Assassin's Creed II: Difference between revisions
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The game starts literally seconds after Assassin's Creed ends. Desmond is staring at the hidden blood message on the wall when Lucy returns, blood on her shirt, and tells him that they only have a matter of time before Abstergo finds out what she's done. Lucy takes Desmond to the Animus and tells him to get in. Desmond willingly enters the Animus and is thrust into a new ancestor's memory--the memory of Ezio Auditore da Firenze--virtually as soon as he exits the womb. All of a sudden Desmond is ejected from the Animus by Lucy,who tells him they need to leave. Grabbing the Animus memory core Lucy leads Desomnd through some lower levels of the Abstergo building and the two escape after fighting their way through security in the parking lot. Lucy tells Desmond to get in the trunk of her car,which he agrees to hesitantly, and she takes him to a warehouse. Inside is a new Animus: The Animus 2.0. After a private and relatively personal moment with Lucy Desmond is introduced to Rebecca Crane and Shaun Hastings. Shaun is a historian who will provide Desmond with a historical background on his ancestor's memories, and Rebecca is the technical genius behind the Animus 2.0, which she has nicknamed "Baby". Lucy gives Abstergo's Animus memory core to Rebecca, who excitedly gets to work installing it. Desmond apologizes to Lucy for everything that took place within Abstergo, such as his unwillingness to cooperate, but admits that he wants to help the modern day Assassins. | The game starts literally seconds after Assassin's Creed ends. Desmond is staring at the hidden blood message on the wall when Lucy returns, blood on her shirt, and tells him that they only have a matter of time before Abstergo finds out what she's done. Lucy takes Desmond to the Animus and tells him to get in. Desmond willingly enters the Animus and is thrust into a new ancestor's memory--the memory of Ezio Auditore da Firenze--virtually as soon as he exits the womb. All of a sudden Desmond is ejected from the Animus by Lucy,who tells him they need to leave. Grabbing the Animus memory core Lucy leads Desomnd through some lower levels of the Abstergo building and the two escape after fighting their way through security in the parking lot. Lucy tells Desmond to get in the trunk of her car,which he agrees to hesitantly, and she takes him to a warehouse. Inside is a new Animus: The Animus 2.0. After a private and relatively personal moment with Lucy Desmond is introduced to Rebecca Crane and Shaun Hastings. Shaun is a historian who will provide Desmond with a historical background on his ancestor's memories, and Rebecca is the technical genius behind the Animus 2.0, which she has nicknamed "Baby". Lucy gives Abstergo's Animus memory core to Rebecca, who excitedly gets to work installing it. Desmond apologizes to Lucy for everything that took place within Abstergo, such as his unwillingness to cooperate, but admits that he wants to help the modern day Assassins. | ||
Desmond finally enters the Animus 2.0, where he steps into the shoes (or rather the mind) of a young Ezio living a life of luxury and privilege in Florence, Italy. He gets into a scruff with the son of another prominent family, the Pazzi family, who insults his parents. Following the fight Ezio is reprimanded gently by his elder brother Frederico and later by his father Giovanni. Ezio overhears an urgent discussion between his father and another man named Uberto Alberti but they are discussing secret matters that Ezio can't make sense of. Ezio runs several errand for his father including delivering two documents to suspicious people and picking up a third document, and Ezio slowly realizes that there is something odd going on. | Desmond finally enters the Animus 2.0, where he steps into the shoes (or rather the mind) of a young Ezio living a life of luxury and privilege in Florence, Italy. He gets into a scruff with the son of another prominent family, the Pazzi family, who insults his parents. Following the fight Ezio is reprimanded gently by his elder brother Frederico and later by his father Giovanni. Ezio overhears an urgent discussion between his father and another man named Uberto Alberti but they are discussing secret matters that Ezio can't make sense of. Ezio runs several errand for his father including delivering two documents to suspicious people and picking up a third document, and Ezio slowly realizes that there is something odd going on. Eventually city guards raid the Auditore home and arrest Ezio's father