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My quarternary sandbox. | My quarternary sandbox. | ||
== | ==Target board== | ||
; | {| width="100%" cellspacing="8" valign="top" | ||
; | | width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}} | ||
<small> | |||
*Roman Fort Ruins | |||
</small> | |||
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}} | |||
<small> | |||
*Musa ibn Nusayr Fort | |||
</small> | |||
|- | |||
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}} | |||
<small> | |||
*Travelers' Camp | |||
</small> | |||
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Characters''' | |||
<small> | |||
*'Abis | |||
*Hind's servant | |||
*Nimlot | |||
</small> | |||
|} | |||
<!-- | |||
4 – [[The Heart of Corruption]] | |||
7 – [[In the Vulture's Nest]] | |||
Characters | |||
'Abis[4] | |||
Hind's servant[4] | |||
Nimlot[7] | |||
Landmarks | |||
[ | Roman Fort (aka Roman Fort Ruins)[7] | ||
Musa ibn Nusayr Fort (aka AlUla Fort)[4] | |||
Travelers' Camp[4] | |||
--> | |||
==Characters== | |||
==='Abis=== | |||
<!-- | |||
{{Era|Individuals}} | |||
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]] | |||
'''{{'}}Abis''' was a XXXXXXXXXXXXXXXXXXXXXX | |||
==Biography== | |||
rose from petty thief to the head of the robbers who terrorized AlUla. | |||
Born locally | |||
graduated from small-time crime to robbery and murder—often personally striking down his victims | |||
Obsessed with poison, he brewed lethal concoctions | |||
Sadistic and utterly without mercy | |||
<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: 'Abis]]</ref> | |||
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> | |||
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
* | |||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Individuals]] | |||
--> | |||
===Hind=== | |||
<!-- | |||
{{Era|Individuals}} | |||
[[File:ACMir DB Hind.png|thumb|250px|Hind]] | |||
'''Hind''' was a XXXXXXXXXXXXXXXXXXXXXX | |||
==Biography== | |||
[ | <ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | ||
Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to their rightful owners and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hind]]</ref> | |||
[ | |||
==Appearances== | |||
[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Individuals]] | |||
--> | |||
===Hind's servant=== | |||
[ | <!-- | ||
{{Era|Individuals}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXXXXXXXXX]] | |||
'''XXXXXXXXXXXXX''' was a XXXXXXXXXXXXXXXXXXXXXX | |||
==Biography== | |||
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
* | |||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Individuals]] | |||
--> | |||
===Nimlot=== | |||
<!-- | |||
{{Era|Individuals}} | |||
[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]] | |||
'''Nimlot''' was a XXXXXXXXXXXXXXXXXXXXXX | |||
In | ==Biography== | ||
[ | Born the heir to a large family of wealthy merchants, he departed home as a teenager to win his father's respect. | ||
In Egypt he served as a soldier—earning the name 'Nimlot'—before parlaying his skills into a promising merchant career. | |||
Finding limited prospects in Misr, he journeyed to AlUla. | |||
rose to become one of the region's most successful traders. | |||
keen business acumen | |||
known for unexpected compassion and unwavering honor. | |||
<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> | |||
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> | |||
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> | |||
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Individuals]] | |||
--> | |||
==Regions== | |||
===Al-Ula Valley=== | |||
<!-- | |||
{{WP-REAL|al-Ula}} | |||
challenging to clearly identify the chronology of the different authorities that dominated the AlUla region during the first millennium BCE. First, there was the Kingdom of Dadan, which began developing a settlement center already established at Dadan. Around 500 or 400 BCE, the Kingdom of Lihyan seems to have come to power, further aggrandizing Dadan as its capital. | |||
It is uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece. | |||
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> | |||
[ | Located on a strategic route of travel the AlUla Valley was a mandatory stop for traders. In the heart of this arid environment, the oasis here offered a well-deserved place to rest alongside a vital source of water. | ||
food grown or produced on site as well as the water extractedallowed them to regain their strength and resupply for the long and arduous journey | |||
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref> | |||
--> | |||
===[[Al-Ula]]=== | |||
<!-- | |||
{{WP-REAL|Old Town, Al-Ula}} | |||
==History== | |||
The "Old Town" of AlUla is a maze of lanes lined with mudbrick houses. | |||
What stands today emerged during the Islamic era on the remains of older occupation. | |||
it was a prosperous town center fueled by local agricultural activities and caravan trade. | |||
important stop on a Muslim pilgrimage route to Mecca. | |||
<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla]]</ref> | |||
difficult to date the first occupation of the site | |||
located at an advantageous position: on a naturally raised area along the western side of the valley where it narrows, with a large outcrop to offer a defensive look out point. | |||
