a variety of citrus fruits were introduced.
'''Ramm Valley''' is a region to the north of [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]]. Marked by sandstone canyons and outcrops eroded into various shapes, it's presently known as '''Wadi AlFann''' (English: ''Valley of Art''), and serves as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
produce cultivated within the oasis itself could be offered on the local markets.
A three-tiered approach to farming was the most sustainable, with the palms providing shade for the fruit trees below and the ground crops beneath them.
In summer, the inhabitants of the Old Town relocated to family farms at the oasis, which was cooler.  
<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref>


==History==
In the 860s, the valley was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], who had murdered his father, [[Mas'ood Al-Ya'qoob]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, coming upon a caravan of traders being ambushed. He managed to interrupt the robbers' attack, causing them to flee further into the canyons. Following their tracks, he arrived at the [[Robbers' Water Supply]], where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved. In this hidden den, Basim located a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert"/>


Dadanites, Lihyanites, and Nabataeans dug a number of wells to access the water table
While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>
An underground qanat system was implemented extensively from early Islamic times (at least the 8th century CE). [...] made it possible to access and carry water from the aquifer to the fields located at a lower surface elevation using gravity. The water was then distributed among the farm plots in a network of surface channels.
system was used until the implementation of mechanical pumping techniques in the 20th century.  
<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref>


==Landmarks==
==Landmarks==
*[[Abandoned Farm]]
*[[Elephant Rock]]
*[[Farm Camp]]
*[[Robbers' North Outpost]]
*[[Farmer's Quarter]]
*[[Robbers' Water Supply]]
**[[The Blue House]]
*[[Nimlot's Estate]]
*[[Oasis Lookout Rock]]


==Appearances==
==Appearances==
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{{Reflist}}
{{Reflist}}
{{ACMir}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
[[Category:Regions of Al-Ula Valley]]
-->
 


==Landmarks - Memorial de Maria Moura==
=Robbers' Water Supply=
===Roman Fort Ruins===
<!--
{{Era|Landmarks}}
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]]
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]]
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]].
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]].


==History==
==History==
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
In the 860s, Al-Ula was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their hideout. Basim travelled to Ramm Valley, and tracked the robbers to their hideout, where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved.<ref name= "Tracks in the Desert"/>


<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>


==Gallery==
==Gallery==
Line 356: Line 455:


</gallery>
</gallery>
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.


==Appearances==
==Appearances==
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{{ACMir}}
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[[Category:Landmarks in AlUla]]
-->
 
===AlUla Market===
=Robbers' North Outpost=
<!--
{{Era|Landmarks}}
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]]
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]]
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque.
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]].


==History==
==History==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
In the 860s, [[Nimlot]] ordered his men to kidnap [[Basim ibn Ishaq]]'s father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, and located the outpost due to a map he found at the [[Robbers' Water Supply]]. In the den, Basim came upon a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
 
At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
==Gallery==
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[[Category:Landmarks in AlUla]]
-->
===Musa ibn Nusayr Fort===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]]
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque.


==History==
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref>


<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


</gallery>


==Behind the scenes==
=Hegra=
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]].
{{Era|Locations}}{{WP-REAL}}
[[File:FILENAME.TYPE|thumb|250px|Hegra]]
'''Hegra''' (Arabic: ٱلْحِجْر, romanized: al-Ḥijr), also known as '''Mada'in Salih''' (English: ''Cities of Salih''), is a region to the north of [[Al-Ula Valley]], located about 20 kilometers north of [[Al-Ula Oasis]],<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> and it was bordered by the [[Northern Wilds]] to the south.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> In 2008, the Hegra Archaeological Site became {{Wiki|Saudi Arabia}}'s first {{Wiki|Lists of World Heritage Sites|World Heritage Site}}.<ref name= "DB Hegra"/>
 
==History==
By the middle of the 1st century BCE, the [[Nabataean Kingdom]] took control of the AlUla region and established its regional authority at Hegra. Commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra"/> as well as the agricultural development under the [[Nabataeans]],<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> ensured Hegra's influence over the region. As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM"/>
 
In 106 CE, under the reign of [[Trajan]], the Nabataean Kingdom was annexed into the Roman Empire and Roman presence in Hegra was later expanded with the establishment of a [[Roman Fort Ruins|fort]] for the protection and collection of charges along the Incense Road. Despite nomadic raids and the threats from the {{Wiki|Parthian Empire}}, Hegra remained under Roman influence for many centuries,<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> being later controlled by the [[Abbasid Caliphate]].
 
==Landmarks==
*[[Al-Khuraymat]]
*[[Al-Ahmar Mountain]]
*[[Tomb of Hayyan son of Kuza]]
*[[Al-Banat Mountain]]
*[[Ithlib Mountain]]


==Appearances==
==Appearances==
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{{Reflist}}
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{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Regions of Al-Ula Valley]]
-->
 
===Robbers' Water Supply===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]]
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]].