Giovanni, his elder brother Frederico and his younger brother Petruccio. Climbing to the top tower of the jail where his father is being held Ezio is told by his father to return home and his use his "ability" (revealing that Eagle Vision is a real Assassin power) to locate a secret room. Within it is a trunk containing Giovanni's assassin robes, sword, damaged hidden blade and an important letter to be delivered to Alberti. Ezio delivers evidence that can prove his family's innocence to him and Alberti promises to defend the Auditore men at the hearing. But it turns out Uberto Alberti is a traitor, having destroyed the evidence and sentenced the three to death. Ezio, who is at the trial to see this, is surrounded by guards but manages to escape. Swearing vengeance, Ezio has to hide his mother and sister and learn the ways of the assassin. His first lessons are in stealth, and he is taught by Paola of the Courtesans how to blend into the crowd and how to steal. He is later taught the art of armed combat by his uncle Mario of the Mercenaries. | ||
After assassinating Uberto, apparently a city official in charge of the law, Ezio has to balance his life between assassinations and protecting his sister and mother, who refuses to speak after Ezio's father and brothers were taken. Now wanted in Florence, Ezio has to flee Firenze to Tuscany with his family to the Auditore villa. He meets up with Uncle Mario, whose mercenaries save his family from an attack by Pazzi. | After assassinating Uberto, apparently a city official in charge of the law, Ezio has to balance his life between assassinations and protecting his sister and mother, who refuses to speak after Ezio's father and brothers were taken. Now wanted in Florence, Ezio has to flee Firenze to Tuscany with his family to the Auditore villa. He meets up with Uncle Mario, whose mercenaries save his family from an attack by Pazzi. | ||
In the ending, it turns out that; via Minerva, that the gods have been called by many names and are in fact highly advanced aliens who created humanity but their creations revolted, starting with Adam and Eve. The gods used [[Ezio Auditore da Firenze|Ezio]] to convey a message to [[Desmond Miles|Desmond]] about the repeat of a gigantic solar flare that destroyed many ancient civilizations and how to stop it by finding the other Vaults. [[Warren Vidic|Vidic]] then breaks into the hideout, but his two men are dispatched by Desmond and Ezio's hidden blade, courtesy of Lucy. The [[Assassins]] then escape, with Desmond plugging into an onboard Animus. The game ends with the group heading towards a cabin safehouse at an unspecified location. | |||
== Gameplay== | == Gameplay== | ||
Revision as of 08:47, 19 November 2009
- "Truth is Written in Blood"
- ―Giovanni Auditore
Assassin's Creed II is a sandbox-style action-adventure video game being developed by Ubisoft Montreal and published by Ubisoft. It is set to release on November 17, 2009 (US), November 19, 2009 (AU) and November 20, 2009 (Worldwide) on PlayStation 3, Microsoft Windows, and Xbox 360. A special version of the game will also be released on the Nintendo DS.
Plot
The game starts literally seconds after Assassin's Creed ends. Desmond is staring at the hidden blood message on the wall when Lucy returns, blood on her shirt, and tells him that they only have a matter of time before Abstergo finds out what she's done. Lucy takes Desmond to the Animus and tells him to get in. Desmond willingly enters the Animus and is thrust into a new ancestor's memory--the memory of Ezio Auditore da Firenze--virtually as soon as he exits the womb. All of a sudden Desmond is ejected from the Animus by Lucy,who tells him they need to leave. Grabbing the Animus memory core Lucy leads Desomnd through some lower levels of the Abstergo building and the two escape after fighting their way through security in the parking lot. Lucy tells Desmond to get in the trunk of her car,which he agrees to hesitantly, and she takes him to a warehouse. Inside is a new Animus: The Animus 2.0. After a private and relatively personal moment with Lucy Desmond is introduced to Rebecca Crane and Shaun Hastings. Shaun is a historian who will provide Desmond with a historical background on his ancestor's memories, and Rebecca is the technical genius behind the Animus 2.0, which she has nicknamed "Baby". Lucy gives Abstergo's Animus memory core to Rebecca, who excitedly gets to work installing it. Desmond apologizes to Lucy for everything that took place within Abstergo, such as his unwillingness to cooperate, but admits that he wants to help the modern day Assassins.