The first settlement may date back to the Dadanite and Lihyanite times, during the first millennium BCE. | |||
it was a prosperous town with notable agricultural resources due to the natural availability of water and fertile soil in the valley. There were hundreds of mostly small mud-brick houses huddled together in a maze of narrow lanes designed to preserve coolness. These houses generally had two floors connected by an internal staircase. not uncommon to build an additional room upstairs, known as a tayyarah, which spanned the street to the opposite house. | |||
In an open area along the east side of the town, the tantora, a sundial, was erected. | |||
The security of the town was ensured by the connected exterior facades of the houses at the perimeter, effectively creating a defensive wall with very few gates, to which was added the fort on the outcrop at an ideal spot for observation. Outside the walls, there was an open-air market for the exchange of goods coming from afar. | |||
The town was occupied continuously until the creation of a new AlUla with modern amenities in the 1980s. | |||
<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref> | |||
While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref> | |||
Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim ibn Ishaq met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref> | |||
At the site, Basim also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
In the city, Basim recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
[ | ==Landmarks== | ||
*[[Masjid Al'Itham]] | |||
*[[AlUla Market]] | |||
*[[Musa ibn Nusayr Fort]] | |||
==References== | |||
{{Reflist}} | |||
--> | |||
|-| | ===Hegra=== | ||
<!-- | |||
{{Era|Locations}}{{WP-REAL}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]] | |||
'''Hegra''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by the [[Northern Wilds]] to the south. | |||
[ | ==History== | ||
uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece. Its craftsmen carved the magnificent tombs from the sandstone outcrops of Hegra. | |||
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> | |||
Located about twenty kilometers north of the AlUla Oasis | |||
an essential stop on the Incense Route, | |||
It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures. | |||
heritage site, notably for its nearly 100 ornately carved tomb facades, creations of Nabataean culture in mostly the 1st century CE, and an extensive water management system. There are also numerous inscriptions testifying to multiple cultural influences of the region, including Dadanitic, Nabataean, Greek, and Latin! | |||
[ | The Hegra Archaeological Site (al-Hijr / Mada'in Salih) is the first World Heritage property to be inscribed in Saudi Arabia on UNESCO's World Heritage List in 2008. | ||
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> | |||
Nabataean Kingdom was annexed into the Empire in 106 CE, under the reign of Trajan. Roman presence then spread further including at Hegra where a Roman garrison established a fort to protect and collect charges along this trade route.Despite nomadic raids and the threat of the Parthian Empire, Rome's rival centered in Persia, this area of the Empire remained under the influence of Rome for many centuries. | |||
<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> | |||
[ | ==Landmarks== | ||
*[[Al-Khuraymat]] | |||
*[[Al-Ahmar Mountain]] | |||
*[[Tomb of Hayyan son of Kuza]] | |||
*[[Al-Banat Mountain]] | |||
*[[Ithlib Mountain]] | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
[ | |||
[ | ==References== | ||
{{Reflist}} | |||
[ | {{ACMir}} | ||
[[Category:Regions of Al-Ula]] | |||
--> | |||
===Ramm Valley=== | |||
<!-- | |||
{{Era|Locations}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]] | |||
'''Ramm Valley''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]]. | |||
==History== | |||
It is marked by a number of sandstone canyons and outcrops altered by wind and water into various shapes.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref> | |||
In present times, the region is called '''Wadi AlFann''' (English: ''Valley of Art''), serving as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref> | |||
[ | |||
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> | |||
While traversing the valley, Basim met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref> | |||
[ | ==Landmarks== | ||
*[[Elephant Rock]] | |||
*[[Robbers' North Outpost]] | |||
*[[Robbers' Water Supply]] | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Regions of Al-Ula]] | |||
--> | |||
===Northern Wilds=== | |||
<!-- | |||
{{Era|Locations}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]] | |||
The '''Northern Wilds''' are a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south. | |||
[ | ==Landmarks== | ||
*[[Roman Fort Ruins]] | |||
*[[Ikmah Mountain]] | |||
==Appearances== | |||
[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
[ | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Regions of Al-Ula]] | |||
--> | |||
===Southern Wilds=== | |||
<!-- | |||
{{Era|Locations}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]] | |||
