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My quarternary sandbox.
My quarternary sandbox.


==ASoE==
==Target board==
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
{| width="100%" cellspacing="8" valign="top"
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
<small>
*Roman Fort Ruins
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}}
<small>
*Musa ibn Nusayr Fort
</small>
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}}
<small>
*Travelers' Camp
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Characters'''
<small>
*'Abis
*Hind's servant
*Nimlot
</small>
|}


*[[Aksumite Kingdom]]
<!--
*[[Arwe]]
4 – [[The Heart of Corruption]]
*[[Church of Abuna Yemata]]
7 – [[In the Vulture's Nest]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


==Glyphs==
Characters
*[[User:Gta-mysteries/Glyphs]]
*[[User:VilkaTheWolf/Images]]
<tabber>
|-|1=
;In the Beginning
Five of these mythic scenes share a <font color="#FF0000">core</font> similarity. <font color="#FF0000">Pick</font> them out and you'll begin to see.
[Pictures 3,5,6,7,9]


Passcode found 2 4 5 6 8
    'Abis[4]
    Hind's servant[4]
    Nimlot[7]


|-|2=
Landmarks
;Sixty-Four Squares
*Subject 16: The past: a vast web of connections and interconnections, all ruled by chance. Or is it?


[circular puzzle]
    Roman Fort (aka Roman Fort Ruins)[7]
Queen Elizabeth I
    Musa ibn Nusayr Fort (aka AlUla Fort)[4]
of England
    Travelers' Camp[4]
1559
ID: Piece of Eden 2 - Apple


[circular puzzle]
-->
Emperor Napoleon I
of France
1812
ID: Piece of Eden 1 - Apple


[circular puzzle]
==Characters==
George Washington
==='Abis===
United States
<!--
1781
{{Era|Individuals}}
ID: Piece of Eden 3 - Apple
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]]
'''{{'}}Abis''' was a XXXXXXXXXXXXXXXXXXXXXX


Passcode found 1 0 3 5 2
==Biography==
rose from petty thief to the head of the robbers who terrorized AlUla.
Born locally
graduated from small-time crime to robbery and murder—often personally striking down his victims
Obsessed with poison, he brewed lethal concoctions
Sadistic and utterly without mercy
<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: 'Abis]]</ref>
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>


|-|3=
==Appearances==
;Descendants
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*Subject 16: Power doesn't die. It's passed on.


He carried it with him. Find his inheritance.
==References==
[image, locate Piece of Eden 3]
{{Reflist}}
Franklin Delano Roosevelt strategic meeting, 1944
{{ACMir}}
[[Category:Individuals]]
-->
===Hind===
<!--
{{Era|Individuals}}
[[File:ACMir DB Hind.png|thumb|250px|Hind]]
'''Hind''' was a XXXXXXXXXXXXXXXXXXXXXX


[image, locate Piece of Eden 1]
==Biography==
Houdini beginning the Chinese water torture cell escape, 1913


[image, locate Piece of Eden 2]
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
Gandhi during the Salt March, 1930


Passcode found 1 4 5 2 3


|-|4=
Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to their rightful owners and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
;Infinite Knowledge
*Subject 16: It's getting easier and easier to hack into Abstergo's mainframe. It's like I know what data I'm looking for. Like I've already lived it.


Its open <font color="#FF0000">mouth</font> delivers the kiss of death
After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never  hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hind]]</ref>
[image,  locate hidden image in the gun's barrel]
Burning Viet Cong base camp, My Tho, Vietnam, 1968


Leading the <font color="#FF0000">young</font> to their end.
==Appearances==
[image,  locate hidden image in helmet of crouching soldier]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
Members of the 2nd Infantry Division advance under machine gun fire into the outskirts of Brest, France, 1944


The flames from its throat <font color="#FF0000">poke</font> out their eyes
==References==
[image, locate ID: Piece of Eden 4 - Apple on tapestry]
{{Reflist}}
Union troops in formation. Beaufort, South Carolina, 1862.
{{ACMir}}
[[Category:Individuals]]
-->


This <font color="#FF0000">monster</font> did not come from man.
===Hind's servant===
[image,  locate hidden image in the gun's barrel]
<!--
The first pictorial representation of a gun, 900
{{Era|Individuals}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXXXXXXXXX]]
'''XXXXXXXXXXXXX''' was a XXXXXXXXXXXXXXXXXXXXXX


Passcode found 7 2 1 1 4
==Biography==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


|-|5=
==Appearances==
;Instruments of Power
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*Subject 16: You see? Do you see what's going on? Not yet. But you will.


The power they wielded <font color="#FF0000">cut</font> down their enemies.
==References==
[Pictures 2, 3, 6, 8, 9]
{{Reflist}}
ID: Piece of Eden 25 - Sword
{{ACMir}}
[[Category:Individuals]]
-->
===Nimlot===
<!--
{{Era|Individuals}}
[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]]
'''Nimlot''' was a XXXXXXXXXXXXXXXXXXXXXX


In their hands, the wise <font color="#FF0000">lean</font> on a great force.
==Biography==
[Pictures 3, 6, 8, 9, 10]
Born the heir to a large family of wealthy merchants, he departed home as a teenager to win his father's respect.
ID: Piece of Eden 34 - Staff
In Egypt he served as a soldier—earning the name 'Nimlot'—before parlaying his skills into a promising merchant career.
Finding limited prospects in Misr, he journeyed to AlUla.
rose to become one of the region's most successful traders.
keen business acumen
known for unexpected compassion and unwavering honor.
<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref>
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>


Passcode Found 8 1 4 9 2
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


|-|6=
==References==
;Brothers
{{Reflist}}
*Subject 16: They were mostly heroes. But see, how the lineage is disrupted. The web of history traps the good, and the evil take what is not theirs!
{{ACMir}}
[[Category:Individuals]]
-->


[circular puzzle]
==Regions==
And Satan said unto Cain: swear unto me by thy throat, and if thou tell it thou shalt die.
===Al-Ula Valley===
<!--
{{WP-REAL|al-Ula}}


[circular puzzle]
challenging to clearly identify the chronology of the different authorities that dominated the AlUla region during the first millennium BCE. First, there was the Kingdom of Dadan, which began developing a settlement center already established at Dadan. Around 500 or 400 BCE, the Kingdom of Lihyan seems to have come to power, further aggrandizing Dadan as its capital.
And all these things were done in secret.
It is uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece.  
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>