Desmond finally enters the Animus 2.0, where he steps into the shoes (or rather the mind) of a young Ezio living a life of luxury and privilege in Florence, Italy. He gets into a scruff with the son of another prominent family, the Pazzi family, who insults his parents. Following the fight Ezio is reprimanded gently by his elder brother Frederico and later by his father Giovanni. Ezio overhears an urgent discussion between his father and another man named Uberto Alberti but they are discussing secret matters that Ezio can't make sense of. Ezio runs several errand for his father including delivering two documents to suspicious people and picking up a third document, and Ezio slowly realizes that there is something odd going on. Eventually city guards raid the Auditore home and arrest Ezio's father Giovanni, his elder brother Frederico and his younger brother Petruccio. Climbing to the top tower of the jail where his father is being held Ezio is told by his father to return home and his use his "ability" (revealing that Eagle Vision is a real Assassin power) to locate a secret room. Within it is a trunk containing Giovanni's assassin robes, sword, damaged hidden blade and an important letter to be delivered to Alberti. Ezio delivers evidence that can prove his family's innocence to him and Alberti promises to defend the Auditore men at the hearing. But it turns out Uberto Alberti is a traitor, having destroyed the evidence and sentenced the three to death. Ezio, who is at the trial to see this, is surrounded by guards but manages to escape. Swearing vengeance, Ezio has to hide his mother and sister and learn the ways of the assassin. His first lessons are in stealth, and he is taught by Paola of the Courtesans how to blend into the crowd and how to steal. He is later taught the art of armed combat by his uncle Mario of the Mercenaries.
After assassinating Uberto, apparently a city official in charge of the law, Ezio has to balance his life between assassinations and protecting his sister and mother, who refuses to speak after Ezio's father and brothers were taken. Now wanted in Florence, Ezio has to flee Firenze to Tuscany with his family to the Auditore villa. He meets up with Uncle Mario, whose mercenaries save his family from an attack by Pazzi.
In the ending, it turns out that; via Minerva, that the gods have been called by many names and are in fact highly advanced aliens who created humanity but their creations revolted, starting with Adam and Eve. The gods used Ezio to convey a message to Desmond about the repeat of a gigantic solar flare that destroyed many ancient civilizations and how to stop it by finding the other Vaults. Vidic then breaks into the hideout, but his two men are dispatched by Desmond and Ezio's hidden blade, courtesy of Lucy. The Assassins then escape, with Desmond plugging into an onboard Animus. The game ends with the group heading towards a cabin safehouse at an unspecified location.
Gameplay
The May 2009 GameInformer article revealed that many new features would be added to the game engine. Ezio will be given two hidden blades, allowing him to eliminate two enemies at once. New weapons, such as spears, axes, halberds, and maces have been revealed as well. In order to obtain the weapons, Ezio must kill a guard wielding the weapon he wants but he drops his new weapon after he has killed one of his enemies. Ezio will have access to many weapons, but some enemies are only weak to certain weapons. The player can also buy and upgrade weapons and items at shops, as an alternative to scavenging them off of fallen foes. The enemies Ezio will face have also been expanded upon, so that now he will be forced to contend with both heavily armored swordsman, lightly armored foes wielding lighter weapons, and halberdiers who will seek to attack him from afar. The cinematic trailer also revealed that not only has Ezio hidden blades in his gauntlets, but also has a gun below his left hidden blade. There will be over 30 weapons in the game.
thumb|300px|right|The latest gameplay video from the Tokyo Game Show
New forms of cover will be introduced, including the ability to hide underneath the water (as long as you have enough oxygen). As it is, Ezio can kill guards via drowning them, and during an interview when the question was brought up, the reply was "the game's not finished yet". Possibly this game will feature the same 'leaps of faith', but rather than jumping into haystacks (which will now include carts of fish, wood and other things), you can also jump into water. This way Ezio will grab his enemies by either jumping out of the haystack or the water to kill them with his hidden blade. This tactic will of course compromise your position to other guards (Known as Seekers) and they will have the ability to check haystacks and other areas by stabbing their weapons into them. Ezio will automatically hide the dead bodies of his victims depending where he himself is hiding. To confuse guards you can use an explosive powder(known as a smoke bomb) that will further cover your tracks. Rather than blending in with scholars as Altaïr did, Ezio will also be able to blend with larger crowds. Climbing has a new feature. Not only is Ezio as fast a climber as Altaïr, but he can leap to a higher position while climbing a certain building. Guards positioned in towers, or other high buildings, can be grabbed and pulled down, so they will fall to their death, as Ezio climbs them.
The mission design in the first game was thought to be too repetitive, so the developers are adding at least 16 new mission types, so missions don't seem to run together. This is a large increase over the number in the original, as there are now over 200 missions in Assassin's Creed II. Missions like eavesdropping or pick pocketing (Ezio can however steal from any citizen and can also be stolen from) have been removed from the list of quests in this game. Yet another new feature is a notoriety system in which Ezio will become recognized as he takes on more quests in each town; higher notoriety will result in civilians and guards becoming increasingly wary of the player's movements.This level of notoriety will be set within each city, so that while the player may be completely unknown in some cities, he may be infamous in others. The player may take on quests to bribe or kill informants and remove wanted posters in order to decrease his notoriety level. Updated is also the quest to collect flags, but also mini-statues and golden coins. But unlike the first game, you will be given bonus features if you succeed in collecting them. Ezio will also be aided by famous Renaissance figures, such as Leonardo da Vinci and Niccolò Machiavelli. Caterina Sforza and Lorenzo De' Medici will also make an appearance. Ezio's synchronization bar will fill normally like in the original game, but more major injuries must be treated by street-side doctors. A day and night cycle will also be added.