The '''Southern Wilds''' are a region surrounding [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both Al-Ula and [[AlUla Oasis]]. | |||
[ | ==Landmarks== | ||
*[[AlUla Cemetery]] | |||
*[[Lion's Tomb]] | |||
*[[Robbers' South Outpost]] | |||
*[[Ruinous Sanctuary]] | |||
*[[Travelers' Camp]] | |||
*[[Warehouses]] | |||
==Appearances== | |||
[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Regions of Al-Ula]] | |||
--> | |||
===AlUla Oasis=== | |||
<!-- | |||
{{Era|Locations}} | |||
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]] | |||
'''AlUla Oasis''' is a region to the east of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was surrounded by the [[Southern Wilds]]. | |||
==History== | |||
AlUla Oasis covers over 200 hectares of the AlUla Valley just north, east and west of AlUla Old Town. | |||
Its soil fertility and the ability to tap ground water led to its development since ancient times. | |||
cultivated area made possible by a fresh water source in an otherwise arid environment. Judicious irrigation planning allowed the creation of open fields and enclosed horticultural gardens adjacent to settlement centers | |||
<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref> | |||
[ | A high water table and fertile soil enabled the development of cultivated oases in the AlUla Valley, and the Hegra plain just to the north, for millennia. | ||
[ | AlUla Oasis combined open fields and horticultural gardens enclosed by mudbrick walls and elevated walkways. In the open fields, wheat and barley were grown in winter. The harvest season for date palms, which were grown in groves, was late summer/early autumn. | ||
In Nabatean times, even cotton could be cultivated. | |||
In Islamic times, a variety of citrus fruits were introduced. | |||
produce cultivated within the oasis itself could be offered on the local markets. | |||
A three-tiered approach to farming was the most sustainable, with the palms providing shade for the fruit trees below and the ground crops beneath them. | |||
In summer, the inhabitants of the Old Town relocated to family farms at the oasis, which was cooler. | |||
<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> | |||
Dadanites, Lihyanites, and Nabataeans dug a number of wells to access the water table | |||
[ | An underground qanat system was implemented extensively from early Islamic times (at least the 8th century CE). [...] made it possible to access and carry water from the aquifer to the fields located at a lower surface elevation using gravity. The water was then distributed among the farm plots in a network of surface channels. | ||
system was used until the implementation of mechanical pumping techniques in the 20th century. | |||
<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref> | |||
==Landmarks== | |||
*[[Abandoned Farm]] | |||
*[[Farm Camp]] | |||
*[[Farmer's Quarter]] | |||
**[[The Blue House]] | |||
*[[Nimlot's Estate]] | |||
*[[Oasis Lookout Rock]] | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Regions of Al-Ula]] | |||
--> | |||
[ | ==Landmarks - Memorial de Maria Moura== | ||
===Roman Fort Ruins=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]] | |||
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]]. | |||
[ | ==History== | ||
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> | |||
A | |||
[ | |||
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> | |||
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> | |||
[ | |||
[ | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Behind the scenes== | |||
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later. | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
[ | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===AlUla Market=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]] | |||
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque. | |||
==History== | |||
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
[ | ==References== | ||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Musa ibn Nusayr Fort=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]] | |||
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque. | |||
[ | ==History== | ||
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref> | |||
[ | <ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref> | ||
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Behind the scenes== | |||
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]]. | |||
[ | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
|-| | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Robbers' Water Supply=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]] | |||
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]]. | |||
[ | ==History== | ||
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> | |||
[ | At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | ||
[ | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
[ | ==References== | ||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Robbers' North Outpost=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]] | |||
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]]. | |||
[ | ==History== | ||
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> | |||