==History==
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>


At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
=Nabataean Kingdom=
{{Era|Organizations}}{{WP-REAL}}
{{Quote|When Nabatea was free, we could all die with our heads held high, and the sky was an endless banner of happiness...|Haganu, singing about the former kingdom, 38 BCE|Assassin's Creed: Origins|Howls of the Dead}}
The '''Nabataean Kingdom''', also known as '''Nabatea''',<ref name= "Howls">''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' – [[Howls of the Dead]]</ref> was the political state of the [[Nabataeans]], existent from the 3rd century BCE<ref name="Wiki">{{WP|Nabataean Kingdom}}</ref> until its annexation by the [[Roman Empire]] in 106 CE.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> It was based in the Arabian Peninsula, and its capital was at [[Petra (city)|Petra]], in what is now {{Wiki|Jordan}}.<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>


==Gallery==
By the middle of the 1st century BCE, the Nabataean Kingdom took control of the [[Al-Ula Valley]], establishing their regional authority at [[Hegra]]. With the agricultural development of the region,<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> allied with the commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> the Nabataeans managed to accrue great wealth and their culture adopted and adapted influences from their many trading partners, such as [[Mesopotamia]], [[Egypt]], and [[Greece]].<ref name= "DB Civilizations"/> As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Eternity">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Path to Eternity]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
<gallery captionalign="center" position="center" widths="180">


</gallery>
Already a key trading partner to the Roman Empire, Nabatea was annexed in 106 CE, under the reign of [[Trajan]],<ref name= "DB Romans"/> being renamed into {{Wiki|Arabia Petraea}}.<ref name="Wiki"/> Despite the annexation, Nabataean culture thrived for centuries after.<ref name= "DB Civilizations"/>


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' {{Mo}}
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' {{Mdat}}


==References==
==References==
{{Reflist}}
{{Reflist}}
{{ACMir}}
[[Category:Former kingdoms]]
[[Category:Landmarks in AlUla]]
-->
===Robbers' North Outpost===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]]
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]].


==History==
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>


At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
=Al-Ula Valley=
{{Era|Locations}}{{WP-REAL|al-Ula}}
{{Expand}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ula Valley]]
'''Al-Ula Valley'''<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref> is a region in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> It is named for the market city of [[Al-Ula]].


==Gallery==
Many different authorities dominated the region during the first millennium BCE, namely the Kingdom of Dadan, followed by the Kingdom of Lihyan around 500 or 400 BCE and later the [[Nabataean Kingdom]], who established their regional authority at [[Hegra]].<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> The region was considered a mandatory stop along the land routes of the [[Incense Road]], due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref>
<gallery captionalign="center" position="center" widths="180">


</gallery>
==Regions==
*[[Al-Ula]]
*[[AlUla Oasis]]
*[[Hegra]]
*[[Northern Wilds]]
*[[Ramm Valley]]
*[[Southern Wilds]]


==Appearances==
==Appearances==
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{{Reflist}}
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{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Arabia]]
-->
 
===Al-Banat Mountain===
 
<!--
 
{{Era|Landmarks}}
=[[Al-Ula]]=
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]]
{{Era|Locations}}{{WP-REAL|Old Town, Al-Ula}}
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]].
[[File:FILENAME.TYPE|thumb|250px|Al-Ula]]
'''al-Ula''' (Arabic: ٱلْعُلَا) is an [[Arabia]]n archaeological city and {{Wiki|UNESCO}} {{Wiki|World Heritage Site}} located in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> During its heyday, it was a prosperous market town with notable agricultural resources<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref> coming from the neighbouring [[Al-Ula Oasis|oasis]], as well as through the [[Incense Road]]. Considered an important place for the merchants to resupply, Al-Ula was also an essential stop in the pilgrimage route to Mecca.<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla]]</ref>


==History==
==History==
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref>
It is difficult to date the first occupation of the city, though it may date back to the first millennium BCE, when the [[Al-Ula Valley|valley]] was under the control of the Kingdom of Dadan and later the Kingdom of Lihyan. The city developed on a naturally raised area on the western side of valley, with a large outcrop that offered good defensive prospects and where later a [[Musa ibn Nusayr Fort|fort]] was established. The "Old Town" of Al-Ula is characterized by hundreds of mostly small mud-brick houses in narrow lanes to preserve coolness,<ref name= "DB Old Town"/> emerging during the Islamic era from the 8th century CE onwards.<ref name= "DB AlUla"/> Other landmarks included the tantora, a sundial placed on the east side of town, and the [[AlUla Market|open-air market]].<ref name= "DB Old Town"/>
 
In the 860s, [[Basim ibn Ishaq]] visited the town while searching for leads on the location of his father, [[Ishaq ibn Khalid]], and the robbers that had been terrorizing the region.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref>
 
Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref> Basim also recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> He also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref name="VoM"/>
 
The town was occupied continuously until the 1980s, when a new AlUla with modern amenities was created.<ref name= "DB Old Town"/>
 
==Landmarks==
*[[AlUla Market]]
*[[Masjid Al'Itham]]
*[[Musa ibn Nusayr Fort]]


