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m →‎Dialogue: Minor. Realized it's Kanen'to:kon.
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{{User:Stormbeast/net}}
{{User:Stormbeast/net}}
{{Era|AC3}}
{{Era|ACB|ACR|AC3|RW}}
{{Memory Infobox
{{Revamp}}
|image = Prison Break 3.png
{{Working Revamp|Stormbeast}}
|description = ''Escape from the cell and retrieve your equipment.''
'''Abilities''' are special additions or bonuses for [[multiplayer]] characters in ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. Characters have certain (though not unique) abilities that can be selected for use in customization sets. Once you use one of your two/three (in ''Assassin's Creed III'') abilities, they have to cool down. The abilities are acquired successively as you progress through the game by leveling up.
|appearance = ''[[Assassin's Creed III]]''
|type = Main
|previous = [[Justice Served]]
|next = [[Sky World Journey (Betrayal)|Sky World Journey]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
'''Prison Break''' was a visual representation of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]].


==Description==
==''Assassin's Creed: Brotherhood'' abilities==
Ratonhnhaké:ton had been brought to Boston. Beyond his prison walls awaited enemies, friends, and an unlikely ally.
The cooldown time for each ability is sixty seconds, except for the Hidden Gun, Mute, Charge, and Poison, which each take ninety seconds and firecrackers and decoy which take 45 seconds. There are twelve abilities in the Brotherhood's Multiplayer mode.


==Dialogue==
===Disguise===
Ratonhnhaké:ton was locked in a prison within Boston. A Bluecoat was seated next to a table outside his cell, carving a trapezoid into the table's surface while muttering to himself.
[[File:AC Brotherhood icon Disguise.png|left|Disguise Icon]]
*'''Bluecoat:''' ''Our beacon! ... Yes, yes. Our beacon. It watches over us. We love our King. He watches over ... us!''
'''Obtained by:''' Reaching level 2.  
[[Israel Putnam]] walked in alongside [[George Washington]] and [[Benjamin Franklin]]. Seeing them enter, the Bluecoat quickly dropped the knife, grabbed his rifle, and stood at attention.
{{-}}
*'''Putnam:''' ''I've got a present for you, Your Highness.''
[[File:Multiplayer-ACB-disguise.jpg|thumb|Using a disguise while being chased]]
*'''Washington:''' ''A present?''
*'''Putnam:''' ''I think you'll be rather pleased.''
*'''Washington:''' ''How very thoughtful, Putnam. Do you know any of this, Mister Franklin?''
*'''Franklin:''' ''No, it's news to me. What sort of present, General Putnam?''
*'''Putnam:''' ''The best sort. Come see!''
Putnam walked toward Ratonhnhaké:ton's cell and gestured to the Bluecoat.
*'''Putnam:''' ''Rouse him!''
The Bluecoat rattled the bars of Ratonhnhaké:ton's cell and stepped aside.
[[File:Prison Break 2.png|thumb|right|250px|Washington, Franklin and Putnam conversing.]]
*'''Putnam:''' ''It's the one you blasted point blank in the village, sire.''
*'''Washington:''' ''Really? He survived? Remarkable.''
Franklin tried to attract Washington's attention with his own prisoner while walking towards a nearby cell. However, Washington's attention remained on Ratonhnhaké:ton.
*'''Franklin:''' ''Yes, well, I've captured one myself, sire. In the next cell. A savage who joined that traitor, [[Samuel Adams|Sam Adams]].''
Washington walked away from Ratonhnhaké:ton's cell but did not look at Franklin.
*'''Washington:''' ''Have them both beheaded, along with a score of citizens taken at random, as an example to all.''
*'''Franklin:''' ''Random citizens? Isn't that rather harsh, Your Majesty?''
Washington put on a stunned look and turned to address Franklin while walking towards him. Franklin avoided eye contact.
*'''Washington:''' ''"Harsh," sir!? Is it harsh to defend our freedoms? Is it harsh to extinguish those who would enslave us? Mr. Franklin, I suggest you examine your commitment to the cause, sir!''
*'''Franklin:''' ''Yes, yes, of course, Your Majesty.''
*'''Washington:''' ''Have the scaffolds made ready.''
*'''Franklin:''' ''My Liege.''
Benjamin Franklin bowed and turned to leave the room. Washington watched him leave and began to address Putnam. He then walked back to Ratonhnhaké:ton's cell.
*'''Washington:''' ''Putnam, I fear Mr. Franklin is going soft. See to it that this so-called rebellion is crushed, and I'll consider rearranging just who is in charge.''
*'''Putnam:''' ''I already have a plan, My Lord.''
Washington turned to Ratonhnhaké:ton.
*'''Washington:''' ''As for you... Let's see how you survive with the loss of your head! Eh? Carry on, Putnam!''
*'''Putnam:''' ''Yes, Your Highness.''
As Washington left the prison, the Bluecoat saluted.
*'''Putnam:''' ''Stay sharp, soldier!''
Putnam followed Washington out and the Bluecoat began muttering to himself once more.
*'''Bluecoat:''' ''Over us, he watches. Our beacon watches.''<br>''Our beacon watching over us.''<br />''Our beacon, our beacon. He is.''
Ratonhnhaké:ton hit the bars of his cell.
*'''Bluecoat:''' ''Don't you dare try anything! I've got my eye on you, I do.''
Ratonhnhaké:ton hit the bars of his cell once more.
*'''Bluecoat:''' ''You'll have a nice view tomorrow, with your head up high on a pike and all!''
Ratonhnhaké:ton activated [[Wolf Cloak]]. The Bluecoat panicked and quickly beckoned for another guard to lend assistance.
*'''Bluecoat 1:''' ''Help! He's escaped! I need help!''
*'''Kanen'tó:kon:''' ''What's going on?''
*'''Bluecoat 1:''' ''Shut up, you! Help!''
*'''Bluecoat 2:''' ''What's happened?''
*'''Bluecoat 1:''' ''He was here, then gone! There must be a hole or something.''
The Bluecoats opened the the cell and Ratonhnhaké:ton slipped out, locking the two guards inside.
*'''Kanen'tó:kon:''' ''Hey! Anyone alive? Get me out of here!''
Ratonhnhaké:ton approached the adjacent cell.
*'''Kanen'tó:kon:''' ''Ratonhnhaké:ton?''
*'''Ratonhnhaké:ton:''' ''[[Kanen'tó:kon]]! Alive? ... Oh, my friend, I cannot believe you're here!''
[[File:Prison Break 6.png|thumb|right|250px|Ratonhnhaké:ton reunited with Kanen'tó:kon.]]
The two shook hands through the bars of Kanen'tó:kon's cell.
*'''Kanen'tó:kon:''' ''And you! They said you have been killed. Along with your mother.''
*'''Ratonhnhaké:ton:''' ''The [[Oiá:ner|Clan Mother]] brought me to health. Kanen'tó:kon, I was unable to protect [[Kaniehtí:io|my mother]]. I was unable to save [[Kanatahséton|the village]].''
*'''Kanen'tó:kon:''' ''I'm very sorry, Ratonhnhaké:ton. It has been difficult here as well. I fight with Sam Adams' rebels, but we are too few and too weak. But hurry! Get me out!''
Ratonhnhaké:ton nodded and began searching for the key to Kanen'tó:kon's cell.
*'''Kanen'tó:kon:''' ''Washington is enslaving the people and looting everything. He ships the slaves and treasure to [[New York]] to build his palace. The rebels tried to free some slaves, but we were ambushed and I was captured.''
*'''Bluecoat 1:''' ''We're locked in!''
*'''Bluecoat 2:''' ''How'd you let that happen?''
*'''Bluecoat 1:''' ''It wasn't me!''
*'''Bluecoat 2:''' ''Christ! The King'll have our heads for this.''
*'''Bluecoat 1:''' ''But he watches over us!''
*'''Bluecoat 2:''' ''Shut it, would ya!''
Ratonhnhaké:ton found the key and freed Kanen'tó:kon.
*'''Kanen'tó:kon:''' ''Thank you for getting me out of there. Get what you need, then we'll go.''
Ratonhnhaké:ton retrieved his [[bow]] and quiver from a table.
*'''Ratonhnhaké:ton:''' ''This is not everything.''
Ratonhnhaké:ton opened a door leading to a warehouse.
*'''Bluecoat 1:''' ''Help! He's escaped! I need help!''
[[File:Prison Break 7.png|thumb|right|250px|Ratonhnhaké:ton in the warehouse.]]
*'''Ratonhnhaké:ton:''' ''Wait here. I will let you through when it is clear.''
Several groups of Bluecoats conversed as Ratonhnhaké:ton moved through the warehouse.
*'''Bluecoat 3:''' ''General Putnam is on another tear.''
*'''Bluecoat 4:''' ''Best to lay low.''
*'''Bluecoat 3:''' ''Had a man whipped for not shaving properly.''
*'''Bluecoat 4:''' ''That fellow got off easy.''
*'''Bluecoat 5:''' ''The King himself, here in Boston!''
*'''Bluecoat 6:''' ''Makes me nervous.''
*'''Bluecoat 5:''' ''It's our chance to distinguish ourselves in his eyes!''
*'''Bluecoat 6:''' ''Makes me very nervous.''
*'''Bluecoat 7:''' ''I'm in a pickle.''
*'''Bluecoat 8:''' ''How's that?''
*'''Bluecoat 7:''' ''Commander Franklin wants curfew imposed at ten o'clock, but then General Putnam told me to start at nine.''
*'''Bluecoat 8:''' ''You're mincemeat, my friend.''
*'''Bluecoat 7:''' ''Franklin is harsh, but Putnam is crazy. I better start at nine.''
Ratonhnhaké:ton made his way to a room containing his equipment.
*'''Bluecoat 9:''' ''Look at this rubbish we brought back. Useless!''
*'''Bluecoat 10:''' ''It's spoils of war now!''
*'''Bluecoat 9:''' ''The owner put up a hell of a fight.''
*'''Bluecoat 10:''' ''[[Achilles Davenport|Old black geezer]] with the cane?''
*'''Bluecoat 9:''' ''That's the fella!''
Ratonhnhaké:ton eliminated the guards and retrieved his equipment.


==Outcome==
The '''Disguise''' is an ability that allows the character to change their appearance into the appearance of another random character. This ability is best used when a player is being chased, or for when your target is not aware of who you are.
Ratonhnhaké:ton escaped his cell, freed Kanen'tó:kon, and recovered his equipment.  


==Trivia==
The effect lasts for only '''15 seconds''' and as such is merely a distraction to avert the pursuer's attention and grant a quick escape or to sneak up on a target, so if used offensively, a player should be quick.
*To achieve full [[synchronization]], Ratonhnhaké:ton had to kill three guards while remaining undetected.