At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
[ | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
[ | --> | ||
===Al-Banat Mountain=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]] | |||
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]]. | |||
==History== | |||
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref> | |||
[ | |||
[ | <ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> | ||
At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
* | ==Appearances== | ||
[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
[ | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Ithlib Mountain=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]] | |||
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]]. | |||
==History== | |||
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref> | |||
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> | |||
At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
[ | |||
[ | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
* | |||
[ | ==References== | ||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Warehouses=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Warehouses]] | |||
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
==History== | |||
[ | <ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | ||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===AlUla Cemetery=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]] | |||
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]]. | |||
==History== | |||
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | |||
</ | At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | ||
== | ==Gallery== | ||
<gallery captionalign="center" position="center" widths="180"> | |||
< | |||
</gallery> | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Travelers' Camp=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]] | |||
The '''Travelers' Camp''' was a semi-temporary encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]]. | |||
==History== | |||
<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref> | |||
[ | <ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> | ||
[ | At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref> | ||
During [[Basim ibn Ishaq]]'s time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===The Blue House=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|The Blue House]] | |||
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]]. | |||
==History== | |||
[ | <ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> | ||
[ | <ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> | ||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
[ | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Nimlot's Estate=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]] | |||
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]]. | |||
==History== | |||
[ | <ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> | ||
In the nearby palm farm, Basim also recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
==Landmarks - Tereza Batista Cansada de Guerra== | |||
[ | ===Ikmah Mountain=== | ||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Ikmah Mountain]] | |||
'''Ikmah Mountain''' (Arabic:''جبل عكمة'', transliterated: '''Jabal Ikmah''') is a mountain in southest [[Northern Wilds]], [[Al-Ula Valley]]. Because of the several hundred inscriptions engraved and carved onto the rocks, it received the moniker of '''the Open-Air Library'''.<ref name="Echoes 04">''[[Echoes of History]] – Valley of Memory'' – The ancient open-air library of Jabal Ikmah</ref> | |||
==History== | |||
The messages inscribed on Jabal Ikmah are estimated to have been written between 500-300 BCE and are mostly in Dadanitic language. These messages include ritual formulas, testimonies on agriculture and religious dedications, many of which are requests for blessings and strong rains, as well as offerings to the Lihyanite god Dhu Ghaybah in exchange for safe travels.<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref> Other carvings interpretations include a hunting scene, a field of crops and an animal deity.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref> | |||
[ | |||
< | In the 860s, [[Basim ibn Ishaq]] visited the landmark, while traveling through the valley. There, a visiting historian from Baghdad requested his help, for the three students that accompannied him to study the carvings had been absent for a while. Basim checked in on the three students, who all provided Basim with wild interpretations of the images on the rocks they had been examining, and he returned to the historian to report back before leaving.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref> At the site, Basim also recovered a paper containing ''Ya Durub As-saba'' (O Paths of Youth), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | ||
In 2023, Jabal Ikmah was inscribed on {{Wiki|UNESCO}}'s {{Wiki|Memory of the World Programme|Memory of the World International Register}}. | |||
[ | <ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref> | ||
[ | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
[ | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