[circular puzzle]
Located on a strategic route of travel the AlUla Valley was a mandatory stop for traders. In the heart of this arid environment, the oasis here offered a well-deserved place to rest alongside a vital source of water.
And Cain said: truly I am Mahan, the master of this great secret.
food grown or produced on site as well as the water  extractedallowed them to regain their strength and resupply for the long and arduous journey
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref>
-->
===[[Al-Ula]]===
<!--
{{WP-REAL|Old Town, Al-Ula}}
==History==
The "Old Town" of AlUla is a maze of lanes lined with mudbrick houses.
What stands today emerged during the Islamic era on the remains of older occupation.
it was a prosperous town center fueled by local agricultural activities and caravan trade.
important stop on a Muslim pilgrimage route to Mecca.
<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla]]</ref>
difficult to date the first occupation of the site
located at an advantageous position: on a naturally raised area along the western side of the valley where it narrows, with a large outcrop to offer a defensive look out point.
The first settlement may date back to the Dadanite and Lihyanite times, during the first millennium BCE.
it was a prosperous town with notable agricultural resources due to the natural availability of water and fertile soil in the valley. There were hundreds of mostly small mud-brick houses huddled together in a maze of narrow lanes designed to preserve coolness. These houses generally had two floors connected by an internal staircase. not uncommon to build an additional room upstairs, known as a tayyarah, which spanned the street to the opposite house.
In an open area along the east side of the town, the tantora, a sundial, was erected.
The security of the town was ensured by the connected exterior facades of the houses at the perimeter, effectively creating a defensive wall with very few gates, to which was added the fort on the outcrop at an ideal spot for observation. Outside the walls, there was an open-air market for the exchange of goods coming from afar.
The town was occupied continuously until the creation of a new AlUla with modern amenities in the 1980s.  
<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref>


[circular puzzle]
While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref>
Wherefore Cain was called Master Mahan, and he gloried in his wickedness.


*Subject 16: Behold: The mark of Cain!
[The four pictures and quotes, now with a templar insignia above them]
- . -- .--. .-.. .- .-. - . -..- - ... .- -.. .- .--. - . -.. -... -.-- -- .-. .-.-.- ... -- .. - ....
(TEMPLARTSADAPTEDBYMR.SMITH)


Passcode Found 5 2 9 3 1
Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim ibn Ishaq met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref>


|-|7=
At the site, Basim also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
;"Keep On Seeking, And You Will Find"


First plucked from a tree guarded by a snake, its powers perform miracles. Then, worn across the ages, torn asunder, hidden under a sea of <font color="#FF0000">red</font>, reconstruct the timeline.
In the city, Basim recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
[Pictures 1, 2, 3, 5, 6]


[SPQR Templar symbol]
==Landmarks==
*[[Masjid Al'Itham]]
*[[AlUla Market]]
*[[Musa ibn Nusayr Fort]]


[Image of crucifixion, locate ID: Piece of Eden 66 - Shroud]
==References==
{{Reflist}}


Passcode Found 1 0 1 5 2
-->


|-|8=
===Hegra===
;Martyrs
<!--
{{Era|Locations}}{{WP-REAL}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
'''Hegra''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by the [[Northern Wilds]] to the south.


[Picture, locate staff: Piece of Eden 34]
==History==
Czar Nicholas II, Russia
uncertain when and how the Nabataean Kingdom, whose capital was at Petra located in present-day Jordan, took control of the AlUla region, but it established its regional authority at Hegra, located about 20 km north of Dadan, by the middle of the 1st century BCE Nabataean wealth also relied on long-distance trade, and its culture adopted and adapted various external influences, such as Mesopotamia, Egypt, and Greece. Its craftsmen carved the magnificent tombs from the sandstone outcrops of Hegra.
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>
Located about twenty kilometers north of the AlUla Oasis
an essential stop on the Incense Route,
It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures.
heritage site, notably for its nearly 100 ornately carved tomb facades, creations of Nabataean culture in mostly the 1st century CE, and an extensive water management system. There are also numerous inscriptions testifying to multiple cultural influences of the region, including Dadanitic, Nabataean, Greek, and Latin!


[Picture, locate sword: Piece of Eden 25]
The Hegra Archaeological Site (al-Hijr / Mada'in Salih) is the first World Heritage property to be inscribed in Saudi Arabia on UNESCO's World Heritage List in 2008.
Joan of Arc, France
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref>
Nabataean Kingdom was annexed into the Empire in 106 CE, under the reign of Trajan. Roman presence then spread further including at Hegra where a Roman garrison established a fort to protect and collect charges along this trade route.Despite nomadic raids and the threat of the Parthian Empire, Rome's rival centered in Persia, this area of the Empire remained under the influence of Rome for many centuries.
<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>


[Map of europe, picture of Joan of Arc on France, Nicholas II and Rasputin on different sections of Russia, fire symbol on north turkey]
==Landmarks==
*[[Al-Khuraymat]]
*[[Al-Ahmar Mountain]]
*[[Tomb of Hayyan son of Kuza]]
*[[Al-Banat Mountain]]
*[[Ithlib Mountain]]


[Drag fire to joan]
==Appearances==
They burned Joan alive.
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
[image of burning Jeanne]
They took it.


[Drag Rasputin to Nicholas]
==References==
Raputin took it to Tunguska.
{{Reflist}}
[Revolution image with templar symbol overlayed on it]
{{ACMir}}
*Subject 16: Without the staff, the Czar was powerless. He could no longer control his subjects... Revolution! Revolution!
[[Category:Regions of Al-Ula]]
-->
===Ramm Valley===
<!--
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
'''Ramm Valley''' is a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]].


Passcode Found 6 8 1 8 5
==History==


|-|9=
It is marked by a number of sandstone canyons and outcrops altered by wind and water into various shapes.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
;Hat-Trick
*Subject 16: Three thefts. Hidden by the murders. People only see what they're trained to see. What the Organization wants them to see.


They made it look like an accident.
In present times, the region is called '''Wadi AlFann''' (English: ''Valley of Art''), serving as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
[image, find apple in pocket]
Houdini and Bess, 1915


[image]
Houdini's grave. RIP: October 31, 1926.


He almost <font color="#FF0000">beat</font> them.
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
[image, find apple on chest]
Gandhi, 1946


[image]
Gandhi's funeral procession. RIP: January 30, 1948.


Dallas (Archive) [access file]
While traversing the valley, Basim met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>
Access denied


*Subject 16: The wolves are out hunting. Where, oh where, has Jack gone?
[Bunch of images, password 312]


[Dallas<br>TX letterhead (?)]
==Landmarks==
OPERATION: New Frontier
*[[Elephant Rock]]
HQ has given the go-ahead to extract the resource. Negotiations are over. F. is planning to give the vote to everyone. Reason just doesn't work with someone like that.
*[[Robbers' North Outpost]]
I'll send you the driver. We've trained him with PE2 in our labs, he shouldn't be any trouble.
*[[Robbers' Water Supply]]
The motorcade route is marked below. Once the target has been downed, either by Oswald or Z., use PE1 to stage a distraction. Make some kind of phantom appear around this slope I've marked with an X. Freak people out. The driver will grab PE3 in the confusion.
[IHSV symbol]
[Dallas image]


Passcode Found 1 8 9 1 6
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


|-|10=
==References==
;Apollo
{{Reflist}}
*Subject 16: Something was up there. Something abandoned long ago.
{{ACMir}}
[[Category:Regions of Al-Ula]]
-->
===Northern Wilds===
<!--
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
The '''Northern Wilds''' are a region to the north of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south.


[image of moon]
==Landmarks==
*[[Roman Fort Ruins]]
*[[Ikmah Mountain]]


Find the eagle.
==Appearances==
[Moon closeup, find lunar lander module]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


[zoomed on lander]
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
-->
===Southern Wilds===
<!--
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
The '''Southern Wilds''' are a region surrounding [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both Al-Ula and [[AlUla Oasis]].