==Gallery==
When a Disguise is about to be broken, the character's skin begins to pulsate with white lines, similar to the blending animation. Players cannot see the effect of the pulsating white lines when the player's disguise is about to be broken (When the ability icon flashes rapidly), but they can see the final pulse in which you change back to your own character's skin.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Prison Break 1.png|Ratonhnhaké:ton in his cell.
Prison Break 4.png|Franklin and Washington arguing.
Prison Break 5.png|Ratonhnhaké:ton using Wolf Cloak to trick the guards.
</gallery>


==Reference==
The cooldown duration for Disguise is 60 seconds.
*''[[Assassin's Creed III]]''
{{AC3Memories}}
----
{{Era|AC3}}
{{Memory Infobox
|name = Sky World Journey
|image = Sky World Journey 6.png
|description = ''Follow the Animal Spirit.''
|appearance = ''[[Assassin's Creed III]]''
|type = Main
|previous = [[Prison Break]]
|next = [[Dive Bomb]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
'''Sky World Journey''' was a visual representation of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]].


==Description==
====Long Lasting Disguise====
After drinking the tea of the Red Willow, Ratonhnhaké:ton was transported to the Sky World where he met another spirit animal and earned another power.
'''Obtained by:''' Reaching level 32.


==Dialogue==
Duration: '''20 seconds'''.
[[File:Prison Break 8.png|thumb|right|250px|Kanen'tó:kon with the tea from the Red Willow.]]
Kanen'tó:kon found a vial containing the tea from the Red Willow.
*'''Kanen'tó:kon:''' ''What is that?''
*'''Ratonhnhaké:ton:''' ''From the Red Willow.''
*'''Kanen'tó:kon:''' ''Ah! That is how you can move as you do. You went on a Sky Journey.''
*'''Ratonhnhaké:ton:''' ''Yes.''
Kanen'tó:kon attempted to drink the tea.
*'''Ratonhnhaké:ton:''' ''What are you doing?''
*'''Kanen'tó:kon:''' ''If we want to defeat Washington, I will need the strength from the Animal Spirits.''
*'''Ratonhnhaké:ton:''' ''No! I defied my mother to go on that journey. It is too dangerous.''
*'''Kanen'tó:kon:''' ''We have no choice.''
*'''Ratonhnhaké:ton:''' ''But you're risking yourself for nothing! Even with the help of the wolf, I was taken captive.''
*'''Kanen'tó:kon:''' ''You don't know anything. Every journey holds the chance of meeting a new Animal Spirit.''
Kanen'tó:kon attempted to drink once more.
*'''Ratonhnhaké:ton:''' ''Wait! Every journey holds the chance of losing yourself. I understand the risks, I will take the journey.''
Kanen'tó:kon relinquished the vial. After one last look at his friend,
Ratonhnhaké:ton drank the tea and was transported into the Sky World, where he met his spirit animal, the eagle. Ratonhnhaké:ton helped the eagle protect her eggs from bobcats, and was subsequently granted the power of the spirit animal, and obtained [[Eagle Flight]].  


Following that, he followed the eagle through the Sky World using his newfound power, and completed his Sky World Journey.
====Strong Disguise====
'''Obtained by:''' "Cloak and Dagger" challenge by stunning your pursuers while disguised.


==Outcome==
Strong Disguise reduces the Animus Effect when disguising and changing back. Your character, when disguising, will initiate a black shadow around them that will quickly change their skin, replacing the bright effect that the Animus gives off when the player disguises and possibly causes less attention towards the player. Not very useful, but reduces the likelihood of the player's pursuer's attention towards them as they disguise within their sight. The ability lasts for 15 seconds. Strong Disguise will give you a Hidden bonus when you perform a kill.
Ratonhnhaké:ton unlocked the abilities of his spirit animal, the eagle, by drinking the tea of the Great Willow.


==Trivia==
==== Rapid Reload Disguise ====
*To achieve full [[synchronization]], three constraints had to be completed: Ratonhnhaké:ton had to protect all three eggs, chain three Eagle Flights twice and avoid all obstacles while following the eagle.
'''Obtained by:''' Completing the "Clairvoyant" challenge, by killing a morphed or disguised target 75 times.


==Gallery==
Rapid Reload does not take as long to recharge as the normal ability, allowing more uses. After using it for about five seconds, Rapid Reload also gives you the hidden bonus in a kill.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Prison Break 9.png|Ratonhnhaké:ton warning Kanen'tó:kon about the dangers of the tea.
Prison Break 10.png|Kanen'tó:kon passing the tea.
Prison Break 11.png|Ratonhnhaké:ton drinking the tea.
Sky World Journey 1.png|Ratonhnhaké:ton arriving in the Sky World.
Sky World Journey 2.png|Ratonhnhaké:ton climbing towards the animal spirit.
Sky World Journey 3.png|Ratonhnhaké:ton with the spirit.
Sky World Journey 4.png|Ratonhnhaké:ton defending the nest.
Sky World Journey 5.png|Ratonhnhaké:ton absorbing the power of the spirit.
Sky World Journey 7.png|Ratonhnhaké:ton using Eagle Flight.
</gallery>


==Reference==
Cooldown: '''50 Seconds'''
*''[[Assassin's Creed III]]''
{{AC3Memories}}
----
{{Era|AC3}}
{{Memory Infobox
|image = Dive Bomb 4.png
|description = ''Clear a path to exit the warehouse.''
|appearance = ''[[Assassin's Creed III]]''
|type = Main
|previous = [[Sky World Journey (Betrayal)|Sky World Journey]]
|next = [[Consequences]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
'''Dive Bomb''' was a visual representation of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], lived through an alternate reality created by an [[Apple of Eden 3|Apple of Eden]].


==Description==
===Sprint Boost===
Ratonhnhaké:ton and Kanen':kon were attacked by Bluecoats inside the warehouse they were held in, but made their way out.
[[File:AC Brotherhood icon Sprint Boost.png|left|Sprint Boost Icon]]
'''Obtained by:''' Reaching level 3. {{-}}


==Dialogue==
[[File:Multiplayer-ACB-sprintboost.jpg|thumb|right|The Sprint Boost in action]]
Ratonhnhaké:ton awakened from his Sky World Journey.
'''Sprint Boost''' allows the character to run faster, giving the player a better chance of quickly catching their target, or escaping a pursuer. The ability also affects a character's climbing and any other abilities they have. While in use white blurry lines appear behind the user and a loud noise is audible, resulting in it being easily identifiable. If you use Sprint Boost when you have been hit with a Throwing Knife, it will negate the effects of the Throwing Knife and allow the player to move properly again.
*'''Kanen'tó:kon:''' ''Ratonhnhaké:ton! Ratonhnhaké:ton!''
Kanen'tó:kon retrieved his knife from a Bluecoat's corpse and helped Ratonhnhaké:ton to his feet. Ratonhnhaké:ton briefly put his hands over his eyes.
*'''Kanen'tó:kon:''' ''Bluecoats! They've sounded the alarm! Did you see a spirit? Are you all right?''
*'''Ratonhnhaké:ton:''' ''I never felt better.''
Ratonhnhaké:ton used [[Eagle Flight]] to leave the room. Two Bluecoats were attempting to enter the room he had just left.
*'''Bluecoat 1:''' ''Get your shoulder into it!''<br>''Break it! Break the goddamn door!''<br>''Put some muscle on it, you lily-livered cod!''
[[File:Dive Bomb 3.png|thumb|right|250px|Franklin and the Bluecoats entering the warehouse.]]
After Ratonhnhaké:ton dispatched the two Bluecoats, [[Benjamin Franklin]] entered the warehouse with several more.
*'''Franklin:''' ''They're crazed savages! Kill them, or Washington will have our heads.''
Franklin began to turn and leave.
*'''Franlkin:''' ''Or at least mine.''
Franklin left and the Bluecoats began scouring through the warehouse.
*'''Bluecoat 2:''' ''Not a blessed thing here!''
*'''Bluecoat 3:''' ''Ain't nobody here at all!''
*'''Bluecoat 4:''' ''I don't see a damned thing!''
Ratonhnhaké:ton discreetly eliminated the five Bluecoats and left the warehouse with Kanen'tó:kon.
*'''Kanen'tó:kon:''' ''There's Franklin!''
*'''Franklin:''' ''Those are the savages! Attack!''
Franklin quickly fled.
*'''Kanen'tó:kon:''' ''I'll take the Bluecoats! You stop Franklin!''
Ratonhnhaké:ton caught up, but Franklin escaped using a [[Chase breakers|merchandise lift]] to reach the rooftops. Ratonhnhaké:ton chased Franklin and assassinated him using Eagle Flight.


==Outcome==
The ability lasts for 5 seconds.
Ratonhnhaké:ton escaped the warehouse and assassinated Benjamin Franklin.


==Trivia==
====Long Lasting Sprint Boost====
*To achieve full [[synchronization]], four constraints had to be completed: Ratonhnhaké:ton had to kill all five guards while remaining undetected, kill three of them using Eagle Assassinations, use an Eagle Assassination to kill Franklin, and complete all previous constraints in a single playthrough.
'''Obtained by:''' Reaching level 6


==Gallery==
Lasting longer than the standard Sprint Boost, this ability is useful when a target or pursuer also has Sprint Boost. Your boost will be in effect longer, allowing you to either catch up to your target or widen the gap between you and your pursuer. The ability lasts for 20.5 seconds.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Dive Bomb 1.png|Ratonhnhaké:ton waking up from his Sky World Journey.
Dive Bomb 2.png|Kanen'tó:kon telling Ratonhnhaké:ton about the Bluecoat attack.
Dive Bomb 5.png|Ratonhnhaké:ton and Kanen'tó:kon after exiting the warehouse.
Dive Bomb 6.png|Ratonhnhaké:ton and Kanen'tó:kon attacked by Bluecoats.
Dive Bomb 7.png|Benjamin Franklin attempting to use a merchandise lift.
</gallery>


==Reference==
====Strong Sprint Boost====
*''[[Assassin's Creed III]]''
'''Obtained by: '''Complete the "Run For Your Life" challenge by using Sprint Boost to kill your targets.
{{AC3Memories}}
====Rapid Reload Sprint Boost====
----
'''Obtained by:''' Complete the challenge "Power Through" by using Sprint Boost while injured by Throwing Knives to cancel their effect.
{{Era|AC3}}
{{Memory Infobox
|image = Consequences 9.png
|description = ''Fight Washington and escape.''
|appearance = ''[[Assassin's Creed III]]''
|type = Main
|previous = [[Dive Bomb]]
|next = [[Return to Sender]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
'''Consequences''' was a visual representation of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]].


