User:Stormbeast/Sandbox: Difference between revisions
imported>Stormbeast m Testing...2.0 |
imported>Stormbeast mNo edit summary |
||
| Line 20: | Line 20: | ||
[[File:Goodbye-william-assassins-creed.png|thumb|right]] | [[File:Goodbye-william-assassins-creed.png|thumb|right]] | ||
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background with fog and various computer code.<ref name="AC"/> | The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background with fog and various computer code.<ref name="AC"/> | ||
{{-}} | {{-}} | ||
===Animus 2.0=== | ===Animus 2.0=== | ||
[[File:JJE_4_v.png|thumb|left]] | [[File:JJE_4_v.png|thumb|left]] | ||
The Animus 2.03's background was light gray with white lines | The Animus 2.03's background was light gray with white lines. This was the main corridor used in the Animus 2.03 and was also known as the White Room.<ref name="AC2"/> | ||
{{-}} | {{-}} | ||
===Bleeding effect=== | ===Bleeding effect=== | ||
[[File:AC2_Maria_Bleeding_effect.png|thumb|right]] | [[File:AC2_Maria_Bleeding_effect.png|thumb|right]] | ||
The corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines. | The corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines.<ref name="AC2"/> | ||
{{-}} | {{-}} | ||
===Repressed memories=== | ===Repressed memories=== | ||
[[File:BH-CristinaMemoryload.png|thumb|left]] | [[File:BH-CristinaMemoryload.png|thumb|left]] | ||
Present in the [[Cristina Memories]], a ghost-like [[Ezio Auditore]] chased another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary codes. | Present in the [[Cristina Memories]], a ghost-like [[Ezio Auditore]] chased another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary codes.<ref name="Brotherhood"/> | ||
{{-}} | {{-}} | ||
===Traumatic memories=== | ===Traumatic memories=== | ||
[[File:CesareThrown.jpg|thumb|right]] | [[File:CesareThrown.jpg|thumb|right]] | ||
Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data - which occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], when Ezio threw him off the [[Viana Castle|castle wall]]. | Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data - which occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], when Ezio threw him off the [[Viana Castle|castle wall]].<ref name="Brotherhood"/> | ||
{{-}} | {{-}} | ||
===Animi Training Stage 1=== | ===Animi Training Stage 1=== | ||
During the first [[Animi Training Program|training stage]], the corridor appeared to be a combination of the Animus 1.28 and 2.03. It had a fog-like blue background with white lines. | During the first [[Animi Training Program|training stage]], the corridor appeared to be a combination of the Animus 1.28 and 2.03. It had a fog-like blue background with white lines.<ref name="Brotherhood"/> | ||
{{-}} | {{-}} | ||
===Safe mode=== | ===Safe mode=== | ||
[[File:41720-animus,-black-room.jpg|thumb|left]] | [[File:41720-animus,-black-room.jpg|thumb|left]] | ||
The safe mode program built into the Animus, known as the [[Black Room]], had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in normal condition.<ref name=" | The safe mode program built into the Animus, known as the [[Black Room]], had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in normal condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> | ||
{{-}} | {{-}} | ||
===First Civilization=== | ===First Civilization=== | ||
[[File:Masyaf_Keys_Memory_Corridor.jpg|thumb|right]] | [[File:Masyaf_Keys_Memory_Corridor.jpg|thumb|right]] | ||
While viewing the memories of [[Altaïr Ibn-La'Ahad]] stored within the [[Memory Seals]], the corridor developed golden symbols similar to those embedded on the Seal. | While viewing the memories of [[Altaïr Ibn-La'Ahad]] stored within the [[Memory Seals]], the corridor developed golden symbols similar to those embedded on the Seal.<ref name="Revelations"/> | ||
{{-}} | {{-}} | ||
===Animi Training Stage 2=== | ===Animi Training Stage 2=== | ||
The corridor within the Animi used for the second stage of Abstergo's training program had a gray background with cubical fragments.<ref name="Revelations"/> | |||
{{-}} | {{-}} | ||
===Animus 3.0=== | ===Animus 3.0=== | ||
[[File:Memory_corridor_AC3.jpg|thumb|left]] | [[File:Memory_corridor_AC3.jpg|thumb|left]] | ||
The Animus 3.0's background was similar to that of the Animus 1.28. It was icy-blue, but without the fog. It also appeared fragmented. | The Animus 3.0's background was similar to that of the Animus 1.28. It was icy-blue, but without the fog. It also appeared fragmented.<ref name="AC3">''[[Assassin's Creed III]]''</ref> | ||
{{-}} | {{-}} | ||
===Animi Training Stage 3=== | ===Animi Training Stage 3=== | ||
The purchasable Animi had a black corridor with a blurry red-blue design.<ref name="AC3"/> | |||
{{-}} | {{-}} | ||
===Portable Animi=== | ===Portable Animi=== | ||
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres. | The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.<ref name="Liberation">''[[Assassin's Creed III: Liberation]]''</ref> | ||
==Trivia== | ==Trivia== | ||
Revision as of 04:57, 10 September 2012
Main – Talk – Sandbox I – Sandbox II - Sandbox III - Sandbox IV
|
Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |

The Memory Corridor was a digital construct that allowed the Animus to recreate accurate images from a subject's genetic memory. It appeared to be an empty virtual space located within Animi.
Usage
The corridor was mainly used as a waiting room between memories, where the Assassin had the possibility to run around as a memory was being accessed.[1][2]
Additionally, in it, dying assassination targets shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]
It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]
Appearance
The corridor had different backgrounds based on the version of Animus being used and the type of memory being accessed.
Animus 1.0
The Abstergo Industries Animus 1.28 originally had an icy-blue background with fog and various computer code.[1]
Animus 2.0

The Animus 2.03's background was light gray with white lines. This was the main corridor used in the Animus 2.03 and was also known as the White Room.[2]
Bleeding effect
The corridor, while being viewed using the Bleeding effect, was mostly black with white lines.[2]
Repressed memories

Present in the Cristina Memories, a ghost-like Ezio Auditore chased another ghost-like figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary codes.[3]
Traumatic memories

Seen during Pax Romana, the corridor took on an orange coloration with broken fragments of data - which occurred when Desmond first tried accessing the memory and after the death of Cesare Borgia, when Ezio threw him off the castle wall.[3]
Animi Training Stage 1
During the first training stage, the corridor appeared to be a combination of the Animus 1.28 and 2.03. It had a fog-like blue background with white lines.[3]
Safe mode
The safe mode program built into the Animus, known as the Black Room, had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in normal condition.[4]
First Civilization

While viewing the memories of Altaïr Ibn-La'Ahad stored within the Memory Seals, the corridor developed golden symbols similar to those embedded on the Seal.[4]
Animi Training Stage 2
The corridor within the Animi used for the second stage of Abstergo's training program had a gray background with cubical fragments.[4]
Animus 3.0
The Animus 3.0's background was similar to that of the Animus 1.28. It was icy-blue, but without the fog. It also appeared fragmented.[5]
Animi Training Stage 3
The purchasable Animi had a black corridor with a blurry red-blue design.[5]
Portable Animi
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.[6]
Trivia
General
- No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to the target.
- The corridor was also used in two failed and two spared assassinations. These included Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu.
- All weapons used in the corridor did not emit sound.
Assassin's Creed
- During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
- Glitches appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowing the target to walk around as they spoke, appearing uninjured.
Assassin's Creed II
- Dante Moro and Silvio Barbarigo appeared in the memory corridor together, even if they were killed separately.
- Ezio could use only his fists while in the corridor.
Assassin's Creed: Brotherhood
- When the Templar agents were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
- It was possible to run out of ammunition if Ezio used the Hidden Gun, Throwing Knives or the Crossbow.
Assassin's Creed: Revelations
- The corridor was used for testing bombs.
- Ezio wrote letters to his sister, Claudia Auditore in the corridor.