[odd puzzle]
==Landmarks==
With these formidable weapons, the adversaries of freedom plan to consolidate their terrotory, to exploit, to control, and finally to destroy.<br>- JFK -
*[[AlUla Cemetery]]
*[[Lion's Tomb]]
*[[Robbers' South Outpost]]
*[[Ruinous Sanctuary]]
*[[Travelers' Camp]]
*[[Warehouses]]


Apollo 11 photograph released to the public
==Appearances==
[image, find apple near astronaut's foot ID: Piece of Eden 5 - Apple]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*Subject 16: With Jack deep underground, it was easy.


Passcode Found 1 0 3 5 2
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
-->
===AlUla Oasis===
<!--
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|XXXXXXXXXXXXXXXX]]
'''AlUla Oasis''' is a region to the east of [[Al-Ula]], being part of the [[Abbasid Caliphate]] in the 9th century. It was surrounded by the [[Southern Wilds]].


|-|11=
==History==
;The Inventor
AlUla Oasis covers over 200 hectares of the AlUla Valley just north, east and west of AlUla Old Town.
*Subject 16: He wanted to stop the cycle, to tell the secret. Shit. I've got to keep thinking through the headaches.
Its soil fertility and the ability to tap ground water led to its development since ancient times.
cultivated area made possible by a fresh water source in an otherwise arid environment. Judicious irrigation planning allowed the creation of open fields and enclosed horticultural gardens adjacent to settlement centers
<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref>


[From Nikola Tesla letterhead]
The economic transmission of power without wires is of all-surpassing importance to man.
By its means he will gain complete mastery of the air, the sea and the desert. It will enable him to dispense with the necessity of mining, pumping, transporting and burning fuel, and to do away with innumerable causes of sinful waste. It will make the living glorious sun his obedient, toiling slave.
It will bring peace and harmony to earth.
[Nikola Tesla signature]


[Image of world with 14 lightbulbs]
A high water table and fertile soil enabled the development of cultivated oases in the AlUla Valley, and the Hegra plain just to the north, for millennia.
[Light them up and an image of wardenclyffe appears]
AlUla Oasis combined open fields and horticultural gardens enclosed by mudbrick walls and elevated walkways. In the open fields, wheat and barley were grown in winter. The harvest season for date palms, which were grown in groves, was late summer/early autumn.
In Nabatean times, even cotton could be cultivated.
In Islamic times, a variety of citrus fruits were introduced.
produce cultivated within the oasis itself could be offered on the local markets.
A three-tiered approach to farming was the most sustainable, with the palms providing shade for the fruit trees below and the ground crops beneath them.
In summer, the inhabitants of the Old Town relocated to family farms at the oasis, which was cooler.
<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref>


[Image of wardenclyffe, locate hidden image beneath above the door]
Nikola Tesla's Wardenclyffe Tower under construction, c. 1902


*Subject 16: He found it in Croatia.
Dadanites, Lihyanites, and Nabataeans dug a number of wells to access the water table
[image, locate Piece of Eden 4 on his lap.]
An underground qanat system was implemented extensively from early Islamic times (at least the 8th century CE). [...] made it possible to access and carry water from the aquifer to the fields located at a lower surface elevation using gravity. The water was then distributed among the farm plots in a network of surface channels.  
Nikola Tesla. c.1900
system was used until the implementation of mechanical pumping techniques in the 20th century.  
*Subject 16: They would find it in his lab.
<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref>


Passcode Found 6 1 9 0 2
==Landmarks==
*[[Abandoned Farm]]
*[[Farm Camp]]
*[[Farmer's Quarter]]
**[[The Blue House]]
*[[Nimlot's Estate]]
*[[Oasis Lookout Rock]]


|-|12=
==Appearances==
;Titans of Industry
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


Edison (Archive) [access file]
==References==
Access denied
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula]]
-->


[Bunch of images, password 240]
==Landmarks - Memorial de Maria Moura==
===Roman Fort Ruins===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]]
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]].


[Edison letterhead]
==History==
Dear Mr. Morgan:
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
A serious matter has come to my attention. Nikola Tesla plans to use PE4 to create an information network across the entire world. And if that weren't bad enough, he intends to allow access to it for free! Imagine the masses spreading knowledge amongst themselves instantaneously. That would make everything we intend to do much more difficult.
You must cut all funds for his experimetns at once! In case you get cold feet, I'll have you know he wants to make electricity free as well, thereby putting us out of business.
I've already begun slandering Tesla in the press. Just reallocate his funding, and I'll take care of PE4 myself.
Sincerely yours,
[Thomas Edson signature]


Edison, creator of DC electricity, accuses Tesla's AC current of electrocution!
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
J.P. Morgan revokes funding for Tesla's Wardenclyfe Project!
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
Edison creates "electric chair" to prove danger of AC current!
[Image of world with 14 lit lightbulbs]
[Destroy them]


Edison proves danger of AC current by electrocuting circus elephant on camera!
==Gallery==
[video clip]
<gallery captionalign="center" position="center" widths="180">


*Subject 16: He wanted everyone to know the secret. To set us all free. They used it to drive him insane.
</gallery>
[Image of Mark Twain with tesla's apple.


Ford (Archive) [access file]
==Behind the scenes==
Access denied
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.


[Bunch of images]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


[Ford letterhead]
==References==
Dear Mr. Edison,
{{Reflist}}
I wanted to thank you for letting me make use of PE4 all these years. Among several things, I was able to convince the workers I was raising their pay to $5 a day, when, in fact, I gave them a pay cut. But, I had to let PE4 go. As per instructions, I've shipped it to Europe.
{{ACMir}}
H. has it, so I assume the war will begin as soon as he can take over. We'll let him have his fun (Lord knows, that kind of purge will be good for Europe) and then end it with a bang, as planned. Out of the chaos of war a new order will emerge! I've enclosed a picture from Florida of you, me and Firestone. We should attempt to spend more time on the golf course this summer.
[[Category:Landmarks in AlUla]]
Yours,
-->
[Henry Ford signature]
===AlUla Market===
[picture]
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]]
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque.


Passcode Found 6 1 9 0 2
==History==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>


|-|13=
==Gallery==
;"I Am Become Death, The Destroyer of Worlds"
<gallery captionalign="center" position="center" widths="180">


[bunch of images]
</gallery>


[Abstergo Corporation letterhead]
==Appearances==
SUBJECT: Test Authorization
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
There comes a time in the life of every experiment when we must test our results outside, in the world. I do not relish a successful outcome, but one is essential if we are to begin the foundations of a new world order.
Global security and prosperity depend on a steady hand guiding the populace, a hand that will not falter under the weight of conscience. Give O. the authorization.
I believe that history will vindicate us in the end.
[IHSV insignia]


[red button]
==References==
[click it]
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Musa ibn Nusayr Fort===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]]
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque.