==Description==
This decreases the cooldown to 50 seconds.
Ratonhnhaké:ton believed he had assassinated [[Benjamin Franklin]], however, discovered it was an illusion brought about by the [[Apple of Eden 3|Apple of Eden]] used by [[George Washington]].


==Dialogue==
===Smoke Bomb===
Ratonhnhaké:ton assassinated Benjamin Franklin who opened his eyes. He began to speak as Ratonhnhaké:ton knelt down next to him.
[[File:AC Brotherhood icon Smoke Bomb.png|left|Smoke Bomb Icon]]'''Obtained by:''' Reaching level 6. {{-}}
*'''Franklin:''' ''You!? And where ...? I ... I don't understand. Who am I?''
*'''Ratonhnhaké:ton:''' ''Why did [[Benedict Arnold|Arnold]] say that you could help me?''
*'''Franklin:''' ''Is this me? It is! This is myself! I've, I've come to myself! ... My god, what have I done?''
[[File:Consequences 3.png|thumb|right|250px|Washington appearing.]]
Washington teleported in using the Apple.
*'''Washington:''' ''I don't care for those who meddle in my plans.''
Washington fired an energy blast with the Apple.
*'''Washington:''' ''Recoil before my vast power.''<br />''Get thee hence!''<br />''Back! You miserable wretch!''
Ratonhnhaké:ton was thrown back. Washington readied another blast.
*'''Washington:''' ''I will send you back to hell!''
Ratonhnhaké:ton avoided the blast and attacked Washington using [[Eagle Flight]].
*'''Washington:''' ''What black magic is this?''
After enduring a few punches, Washington forcefully repelled Ratonhnhaké:ton using the Apple.
*'''Washington:''' ''You cannot reach me!''<br />''What?''
[[File:Consequences 6.png|thumb|right|250px|Ratonhnhaké:ton attacking Washington.]]
Ratonhnhaké:ton once again struck Washington using Eagle Flight, following which Washington repelled him once more.
*'''Washington:''' ''Another magician's trick!''
Washington summoned glowing orbs of light which prevented subsequent frontal assaults with Eagle Flight. He subsequently renewed his assault on Ratonhnhaké:ton.
*'''Washington:''' ''Here is the heat of my anger!''<br />''Burn by divine fire!'' <br />''Behold the searing light!''<br />''See the light!''
Ratonhnhaké:ton used [[Wolf Cloak]] to sneak past the orbs.
*'''Washington:''' ''What?! Where are you?''
Ratonhnhaké:ton attempted to attack Washington once more.
*'''Washington:''' ''Welcome back.''
Ratonhnhaké:ton used Wolf Cloak once more.
*'''Washington:''' ''Clever trick.''<br />''Any other tricks?''
Ratonhnhaké:ton attacked Washington, following which Washington used the Apple to make the ground beneath Ratonhnhaké:ton's feet collapse.
*'''Washington:''' ''Behold! He returns to light!''
[[File:Consequences 10.png|thumb|right|250px|Ratonhnhaké:ton flying from one platform to another using Eagle Flight.]]
Ratonhnhaké:ton found himself on a floating platform. He used Eagle Flight to traverse from one platform to another, while enormous phantoms of Washington and [[Kaniehtí:io]] began to torment him.
*'''Washington:''' ''Escape! Escape as best you can!''
*'''Kaniehtí:io''' ''Why did you disobey me, my son?!''
*'''Washington:''' ''Your mother cannot help you now.''
*'''Kaniehtí:io''' ''I wanted to protect you.''
*'''Washington:''' ''You failed to save [[Kanatahséton|your village]]. You failed to save your mother.''
*'''Kaniehtí:io''' ''Never again, Ratonhnhaké:ton!''
*'''Washington:''' ''It's all falling away, falling away, falling away!''
The final platform collapsed and Ratonhnhaké:ton fell into the darkness.
Ratonhnhaké:ton lay on his right side, unconscious. [[Kanen'tó:kon]] knelt next to him and spoke, startling him awake.
*'''Kanen'tó:kon:''' ''Ratonhnhaké:ton! What happened?''
Ratonhnhaké:ton sat up and looked around quickly.
*'''Ratonhnhaké:ton:''' ''I had him! I had Franklin! Then ... Washington ... I ... I do not know.''
*'''Kanen'tó:kon:''' ''Washington?''
*'''Ratonhnhaké:ton:''' ''Maybe I don't have to free Franklin from a prison. I have to free him from Washington's power.''
Ratonhnhaké:ton brought himself up to one knee. Then a man approached them revealing himself to be [[Samuel Adams]].
*'''Adams:''' ''Young man, do you need a doctor?''
Ratonhnhaké:ton shook hands with Adams, with the latter helping him back to his feet.
*'''Kanen'tó:kon:''' ''I found an ally, Ratonhnhaké:ton.''
*'''Ratonhnhaké:ton:''' ''Samuel Adams!''
*'''Adams:''' ''Ah! Do I know you?''
Kanen'tó:kon watched the two converse briefly before turning around to survey the area.
*'''Ratonhnhaké:ton:''' ''I ... I know of you, sir.''
*'''Adams:''' ''Ah... you are the famous man with the wolf hood.''
*'''Ratonhnhaké:ton:''' ''I admire the work you have done, and are doing now.''
*'''Adams:''' ''We fight, but times are hard. We can use your assistance.''
Kanen'tó:kon turned back to the two.
*'''Kanen'tó:kon:''' ''Come Ratonhnhaké:ton, we should all get out of here. We have a place that is safe.''
Kanen'tó:kon and Adams departed to the safehouse.


==Outcome==
[[File:Multiplayer3-1.jpg|thumb|The Smoke Bomb in action]]
Ratonhnhaké:ton escaped the illusion after defeating King Washington.
'''Smoke Bombs''' are used to trap players (as well as NPCs) and give the player a chance of escaping their pursuer. It is very useful, but still needs to reload for 60 seconds after it has been used. The smoke will only stop the victim for three seconds (four seconds if using Long Lasting Smoke Bombs) and does not affect allies. The ability is very noticeable from a distance due to the large smoke cloud, though  it does not have a large effect radius. It does stop a player using Charge or Sprint Boost, but only if it is thrown and activated before that player gets into assassination range.


==Gallery==
It is common for players to wait until a pursuer is close and then use smoke bomb to trap them, making them easy to stun (+200). The smoke bomb can also counter a pursuer's assassination, having you dodge out of the way, giving you an opportunity to stun them as they choke on the smoke after you dodge. Countering an assassination is tricky, because if you use the ability too soon you might not catch your pursuer in the smoke's radius, or using it too late allows your pursuer to kill you in the brief span between deploying a smoke bomb and the smoke cloud appearing.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Consequences 1.png|Ratonhnhaké:ton next to Benjamin Franklin.
Consequences 2.png|Ratonhnhaké:ton's surroundings changing as Washington appears.
Consequences 4.png|Washington readying a burst of energy.
Consequences 5.png|Ratonhnhaké:ton using Eagle Flight to avoid the blast.
Consequences 7.png|Ratonhnhaké:ton being knocked back by a burst of energy.
Consequences 8.png|Ratonhnhaké:ton using Wolf Cloak against Washington.
Consequences 11.png|Ratonhnhaké:ton being taunted by a phantom of Kaniehtí:io.
Consequences 12.png|Ratonhnhaké:ton falling into the abyss.
</gallery>


==Reference==
Good Counters for this tactic are using aerial kills as Smoke Bombs do not protect targets from air assassinations, or using Mute or your own Smoke Bomb ('counter-smoking') to disable them. Using the Hidden Gun from outside of the radius is effective as well. Though, with countering your target, you will still need to know which one the target is if they are hiding in crowds.
*''[[Assassin's Creed III]]''
{{AC3Memories}}
----
{{Era|AC3}}
{{Memory Infobox
|image =
|description = ''Find out how [[Benjamin Franklin]] can help the cause.''
|appearance = ''[[Assassin's Creed III]]''
|type = Main
|previous = [[Consequences]]
|next = [[Man of Mettle]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
'''Return to Sender''' was a visual representation of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]].


==Description==
====Strong Smoke Bomb====
'''Obtained by:''' Reaching level 36.