A big annoyence in the first game was that all enemies could follow you where ever you went, on top of buildings, and sometimes across the entire city, making losing their sight long enough to hide almost impossible. In Assassin's Creed II only a new, lightly armored, more agile, scout like enemy will have the ability to follow you.
Another new feature is Ezio will own his own villa (which, during the time was a fortified town.) It's role will be like that of Masyaf from the first game. Through out the game, Ezio will be able to add and upgrade shops that will give him discounts and place where people will pay Ezio rent (brothel's, etc.). There will be secret places here too that Ezio can access by paying money. Ezio will have his own house where he will have a room full of the portraits of the assassination targets he has killed, a treasure room, an armory to hold his weapons and armor, and a room full of statues of great assassins (one of the statues has been confirmed as Altair, the assassin from the first game) which Ezio can get plaques for. When a plaque has been put on a statue, Ezio will receive a reward (e.g. when Ezio put the plaque on Altaïr's statue, he will receive Altaïr's armor.)
Assassin's Creed 2 will also have a system mildly similar to the "glitches" from Assassin's Creed in which pressing a button during a cutscene will give you a new vantage point. Assassin's Creed 2 has improved on this in a quick time reminiscent way during cutscenes, as pressing the right button at the right time will produce a reward.
Special Editions

The Black Edition retail price £70:
- “Master Assassin” upgrade Ezio figurine with black collector box
- 3 in-game bonus quests, allowing the character to explore the following:
- Palazzo Medicis in Florence
- Santa Maria Dei Frari In Venice
- Arsenal Shipyard Warehouse In Venice
- "Conspiracy book": A book from the developers, describing development, and the storyline (with extra commentary on the "conspiracy"). 64 pages, hardcover, "leather style".
- DVD with all videos, behind-the-scene interviews and "e-goodies" about Assassin's Creed II and game soundtrack by Jesper Kyd (British Academy of Film and Television Arts nominee for "2009 Best Original Score in a Game").
- Black packaging with unique holographic signature
This edition of the game will be made available for Xbox 360, Playstation 3, and PC.[2] It is confirmed for Europe, as well as Australia.[3]
The White Edition:

- Ezio figurine
- Collectible White Packaging
- Bonus in-game content
This version is in only available in parts of Europe, as well as Australia. [4]
The Master Assassin Edition:

- Ezio figurine
- Artbook: The art of Assassin's Creed
- Premium Collectable Metal Case
- Two In-Game Maps: Palazzo Medici and Santa Maria Dei Frari
- Additional Content DVD with Behind the Scenes of Assassin's Creed and Assassin's Creed II Soundtrack
This edition can be bought in North America.[5]
Development
On January 22 2009, it was confirmed by Ubisoft that Assassin's Creed II was in production, but no details were revealed. A promotional video was released by Ubisoft on April 6 showing a map of Italy, some hidden blade designs, and DaVinci's flying machine on a scroll. On the official site after the teaser is viewed a symbol is given to print and show in front of a webcam. Doing this will unlock a picture displayed on the site. 4 of the 5 symbols have been given by Ubisoft, and the other was found by a fan. Later, on April 10, Game Informer magazine released details on the game, as well as pictures of Ezio. There are about 240 team members, some of these members were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome. ScrewAttack also released a video with some of the pictures from the magazine. In early May, Ubisoft has stated that they are putting full emphasis on the game and that 450 team members are now working on the title. 75% of the original developers for the original game are now working on the second.
Case of Ezio Screenshots
- A Side By Side Comparison of Assassins Creed and Assassins Creed II Gameplay
- Assassins Creed II Trailer and Gameplay Information! First Screenshots of Ezio!
- Assassins Creed II Gameplay - E3 including dev comments
References
External links
- Official Website
- VIDEO: Electric Playground Interview with Assassin's Creed 2 Creative Director Patrice Desilets
- ARTICLE: Electric Playground Preview of Assassin's Creed 2
Special thanks to Jay Stillinger and his team of ajax developers for making this content available