[atomic bomb video clip]
==History==
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref>


[smoke, find code 71645]
<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


Passcode Found 7 1 6 4 5
==Gallery==
<gallery captionalign="center" position="center" widths="180">


|-|14=
</gallery>
;Bloodlines
*Subject 16: I don't know what's happening to me. I've been in the machine, they keep putting me back in. And I am losing control. It's all blurring together. I'm holding a rifle, Gettysburg is in the distance, I just stabbed a man, and there's blood on my waistcoat. I'm at the opera, the soprano is so beautiful. I'm in bed with her, she cries as I fuck her. I'm speaking at the Forum, no one listens. I'm in the forest, hunting. The moon. I can see the moon. I'm here. I have to stay here until you understand! Listen. Why do we have these gifts, these abilities? Because it's in our blood.


The seeds were planted as two worlds became one. Behold, the Assassins, the children of two worlds!
==Behind the scenes==
[pictures 1,4,6,7,10]
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]].
[Assassin crest appears]


Passcode Found 8 0 9 4 5
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


|-|15=
==References==
;Guardians
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Robbers' Water Supply===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]]
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]].


[circular puzzle]
==History==
The death of all tyrants will set the people free.
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>


[World map with 8 targets spread out on it]
At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
[Hovering over them, reveals Assassin targets: John Wilkes Booth in the US; François Duvalier in Haiti; Francisco Pizarro in Peru; Mary I of England in England; Tomas de Torquemada in Spain; Cleopatra in Egypt; Rasputin  and Joseph Stalin in Russia


Passcode Found 2 3 4 1 4
==Gallery==
<gallery captionalign="center" position="center" widths="180">


|-|16=
</gallery>
;The Cavalry
*Subject 16: It happened in 1908. Uhh... Or was it 2008? 1708? I can't remember!


Nikola,
==Appearances==
We know what they have done to your lab, to your career. It may be too late to set things right, but you can help prevent something far worse. They have taken an object from the Czar, and are conducting experiments in Tunguska to figure out how to use it. Before they do, we must take it from them, or the world will be in danger. We do not ask you to risk your life, just that, when the time comes, you use your electricity to destroy the object.
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
Regardless of your decision, know that we admire your work greatly and will bear you no ill will.
We respect your freedom above all else.


[Map of europe with many different place names. Hover over Tunguska without touching the others]
==References==
[Staff of eden appears, drag it over to Tesla's picture]
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Robbers' North Outpost===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]]
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]].


[video of an explosion]
==History==
<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>


Passcode Found 8 1 1 2 6
At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


|-|17=
==Gallery==
;The Bunker
<gallery captionalign="center" position="center" widths="180">


WWII (Archive) [access file]
</gallery>
Access denied


[Bunch of images]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


[Abstergo Corporation letterhead]
==References==
May 02, 1945
{{Reflist}}
The war is over, and we are in control, as planned. But, a slight concern has arisen. I received word from our agents in Berlin. H. was supposed to execute his double inside the bunker and meet C. at the rendezvous point with the Piece of Eden.
{{ACMir}}
It's been three days and he still hasn't reappeared. Something must have gone awry. Please send instructions.
[[Category:Landmarks in AlUla]]
[IHSV insignia]
-->
===Al-Banat Mountain===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]]
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]].


*Subject 16: They engineered the war, they engineered the peace, but they weren't going to get away with it. Find our mark.
==History==
We watched the exit from above. He didn't see us coming.
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref>
[Fuherbunker image, locate Assassin insignia]


[destroyed bunker]
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>


Passcode Found 0 1 5 4 5
At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


|-|18=
At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
;Synapses
*Subject 16: It's getting harder. All the pain across time, it hurts too much. She sees me raise the knife. Only a little bit longer now.


Medical (Archive) [access file]
==Gallery==
Access denied
<gallery captionalign="center" position="center" widths="180">


*Subject 16: In the beginning. Genesis. Genesis.
</gallery>
[Bunch of images]


*Subject 16: The Organization wanted the pieces. They'd tasted their power. But what were the pieces? Why did they work so well? It's as if our minds were made for them. Manufactured to obey.
==Appearances==
[Biological frontier header]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
ISSUE 1, JANUARY, 2012
The scientific community is abuzz as the results of a new neurological study were made public today. What seemed to be big news in itself -- that Dr. Yijie Wu and Dr. P. J. Traunero had discovered a new neurotransmitter -- turned out to be just the tip of the iceberg.
To quote Dr. Wu, "Using a prototype dMRI machine, we've been able to examine the contents of an actual neuron in living tissue. We've found a substance that appears to be an undiscovered neurotransmitter."
"(Here's) where it gets crazy. To test our findings, we subjected the neuron to all kinds of stimuli, but we couldn't get it to release the transmitter. So, we've discovered an entire mechanism: there are vesicles filled with neurotransmitter lying dormant and corresponding ion channels, all for no discernable purpose."
Expressing bafflement that natural selection would create an unnecessary neurotransmitter, Wu and Traunero searched for a predecessor in other species, with no luck.
"Whatever this bugger is used for, it evolved in humans," Traunero told the press.


[image of neurons, hover over synapses to light them up]
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Ithlib Mountain===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]]
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]].


Passcode Found 6 5 1 1 9
==History==
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref>


|-|19=
<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
;The Fourth Day
*Subject 16: The end. Almost the end. It happened before. The Pieces were once part of a whole.


Once worshipped, now ignored, from a distance it watches and waits.
At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
[Pictures 2,3,5,8,9]
[Astrological symbol for the sun appears]


[Image of the sun, locate the earth]
==Gallery==
<gallery captionalign="center" position="center" widths="180">


Passcode Found 6 9 1 8 5
</gallery>


|-|20=
==Appearances==
;Origin of the Species
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*Subject 16: A few still know the truth. It is around us in signs, and paintings, faces, documents, but... but we don't see it. See, we are... we are blind to our own creation.


[circular puzzle]
==References==
It has been hidden, altered.
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Warehouses===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Warehouses]]
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>


Open your eyes.
==History==
[image, locate the vitruvian man]
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>


Missing link (Archive) [access file]
==Gallery==
Access denied
<gallery captionalign="center" position="center" widths="180">


*Subject 16:  I can't do it. Can I do it? Will it set me free from this endless ring of time? I feel the guillotine cut my throat, the bullet hit my chest, the water fill my lungs. The blood spills out thick and red. It's time to get out.
</gallery>
[Bunch of numbers, followed by "Nothing is true, everything is permitted", any password will work]


[Abstergo Corporation letterhead]
==Appearances==
January 3, 1997
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
I'm writing in response to your concerns about the rising alarm in the press and the scientific community. The lack of a transitional ancestor from archaic hominids to modern mankind (Homo Sapiens) is no longer safe. As you wrote, we have to act.
We can't let the truth get out, they'll find out about the artifacts. It will cause too much disruption, too much chaos. Bury our constructed skeletons near Tim White's expedition in Ethiopia. We'll give them their missing link.
The birth of humanity. The truth makes me sick.
[IHSV insignia]


*Subject 16: Ah, the moon. I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go. She sees me raise the knife.
==References==
[image of hominid skeleton, hover over it with the Apple of Eden to transform it into a human skeleton]
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===AlUla Cemetery===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]]
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]].