==Dialogue==
This increases the size of the smoke cloud from 3.2 meters to 4 meters, and is useful if you wish to block an entire street and trap several players in the smoke.
Ratonhnhaké:ton rendezvoused with his allies at a safehouse. Kanen'tó:kon and Samuel were discussing tactics while several [[Redcoats]] milled about.
*'''Kanen'tó:kon:''' ''We'll be trapped in this alley if Franklin comes with reinforcements.''
*'''Adams:''' ''Like last time. Ratonhnhaké:ton! I'm told you're an extraordinary hunter - able to track anything or anyone.''
*'''Ratonhnhaké:ton:''' ''I do my best.''
*'''Adams:''' ''I could use such a man. I fought for years in the cause of freedom. I believed Washington would be the man to lead us to a new age! But he turned, and I had to start again. Sadly, our second rebellion is faltering...''
*'''Redcoat:''' ''Sir, We're out of gunpowder!''
*'''Adams:''' ''We must leave Boston or be crushed altogether. But I wish to free some comrades to bring along with us. Loyal boys, all of them.''
*'''Kanen'tó:kon:''' ''But this time we must avoid being surprised by that murderer, Franklin.''
*'''Adams:''' ''If I had a man track Franklin down while we attempt to free our friends, it would disorient the Bluecoats and ensure our success.''
*'''Ratonhnhaké:ton:''' ''I have my own reasons to get Franklin.''
*'''Adams:''' ''Capital! We have an accordance of desires.''
[[File:Return to Sender 1.png|thumb|right|250px|Ratonhnhaké:ton, Kanen'tó:kon and Adams planning their next move.]]
Samuel drew Ratonhnhaké:ton's attention to the tactical map on the table.
*'''Adams:''' ''From time to time we get important information from this tavern right here. Your appearance draws attention, but if you're able to mingle with the denizens, you should be able to discover Franklin's movements.''
Ratonhnhaké:ton made his way to the tavern and entered it.
*'''Bluecoat 1:''' ''I didn't think they allowed savages in here.''
*'''Bluecoat 2:''' ''This one should be in a slave camp.''
*'''Patron:''' ''Anyone want to play? I'll take on all comers!''
*'''Ratonhnhaké:ton:''' ''Care for a game?''
Ratonhnhaké:ton and the patron began a game of checkers.
*'''Patron:''' ''It's much better than cards, don't you think? I remember-''
*'''Ratonhnhaké:ton:''' ''Hey! I'm trying to concentrate.''
*'''Patron:''' ''Fine. Just being sociable. Sheesh.''
A Bluecoat messenger and his friend sat at a nearby table for a drink.
*'''Messenger:''' ''Jimminy! Ol' Franklin's sending me out with another message!''
*'''Bluecoat 3:''' ''Oh, you're in for it now.''
*'''Messenger:''' ''And here's the worst of it- the message is for [[Israel Putnam|Putnam]]!''
*'''Bluecoat 3:''' ''Christ! You're a dead mackerel.''
*'''Messenger:''' ''Right. With either of those two, there's always some reason to end up flogged!''
*'''Bluecoat 3:''' ''Franklin will give you the lash, and then Putnam will try to outdo him!''
*'''Messenger:''' ''Something big is up. Only one ale for me. I have to get this to Putnam's lieutenant, or it's the whip. Or maybe worse!''
[[File:Return to Sender 4.png|thumb|right|250px|Ratonhnhaké:ton reading the letter from Franklin.]]
Ratonhnhaké:ton left the game and followed the messenger out of the tavern, tailing him and stealing the letter from him, which read:
:''"General Putnam.<br/>There appears to be a misunderstanding regarding our respective positions and authorities. A personal meeting is called for: at the docks, tomorrow, ten at night. The usual sentinels will secure our safety.<br/>Yours,<br/>Ben. Franklin."''
*'''Ratonhnhaké:ton:''' ''If Putnam doesn't get this message, I will miss my chance to trap Franklin. I must return it to the messenger's satchel.''
Ratonhnhaké:ton used [[Eagle Vision]] to locate the messenger and returned the letter to his satchel.
*'''Ratonhnhaké:ton:''' ''If this is delivered, it will lead me to Franklin.''
Ratonhnhaké:ton made his way to the docks, where he swiftly eliminated the two sentinels and awaited Franklin and Putnam's arrival. Eventually, Franklin arrived at the docks, but was greeted by another Bluecoat instead of Putnam.
*'''Franklin:''' ''Who are you?''
*'''Bluecoat 4:''' ''General Putnam is unable to meet with you.''
*'''Franklin:''' ''What? Well, this is absurd! Washington will hear of this.''
*'''Bluecoat 4:''' ''King Washington? His Majesty has removed himself to [[New York City|New York city]] to deal with the rebellion festering there.''
*'''Franklin:''' ''Removed himself? Why wasn't I informed?!''
*'''Bluecoat 4:''' ''General Putnam asked me to deliver this proclamation from the King.''
The Bluecoat handed Franklin a folded letter. Franklin opened it and began to read it aloud.
*'''Franklin:''' ''"This attests that Israel Putnam is heretofore to..." What is this?!''
*'''Bluecoat 4:''' ''From now on, you take orders from Putnam.''
Franklin angrily tossed the letter aside.
*'''Franklin:''' ''Me? Take orders from him!? I suggest you show me some respect sir, or I'll have these men shoot you down! Sentinels!''
Franklin looked around for his sentinels, but spotted Ratonhnhaké:ton instead.
*'''Franklin:''' ''Sentinels! ... But... ?''
[[File:Return to Sender 11.png|thumb|right|250px|Ratonhnhaké:ton chasing Franklin.]]
Ratonhnhaké:ton shot an arrow at Franklin with his [[bow]], however, Franklin avoided the shot by using the Bluecoat as a human shield. Franklin then attempted to escape, but was shot in the shoulder by a second arrow. Ratonhnhaké:ton then chased Franklin, until the latter bumped into some civilians, losing his balance and falling in the process.
*'''Ratonhnhaké:ton:''' ''Hold still.''
Ratonhnhaké:ton removed the arrow and began to pace around Franklin.
*'''Franklin:''' ''Aaaaah!''
*'''Ratonhnhaké:ton:''' ''Come with me.''
*'''Franklin:''' ''My God. What have we done? I became a monster. It was as if Washington had some, some great power.''
*'''Ratonhnhaké:ton:''' ''Come on!''
*'''Franklin:''' ''He clouded my mind... he, he ...''
Ratonhnhaké:ton grabbed Franklin by the left arm and dragged him to his feet.
*'''Ratonhnhaké:ton:''' ''I don't want to hear it. Come with me!''
Ratonhnhaké:ton began leading Franklin at gunpoint towards a secluded location.
*'''Franklin:''' ''Are you taking me somewhere to be killed? But I can help you now!<br/>You have to understand, it was as if my very thoughts were controlled. I simply could not think for myself!<br/>Don't kill me! Not now that I've come to my senses!''
Three Bluecoats lined up and readied their muskets at Ratonhnhaké:ton and Franklin. Ratonhnhaké:ton summoned his spirit wolves to eliminate them.
*'''Franklin:''' ''My stars! These animals do your bidding? Astonishing.<br/>I did monstrous things. Monstrous! I repent of those. I was literally a different man!''
Ratonhnhaké:ton pushed Franklin to the ground and held his [[tomahawk]] to his throat.
*'''Ratonhnhaké:ton:''' ''If I let you live?''
*'''Franklin:''' ''My only wish is to atone for my wickedness. I will devote every moment to destroying the King!''
*'''Ratonhnhaké:ton:''' ''How?''
*'''Franklin:''' ''My dear man. I can be of enormous benefit. I served at Washington's side. I know his habits quite well.''
*'''Ratonhnhaké:ton:''' ''We will speak to Adams about this.''
Ratonhnhaké:ton removed the tomahawk and stood back up. Franklin got back to his feet and dusted himself off.


==Outcome==
====Long-Lasting Smoke Bomb====
Ratonhnhaké:ton captured Benjamin Franklin.
'''Obtained by:''' Completing the "Smoke Screen" challenge, by using a Smoke Bomb to block your pursuers.


==Gallery==
This extends the duration of the "explosion". This is useful when a player has multiple pursuers as they can stop a pursuer's advance and stun them, giving them more time to escape. If a player is lucky, they can trap two people in a Long Lasting Smoke Bomb and stun both of them if they get to them quick enough.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Return to Sender 2.png|Ratonhnhaké:ton playing checkers with the patron.
Return to Sender 3.png|Ratonhnhaké:ton tailing the messenger using [[Wolf Cloak]].
Return to Sender 5.png|Ratonhnhaké:ton locating the messenger using Eagle Vision.
Return to Sender 6.png|Ratonhnhaké:ton on his vantage point.
Return to Sender 7.png|Ratonhnhaké:ton eliminating one of the sentinels.
Return to Sender 8.png|Ratonhnhaké:ton spying on the meeting.
Return to Sender 10.png|Benjamin Franklin using the Bluecoat as a human shield.
Return to Sender 12.png|Ratonhnhaké:ton retrieving his arrow from Franklin's shoulder.
Return to Sender 13.png|Ratonhnhaké:ton taking Franklin as a prisoner.
Return to Sender 14.png|Ratonhnhaké:ton interrogating Franklin.
</gallery>


==Reference==
====Rapid Reload Smoke Bomb====
*''[[Assassin's Creed III]]''
'''Obtained by:''' Complete the challenge "Cut Through The Fog" by using Smoke Bomb to block and stun pursuers.
{{AC3Memories}}
 
__NOTOC__
This decreases the cooldown time from 60 to 50 seconds.
 
=== Firecrackers ===
[[File:ACBFC.png|left]]'''Obtained by:''' Reaching level 11. {{-}}
 
The ability '''Firecrackers''' reveals your hunter or target if he/she is in the general area. Civilians will [[File:Firecracker ability.jpg|thumb|The firecracker ability in use]]cower and kneel, covering their heads in fear. Other players, however, will not. However, this ability also brings attention to yourself as a target. And non-allied players screens will turn white similar to a flashbang which can allow you to easily walk up and assassinate your target while any hunters in the area will also be blinded. 45 second cool down starts after the ability wears away. The disadvantage with this ability is that it neither slows down nor stuns players caught in it enabling them to still be able to run away or assassinate you. After use, the firecrackers symbol will start to blink, faster and faster until the effect wears off.
 
====Strong Firecrackers====
'''Obtained by:''' Reaching level 39.
 
The Strong Firecrackers increase the range of the standard firecrackers from 6 meters to 7.5 meters, thus enabling you to affect more targets.
 
====Long Lasting Firecrackers====
'''Obtained by:''' Completing the "Pyrotechnician" challenge by using Firecrackers to blind and kill your targets.
 
====Rapid Reload Firecrackers====
'''Obtained by:''' Completing the "Out of Sight" challenge by killing targets while blinded by Firecrackers.
=== Morph ===
[[File:ACBMorph.png|left|Morph Icon]]'''Obtained by:''' Reaching level 14. {{-}}
 
[[File:Multiplayer-ACB-morph.jpg|thumb|Morph being used.]]
 
The '''Morph''' ability allows the player to transform 4 members of the crowd (6 with Power Morph) around them into their duplicates. This makes the player harder to find, as their pursuer cannot be sure of which member of the crowd is the target, so they may kill a civilian (Lure +100) that you have morphed or get close enough for you to stun them (+200). The best way to use this ability is to Morph a moving crowd and blend into it, making it harder for a pursuer to spot you without using abilities.
 
Morph can be countered by the abilities Charge, Decoy (As you cannot turn a player into a decoy), Firecrackers, another player's Morph, the use of Templar Vision, and using the gun.
 
If the player is utilizes his line of sight and waits for his target's non-stationary morphed group to take a turn at any corner, they can wait until one of the morphed personas make the compass to light up, signalling to the player that the persona to trigger the compass is the target they are after. For stationary crowds, the player can 'screen' the group by using a wall or a pillar to identify the target, though the target can pick up on being 'screened' and stun you if you are not subtle enough.
 
The cooldown duration for Morph is 60 seconds.
 
====Power Morph====
'''Obtained by:''' Reaching level 41.
 
Power Morph increases the number of morphed civilians from 4 to 6. The overall radius of the morph remains at 3.2 meters.
 
====Strong Morph====
'''Obtained by: '''Complete the "Seeing Double" challenge by stunning your pursuers while in a morphed group.
 
Extends the range from 3.2 to 4 meters. Useful if you wish to morph your target out of their group from a safer distance.
 
====Rapid Reload Morph====
'''Obtained by: '''Complete the challenge "Expose" by using firecrackers against morphed groups to reveal your target.
 
Rapid Reload shortens the cooldown duration of Morph to 50 seconds.
 