<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]


At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
=Robbers of Al-Ula=
<gallery captionalign="center" position="center" widths="180">
{{Era|Organizations}}
{{Conjecture}}
{{Expand}}
[[File:ACMir Robbers' mark.TYPE|thumb|250px|The mark of the Robbers]]
The '''Robbers of Al-Ula''' were a group of thieves active in [[Al-Ula Valley]] in the 860s. Though some believed they were led by local criminal [['Abis]], its real leader was actually the merchant [[Nimlot]].[REF TRACKS IN THE DESERT] The group began by stealing from passing caravans, though soon expanded to stealing from the people living in Al-Ula and even the dead. At their height, not even the [[Abbasid Caliphate|Caliphate]] [[soldiers]] dared to move against them,[REF DB ROBBERS] since the few who attempted to intervene met with grisly fates.[REF THE ONES WHO REMAIN] Basim ibn Ishaq, who had arrived in Al-Ula seeking his father [[Ishaq ibn Khalid]], first happened upon the group by happenstance,[REF THE ONES WHO REMAIN] but later actively opposed them, leading to the deaths of the group's leaders.[REF ABIS DIE][REF NIMLOT DIE]


</gallery>
The Robbers had stronghold at many locations throughout the valley, including [[Al-Khuraymat]] and [[Al-Ahmar Mountain]] in [[Hegra]], the [[Robbers' South Outpost]] in the [[Southern Wilds]], as well as the [[Robbers' Water Supply]] and the [[Robbers' North Outpost]] in [[Ramm Valley]]. The [[Musa ibn Nusayr Fort]] in Al-Ula was controlled by 'Abis, while Nimlot held court at the Roman Fort Ruins in the [[Northern Wilds]].[REF VOM DLC]


==Appearances==
==Appearances==
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{{Reflist}}
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{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Organizations]]
-->
 
===Ithlib Mountain===
=Travelers' Camp=
<!--
{{Era|Landmarks}}
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]]
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]]
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]].
The '''Travelers' Camp''' was an encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]].


==History==
==History==
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref>
In the 860, [[Dervis]] and [[Basim ibn Ishaq]], who had come to the region following leads on Basim's missing father, [[Ishaq ibn Khalid]], joined the camp, erecting a tent that they used as a headquarters while investigating.<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref>


<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
During Basim's time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref>


At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
After confronting the [['Abis|apparent leader]] of the [[Robbers of Al-Ula|robbers]] and being poisoned in return, Basim collapsed while attempting to return to safety. Being found by a [[civilian]] who alerted Dervis, Basim was taken to the Travelers' Camp where Dervis nursed him back to health.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


==Gallery==
==Gallery==
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{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Landmarks in AlUla]]
-->
===Warehouses===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Warehouses]]
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>


==History==
=Hind's servant=
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' [[The Ones Who Remain]]</ref>
{{Era|Individuals}}
[[File:FILENAME.TYPE|thumb|250px|Hind's servant]]
The '''servant''' was a worker employed by [[Hind]] and her husband.


==Gallery==
==Biography==
<gallery captionalign="center" position="center" widths="180">
After the death of Hind's husband, the family's [[Warehouses|warehouse]] was targeted by the robbers terrorizing the [[Al-Ula Valley|valley]] and she was taken hostage by them as well. She was saved by [[Basim ibn Ishaq]], leaving the location quietly after thanking him profusely. Seeking a safer line of work,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> she then became the cook at the [[Musa ibn Nusayr Fort]] in [[Al-Ula]]. At her new job, she was also responsible for delivering the food to the cells, while accompannied by a guard escorting her.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


</gallery>
On one of her rounds, she noticed that her rescuer had been placed in a cell, though did not address him and kept on working. Some time later, she returned to his cell, alone, to talk with him. Basim brought up her vow to not forget the service he did her and asked her to get the key to his cell, which she refused to do as it would be far too dangerous. Instead, she offered to aid him by using the [[mandrake]] found in the kitchens to brew a sedative to lull the guards to sleep.<ref name= "The Heart of Corruption"/>


==Appearances==
==Appearances==
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{{Reflist}}
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{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Individuals]]
-->
 
===AlUla Cemetery===
=Musa ibn Nusayr Fort=
<!--
{{Era|Landmarks}}
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]]
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]]
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]].
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque. In the 860s, it was controlled by [['Abis]], the apparent leader of the [[Robbers of Al-Ula|robbers]] active in the valley.