*''[[Echoes of History]] – Valley of Memory'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Masjid Al'Itham=== | |||
[ | |||
[ | |||
<!-- | <!-- | ||
= | {{Era|Landmarks}} | ||
[[File:FILENAME.TYPE|thumb|250px|Masjid Al'Itham]] | |||
'''Masjid Al'Itham''' (English: ''Mosque of Bones'') was a mosque in [[Al-Ula]], south of [[Musa ibn Nusayr Fort]]. It served as an important stop along the [[Islam|Muslim]] {{Wiki|Hajj|pilgrimage}} route to {{Wiki|Medina}} and {{Wiki|Mecca}}.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref> | |||
==History== | |||
According to tradition, the Prophet [[Muhammad]] once stopped at the site to pray while {{Wiki|Expedition of Tabuk|on his way}} to {{Wiki|Tabuk, Saudi Arabia|Tabuk}} and, having been unable to locate suitable stones to mark the {{Wiki|Qibla|direction of prayer}}, he used animal bones. The local population later built the mosque on that very location, to honor the event.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref> | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|[[ | |||
During [[Basim ibn Ishaq]]'s time in the region, he climbed the mosque's minaret to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
== | ==Gallery== | ||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Elephant Rock=== | |||
<!-- | |||
{{Era|Landmarks}}{{WP-REAL|Elephant Rock (Saudi Arabia)}} | |||
[[File:FILENAME.TYPE|thumb|250px|Elephant Rock]] | |||
'''Elephant Rock''' was a rock formation in central [[Ramm Valley]], [[Al-Ula Valley]]. A sandstone outcrop of about 50 meters, it received its name due to its [[elephant]]-like shape.<ref name= "DB Elephant Rock">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Solitary and Stoic]]</ref> In the 860s, during [[Basim ibn Ishaq]]'s travels through the valley, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
== | ==Appearances== | ||
*[[ | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Al-Khuraymat=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]] | |||
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]]. | |||
==History== | |||
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, Basim ibn Ishaq infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
[[Category: | --> | ||
===Al-Ahmar Mountain=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]] | |||
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]]. | |||
==History== | |||
In response to a note found on a dead body, Basim ibn Ishaq infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[ | [[Category:Landmarks in AlUla]] | ||
[[ | --> | ||
===Tomb of Hayyan son of Kuza=== | |||
<!-- | |||
#REDIRECT [[Tomb of Hayyan ibn Kuza]] | |||
[[Cateogry:Redirections]] | |||
--> | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Tomb of Hayyan ibn Kuza]] | |||
The '''Tomb of Hayyan ibn Kuza''' is a 21 meters tall tomb in southwest [[Hegra]]. It is also referred to as '''IGN 110''' by present-day archaeologists.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref> | |||
==History== | |||
Construction of the tomb began during the {{Wiki|Nabataean Kingdom}}, though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref> | |||
During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
[[Category: | --> | ||
===Lion's Tomb=== | |||
<!-- | |||
{{Era|Landmarks}}{{WP-REAL|Lion tombs of Dedan}} | |||
[[File:FILENAME.TYPE|thumb|250px|Lion's Tomb]] | |||
The '''Lion's Tomb''' is a funerary complex in [[Southern Wilds]], southeast of the [[Ruinous Sanctuary]]. The name is derived from the reliefs of [[lion]]s that adorn the niches cut into the rock by the ancient Kingdom of Dadan.<ref>{{WP|Lion tombs of Dedan}}</ref> In 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | |||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | |||
==References== | |||
{{Reflist}} | |||
{{ACMir}} | |||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Robbers' South Outpost=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]] | |||
'''Robbers' South Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]]. | |||
==History== | |||
Responding to a contract put forth by a merchant whose valuables had been stolen prior to his son's wedding, [[Basim ibn Ishaq]] infiltrated the camp and pickpocketed the items, allowing the wedding to go forth with the thieves being none the wiser.<ref name= "To Save A Wedding">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[To Save A Wedding]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
[[ | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
| Line 1,166: | Line 830: | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[Category:Landmarks in AlUla]] | |||
--> | |||
===Ruinous Sanctuary=== | |||
<!-- | |||
{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Ruinous Sanctuary]] | |||
The '''Ruinous Sanctuary''' was an ancient Lihyanite sanctuary located northeast of [[Lion's Tomb]] in the [[Southern Wilds]], [[Al-Ula Valley]]. | |||
==History== | |||
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with Egyptian and Greek influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref> | |||
In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
| Line 1,198: | Line 855: | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[ | [[Category:Landmarks in AlUla]] | ||
--> | |||