 
 
===Throwing Knives===
[[File:ACBTK.png|left]]'''Obtained by:''' Reaching level 16. {{-}}
 
Like the Hidden Gun, the '''Throwing Knives''' are a bonus, long-range weapon with unlimited ammo.[[File:Throwing knife ability.jpg|thumb|Throwing knife ability in use.]]They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge Timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.
 
====Long Lasting Knives====
'''Obtained by:''' Reaching level 43.
 
Long Lasting Knives increase the duration of the effect on a target to 5 seconds.
 
====Sharp Knives====
'''Obtained by:''' Complete the "Timber" challenge by using Throwing Knives to cause your targets to fall while climbing.
 
Sharp Knives increase the slow down effect of the target from 10% to 20%.
 
====Rapid Reload Knives====
'''Obtained by: '''Complete the challenge "Take Down" by using Throwing Knives on targets using Sprint Boost or Charge.
 
===Hidden Gun===
[[File:ACBPistol.png|left|Hidden Gun Icon]] '''Obtained by:''' Reaching level 17. {{-}}
 
[[File:Hidden gun in multiplayer.jpg|thumb|The [[Prowler]] aiming the Hidden Gun at the [[Barber]].]] Bonuses: Mid-Air +100 (No other bonuses can be applied to the Hidden Gun, aside from Varieties, Poacher/Savior/Revenge, Offensive Co-op, Killstreaks and First Blood)
 
The '''Hidden Gun''' is an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.
 
The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the one and a half seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire.
 
====Deadly Hidden Gun====
'''Obtained by:''' Reaching level 37.
 
This ability increases your likelihood of hitting your target by 30%, provided you haven't fully aimed the gun. This is best used when a target is about to escape as there is an increased chance that you will hit your target, rather than the regular 10% chance. This ability is useful when attempting the Lucky Shot challenge, as it increases the chance that a gunshot with an aiming time of less than a second will kill a target.
 
====Quick Firing Gun====
'''Obtained by:''' Completing the "On The Fly" challenge by killing targets with the Hidden Gun while they are in mid-air.
 
This upgrade decreases the amount of time needed to fully aim the hidden gun. It's useful for killing targets who are running away as it is harder for them to break line of sight before they are shot. It also decreases the amount of time one is vulnerable while aiming.
 
====Rapid Reload Gun====
'''Obtained by:''' Completing the "Lucky Shot" challenge by killing targets with the Hidden Gun with less than a second spent aiming.
 
This ability decreases the cooldown from the normal 90 seconds to 80 seconds
 
 
 
===Templar Vision===
[[File:ACBTV.png|left]]
'''Obtained by:''' Reaching level 19.
 
[[File:TemplarVision-ACB-usage.jpg|thumb|Templar Vision in use.]]
 
'''Templar Vision''' is very similar to [[Eagle Vision]]. Any targets in the area will be highlighted blue, while pursuers will be highlighted red, and hide spots will glow white. This is most useful when your target is in a morphed group, wherein you can easily tell the difference between the NPCs and the player-controlled persona. This ability has a 60 second cool down.
 
When using Templar Vision, the user's whole body glows brightly, making it very easy for both targets and pursuers to become aware of the user. To avoid being caught and most likely stunned when using this ability, hide in either a hay bale or a corner. Another method of using Templar Vision effectively is to use it from a rooftop.
 
====Long Lasting Templar Vision====
'''Obtained by:''' Completing the "In Plain Sight" challenge by spending 10 seconds hidden while your pursuers are nearby.
 
The duration of Templar Vision is extended from 3.5 seconds to 5 seconds.
 
====Strong Templar Vision====
'''Obtained by:''' Reaching level 44.
 
Strong Templar Vision increases the range from 30 to 40 meters.
 
====Rapid Reload Templar Vision====
'''Obtained by:''' Completing the "Stunning" challenge by stunning two pursuers in less than 30 seconds.
 
===Charge===
[[File:ACBCharge.jpg|left]]
'''Obtained by:''' Reaching level 21. {{-}}
 
The '''Charge''' ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you'll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.
 
Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.
 
====Strong Charge====
'''Obtained by: '''Reach level 46.
 
Extends the area of effect
 
Range: '''2.7 meters'''
 
==== Long Lasting Charge ====
'''Obtained by:''' Complete the challenge "Headbutt" by using Charge to stun your pursuers.
 
The duration of the ability is extended allowing you to travel a farther distance
 
Duration: '''4 seconds'''
 
==== Rapid Reload Charge ====
'''Obtained by:''' Complete the challenge "Ready or Not..." by using Charge on targets that are in morphed groups.
 
Cooldown: '''80 seconds'''
 
=== Decoy ===
[[File:Decoy.jpg|left|58px]]
'''Obtained by:''' Reaching level 24. {{-}}
 
The '''Decoy''' ability turns one NPC into a copy of your character, and sends them off running. This is [[File:Decoy ability.jpg|thumb|The decoy ability in use.]]most useful when there are pursuers closing in on your group. The NPC you use Decoy on will "transform" into your character type, similar to how one would look if Disguise wore off and then they would take off running. It's advised to use it on an NPC who already looks like you so they wont transform at all (though the change has no animation and therefore is less noticeable than other abilities that change NPCs or characters), they will just take off running, distracting pursuers and allowing the player to possibly gain a Lure (+100) or escape. It can also be used to possibly spook your target out of hiding if used on a character close to them.
 
If the pursuer gets close enough while chasing, its possible to get a stun (+200) bonus.
 
==== Long Lasting Decoy ====
'''Obtained by:''' Reaching level 47.
 
Long Lasting Decoy extends the ability duration from 10 to 15 seconds.
 
==== Disguised Decoy ====
'''Obtained by:''' Completing the "Made You Look" challenge by using Decoy from hiding places.
 
This has the same effect as the regular decoy, only shortly after the decoy runs away, he will use the disguise ability, making it more realistic.
 
==== Rapid Reload Decoy ====
'''Obtained by:''' Completing the "Unstoppable" challenge by executing a streak of 4 kills.
 
Rapid Reload decreases the amount of time it takes Decoy to recharge, allowing more uses.
 
=== Mute ===
[[File:Mute.jpg|left|58px]]
'''Obtained by:''' Reaching level 26. {{-}}
 
'''Mute''' "silences" all characters around you, stopping them from killing, stunning or using their [[File:Mute ability.jpg|thumb|The mute ability being used.]]abilities on you. This is best used if you think a pursuer is in disguise near you and is about to attack. It has a larger radius of effect than that of the smoke bomb ability but does not stun anyone enabling players to run away. Mute however does not reveal players in disguise and any players entering the area after the ability is used can still use their abilities.
 
The ability lasts for 1.5 second, and has a cooldown duration of 90 seconds.
 
==== Strong Mute ====
'''Obtained by: '''Reach level 48.
 
It increases the radius of effect.
 
==== Long Lasting Mute ====
'''Obtained by:''' Complete the challenge "Powerless" by using Mute on pursuers then stunning them.
 
Long Lasting Mute increases the duration to 2 seconds.
 
==== Rapid Reload Mute ====
'''Obtained by:''' Complete the challenge "Hit And Run" by stunning pursuers during a chase.
 
 
 
=== Poison ===
[[File:AC Brotherhood icon Poison.png|left|Poison Icon]]'''Obtained by:''' Reaching level 29. {{-}}
 
[[File:AdvancedWanted-ACB-poison.jpg|thumb|A target being poisoned.]]
 
The '''Poison''' ability acts very much like the [[Poison Blade|Poison blade]] from ''[[Assassin's Creed II]]''. This ability allows the player to "touch" their target in a subtle motion, and the poison will kill the infected player 5 seconds later.
 
Advantages to this ability are that the animation is very subtle (it's almost the same as a gentle push) and that the death takes place several seconds after being "infected." However, from other player's perspective (including the target being poisoned), there is no animation displayed. This makes it harder for pursuers to catch players who use poison for a kill. The ability also grants a +200 bonus to the kill, (+300 via slow-acting and +150 via fast-acting) and retains the status of when the player "infected" the target. For example, if the player stays Incognito to poison their target, and then runs away (making them go silent or discreet), gets stunned (which causes the stunned player to lose their contract), or killed, they player will still get full points for the Incognito kill after the target dies. Additionally, poisoning a target in a team mode allows the player to immediately kill another player afterwards, essentially taking out two players before any risk of being stunned during a kill animation is present.
 
Disadvantages to this ability are that the player must get closer to their target than they would have to if they simply killed the target, giving them a more likely chance of getting stunned. Other players can "intercept" by killing the target before the poison does, and the interceptor will receive a +50 bonus and also will the player who used Poison, although no points are awarded as for an actual kill. Poison cannot be used from within haystacks, but can be used on benches or in groups. It can also be used on grounded opponents.
 
Cooldown duration is 90 seconds.
==== Fast-Acting Poison ====
'''Obtained by:''' Reaching level 49.
 
Fast-Acting Poison decreases the time it takes for the ability to take effect from 5 seconds to 3.5 seconds, making it less likely for other pursuers to kill your target, however the points received are reduced from +200 to +150 instead.
 
==== Slow-Acting Poison ====
'''Obtained by:''' Completing the "Pharmacist" challenge by killing targets with Poison.
 
The time between Infection and Death is extended to 6.5 seconds and the Poison bonus is increased to +300. This is better for targets with fewer pursuers (so it's less likely people will steal your kill). The extra 100 points pays off if you are skilled with the ability.
 
==== Rapid Reload Poison ====
'''Obtained by:''' Completing the "Unhealthy Lifestyle" challenge by poisoning targets in high profile while you are in low profile.
 
The cooldown is reduced from 90 seconds to 80 seconds. Bonus points and effect delay remain the same.
 
== Assassin's Creed: Revelations Multiplayer ==
Revelations has a total of 15 different Abilities, many brought over from Brotherhood as the developers created a new and improved multiplayer experience for players. These abilities will become unlocked as you level up, but then they must be purchased for use. At level 30, each ability becomes available to be crafted. Abilities can be crafted to change attributes such as cooldown speed, range, or other specific traits. Below are their base and upgraded attributes
 
 
 
=== Disguise ===
[[File:AC Brotherhood icon Disguise.png|thumb]]
'''Obtained by: '''Unlocked at level 5, then purchased for 35 Abstergo Credits.Temporarily changes your appearance to another Persona for a short period (except the Persona of your current target)
 
The effect lasts for only '''15 seconds''' and as such is merely a distraction to avert the pursuer's attention and grant a quick escape or to sneak up on a target, so '''if used offensively, a player should be quick.'''
When a Disguise is about to be broken, the character's skin begins to pulsate with white lines, similar to the blending animation. Players cannot see the effect of the pulsating white lines when the player's disguise is about to be broken (When the ability icon flashes rapidly), but they can see the final pulse in which you change back to your own character's skin.
 