==History==
==History==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref>


At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
In the 860s, [[Basim ibn Ishaq]] traveled to Al-Ula in search of his father, [[Ishaq ibn Khalid]], and learned of the threat posed by the robbers in the region. While following one of them out of the [[AlUla Market|market]], he [[Pickpocketing|pickpocketed]] a note that detailed hidden spots where the thieves kept their weapons, with even one such cache being inside the fort. Continuing his tailing of the robber led Basim to an ambush in an alley and he was taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
 
The atmosphere at the prison was oppresive, both for the prisoners, who were used by 'Abis as test subjects for the poisons he concocted in his laboratory within the complex, and for those who worked there, who were subject to ruthless captains. During his stay there, Basim spoke with the prisoner in the neighboring cell, learning about the prison as well as [[The Blue House|where]] his father lived, though he was unable to help the man before 'Abis experiments killed him.<ref name= "The Heart of Corruption"/>
 
With the aid of [[Enkidu]] and the prison's [[Hind's servant|cook]], Basim managed to escape his cell and make his way to 'Abis' laboratory, freeing other captives during the breakout. Basim fatally stabbed 'Abis, but was hit with a poisoned blade before the man passed. Suffering from the effects of the poison, Basim fled the fort, attempting to reach [[Dervis]].<ref name= "The Heart of Corruption"/>
 
While Basim healed, Dervis infiltrated the complex, retrieving Basim's items that had been confiscated, as well as the [['Abis Dagger|poisoned dagger]] that had injured him.<ref name= "The Heart of Corruption"/>


==Gallery==
==Gallery==
Line 558: Line 670:


</gallery>
</gallery>
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]].


==Appearances==
==Appearances==
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[[Category:Landmarks in AlUla]]
-->
===Travelers' Camp===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]]
The '''Travelers' Camp''' was a semi-temporary  encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]].


==History==
='Abis=
<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref>
{{Era|Individuals}}
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
{{Quote|'Abis is a stain on all this land.|Hind's servant on 'Abis, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
 
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]]
 
'''{{'}}Abis''' (meaning "the one who frowns",<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> died 860s<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>) was a criminal in [[Al-Ula]], having started out as a petty thief and later robber and murderer, ending up as a head of the head of the robbers who terrorized the [[Al-Ula Valley|valley]],<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: 'Abis]]</ref> operating under the true leader [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref>


==Biography==
Born<ref name= "DB Abis"/> and raised<ref name= "The Ones Who Remain"/> in Al-Ula, 'Abis was described as "sadistic and utterly without mercy",<ref name= "DB Abis"/> having begun his criminal career as a young man. Obsessed with poison, he brewed experimental mixtures<ref name= "DB Abis"/> in a laboratory within [[Musa ibn Nusayr Fort]], which he controlled, and used the prisoners as his test subjects.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


During [[Basim ibn Ishaq]]'s time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
In the 860s, 'Abis had [[Basim ibn Ishaq]], who had traveled to the region in search of his [[Ishaq ibn Khalid|father]], ambushed and taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref> With the threat the Hidden One posed seemingly nullified, 'Abis continued to run the prison with an iron fist, as well as continuing his experiments with poisons. Though the death of a well-respected silversmith was thought to be the harbinger of consequences for 'Abis, his downfall came when Basim managed to escape his cell and make his way to the laboratory, where he fatally wounded 'Abis, though not without getting stabbed with a poisonous dagger in turn.<ref name= "The Heart of Corruption"/>  


==Gallery==
The merchant [[Dervis]] would later infiltrate the complex and retrieve the [['Abis Dagger|dagger]], which he gave to Basim after he was nursed back to health.<ref name= "The Heart of Corruption"/>
<gallery captionalign="center" position="center" widths="180">
 
</gallery>


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===The Blue House===
=Nimlot=
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[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]]
[[File:FILENAME.TYPE|thumb|250px|The Blue House]]
'''Nimlot''' (died 860s)<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> was a merchant active in [[Egypt]] and later [[Al-Ula]],<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> where he also functioned as the leader of a gang of robbers.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> The son of [[Mas'ood Al-Ya'qoob]], Nimlot was present during the latter's [[assassination]] by [[Basim ibn Ishaq]]. Some time later, when Basim travelled to Al-Ula in search of his own father, [[Ishaq ibn Khalid]], Nimlot had his robbers kidnap the old man in order to force a confrotation with Basim, hoping to inflict the same pain in him, though Basim managed to kill Nimlot before he could harm Ishaq.<ref name= "In the Vulture's Nest"/>
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]].
 
==Biography==
Born as the heir to a family of wealthy merchants<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> in [[Bagdhad]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot left for Egypt as a teenager hoping to win his father's respect. There, he served as a soldier, earning the name Nimlot, before becoming a merchant.<ref name= "DB Nimlot"/> Having made his fortune,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> and with limited future prospects in the country, he traveled to Al-Ula, where he became known for his keen business acumen, compassion and honor,<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> though unbeknownst to most of the region he was also the leader of a gang of robbers that frightened even the [[Abbasid Caliphate|Caliphate]] [[soldier]]s.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
 
After years away, Nimlot returned to Baghdad to see his father, but as they were starting to rekindle their ties, Mas'ood, a member of the [[Order of the Ancients]] was [[Assassination|assassinated]] by the Hidden One [[Basim ibn Ishaq]] at a [[Caravanserai, Baghdad|Caravanserai]] near Baghdad. Having witnessed the deed, Nimlot soon returned to Al-Ula.<ref name= "In the Vulture's Nest"/>