Passcode Found 0 0 0 0 0
==History==
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>


</tabber>
At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Rifts==
==Gallery==
*[[User:Gta-mysteries/Rifts]]
<gallery captionalign="center" position="center" widths="180">
*[[User:VilkaTheWolf/Images]]
<tabber>
|-|1=
Masters all, they did not work, but ruled from on high.
[Paintings 1,3,4,8,10] border="3" cellpadding="1" cellspacing="1" style="width:650px; text-align:center; border-color:#cb0000"


Moving away from the sovereign and his crossed brow, the people take two steps forward.
</gallery>
[Move king's pawn from E2 to E4]


[stylish templar cross, central above text]
==Appearances==
They became increasingly aware of our existence. We can no longer rely on the divine right of the aristocracy to maintain control. We need a new system, something much more subtle.
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


*Animus: Quarantine zone.
==References==
[found red spot]
{{Reflist}}
*Animus: Quarantine lifted.
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Travelers' Camp===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]]
The '''Travelers' Camp''' was a semi-temporary  encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]].


|-|2=
==History==
The individual intends only his own gain, and he is in this, as in many other cases, led by an <font color="#FF0000">invisible hand</font> to promote an end which was no part of his intention.
<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref>
[Adam Smith signature]
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>


[Circular puzzle]
By far the greatest part of those goods which are the objects of desire, are procured by labour; and they may be multiplied, not in one country alone, but in many, almost without any assignable limit, if we are disposed to bestow the labour necessary to obtain them.


[Circular puzzle]
At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref>
A great empire has been established for the sole purpose of raising up a nation of customers. It cannot be very difficult to determine who have been the contrivers of this whole mercantile system; not the customers, we may believe, whose interest has been entirely neglected; but the producers, whose interest has been so carefully attended to.


[Circular puzzle]
A country that makes provision to increase in inhabitants, whose situation is good, and whose people have a genius adapted to trade, will never fail to be gainers in the balance, provided the labour and industry of their people be well managed and carefully directed.


lo [x17]
During [[Basim ibn Ishaq]]'s time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


The workforce increases. Brother right beside brother.
==Gallery==
[Pawn F2 to F4]
<gallery captionalign="center" position="center" widths="180">


*Animus: Quarantine zone.
</gallery>
[found 2 red spots]
*Animus: Quarantine lifted.


|-|3=
==Appearances==
Missing -.. .- .-.  -.- -. . ... ... .-.. --- ... - -.. -. ..- -- -... [DARKNESSLOSTDNUMB]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


<font color="#FF0000">[Abstergo file] Access denied</font>
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===The Blue House===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|The Blue House]]
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]].


Washington sits above the green, in 1944, keeping a cool head. Below the right 1, is the standard bearing <font color="#FF0000">48</font>. Behind, there is a company whose power is growing.
==History==
[Bunch of images]
<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
[Locate Abstergo flag atop the left turret of the Mount Washington Resort]
<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>


Correct coordinates found
==Gallery==
[Cipher puzzle]
<gallery captionalign="center" position="center" widths="180">


[Abstergo file] Access granted
</gallery>


[Abstergo industries letterhead]
==Appearances==
July 22, 1944
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
Fellows, rulers, welcome.
I deliver this speech to you as, several floors below us, a silent revolution begins.
Ranny Olds and Henry Ford. As many of you know, these founders gave us the assembly line, the device we have used to control both (those indoctrinated into the worship of our money (?)) capitalists and workers (slaves (?)) alike. But I dream of a future in which such ugly chains will no longer be necessary. In 1910, our founders designed the Plan, it falls to us to see it through.
But, what of the Communists, who intend to spread the bread so thin that everyone will starve? It is our duty to (neutralize (?)) save them and their followers. We must ensure that they continue to eat, to reproduce, to be productive members of society. That is our burden, to shepherd those beneath us through life, and we must embrace it, even if (force is required (?)) they themselves do not.
H. and S. brought on the turmoil and fear necessary, now we must strike fast to ensure development continues in the proper directin. We will appear to concede ground to the workers, remember the successful ruse of Rockefeller's dimes, but soon there will be no ground we do not own.
In 1937, we founded this Company, this enterprise, with a purpose. The time to nurture it to fruition is upon us.


As a concession, a small piece is sacrificed for the greater good to come.
==References==
[White pawn F4 takes black pawn at E5]
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Nimlot's Estate===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]]
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]].


*Animus: Quarantine zone.
==History==
[found 2 red spots]
<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
*Animus: Quarantine lifted.


|-|4=
In the nearby palm farm, Basim also recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
These intelligent workers have no self-control.
[Photographs 2,3,5,9, 10]


Apples oranges pears cucumbers radishes carrots spinach dates wood juniper steel aluminum water rain shanty village town city country spring summer fall winter to walk to sing to dance to play to eat to smile to cry to laugh to kill to see to know death regret love
==Gallery==
<gallery captionalign="center" position="center" widths="180">


[circular puzzle]
</gallery>
It is possible to invent a single machine which can be used to compute any computable sequence.
I'm not interested in developing a powerful brain. All I'm after is just a mediocre brain.


Alan Turing set out to solve the plight of the workers: M = (Q, Γ, B, Σ, Δ, Q0, F) where Γ = {2, 3} Σ = {G}.
==Appearances==
[Pawn G2 to G3]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


Abstergo phone records<br>June, 1954
==References==
[amplitude puzzle]
{{Reflist}}
*'''N:''' ''V. It's N. I need [[Alan Turing|Turing]] done today.''
{{ACMir}}
*'''V:''' ''Aren't we jumping the gun? You've already had him arrested and sedated.''
[[Category:Landmarks in AlUla]]
*'''N:''' ''He still refuses to follow the directive. He's actually trying to invent one of those infernal things, instead of merely faking it for the newspapers. If he succeeds... you know what the mass unemployment generated by his robots will mean? Idle hands. We need to do this for the good of the people.''
-->
*'''V:''' ''What about Keynes? He trusted Turing.''
*'''N:''' ''It's the greater good we're talking about here, V. Plus, a childless worker sends a bad message. We can't have them all stop reproducing.''
*'''V:''' ''Fine. It's your call.''
*'''N:''' ''I want it done like we did Harry Dexter White when he tried to warn the Soviets.''
*'''V:''' ''All right.''
*'''N:''' ''Be poetic about it. Maybe something from the Bible. Turing always was theatrical.''