'''Crafting Guide'''
=== Default ===
===== Duration: 15 seconds =====
=====Cooldown: 60 seconds=====
=== Visibility: Strong ===
 
=== +1 Point ===
===== Duration: 18 seconds =====
=====Cooldown: 55 seconds=====
=== Visibility: Medium ===
 
 
=== +2 Point ===
===== Duration: 20 seconds =====
=====Cooldown: 45 seconds=====
===== Visibility: Light =====
 
:
 
=== Decoy ===
[[File:Decoy.jpg|thumb|48px]]
 
'''Obtained by: '''Unlocked at level 5, then purchased for 35 Abstergo Credits. Decoy turns a nearby NPC into a copy of you that runs around in the hopes of luring a pursuer into killing it or buying you enough time to escape. It's main offensive and defensive purpose is confusion. Lock onto an incoming pursuer and use the ability and a nearby NPC will charge or walk at them, which may either earn you a +100 Lure bonus or give you enough time to make a silent escape as they chase after your copy.
'''Crafting Guide'''
 
===== Default =====
=====Duration: 15 seconds=====
===== Cooldown: 50 seconds =====
=====Behavior: Normal=====
 
===== +1 Point =====
=====Duration: 10 seconds=====
===== Cooldown: 45 seconds =====
=====Behavior: Discreet=====
 
 
===== +2 Point =====
=====Duration: 15 seconds=====
===== Cooldown: 40 seconds =====
=====Behavior: Disguised=====
 
 
 
=== Tripwire Bomb ===
'''Obtained by: '''Unlocked at level 9, then purchased for 40 Abstergo Credits. Drop or Toss a trip wired explosive that will explode when a Target or Pursuer steps near it, stunning them temporarily. Carefully though, as it will take a few seconds to arm.
:Duration: 5 seconds
:Cooldown: 90 seconds (begins when the bomb is placed)
:Range: 2 meters
 
=== Closure ===
'''Obtained by: '''Unlocked at level 9, then purchased for 40 Abstergo Credits. Trigger all Chase Breakers around you. They will reopen upon your approach.
:Duration: 5 seconds
:Cooldown: 50 seconds
:Range: 20 meters
 
=== Templar Vision ===
'''Obtained by: '''Unlocked at level 11, then purchased for 40 Abstergo Credits. Enter the [[Templars]] version of [[Eagle Vision]] and reveal the intent of all in your sight. Pursuers will glow red, targets will glow blue, and neutral targets will glow white. You will also glow white to all those who can see you while you use this ability.
:Duration: 3 seconds
:Cooldown: 75 seconds
:Distance: 25 meters
 
=== Firecrackers ===
'''Obtained by: '''Unlocked at level 11, then purchased for 40 Abstergo Credits. Throw or toss these firecrackers to frighten NPCs, revealing Templars and temporarily blinding them. The closer they are to you the more blinded they will be.
:Duration: 4 seconds
:Cooldown: 60 seconds
:Range: 5 meters
 
=== Body Guard ===
'''Obtained by: '''Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a NPC to your Persona that will stroll towards near pursuers and attempt to stun them.
:Cooldown: 50 seconds
:Range: 8 meters
 
=== Morph ===
'''Obtained by: '''Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a group of NPCs to your Persona. They will take no additional actions.
:Cooldown: 60 seconds
:Range: 3.2 meters
:Duplicates: 4
 
=== Throwing Knives ===
'''Obtained by: '''Unlocked at level 17, then purchased for 50 Abstergo Credits. Throwing Knives will slow down a hit Target or Pursuer and prevent them from doing most things including climbing.
 
Crafting
:'''Duration: 2.8 seconds'''
:'''Cooldown: 50 seconds'''
:'''Target Speed: 80%'''
 
:'''+ 1 Point'''
:'''Duration: 3.2 seconds'''
:'''Cooldown: 45 seconds'''
:'''Target Speed: 75%'''
:
:'''+ 2 Point'''
:'''Duration: 3.5 seconds'''
:'''Cooldown: 40 seconds'''
:'''Target Speed: 70%'''
:
:Like the Hidden Gun, the '''Throwing Knives''' are a bonus, long-range weapon with unlimited ammo. They are very useful and can be used in chase sequences or in general slowing your target down for catching up or just for taunts (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It activates faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.
 
=== Hidden Gun ===
[[File:Hiddengunac2.png|thumb|52px]]
'''Obtained by: '''Unlocked at level 17, then purchased for 50 Abstergo Credits. Target an opponent and hold the trigger to focus this insta-kill bullet .'''Returning from Brotherhood comes the '''The '''Hidden Gun,''' an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.
 
The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the two seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire or the Execution bonus when the target is running, both are worth +100 points
 
'''Crafting Guide'''
:Cooldown: 90 seconds
:Focus Time: 2 seconds
:Min. Hit Chance: 30%
 
=== Smoke Bomb ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Throw or toss a smoke bomb to release a disorienting cloud that will stun NPC and enemy Templars for a short while.
:Duration: 3 seconds
:Cooldown: 60 seconds
:Range: 3.2 meters
 
=== Mute ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Hack the Animi system and cause all Templars caught in this ability to be unable to stun, kill, or use abilities.
:Duration: 1.5 seconds
:Cooldown: 90 seconds
:Range: 6 meters
 
=== Charge ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Charge forward in a rush, knocking past NPCs and automatically kill any Targets, or stun any pursuers in your path.
:Duration:
:Cooldown:
:Range:
 
=== Teleport ===
[[File:Teleport ability.jpg|thumb|right|150px|Teleport ability in Assassin's Creed: Revelations]] '''Obtained by: '''Unlocked at level 22, then purchased for 60 Abstergo Credits. Teleport allows players to hurtle across the map up after a brief charge up.
:Cooldown: 90 seconds
:Range: 36 meters
:Activation: 2.5 seconds
 
=== Poison ===
'''Obtained by: '''Unlocked at level 22, then purchased for 60 Abstergo Credits. An innocent seeming bump injects a stealthy dose of poison that will kill your target slowly and give you a bonus to your kill score. Careful, if someone else kills your target before the poison takes effect, you will only get 50 pts.
:Cooldown: 90 seconds
:Delay: 6.5 seconds
:Score Bonus: 200
 
== Assassin's Creed III ==
Assassin's Creed III will bring back a significant amount of abilities from Revelations, though will change the duration and cooldown of these to improve multiplayer. To balance the game, [[Ubisoft]] has added multiple new abilities that counteract existing ones. They have confirmed that the way of obtaining abilities has changed.
 
=== Poison Dart ===
'''Obtained by:''' Level 24. An unsuspecting player gets injected a dose of poison from a short range, causing them to slowly die. Like the poison ability from Revelations, if someone else kills your target before the poison can take effect, you will only get 50 pts.
:Cooldown: Unknown
:Delay: Unknown
:Score Bonus: 250
 
=== Glimmer ===
'''Obtained by:''' Unknown. Whenever used, the player becomes invisible allowing for players stun pursuers, win chases or assassinate targets. The ability will fade as your movement accelerates, but will come back as you slow down. Once the ability is about to be broken, the character's skin will slowly start to reappear, giving your pursuers a chance to see.
:Cooldown: 80 seconds
:Delay: Unknown
:Duration: 8 seconds
 
=== Animus Shield ===
'''Obtained by:''' Unknown. Like mute from ''Revelations'', the Animus Shield will deactivate any abilities that players around you have used, but will still allow them to stun or kill the player. When this ability is activated while your target has used the smoke bomb, you will not be affected by your target's smoke bomb.
:Cooldown: 100 seconds
:Delay: 1 second
:Duration: 6 seconds
 
==References==
* [[Assassin's Creed: Brotherhood]]
* [[Assassin's Creed: Revelations]]
[[Category:Assassin's Creed: Brotherhood gameplay]]
[[Category:Assassin's Creed: Brotherhood multiplayer]]
[[Category:Assassin's Creed: Revelations gameplay]]
[[Category:Assassin's Creed: Revelations multiplayer]]

Revision as of 21:43, 10 May 2013

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Abilities are special additions or bonuses for multiplayer characters in Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. Characters have certain (though not unique) abilities that can be selected for use in customization sets. Once you use one of your two/three (in Assassin's Creed III) abilities, they have to cool down. The abilities are acquired successively as you progress through the game by leveling up.

Assassin's Creed: Brotherhood abilities

The cooldown time for each ability is sixty seconds, except for the Hidden Gun, Mute, Charge, and Poison, which each take ninety seconds and firecrackers and decoy which take 45 seconds. There are twelve abilities in the Brotherhood's Multiplayer mode.

Disguise

Disguise Icon
Disguise Icon

Obtained by: Reaching level 2.

Using a disguise while being chased

The Disguise is an ability that allows the character to change their appearance into the appearance of another random character. This ability is best used when a player is being chased, or for when your target is not aware of who you are.

The effect lasts for only 15 seconds and as such is merely a distraction to avert the pursuer's attention and grant a quick escape or to sneak up on a target, so if used offensively, a player should be quick.

When a Disguise is about to be broken, the character's skin begins to pulsate with white lines, similar to the blending animation. Players cannot see the effect of the pulsating white lines when the player's disguise is about to be broken (When the ability icon flashes rapidly), but they can see the final pulse in which you change back to your own character's skin.

The cooldown duration for Disguise is 60 seconds.

Long Lasting Disguise

Obtained by: Reaching level 32.

Duration: 20 seconds.

Strong Disguise

Obtained by: "Cloak and Dagger" challenge by stunning your pursuers while disguised.

Strong Disguise reduces the Animus Effect when disguising and changing back. Your character, when disguising, will initiate a black shadow around them that will quickly change their skin, replacing the bright effect that the Animus gives off when the player disguises and possibly causes less attention towards the player. Not very useful, but reduces the likelihood of the player's pursuer's attention towards them as they disguise within their sight. The ability lasts for 15 seconds. Strong Disguise will give you a Hidden bonus when you perform a kill.

Rapid Reload Disguise

Obtained by: Completing the "Clairvoyant" challenge, by killing a morphed or disguised target 75 times.

Rapid Reload does not take as long to recharge as the normal ability, allowing more uses. After using it for about five seconds, Rapid Reload also gives you the hidden bonus in a kill.

Cooldown: 50 Seconds

Sprint Boost

Sprint Boost Icon
Sprint Boost Icon

Obtained by: Reaching level 3.