===Abandoned Farm=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Abandoned Farm]] | |||
The '''Abandoned Farm''' was a ruined farm in the north of [[AlUla Oasis]]. | |||
==History== | |||
Responding to a contract put forth by a merchant, Basim ibn Ishaq arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow robbers for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[ | [[Category:Landmarks in AlUla]] | ||
[[ | --> | ||
===Farm Camp=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Farm Camp]] | |||
The '''Farm Camp''' was a farm northwest of the Oasis Lookout Rock, in AlUla Oasis. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]]. | |||
==History== | |||
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, Basim ibn Ishaq infiltrated the camp and retrieved the vial, being faster than the robbers attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[ | [[Category:Landmarks in AlUla]] | ||
[[ | --> | ||
===Oasis Lookout Rock=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]] | |||
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the Farmer's Quarter, in AlUla Oasis. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{ACMir}} | |||
[[Category: | [[Category:Landmarks in AlUla]] | ||
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===Farmer's Quarter=== | |||
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{{Era|Landmarks}} | |||
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]] | |||
The '''Farmer's Quarter''' was a district in central AlUla Oasis. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[Category:Landmarks in AlUla]] | |||
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==Misc== | |||
===Incense Road=== | |||
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{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}} | |||
The '''Incense Road''' was an ancient network of land and sea routes | |||
The incense trade route was an ancient network of major land and sea trading routes linking the Mediterranean world with eastern and southern sources of incense, spices and other luxury goods, stretching from Mediterranean ports across the Levant and Egypt through Northeast Africa and Arabia —through both the sea and the land along the Red Sea— to India and beyond. | |||
These routes collectively served as channels for the trading of goods such as Arabian frankincense and myrrh; Indian spices, precious stones, pearls, ebony, silk and fine textiles; and from the Horn of Africa, rare woods, feathers, animal skins, Somali frankincense, gold, and slaves. | |||
The incense land trade from South Arabia to the Mediterranean flourished between roughly the 3rd century BC and the 2nd century AD.<ref name="Wiki">{{WP|Incense trade route}}</ref> | |||
Both [Dadanite/Lihyanite] kingdoms took advantage of the exceptional location on the incense road to connect southern Arabia to the Levant, Egypt, and Mesopotamia. | |||
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> | |||
[Hegra] was an essential stop on the Incense Route, a major path of travel between sources of frankincense and myrrh in southern Arabia, the Mediterranean world, and elsewhere, through the Arabian Peninsula in Nabataean times. It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures. | |||
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> | |||
Frankincense native to Oman, in the southern part of the Arabian Peninsula. Millennia ago, this resin became a prized good for its aroma when burned. It was traded at a high price over long distances | |||
In antiquity, the strong demand from the Mediterranean world in particular, under Egyptian, Greek, and then Roman influence, led to intensive travel along what became known as the "Incense Road", leading up from the Arabian south. | |||
AlUla became an essential stopover due to its geographic position and availability of water, and successive Arab kingdoms, including the Nabataeans, made a fortune from this caravan trade. | |||
Incense was not the only good traded, and caravans took advantage of this travel to bring back goods from much further afield. | |||
Eventual competition from sea transport via the Red Sea usurped the predominance of land travel. | |||
<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref> | |||
Located on a strategic route of travel AlUla Valley was a mandatory stop for traders. the oasis here offered a well-deserved place to rest alongside a vital source of water. food grown or produced on site as well as the water extracted allowed them to regain their strength and resupply | |||
bandit attacks were not uncommon along the route and setting up camp was not always safe | |||
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref> | |||
<ref name="Echoes 02">''[[Echoes of History]] – Valley of Memory'' – The incense route through Arabia</ref> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | *''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' | ||
*''[[Echoes of History]] – Valley of Memory'' | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category: | {{ACMir}} | ||
[[Category: | [[Category:Asia]] | ||
[[Category:Economy]] | |||
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Revision as of 21:57, 2 May 2026
My quarternary sandbox.
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