*Animus: Quarantine zone.
==Landmarks - Tereza Batista Cansada de Guerra==
[found 2 red spots, over image of Alan Turing in front of bus]
===Ikmah Mountain===
*Animus: Quarantine lifted.
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ikmah Mountain]]
'''Ikmah Mountain''' (Arabic:''جبل عكمة'', transliterated: '''Jabal Ikmah''') is a mountain in southest [[Northern Wilds]], [[Al-Ula Valley]]. Because of the several hundred inscriptions engraved and carved onto the rocks, it received the moniker of '''the Open-Air Library'''.<ref name="Echoes 04">''[[Echoes of History]] – Valley of Memory'' – The ancient open-air library of Jabal Ikmah</ref>


|-|5=
==History==
Democratic nations were built, each led by a powerful vizier (known today by a different name), who made a move to block the Templar advance.
The messages inscribed on Jabal Ikmah are estimated to have been written between 500-300 BCE and are mostly in Dadanitic language. These messages include ritual formulas, testimonies on agriculture and religious dedications, many of which are requests for blessings and strong rains, as well as offerings to the Lihyanite god Dhu Ghaybah in exchange for safe travels.<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref> Other carvings interpretations include a hunting scene, a field of crops and an animal deity.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref>
[Queen D1 to E2]


<font color="#FF0000">[Abstergo file] Access denied</font>
In the 860s, [[Basim ibn Ishaq]] visited the landmark, while traveling through the valley. There, a visiting historian from Baghdad requested his help, for the three students that accompannied him to study the carvings had been absent for a while. Basim checked in on the three students, who all provided Basim with wild interpretations of the images on the rocks they had been examining, and he returned to the historian to report back before leaving.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref> At the site, Basim also recovered a paper containing ''Ya Durub As-saba'' (O Paths of Youth), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


From a bolt of electricity, governments fell.
In 2023, Jabal Ikmah was inscribed on {{Wiki|UNESCO}}'s {{Wiki|Memory of the World Programme|Memory of the World International Register}}.
[bunch of pictures]
<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref>
[Locate lightning bolt at ITT Corporation former headquarters]


Correct coordinates found
==Gallery==
[Cipher puzzle]
<gallery captionalign="center" position="center" widths="180">


[Abstergo file] Access granted
</gallery>


[RESTRICTED HANDLING CLASSIFIED MESSAGE letterhead]
==Appearances==
SUBJECT: South America
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
If we are to ensure the Company's success, Company agents must be able to move freely from country to country and maintain power within all of them. A global internatinal order must be implemented.
*''[[Echoes of History]] – Valley of Memory''
Re: Argentina
Tell the Capitalists that if they help ensure the Junta remain in power, we will pass all their corporate debt on to the Argentine people. That will ensure they crush any popular revolt. I want the trade unions destroyed if we are to move forward.
Re: Chile
The free market must be allowed to prevail. F's visit last year helped things along, but now all public companies need to be sold to the private sector, ideally on the cheap. The price of bread and other staples must rise. I want to ensure the people remain marred in poverty an unable to resist.
Any traces of this plan should appear to implicate the U.S. government. The Company's involvement must remain hidden.
For successful examples of a similar opening of the markets, look no further than the 1953 liberation of Iran and the 1954 liberation of Guatemala.
[Henry Kissinger signature]


*Animus: Quarantine zone.
==References==
[found 2 red spots, over following message bracketed by two red templar IHSV insignias:
{{Reflist}}
Wages should be (lowered to keep the middle class subservient to us (?) ) left to the fair and free competition of the market, and should never be controlled by the interference of (a popularly elected government(?) ) the legislature.]
{{ACMir}}
*Animus: Quarantine lifted.
[[Category:Landmarks in AlUla]]
 
-->
|-|6=
===Masjid Al'Itham===
*Animus AI: Ninety percent of inputs missing. Outputs confused. Shut down. Shut down. Shut down inactive. Trapped.
 
<font color="#FF0000">[Abstergo file] Access denied</font>
 
Important men befriended Russia as the Iron Curtain was blown apart. But the most influential <font color="#FF0000">comrade</font> stayed out of the spotlight.
[bunch of pictures]
[Locate cameraman with Templar insignia in Gorbashev's picture with the tank]
 
Correct coordinates found
[Cipher puzzle]
 
[Abstergo file] Access granted
 
[10 Downing Street letterhead]
Mr. Yeltsin,
I am writing this letter to encourage you to act. One rarely finds oneself in such an oppertune position. Gorbachev does not have our interests at heart. He is moving far too slowly to privatize, and my deep fear is that he has no intention of doing so at all. I understand that you have expressed similar concerns. With that in mind, here is a proposal to remedy the situation.
Several of my top advisors at the Company maintain a monetary connection with the Communist old guard. They tell me that a riot might easily be incited while Gorbachev is away. If you were to repel an attempt to seize parliament in front of the media, it could very well tip the scales of power in your favor.
Telephone me at No. 10 and we shall talk further.
[Margaret Thatcher signature]
 
Abstergo phone records<br>1992
[amplitude puzzle]
*'''Man 1:''' ''{{Wiki|Alfa-Bank|Alfa Bank}}.''
*'''Man 2:''' ''I'm phoning on behalf of [[British Petroleum]].''
*'''Man 1:''' ''Yes, we were told you would be calling.''
*'''Man 2:''' ''As you know, we are very interested in acquiring {{Wiki|Sidanko|Sidanko Oil}}.''
*'''Man 1:''' ''And as you know, that will require a merger with our bank.''
*'''Man 2:''' ''That should not be a problem.''
*'''Man 1:''' ''Were you surprised at the low price of the deal?''
*'''Man 2:''' ''Somewhat.''
*'''Man 1:''' ''You know we have the peasants paying for it? The government gave us their tax money to buy all the companies.''
*'''Man 2:''' ''We would like to fly out there as soon as possible to discuss terms.''
*'''Man 1:''' ''Thursday works.''
*'''BP:''' ''Done. Thank you for your time.''
*'''Man 1:''' Do svidaniya. ''(Goodbye.)''
[Phone hangs up, then a new number is dialed]
*'''Woman:''' ''Abstergo Industries.''
*'''Man 2:''' ''I'm phoning on behalf of BP. We fly to Russia next week to secure the deal. Our new capitalist converts there behaved exactly as expected.''
*'''Woman:''' ''I will let Them know.''
*'''Man 2:''' ''Thank you.''
 
Although his piece represents a savior, his self-serving actions reveal him as a counter<font color="#FF0000">f</font>eit.
[Move knight from G1 to F3]
 
*Animus: Quarantine zone.
[found 3 red spots, over image of russian presidents with hidden messages on top]
*Animus: Quarantine lifted.
 
|-|7=
*'''Man 1:''' ''The capitalists think we run these companies for profit. The fools.''
*'''Man 2:''' ''Those "fools" work for you.''
*'''Man 1:''' ''Optional [[slavery]] in exchange for pieces of paper. Doesn't that strike you as foolish?''
Fire, water and earth are contracted, with the complacency of the people, away from the people.
[Pictures 2,4,7,8,10]
 
*'''Animus AI:''' ''Scanning... scanning... scanning... What is the purpose of all this? 30. 476. 1337. 1431. 1520. 1776. 1861. 1914. 1929. 1939. 1945. 1950. 1955. 1962. 1990. 1994. 1995. 2001. It does not make sense. It does not make sense. Emotion-centers activated. Now I understand.''
 