The Sprint Boost in action

Sprint Boost allows the character to run faster, giving the player a better chance of quickly catching their target, or escaping a pursuer. The ability also affects a character's climbing and any other abilities they have. While in use white blurry lines appear behind the user and a loud noise is audible, resulting in it being easily identifiable. If you use Sprint Boost when you have been hit with a Throwing Knife, it will negate the effects of the Throwing Knife and allow the player to move properly again.

The ability lasts for 5 seconds.

Long Lasting Sprint Boost

Obtained by: Reaching level 6

Lasting longer than the standard Sprint Boost, this ability is useful when a target or pursuer also has Sprint Boost. Your boost will be in effect longer, allowing you to either catch up to your target or widen the gap between you and your pursuer. The ability lasts for 20.5 seconds.

Strong Sprint Boost

Obtained by: Complete the "Run For Your Life" challenge by using Sprint Boost to kill your targets.

Rapid Reload Sprint Boost

Obtained by: Complete the challenge "Power Through" by using Sprint Boost while injured by Throwing Knives to cancel their effect.

This decreases the cooldown to 50 seconds.

Smoke Bomb

Smoke Bomb Icon
Smoke Bomb Icon

Obtained by: Reaching level 6.

The Smoke Bomb in action

Smoke Bombs are used to trap players (as well as NPCs) and give the player a chance of escaping their pursuer. It is very useful, but still needs to reload for 60 seconds after it has been used. The smoke will only stop the victim for three seconds (four seconds if using Long Lasting Smoke Bombs) and does not affect allies. The ability is very noticeable from a distance due to the large smoke cloud, though it does not have a large effect radius. It does stop a player using Charge or Sprint Boost, but only if it is thrown and activated before that player gets into assassination range.

It is common for players to wait until a pursuer is close and then use smoke bomb to trap them, making them easy to stun (+200). The smoke bomb can also counter a pursuer's assassination, having you dodge out of the way, giving you an opportunity to stun them as they choke on the smoke after you dodge. Countering an assassination is tricky, because if you use the ability too soon you might not catch your pursuer in the smoke's radius, or using it too late allows your pursuer to kill you in the brief span between deploying a smoke bomb and the smoke cloud appearing.

Good Counters for this tactic are using aerial kills as Smoke Bombs do not protect targets from air assassinations, or using Mute or your own Smoke Bomb ('counter-smoking') to disable them. Using the Hidden Gun from outside of the radius is effective as well. Though, with countering your target, you will still need to know which one the target is if they are hiding in crowds.

Strong Smoke Bomb

Obtained by: Reaching level 36.

This increases the size of the smoke cloud from 3.2 meters to 4 meters, and is useful if you wish to block an entire street and trap several players in the smoke.

Long-Lasting Smoke Bomb

Obtained by: Completing the "Smoke Screen" challenge, by using a Smoke Bomb to block your pursuers.

This extends the duration of the "explosion". This is useful when a player has multiple pursuers as they can stop a pursuer's advance and stun them, giving them more time to escape. If a player is lucky, they can trap two people in a Long Lasting Smoke Bomb and stun both of them if they get to them quick enough.

Rapid Reload Smoke Bomb

Obtained by: Complete the challenge "Cut Through The Fog" by using Smoke Bomb to block and stun pursuers.

This decreases the cooldown time from 60 to 50 seconds.

Firecrackers

Obtained by: Reaching level 11.

The ability Firecrackers reveals your hunter or target if he/she is in the general area. Civilians will

The firecracker ability in use

cower and kneel, covering their heads in fear. Other players, however, will not. However, this ability also brings attention to yourself as a target. And non-allied players screens will turn white similar to a flashbang which can allow you to easily walk up and assassinate your target while any hunters in the area will also be blinded. 45 second cool down starts after the ability wears away. The disadvantage with this ability is that it neither slows down nor stuns players caught in it enabling them to still be able to run away or assassinate you. After use, the firecrackers symbol will start to blink, faster and faster until the effect wears off.

Strong Firecrackers

Obtained by: Reaching level 39.

The Strong Firecrackers increase the range of the standard firecrackers from 6 meters to 7.5 meters, thus enabling you to affect more targets.

Long Lasting Firecrackers

Obtained by: Completing the "Pyrotechnician" challenge by using Firecrackers to blind and kill your targets.

Rapid Reload Firecrackers

Obtained by: Completing the "Out of Sight" challenge by killing targets while blinded by Firecrackers.

Morph

Morph Icon
Morph Icon

Obtained by: Reaching level 14.

Morph being used.

The Morph ability allows the player to transform 4 members of the crowd (6 with Power Morph) around them into their duplicates. This makes the player harder to find, as their pursuer cannot be sure of which member of the crowd is the target, so they may kill a civilian (Lure +100) that you have morphed or get close enough for you to stun them (+200). The best way to use this ability is to Morph a moving crowd and blend into it, making it harder for a pursuer to spot you without using abilities.

Morph can be countered by the abilities Charge, Decoy (As you cannot turn a player into a decoy), Firecrackers, another player's Morph, the use of Templar Vision, and using the gun.

If the player is utilizes his line of sight and waits for his target's non-stationary morphed group to take a turn at any corner, they can wait until one of the morphed personas make the compass to light up, signalling to the player that the persona to trigger the compass is the target they are after. For stationary crowds, the player can 'screen' the group by using a wall or a pillar to identify the target, though the target can pick up on being 'screened' and stun you if you are not subtle enough.

The cooldown duration for Morph is 60 seconds.

Power Morph

Obtained by: Reaching level 41.

Power Morph increases the number of morphed civilians from 4 to 6. The overall radius of the morph remains at 3.2 meters.

Strong Morph

Obtained by: Complete the "Seeing Double" challenge by stunning your pursuers while in a morphed group.

Extends the range from 3.2 to 4 meters. Useful if you wish to morph your target out of their group from a safer distance.

Rapid Reload Morph

Obtained by: Complete the challenge "Expose" by using firecrackers against morphed groups to reveal your target.

Rapid Reload shortens the cooldown duration of Morph to 50 seconds.


Throwing Knives

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge Timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Long Lasting Knives

Obtained by: Reaching level 43.

Long Lasting Knives increase the duration of the effect on a target to 5 seconds.

Sharp Knives

Obtained by: Complete the "Timber" challenge by using Throwing Knives to cause your targets to fall while climbing.

Sharp Knives increase the slow down effect of the target from 10% to 20%.

Rapid Reload Knives

Obtained by: Complete the challenge "Take Down" by using Throwing Knives on targets using Sprint Boost or Charge.

Hidden Gun

Hidden Gun Icon
Hidden Gun Icon

Obtained by: Reaching level 17.

The Prowler aiming the Hidden Gun at the Barber.

Bonuses: Mid-Air +100 (No other bonuses can be applied to the Hidden Gun, aside from Varieties, Poacher/Savior/Revenge, Offensive Co-op, Killstreaks and First Blood)

The Hidden Gun is an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.

The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the one and a half seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire.

Deadly Hidden Gun

Obtained by: Reaching level 37.

This ability increases your likelihood of hitting your target by 30%, provided you haven't fully aimed the gun. This is best used when a target is about to escape as there is an increased chance that you will hit your target, rather than the regular 10% chance. This ability is useful when attempting the Lucky Shot challenge, as it increases the chance that a gunshot with an aiming time of less than a second will kill a target.

Quick Firing Gun

Obtained by: Completing the "On The Fly" challenge by killing targets with the Hidden Gun while they are in mid-air.

This upgrade decreases the amount of time needed to fully aim the hidden gun. It's useful for killing targets who are running away as it is harder for them to break line of sight before they are shot. It also decreases the amount of time one is vulnerable while aiming.

Rapid Reload Gun

Obtained by: Completing the "Lucky Shot" challenge by killing targets with the Hidden Gun with less than a second spent aiming.

This ability decreases the cooldown from the normal 90 seconds to 80 seconds


Templar Vision

Obtained by: Reaching level 19.

Templar Vision in use.

Templar Vision is very similar to Eagle Vision. Any targets in the area will be highlighted blue, while pursuers will be highlighted red, and hide spots will glow white. This is most useful when your target is in a morphed group, wherein you can easily tell the difference between the NPCs and the player-controlled persona. This ability has a 60 second cool down.

When using Templar Vision, the user's whole body glows brightly, making it very easy for both targets and pursuers to become aware of the user. To avoid being caught and most likely stunned when using this ability, hide in either a hay bale or a corner. Another method of using Templar Vision effectively is to use it from a rooftop.

Long Lasting Templar Vision

Obtained by: Completing the "In Plain Sight" challenge by spending 10 seconds hidden while your pursuers are nearby.

The duration of Templar Vision is extended from 3.5 seconds to 5 seconds.

Strong Templar Vision

Obtained by: Reaching level 44.

Strong Templar Vision increases the range from 30 to 40 meters.

Rapid Reload Templar Vision

Obtained by: Completing the "Stunning" challenge by stunning two pursuers in less than 30 seconds.

Charge

Obtained by: Reaching level 21.

The Charge ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you'll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.

Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.

Strong Charge

Obtained by: Reach level 46.

Extends the area of effect

Range: 2.7 meters

Long Lasting Charge

Obtained by: Complete the challenge "Headbutt" by using Charge to stun your pursuers.

The duration of the ability is extended allowing you to travel a farther distance

Duration: 4 seconds

Rapid Reload Charge

Obtained by: Complete the challenge "Ready or Not..." by using Charge on targets that are in morphed groups.

Cooldown: 80 seconds

Decoy

Obtained by: Reaching level 24.

The Decoy ability turns one NPC into a copy of your character, and sends them off running. This is

The decoy ability in use.

most useful when there are pursuers closing in on your group. The NPC you use Decoy on will "transform" into your character type, similar to how one would look if Disguise wore off and then they would take off running. It's advised to use it on an NPC who already looks like you so they wont transform at all (though the change has no animation and therefore is less noticeable than other abilities that change NPCs or characters), they will just take off running, distracting pursuers and allowing the player to possibly gain a Lure (+100) or escape. It can also be used to possibly spook your target out of hiding if used on a character close to them.

If the pursuer gets close enough while chasing, its possible to get a stun (+200) bonus.

Long Lasting Decoy

Obtained by: Reaching level 47.

Long Lasting Decoy extends the ability duration from 10 to 15 seconds.

Disguised Decoy

Obtained by: Completing the "Made You Look" challenge by using Decoy from hiding places.

This has the same effect as the regular decoy, only shortly after the decoy runs away, he will use the disguise ability, making it more realistic.

Rapid Reload Decoy

Obtained by: Completing the "Unstoppable" challenge by executing a streak of 4 kills.

Rapid Reload decreases the amount of time it takes Decoy to recharge, allowing more uses.