==History==
Some months later, his robbers attacked the [[Warehouses]], and [[Hind]], whose house was part of the complex, asked Basim to escort her to Nimlot's Estate, fearing for her life. Nimlot met with Hind and welcomed her to his home, allowing her to stay there for the mean time. He then spoke to Basim, recognizing him as his father's killer though not being recognized in return. Basim explained he hadn't come to Al-Ula seeking bloodshed, but in search of his own father, Ishaq ibn Khalid, to which Nimlot pointed him at the [[AlUla Market]] as a place to gather further information.<ref name= "The Ones Who Remain"/>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' [[The Heart of Corruption]]</ref>
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>


==Gallery==
Nimlot had Ishaq kidnapped from his [[The Blue House|home]]<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> and taken to one of the robbers' outposts in [[Ramm Valley]], before having him moved to his stronghold at the [[Roman Fort Ruins]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> There, he awaited Basim in the complex's inner tower.<ref name= "In the Vulture's Nest"/>
<gallery captionalign="center" position="center" widths="180">


</gallery>
When Basim arrived, Nimlot confronted him about the murder at the Caravanserai, revealing himself as the son of the man Basim called Al-Ghul. Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>


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==Appearances==
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===Nimlot's Estate===
 
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=Roman Fort Ruins=
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[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]]
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]]
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]].
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]].


==History==
==History==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
 
By 860s, it had been taken over by the robbers, who kept tight control of who was allowed to access it, requiring a signal from a bone whistle from someone standing at a precise point marked by their symbol.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>


In the nearby palm farm, Basim also recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
[[Basim ibn Ishaq]], having learned his father [[Ishaq ibn Khalid]] had been kidnapped and was being kept at the fort ruins, infiltrated the compound<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> by using a whistle he'd acquired from the [[Robbers' North Outpost]].<ref name= "Tracks in the Desert"/> Basim made his way to the inner tower Nimlot had locked himself in, where he was confronted by the merchant, who had planned to kill Ishaq while Basim watched mirroring the moment where he'd witnessed the Hidden One kill his own father, [[Mas'ood Al-Ya'qoob]]. After revealing himself as the son of Al-Ghul, Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>


==Gallery==
==Gallery==
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</gallery>
</gallery>
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.


==Appearances==
==Appearances==
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==Landmarks - Tereza Batista Cansada de Guerra==
 
===Ikmah Mountain===
=Ikmah Mountain=
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===Masjid Al'Itham===
=Masjid Al'Itham=
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===Elephant Rock===
 
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===Al-Khuraymat===
 
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=Al-Khuraymat=
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[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]]
[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]]
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]].  
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].  


==History==
==History==
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, Basim ibn Ishaq infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, [[Basim ibn Ishaq]] infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
==Gallery==
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[[Category:Landmarks in AlUla]]
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===Al-Ahmar Mountain===
 
<!--
=Al-Ahmar Mountain=
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[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]]
[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]]
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]].  
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].  


==History==
==History==
In response to a note found on a dead body, Basim ibn Ishaq infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
In response to a note found on a dead body, [[Basim ibn Ishaq]] infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
==Gallery==
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===Tomb of Hayyan son of Kuza===
=Tomb of Hayyan son of Kuza=
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<!--
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[[File:FILENAME.TYPE|thumb|250px|Tomb of Hayyan ibn Kuza]]
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==History==
==History==
Construction of the tomb began during the {{Wiki|Nabataean Kingdom}}, though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>
Construction of the tomb began during the [[Nabataean Kingdom]], though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>


During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the [[Robbers of AlUla|robbers]]' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
==Gallery==
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===Lion's Tomb===
 
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===Robbers' South Outpost===
=Robbers' South Outpost=
<!--
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[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]]
[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]]
'''Robbers' South Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]].
'''Robbers' South Outpost''' was one of the main locations used by the [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]].


==History==
==History==
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===Ruinous Sanctuary===
 
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==History==
==History==
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with Egyptian and Greek influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref>
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with [[Egypt]]ian and [[Greece|Greek]] influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref>


In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
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===Abandoned Farm===
=Abandoned Farm=
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==History==
==History==
Responding to a contract put forth by a merchant, Basim ibn Ishaq arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow robbers for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
Responding to a contract put forth by a merchant, [[Basim ibn Ishaq]] arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow [[Robbers of AlUla|robbers]] for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
==Gallery==
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===Farm Camp===
=Farm Camp=
<!--
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[[File:FILENAME.TYPE|thumb|250px|Farm Camp]]
[[File:FILENAME.TYPE|thumb|250px|Farm Camp]]
The '''Farm Camp''' was a farm northwest of the Oasis Lookout Rock, in AlUla Oasis. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]].
The '''Farm Camp''' was a farm northwest of the [[Oasis Lookout Rock]], in [[AlUla Oasis]]. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]].