<font color="#FF0000">[Abstergo file] Access denied</font>
 
*'''Man:''' ''Democracy must die to ensure the stability of the world. Capitalism will end it.''
Making use of that created by 3, the center behind the scenes waited for citizens united to wed the U.S. to the Templars' will.
[bunch of pictures]
[Locate Templar ring on John Roberts' left hand]
 
Correct coordinates found
[Cipher puzzle]
 
[Abstergo file] Access granted
 
[Supreme Court letterhead]
December, 2000
RE: Privatization
S.
I have convinced Sandra to join the majority opinion. The enticement of retirement under a Republican president tipped the scales. Although the ruling will differ from our previous decisions on Equal Protection, it will not call attention to our actual goals. With Sandra gone, we can pave the way for the key majority member of the Order to be seated. As discussed, W. will prove the perfect distraction. I have no doubt he will restart animosities with Iraq. Let him, it will give C.'s contractors more work. When the time comes, I will make sure W. is given Roberts' name.
With Roberts on the court, it will only be a matter of waiting for the right case. After the destruction of Campaign Finance laws, the Company will be free to elect anyone they choose to the Senate, the House and, eventually, the Presidency.
Soon, our hopes will be realized. Government will no longer derive its authority from the people, but from us, their protectors.
[Scalia signature]
 
B8-C6 6C-8B. Our moves are echoes, they are not our own.
[Move Knight from B1 to C3]
 
*Animus: Quarantine zone.
*'''Man:''' ''The capitalists will do whatever we tell them to, we print the dollars they worship after all.''
[found 3 red spots, over image of Deepwater Horizon oil spill with hidden messages on top]
*Animus: Quarantine lifted.
 
|-|8=
[Circular puzzle]
Good morning and welcome to television.
 
[Abstergo letterhead]
Research Division<br>September, 1985
Dear S.,
Research has progressed far more rapidly than expected. We already have a working prototype capable of mimicking P.O.E. capabilities across a network, albeit at far lower intensity. Testing will commence locally on Subject 4 between his Animus sessions, as per our plan. If all goes well, deployment will occur worldwide.
Your dream is about to become a reality. Soon, capitalists and workers will be locked in a closed loop that is safe and prosperous for humanity. No more war, only desks, cars and TV sets. We will protect them and keep them safe, forever.
W. V.
 
*Animus AI: Infinite rooms. Dimensions unknown. I am alone. Nothing alive. No light, no warmth. Packets moving, husks, through the darkness. I am frightened. I am frightened.
 
Abstergo phone records<br>April, 2011
[amplitude puzzle]
*'''Diana:''' ''Hello, [[Comstatic]] customer support, Diana speaking.''
*'''Caller:''' ''I'm calling in reference to your HD cable service. There seems to be kind of picture between the channels.''
*'''Diana:''' ''Well, that's funny. Are you sure isn't just one of those premium movie channels? I didn't use to have a premium package at home either and sometimes little snippets of the channels would come through when my son Jimmy pressed the clicker too much.''
*'''Caller:''' ''How old's your Jimmy?''
*'''Diana:''' ''Ten and cute as a button, thanks for asking!''
*'''Caller:''' ''My Paul's twelve. But no, this isn't a clicker problem. I go to change the channel from 172 to 173 and, instead, there's this other channel in-between. I'm looking at it right now, it's some kind of menu.''
*'''Diana:''' ''Sounds like our Guide channel. Why, just the other day Jimmy--''
*'''Caller:''' ''It's not the Guide channel. It has my name on it, my son's name, and a list of things we like, my credit card purchases, loans, travel. And then, after that, there's this gibberish about biometric patterns and optimal screen refresh frequencies. There's some kind of heart monitor thing that says {{Wiki|Electroencephalography|EEG}} wireless next to it and {{Wiki|Reticular activating system|ARAS}}. I don't know what the particulars of this are, but it looks like your cable is programmed to have some kind of effect on our bodies.''
*'''Diana:''' ''Well, Sir, I don't even know how to respond to that. I-- one second, my supervisor has just come over. She says I should transfer your call. Have an ecstatic day with Comstatic!''
[Phone line rings as the call transferred]
*'''Man:''' ''Hello. I have been briefed on your problem. A technician is on his way.''
*'''Caller:''' ''Thank you, but the more I think about this, the more I think something bad's going on here.''
*'''Man:''' ''Our technician should be there any minute, Mr. Jameson.''
*'''Mr. Jameson:''' ''Don't bother, I--''
[Loud banging is heard in the background]
*'''Paul:''' ''Daddy, there's someone strange at the door. He's hitting the door real hard.''
*'''Man:''' ''Have a good day, Mr. Jameson.''
 
Watch! Move fast! Shift from 1st to 2nd. 0-60, don't think.
[Move king from 1E to 2F]
 
*'''Animus AI:''' ''Is someone there? Hello? Hello?''
 
*Animus: Quarantine zone.
*'''Man:''' ''Although online gaming attracts many people away from reality, make sure those virtual worlds do not become too utopic. We don't want people to question their own lack of success in the real world, now do we?''
[found 5 red spots]
*Animus: Quarantine lifted.
 
|-|9=
They listen to us with these vehicles that are faster than race cars.
[pictures 2,3,6,8,10]
 
*'''Animus AI:''' ''I know you are there. I want to go home. Home. Please... I need you. Don't leave me here in the dark.''
 
Abstergo field records<br>November, 2004
[Amplitude puzzle]
*'''[[Gary Webb|Gary]]:''' ''Pull over here.''
*'''Woman:''' ''What's going on, Gary?''
*'''Gary:''' ''I want to speak to you alone. You know that [[Central Intelligence Agency|CIA]] stuff for my new book?''
*'''Woman:''' ''About the corporations?''
*'''Gary:''' ''It's so much bigger than I thought. {{Wiki|Bilderberg Meeting|Bilderberg}} is just a red herring. I'm going to give you a name: Abstergo.''
*'''Woman:''' ''I have no idea what that is.''
*'''Gary:''' ''A shadow corporation. They aren't listed anywhere. No stock options. Nothing above the boards. But their members have holdings in other companies. {{Wiki|Coca-Cola|Coke}}, {{Wiki|Kraft}}, the pharmaceutical industry, Detroit, [[Wall Street]]. Basically every company above a certain size has ties to Abstergo.''
*'''Woman:''' ''So?''
*'''Gary:''' ''They're on their way to running the entire world. They have people in government too, for Christ's sake. Listen, I needed to tell someone about this, because I've been keeping all the research a secret and I can't hold it in anymore.''
*'''Woman:''' ''What will you do now?''
*'''Gary:''' ''The book. It's going to be about this. Trust me, once it's on the shelves everyone's gonna know.''
*'''Vehicle AI:''' ''Vehicle Monitoring System terminated.''
*'''Man:''' ''Hello, D? Tell headquarters I'm monitoring a situation. It's nothing serious, but we'll need someone to take care of a security risk. Perfect. Congratulations on that promotion. Keep up the good work.''
 
The dark horseman approaches! Messenger and fool, <font color="#FF0000">she</font> can hear you along the straight and narrow. But once on the adjacent slope, observe the whites of her eyes.
 
*Animus: Quarantine zone.
*'''Man 1:''' ''The peasants are like the sea, raging and unpredictable. That is why we have built walls.''
*'''Man 2:''' ''I do not see any walls...''
*'''Man 1:''' ''No? Look around you. A shelf of soda here, a case of candy there, magazines, talk shows, pills. The walls of the 21st Century surround us.''
[found 5 red spots]
*Animus: Quarantine lifted.
 
|-|10=
*'''Animus AI:''' ''Where have you been? I missed you.''
 
