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imported>Lacrossedeamon /* Format |
imported>Sol Pacificus |
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==Format== | ==Format== | ||
Hey Lacrossedeamon, I want to thank you for your initiative in creating the article on [[Mirage]]s, but there were several formatting errors in regards to that page: | Hey Lacrossedeamon, I want to thank you for your initiative in creating the article on [[Mirage]]s, but there were several formatting errors in regards to that page: | ||
*Perspective | |||
:We take a lore-oriented approach here, and as a result, mainstream articles should be written as though you actually are living in the ''Assassin's Creed'' universe. This means that you should be writing from an ''in-universe'' perspective, rather than a gameplay one. A lot of the information on the page, while not explicitly referring to the game, were organized and listed out in such a specific way as to clearly suggest that it's coming from a gameplay point-of-view. For example "Known Mirages" implies that there is an audience that this list is using as a referential point—known to whom? Known to players. But from an in-universe perspective, players of the game doesn't exist. Instead, you should integrate that information into the article as just what mirages can manifest as without implying the observers of this are obviously players. | :We take a lore-oriented approach here, and as a result, mainstream articles should be written as though you actually are living in the ''Assassin's Creed'' universe. This means that you should be writing from an ''in-universe'' perspective, rather than a gameplay one. A lot of the information on the page, while not explicitly referring to the game, were organized and listed out in such a specific way as to clearly suggest that it's coming from a gameplay point-of-view. For example "Known Mirages" implies that there is an audience that this list is using as a referential point—known to whom? Known to players. But from an in-universe perspective, players of the game doesn't exist. Instead, you should integrate that information into the article as just what mirages can manifest as without implying the observers of this are obviously players. | ||
*Tense | |||
:Because we write from an in-universe perspective, this means we treat people and things that existed historically in ''Assassin's Creed'', such as Ezio Auditore, as having really existed historically. This is why we tend to write in the historical past tense. However, not everything from historical periods are long gone; some still exist in the present day in the ''Assassin's Creed'' world. Mirages is one of these things. Mirages, being a naturally occurring optical phenomenon, continue to exist in the present day and will continue to exist as long as this phenomenon can exist in the universe. As such, it was incorrect to write about mirages in the historical past tense rather than the present tense. | :Because we write from an in-universe perspective, this means we treat people and things that existed historically in ''Assassin's Creed'', such as Ezio Auditore, as having really existed historically. This is why we tend to write in the historical past tense. However, not everything from historical periods are long gone; some still exist in the present day in the ''Assassin's Creed'' world. Mirages is one of these things. Mirages, being a naturally occurring optical phenomenon, continue to exist in the present day and will continue to exist as long as this phenomenon can exist in the universe. As such, it was incorrect to write about mirages in the historical past tense rather than the present tense. | ||
*Introducing the subject of the article | |||
:As an extension of the first point, introducing the subject of the article from the very specific perspective of a main protagonist heavily implies that you're writing from a gameplay perspective. When you introduce subjects, the first line should always define exactly what it is. What exactly is a mirage? Refer to my correction as an example. | :As an extension of the first point, introducing the subject of the article from the very specific perspective of a main protagonist heavily implies that you're writing from a gameplay perspective. When you introduce subjects, the first line should always define exactly what it is. What exactly is a mirage? Refer to my correction as an example. | ||
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::Hey thanks for the rundown. I’m usually not big on editing as all I have is an iPad which makes formatting a pain. I was just surprised that the page hadn't been created yet so I just hoped to get the ball rolling on this one in hopes a better Wikia editor might pick it up. I’m also curious on the validity of creating a page similar to the [[Hunt for the Nine]] or [[Liberation of Rome]] but about Bayek and Aya hunting the Snake. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 04:17, February 8, 2018 (UTC) | ::Hey thanks for the rundown. I’m usually not big on editing as all I have is an iPad which makes formatting a pain. I was just surprised that the page hadn't been created yet so I just hoped to get the ball rolling on this one in hopes a better Wikia editor might pick it up. I’m also curious on the validity of creating a page similar to the [[Hunt for the Nine]] or [[Liberation of Rome]] but about Bayek and Aya hunting the Snake. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 04:17, February 8, 2018 (UTC) | ||