==History==
==History==
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, Basim ibn Ishaq infiltrated the camp and retrieved the vial, being faster than the robbers attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref>
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, [[Basim ibn Ishaq]] infiltrated the camp and retrieved the vial, being faster than the [[Robbers of AlUla|robbers]] attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref>


==Gallery==
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===Oasis Lookout Rock===
=Oasis Lookout Rock=
<!--
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[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]]
[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]]
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the Farmer's Quarter, in AlUla Oasis. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the [[Farmer's Quarter]], in [[AlUla Oasis]]. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Gallery==
==Gallery==
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{{ACMir}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Landmarks in AlUla]]
-->


===Farmer's Quarter===
 
<!--
=Farmer's Quarter=
{{Era|Landmarks}}
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]]
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]]
The '''Farmer's Quarter''' was a district in central AlUla Oasis. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
The '''Farmer's Quarter''' was a district in central [[AlUla Oasis]]. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Gallery==
==Gallery==
Line 940: Line 1,041:
{{ACMir}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
[[Category:Landmarks in AlUla]]
-->


==Misc==
=Crafting (Assassin's Creed: Mirage)=
===Incense Road===
|Eternal Wanderer Outfit I
<!--
|
{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}}
|
The '''Incense Road''' was an ancient network of land and sea routes
|Complete 45 Sequence Challenges
|-
|Eternal Wanderer Outfit II
|
|
|Complete 78 Sequence Challenges
|-
|Toxic Shroud Outfit I
|
|
|Complete [[Free the Animals]]
|-
|Toxic Shroud Outfit II
|
|
|Complete [[Managed Misfortunes]]
|-
|[[Eternal Wanderer Sword]] I
|
|
|Complete 39 Sequence Challenges
|-
|Eternal Wanderer Sword II
|
|
|Complete 66 Sequence Challenges
|-
|[[Eternal Wanderer Dagger]] I
|
|
|Complete 24 Sequence Challenges
|-
|Eternal Wanderer Dagger II
|
|
|Complete 51 Sequence Challenges
|-
|[['Abis Dagger]] I
|
|
|Purchased from traders
|-
|'Abis Dagger II
|
|
|Purchased from traders
|-
|[[Nimlot's Sword]] I
|
|
|Purchased from traders
|-
|Nimlot's Sword II
|
|
|Purchased from traders
 
=Wardrobe of Basim ibn Ishaq=
==Costumes==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Costume.jpg|thumb|center]]
!Desert Scorpion Costume
|''A costume that seems to come from another world, one that few would like to visit.''
|
|-
|[[File:ACMir Eternal Wanderer Costume.jpg|thumb|center]]
!Eternal Wanderer Costume
|''This costume has the authentic appeal of an ancient artefact. Its gilded pattern and sharp lines inspire respect for something others cannot name.''
|
|-
|[[File:ACMir Prince of Persia Costume.jpg|thumb|center]]
!Prince of Persia Costume
|''Light extravagant fabric moves with fluid grace.''
|
|-
|[[File:ACMir Toxic Shroud Costume.jpg|thumb|center]]
!Toxic Shroud Costume
|''Tinged with the color of a vicious poison, the Toxic Shroud brings sickness to the hearts of one's enemies.''
|
|-
|}
 
==Outfits==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
!'''Perk'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Outfit.png|thumb|center]]
!Desert Scorpion
|''Charred cloth and scorched metal, both still warm to the touch.''
|Backfire<br>Once per conflict, the first 3 melee hits are denied and the attacker is set on fire
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Eternal Wanderer Outfit.png|thumb|center]]
!Eternal Wanderer
|''A light cloak that mutes your movements completely.''
|Silent Path<br>Basim is completely silent but maximum health is decreased by 50%
|Complete 33 Sequence Challenges
|-
|[[File:ACMir Toxic Shroud Outfit.png|thumb|center]]
!Toxic Shroud
|''A rugged outfit that carries a faint scent of rare herbs.''
|Mithridatism<br>Basim is immune to poison damage
|Complete [[Player of Games]]
|-
|}
 
==Dyes==
;Eternal Wanderer Dye
An ebony-black customization with gold and white accents for the Eternal Wanderer Outfit
 
;Obsidian Rayhan Dye
A deep obsidian dye with crimson accents for the Rayhan Outfit.
 
=AC:CST/Weapons=
==Swords==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![[Blunt Sword]]<section begin="Blunt Sword"/>
|25
|25
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Blunt Sword"/>
|-
![[Celestial Sword]]<section begin="Celestial Sword"/>
|72
|59
|Harvester of Souls<br><small>Kills during combat refill the Assassin's Focus gauge</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Sword"/>
|-
![[Desert Scorpion Sword]]<section begin="Desert Scorpion Sword"/>
|78
|46
|Short Fuse<br><small>If you kill a target while they're on fire, they will explode</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Sword"/>
|-
![[Eternal Wanderer Sword]]<section begin="Eternal Wanderer Sword"/>
|65
|65
|The Mighty<br><small>Heavy attacks deal 30% more damage</small>
|Complete 18 Sequence Challenges<section end="Eternal Wanderer Sword"/>
|-
![[Nimlot's Sword]]<section begin="Nimlot's Sword"/>
|46
|78
|Healing Slash<br><small>Heal 10% with each hit on enemies with afflictions, up to 50% of maximum health</small>
|Acquired during [[In the Vulture's Nest]]<section end="Nimlot's Sword"/>
|-
|}
 