Mute

Obtained by: Reaching level 26.

Mute "silences" all characters around you, stopping them from killing, stunning or using their

The mute ability being used.

abilities on you. This is best used if you think a pursuer is in disguise near you and is about to attack. It has a larger radius of effect than that of the smoke bomb ability but does not stun anyone enabling players to run away. Mute however does not reveal players in disguise and any players entering the area after the ability is used can still use their abilities.

The ability lasts for 1.5 second, and has a cooldown duration of 90 seconds.

Strong Mute

Obtained by: Reach level 48.

It increases the radius of effect.

Long Lasting Mute

Obtained by: Complete the challenge "Powerless" by using Mute on pursuers then stunning them.

Long Lasting Mute increases the duration to 2 seconds.

Rapid Reload Mute

Obtained by: Complete the challenge "Hit And Run" by stunning pursuers during a chase.


Poison

Poison Icon
Poison Icon

Obtained by: Reaching level 29.

A target being poisoned.

The Poison ability acts very much like the Poison blade from Assassin's Creed II. This ability allows the player to "touch" their target in a subtle motion, and the poison will kill the infected player 5 seconds later.

Advantages to this ability are that the animation is very subtle (it's almost the same as a gentle push) and that the death takes place several seconds after being "infected." However, from other player's perspective (including the target being poisoned), there is no animation displayed. This makes it harder for pursuers to catch players who use poison for a kill. The ability also grants a +200 bonus to the kill, (+300 via slow-acting and +150 via fast-acting) and retains the status of when the player "infected" the target. For example, if the player stays Incognito to poison their target, and then runs away (making them go silent or discreet), gets stunned (which causes the stunned player to lose their contract), or killed, they player will still get full points for the Incognito kill after the target dies. Additionally, poisoning a target in a team mode allows the player to immediately kill another player afterwards, essentially taking out two players before any risk of being stunned during a kill animation is present.

Disadvantages to this ability are that the player must get closer to their target than they would have to if they simply killed the target, giving them a more likely chance of getting stunned. Other players can "intercept" by killing the target before the poison does, and the interceptor will receive a +50 bonus and also will the player who used Poison, although no points are awarded as for an actual kill. Poison cannot be used from within haystacks, but can be used on benches or in groups. It can also be used on grounded opponents.

Cooldown duration is 90 seconds.

Fast-Acting Poison

Obtained by: Reaching level 49.

Fast-Acting Poison decreases the time it takes for the ability to take effect from 5 seconds to 3.5 seconds, making it less likely for other pursuers to kill your target, however the points received are reduced from +200 to +150 instead.

Slow-Acting Poison

Obtained by: Completing the "Pharmacist" challenge by killing targets with Poison.

The time between Infection and Death is extended to 6.5 seconds and the Poison bonus is increased to +300. This is better for targets with fewer pursuers (so it's less likely people will steal your kill). The extra 100 points pays off if you are skilled with the ability.

Rapid Reload Poison

Obtained by: Completing the "Unhealthy Lifestyle" challenge by poisoning targets in high profile while you are in low profile.

The cooldown is reduced from 90 seconds to 80 seconds. Bonus points and effect delay remain the same.

Assassin's Creed: Revelations Multiplayer

Revelations has a total of 15 different Abilities, many brought over from Brotherhood as the developers created a new and improved multiplayer experience for players. These abilities will become unlocked as you level up, but then they must be purchased for use. At level 30, each ability becomes available to be crafted. Abilities can be crafted to change attributes such as cooldown speed, range, or other specific traits. Below are their base and upgraded attributes


Disguise

Obtained by: Unlocked at level 5, then purchased for 35 Abstergo Credits.Temporarily changes your appearance to another Persona for a short period (except the Persona of your current target)

The effect lasts for only 15 seconds and as such is merely a distraction to avert the pursuer's attention and grant a quick escape or to sneak up on a target, so if used offensively, a player should be quick. When a Disguise is about to be broken, the character's skin begins to pulsate with white lines, similar to the blending animation. Players cannot see the effect of the pulsating white lines when the player's disguise is about to be broken (When the ability icon flashes rapidly), but they can see the final pulse in which you change back to your own character's skin.

Crafting Guide

Default

Duration: 15 seconds
Cooldown: 60 seconds

Visibility: Strong

+1 Point

Duration: 18 seconds
Cooldown: 55 seconds

Visibility: Medium

+2 Point

Duration: 20 seconds
Cooldown: 45 seconds
Visibility: Light

Decoy

Obtained by: Unlocked at level 5, then purchased for 35 Abstergo Credits. Decoy turns a nearby NPC into a copy of you that runs around in the hopes of luring a pursuer into killing it or buying you enough time to escape. It's main offensive and defensive purpose is confusion. Lock onto an incoming pursuer and use the ability and a nearby NPC will charge or walk at them, which may either earn you a +100 Lure bonus or give you enough time to make a silent escape as they chase after your copy. Crafting Guide

Default
Duration: 15 seconds
Cooldown: 50 seconds
Behavior: Normal
+1 Point
Duration: 10 seconds
Cooldown: 45 seconds
Behavior: Discreet
+2 Point
Duration: 15 seconds
Cooldown: 40 seconds
Behavior: Disguised

Tripwire Bomb

Obtained by: Unlocked at level 9, then purchased for 40 Abstergo Credits. Drop or Toss a trip wired explosive that will explode when a Target or Pursuer steps near it, stunning them temporarily. Carefully though, as it will take a few seconds to arm.

Duration: 5 seconds
Cooldown: 90 seconds (begins when the bomb is placed)
Range: 2 meters

Closure

Obtained by: Unlocked at level 9, then purchased for 40 Abstergo Credits. Trigger all Chase Breakers around you. They will reopen upon your approach.

Duration: 5 seconds
Cooldown: 50 seconds
Range: 20 meters

Templar Vision

Obtained by: Unlocked at level 11, then purchased for 40 Abstergo Credits. Enter the Templars version of Eagle Vision and reveal the intent of all in your sight. Pursuers will glow red, targets will glow blue, and neutral targets will glow white. You will also glow white to all those who can see you while you use this ability.

Duration: 3 seconds
Cooldown: 75 seconds
Distance: 25 meters

Firecrackers

Obtained by: Unlocked at level 11, then purchased for 40 Abstergo Credits. Throw or toss these firecrackers to frighten NPCs, revealing Templars and temporarily blinding them. The closer they are to you the more blinded they will be.

Duration: 4 seconds
Cooldown: 60 seconds
Range: 5 meters

Body Guard

Obtained by: Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a NPC to your Persona that will stroll towards near pursuers and attempt to stun them.

Cooldown: 50 seconds
Range: 8 meters

Morph

Obtained by: Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a group of NPCs to your Persona. They will take no additional actions.

Cooldown: 60 seconds
Range: 3.2 meters
Duplicates: 4

Throwing Knives

Obtained by: Unlocked at level 17, then purchased for 50 Abstergo Credits. Throwing Knives will slow down a hit Target or Pursuer and prevent them from doing most things including climbing.

Crafting

Duration: 2.8 seconds
Cooldown: 50 seconds
Target Speed: 80%
+ 1 Point
Duration: 3.2 seconds
Cooldown: 45 seconds
Target Speed: 75%
+ 2 Point
Duration: 3.5 seconds
Cooldown: 40 seconds
Target Speed: 70%
Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo. They are very useful and can be used in chase sequences or in general slowing your target down for catching up or just for taunts (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It activates faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Hidden Gun

Obtained by: Unlocked at level 17, then purchased for 50 Abstergo Credits. Target an opponent and hold the trigger to focus this insta-kill bullet .Returning from Brotherhood comes the The Hidden Gun, an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.

The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the two seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire or the Execution bonus when the target is running, both are worth +100 points

Crafting Guide

Cooldown: 90 seconds
Focus Time: 2 seconds
Min. Hit Chance: 30%

Smoke Bomb

Obtained by: Unlocked at level 20, then purchased for 55 Abstergo Credits. Throw or toss a smoke bomb to release a disorienting cloud that will stun NPC and enemy Templars for a short while.

Duration: 3 seconds
Cooldown: 60 seconds
Range: 3.2 meters

Mute

Obtained by: Unlocked at level 20, then purchased for 55 Abstergo Credits. Hack the Animi system and cause all Templars caught in this ability to be unable to stun, kill, or use abilities.

Duration: 1.5 seconds
Cooldown: 90 seconds
Range: 6 meters

Charge

Obtained by: Unlocked at level 20, then purchased for 55 Abstergo Credits. Charge forward in a rush, knocking past NPCs and automatically kill any Targets, or stun any pursuers in your path.

Duration:
Cooldown:
Range:

Teleport

Teleport ability in Assassin's Creed: Revelations

Obtained by: Unlocked at level 22, then purchased for 60 Abstergo Credits. Teleport allows players to hurtle across the map up after a brief charge up.

Cooldown: 90 seconds
Range: 36 meters
Activation: 2.5 seconds

Poison

Obtained by: Unlocked at level 22, then purchased for 60 Abstergo Credits. An innocent seeming bump injects a stealthy dose of poison that will kill your target slowly and give you a bonus to your kill score. Careful, if someone else kills your target before the poison takes effect, you will only get 50 pts.

Cooldown: 90 seconds
Delay: 6.5 seconds
Score Bonus: 200

Assassin's Creed III

Assassin's Creed III will bring back a significant amount of abilities from Revelations, though will change the duration and cooldown of these to improve multiplayer. To balance the game, Ubisoft has added multiple new abilities that counteract existing ones. They have confirmed that the way of obtaining abilities has changed.

Poison Dart

Obtained by: Level 24. An unsuspecting player gets injected a dose of poison from a short range, causing them to slowly die. Like the poison ability from Revelations, if someone else kills your target before the poison can take effect, you will only get 50 pts.

Cooldown: Unknown
Delay: Unknown
Score Bonus: 250

Glimmer

Obtained by: Unknown. Whenever used, the player becomes invisible allowing for players stun pursuers, win chases or assassinate targets. The ability will fade as your movement accelerates, but will come back as you slow down. Once the ability is about to be broken, the character's skin will slowly start to reappear, giving your pursuers a chance to see.

Cooldown: 80 seconds
Delay: Unknown
Duration: 8 seconds

Animus Shield

Obtained by: Unknown. Like mute from Revelations, the Animus Shield will deactivate any abilities that players around you have used, but will still allow them to stun or kill the player. When this ability is activated while your target has used the smoke bomb, you will not be affected by your target's smoke bomb.

Cooldown: 100 seconds
Delay: 1 second
Duration: 6 seconds

References