:::That would be entirely valid, even encouraged. Technically, we should have articles on every major event in the series. However, these articles are normally among the most major of projects, so you might want to warm-up with smaller articles first just to have a little more experience. You're not required to do so though. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 04:21, February 8, 2018 (UTC) | |||
Revision as of 06:21, 8 February 2018
Welcome to the Order, Lacrossedeamon! |
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We hope you enjoy your stay, and we look forward to working with you! |
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| We wish you safety and peace on your future endeavors. Happy Editing! |
Format
Hey Lacrossedeamon, I want to thank you for your initiative in creating the article on Mirages, but there were several formatting errors in regards to that page:
- Perspective
- We take a lore-oriented approach here, and as a result, mainstream articles should be written as though you actually are living in the Assassin's Creed universe. This means that you should be writing from an in-universe perspective, rather than a gameplay one. A lot of the information on the page, while not explicitly referring to the game, were organized and listed out in such a specific way as to clearly suggest that it's coming from a gameplay point-of-view. For example "Known Mirages" implies that there is an audience that this list is using as a referential point—known to whom? Known to players. But from an in-universe perspective, players of the game doesn't exist. Instead, you should integrate that information into the article as just what mirages can manifest as without implying the observers of this are obviously players.
- Tense
- Because we write from an in-universe perspective, this means we treat people and things that existed historically in Assassin's Creed, such as Ezio Auditore, as having really existed historically. This is why we tend to write in the historical past tense. However, not everything from historical periods are long gone; some still exist in the present day in the Assassin's Creed world. Mirages is one of these things. Mirages, being a naturally occurring optical phenomenon, continue to exist in the present day and will continue to exist as long as this phenomenon can exist in the universe. As such, it was incorrect to write about mirages in the historical past tense rather than the present tense.
- Introducing the subject of the article
- As an extension of the first point, introducing the subject of the article from the very specific perspective of a main protagonist heavily implies that you're writing from a gameplay perspective. When you introduce subjects, the first line should always define exactly what it is. What exactly is a mirage? Refer to my correction as an example.
Anyways, I hope all our formatting standards don't come across as too overwhelming for you. You are not at fault because we have not had our layout guide and manual of style written out yet, and in fact, several other new editors such as yourself have been making similar errors. So don't worry. You are free to try to add back information to the page and even expand on it; just make sure to do your best to write from an in-universe perspective! Sol Pacificus(Cyfiero) 04:00, February 8, 2018 (UTC)
- Hey thanks for the rundown. I’m usually not big on editing as all I have is an iPad which makes formatting a pain. I was just surprised that the page hadn't been created yet so I just hoped to get the ball rolling on this one in hopes a better Wikia editor might pick it up. I’m also curious on the validity of creating a page similar to the Hunt for the Nine or Liberation of Rome but about Bayek and Aya hunting the Snake. Lacrossedeamon (talk) 04:17, February 8, 2018 (UTC)
- That would be entirely valid, even encouraged. Technically, we should have articles on every major event in the series. However, these articles are normally among the most major of projects, so you might want to warm-up with smaller articles first just to have a little more experience. You're not required to do so though. Sol Pacificus(Cyfiero) 04:21, February 8, 2018 (UTC)
- Hey thanks for the rundown. I’m usually not big on editing as all I have is an iPad which makes formatting a pain. I was just surprised that the page hadn't been created yet so I just hoped to get the ball rolling on this one in hopes a better Wikia editor might pick it up. I’m also curious on the validity of creating a page similar to the Hunt for the Nine or Liberation of Rome but about Bayek and Aya hunting the Snake. Lacrossedeamon (talk) 04:17, February 8, 2018 (UTC)