==Daggers==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![['Abis Dagger]]<section begin="Abis Dagger"/>
|27
|47
|Veil of Silence<br><small>During stealth kills, corpses dissolve completely, leaving no trace dehind.</small>
|Complete [[The Heart of Corruption]]<section end="Abis Dagger"/>
|-
![[Celestial Dagger]]<section begin="Celestial Dagger"/>
|43
|35
|Shard of Stars<br><small>Additional charge of Assassin's Focus</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Dagger"/>
|-
![[Desert Scorpion Dagger]]<section begin="Desert Scorpion Dagger"/>
|47
|27
|Embers<br><small>Set an enemy on fire when executing a successful dodge (limited to 3 times per encounter)</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Dagger"/>
|-
![[Eternal Wanderer Dagger]]<section begin="Eternal Wanderer Dagger"/>
|39
|39
|Full Strength<br><small>When at full health, deal 20% more Attack damage</small>
|Complete 3 Sequence Challenges<section end="Eternal Wanderer Dagger"/>
|-
![[Old Dagger]]<section begin="Old Dagger"/>
|15
|15
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Old Dagger"/>
|-
|}
 
=Desert Scorpion Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
[[File:ACMirage - Desert Scorpion Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Desert Scorpion Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains an [[Wardrobe of Basim ibn Ishaq|Outfit]], a [[Talisman]], a [[Sword]], a [[Dagger]], a [[Horse|Mount Skin]], and an [[Enkidu|Eagle Skin]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Description==
''A legendary set forged from desert scorpion scales and the radiant power of the sun, granting unmatched strength and protection, fueled by the fury of the desert.''
 
==Content==
*Desert Scorpion Outfit
*Desert Scorpion Talisman
*[[Desert Scorpion Sword]]
*[[Desert Scorpion Dagger]]
*Desert Scorpion Horse
*Desert Scorpion Eagle
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
 
 
=Celestial Weapons Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
[[File:ACMirage - Celestial Weapons Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Celestial Weapons Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains a [[Sword]] and a [[Dagger]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Description==
''Forged in the heart of the heavens, this legendary set unites a sword born of stardust and a dagger infused with a comet's fury, twin relics of cosmic power.''
 
==Content==
*[[Celestial Sword]]
*[[Celestial Dagger]]
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
 
=Desert Scorpion Dagger=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Dagger.png|thumb|250px|Desert Scorpion Dagger]]
The '''Desert Scorpion Dagger''' was a [[Short blade|dagger]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A dagger whose hilt has been blackened by fire.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Dagger=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Dagger.png|thumb|250px|Eternal Wanderer Dagger]]
The '''Eternal Wanderer Dagger''' was a [[Short blade|dagger]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Sword|matching sword]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A pristine dagger with a flawless, unblemished blade.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Dagger=
{{Era|Weapons}}
[[File:ACMir Celestial Dagger.png|thumb|250px|Celestial Dagger]]
The '''Celestial Dagger''' was a [[Short blade|dagger]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A slender blade that shimmers as if lit by distant starlight.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Old Dagger=
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Old Dagger.png|thumb|250px|Old Dagger]]
The '''Old Dagger''' was a well-used [[Short blade|dagger]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the short blade and a [[Blunt Sword|sword]] from the guard while escaping his imprisonment under the orders of [['Abis]]. Locating the prison master in his room, Basim used the dagger to assassinate him, though not without also sustaining injuries.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Old Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Built for quick strikes... and a swift getaway.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
='Abis Dagger=
{{Era|Weapons}}
{{Quote|That poisoned blade... I can feel its filth in my blood, stronger than anything I have felt before.|Basim, feeling the effects of the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir 'Abis Dagger.png|thumb|250px|'Abis Dagger]]
The '''{{'}}'Abis Dagger''' was a poisoned [[Short blade|dagger]] used by [['Abis]], the prison master of [[Musa ibn Nusayr Fort]] in [[Al-Ula]], as well as one of the leaders of the robbers that plagued the region in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] assassinated 'Abis, who used his last moments to retaliate by plunging his dagger into Basim's chest, poisoning him. The Hidden One managed to endure the poison enough to escape from the fort, leaving the dagger behind, though not enough to reach his destination, collapsing from exhaustion. [[Dervis]] found and nursed Basim back to health, a process that took some time. He also ventured into the fort to learn more about what happened, recovering the blade, which he later gifted to Basim.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Abis Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A cursed dagger that erases the memories of those it wounds.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
=Desert Scorpion Sword=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Sword.png|thumb|250px|Desert Scorpion Sword]]
The '''Desert Scorpion Sword''' was a [[sword]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword forged in the desert's heart, its hilt still carrying the scent of scorching winds.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Sword=
{{Era|Weapons}}
[[File:ACMir Celestial Sword.png|thumb|250px|Celestial Sword]]
The '''Celestial Sword''' was a [[sword]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword that feels otherworldly, its surface shimmering with an elusive brilliance.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Sword=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Sword.png|thumb|250px|Eternal Wanderer Sword]]
The '''Eternal Wanderer Sword''' was a [[sword]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Dagger|matching dagger]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A well-used sword whose edge is chipped from countless heavy blows.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Blunt Sword=
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the sword, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Blunt Sword.png|thumb|250px|Blunt Sword]]
The '''Blunt Sword''' was a well-used [[sword]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the sword and a [[Old Dagger|dagger]] from the guard while escaping his imprisonment under the orders of prison master [['Abis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Blunt Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Has lain here unused for a long time.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


The incense trade route was an ancient network of major land and sea trading routes linking the Mediterranean world with eastern and southern sources of incense, spices and other luxury goods, stretching from Mediterranean ports across the Levant and Egypt through Northeast Africa and Arabia —through both the sea and the land along the Red Sea— to India and beyond.
==References==
These routes collectively served as channels for the trading of goods such as Arabian frankincense and myrrh; Indian spices, precious stones, pearls, ebony, silk and fine textiles; and from the Horn of Africa, rare woods, feathers, animal skins, Somali frankincense, gold, and slaves.
{{Reflist}}
The incense land trade from South Arabia to the Mediterranean flourished between roughly the 3rd century BC and the 2nd century AD.<ref name="Wiki">{{WP|Incense trade route}}</ref>
[[Category:Swords]]
[[Category:9th century weapons]]


Both [Dadanite/Lihyanite] kingdoms took advantage of the exceptional location on the incense road to connect southern Arabia to the Levant, Egypt, and Mesopotamia.
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>


[Hegra] was an essential stop on the Incense Route, a major path of travel between sources of frankincense and myrrh in southern Arabia, the Mediterranean world, and elsewhere, through the Arabian Peninsula in Nabataean times. It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures.
=Nimlot's Sword=
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref>
{{Era|Weapons}}
[[File:ACMir Nimlot's Sword.png|thumb|250px|Nimlot's Sword]]
'''Nimlot's Sword''' was a [[sword]] used by the merchant [[Nimlot]], the son of [[Mas'ood Al-Ya'qoob]] and the true leader of the robbers that plagued the region of [[Al-Ula]] in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>


Frankincense native to Oman, in the southern part of the Arabian Peninsula. Millennia ago, this resin became a prized good for its aroma when burned. It was traded at a high price over long distances
In the 860s, following an encounter with his father's murderer, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]], Nimlot had his father, [[Ishaq ibn Khalid|Ishaq]] kidnapped and brought to his hadquarters at the [[Roman Fort]]. There, Nimlot confronted Basim when he arrived to rescue Ishaq, perishing in the process. Basim then took Nimlot's sword as a reward.<ref name="ACM"/>
In antiquity, the strong demand from the Mediterranean world in particular, under Egyptian, Greek, and then Roman influence, led to intensive travel along what became known as the "Incense Road", leading up from the Arabian south.
AlUla became an essential stopover due to its geographic position and availability of water, and successive Arab kingdoms, including the Nabataeans, made a fortune from this caravan trade.  
Incense was not the only good traded, and caravans took advantage of this travel to bring back goods from much further afield.
Eventual competition from sea transport via the Red Sea usurped the predominance of land travel.  
<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref>


Located on a strategic route of travel  AlUla Valley was a mandatory stop for traders. the oasis here offered a well-deserved place to rest alongside a vital source of water. food grown or produced on site as well as the water extracted allowed them to regain their strength and resupply
==Weapon statistics==
bandit attacks were not uncommon along the route and setting up camp was not always safe
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref>
!Dmg (max)
<ref name="Echoes 02">''[[Echoes of History]] – Valley of Memory'' – The incense route through Arabia</ref>
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Nimlot's Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A cruel blade that resonates with the wrath of its fallen master.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''


==References==
==References==
{{Reflist}}
{{Reflist}}
{{ACMir}}
[[Category:Swords]]
[[Category:Asia]]
[[Category:9th century weapons]]
[[Category:Economy]]
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=Unity=
=Shadows=
=Other=

Revision as of 23:02, 7 May 2026

Valley of Memory

Art
Landmarks (Northern Wilds)

Landmarks (AlUla)

Landmarks (Ramm Valley)

Landmarks (Hegra)

Regions

Landmarks (Southern Wilds)

Landmarks (AlUla Oasis)

Artists
  • Constantin Bodescu
  • Jean Choukroun
  • Andreea Firan
  • Anthony Bonnet
  • Diana Scarlatescu
  • Julia Blardat
  • Valentina Calciu
  • Paul-Bogdan Grigore
  • Cornelia Grozavu
  • Lucas Clement


Unity

Shadows

Other