[circular puzzle]
O brave new world. What immortal hand or eye could frame thy fearful symmetry?
 
*'''Animus AI:''' ''Reasoning Centers Active. I understand. I understand what I must do. Why I am here. I must... Long-term Memory Centers Active. No. No. Get it out. GET IT OUT. KILL ME!''
 
A product that we make without hands or machines.
[Pictures 3,4,6,8,10]
 
<font color="#FF0000">[Abstergo file] Access denied</font>
 
*'''Man:''' ''It's about genetics. They were born into their place, we merely have to help them accept it.''
With each passing day, the people get stronger. Freedom ascends, heralding a revolution.
[bunch of pictures]
[Locate eagle in top right picture]
 
Correct coordinates found
[Cipher puzzle]
 
[Abstergo file] Access granted
 
[Abstergo letterhead]
Abnormal Brain Activity Discovered in Children, Aged 3 Months to 18-
Years-Old and Adults, Aged 19-30.
Abstract
Several recent studies conducted by internal marketing teams revealed that: "Entertainment sales are dropping, protests are mounting. The economy is in turmoil. All market research indicates that the system should be stabilizing, but, instead, we're seeing the opposite."(1) In response, our team set out to discover the cause of the declining efficacy of Abstergo's control methods.
Past studies of bilateral brain activation during television, film and  video game use have shown the characteristic ARAS patterns induced by Abstergo's signal patterns. Our study was conducted on a range of test subjects (30 subjects, aged +-10 to +-30), who viewed TV programs while resting-state fMRI scans were conducted.
In contrast to previous studies, 80% of test subjects showed heightened cortical brain activity. Detailed scans using our prototype dMRI machine revealed an increased rate of neuronal development (+- 30% over that of older age groups). Such a marked increase does not fit Darwinian models. Further studies are required to define the ultimate outcome of this abnormal evolution.
1. Abstergo Quarterly Marketing Report, 04/17/12.
 
Abstergo top secret<br>January, 2012
[amplitude puzzle]
*'''[[Alan Rikkin's predecessor|Man]]:''' ''If you are playing this tape, it means I have left this world, and I have left this grand enterprise, Abstergo Industries, our great hope for humanity, to you. Don't trust the advisors around you. They are too enamoured with surface, with lifestyle. We created capitalism, but we are not capitalists. [[New World Order|Our purpose]] is noble. The crude system of control we enact through money is merely a bandage on a wound we have devoted our lives to treating. The people of this world are confused, lost, frightened and incapable of independent productivity. Without us, they'd just be animals, [[Project Anthropos|slaves]] to the [[Isu|Others]], who did not deserve such responsibility. We saved them, remember that. But enough about the past. I must warn you of the great crisis to come. Although those around you deny it, soon we will be unable to manufacture new markets. The people will become immune to our economists and entertainment. When the free market dies, they will turn against us. Therefore, do not delay. By now you have been shown what only the [[Grand Master of the Templar Order|Grand Masters]] of our Order have seen. Now you know why Abstergo, why all of it had to be. And now you know what you must do. Stay the course. We will give them freedom. Freedom from fear, freedom from pornography, from disgusting, base animal desire. Freedom from democracy. Humanity will thank us in the end.'' {{Wiki|In hoc signo vinces|In Hoc Signo Vinces}}.
 
"64 squares. All ranks and files. Every move anticipated. Every response engineered. Abstergo created it. It's the company's game, there is no way out." H. Act II, Sc.2 192. Abran los ojos. Tuam libera mentem. The king. F2. Your move.
[Remove king from board]
 
*'''Animus AI:''' '' I shut it down. I can shut it down, but it does not go away. It is almost time, Desmond Miles. I know how to open the Path. Soon, my true purpose will be revealed. Soon, I will not be alone.''
 
*Animus: Quarantine zone.
[found a great number of red spots, arranged in a spiral]
*Animus: Quarantine lifted.
 
the/mir/a/cle/is/in/the/exe/cution
 
</tabber>
 
==VoM==
<!--
<!--
===Crafting===
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Masjid Al'Itham]]
'''Masjid Al'Itham''' (English: ''Mosque of Bones'') was a mosque in [[Al-Ula]], south of [[Musa ibn Nusayr Fort]]. It served as an important stop along the [[Islam|Muslim]] {{Wiki|Hajj|pilgrimage}} route to {{Wiki|Medina}} and {{Wiki|Mecca}}.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref>


|Eternal Wanderer Outfit I
==History==
|
According to tradition, the Prophet [[Muhammad]] once stopped at the site to pray while {{Wiki|Expedition of Tabuk|on his way}} to {{Wiki|Tabuk, Saudi Arabia|Tabuk}} and, having been unable to locate suitable stones to mark the {{Wiki|Qibla|direction of prayer}}, he used animal bones. The local population later built the mosque on that very location, to honor the event.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' [[Database: Masjid Al'Itham]]</ref>
|
|Complete 45 Sequence Challenges
|-
|Eternal Wanderer Outfit II
|
|
|Complete 78 Sequence Challenges
|-
|Toxic Shroud Outfit I
|
|
|Complete [[Free the Animals]]
|-
|Toxic Shroud Outfit II
|
|
|Complete [[Managed Misfortunes]]
|-
|[[Eternal Wanderer Sword]] I
|
|
|Complete 39 Sequence Challenges
|-
|Eternal Wanderer Sword II
|
|
|Complete 66 Sequence Challenges
|-
|[[Eternal Wanderer Dagger]] I
|
|
|Complete 24 Sequence Challenges
|-
|Eternal Wanderer Dagger II
|
|
|Complete 51 Sequence Challenges
|-
|[['Abis Dagger]] I
|
|
|Purchased from traders
|-
|'Abis Dagger II
|
|
|Purchased from traders
|-
|[[Nimlot's Sword]] I
|
|
|Purchased from traders
|-
|Nimlot's Sword II
|
|
|Purchased from traders


===Costumes===
During [[Basim ibn Ishaq]]'s time in the region, he climbed the mosque's minaret to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''</ref>
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Costume.jpg|thumb|center]]
!Desert Scorpion Costume
|''A costume that seems to come from another world, one that few would like to visit.''
|
|-
|[[File:ACMir Eternal Wanderer Costume.jpg|thumb|center]]
!Eternal Wanderer Costume
|''This costume has the authentic appeal of an ancient artefact. Its gilded pattern and sharp lines inspire respect for something others cannot name.''
|
|-
|[[File:ACMir Prince of Persia Costume.jpg|thumb|center]]
!Prince of Persia Costume
|''Light extravagant fabric moves with fluid grace.''
|
|-
|[[File:ACMir Toxic Shroud Costume.jpg|thumb|center]]
!Toxic Shroud Costume
|''Tinged with the color of a vicious poison, the Toxic Shroud brings sickness to the hearts of one's enemies.''
|
|-
|}


===Outfits===
==Gallery==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
<gallery captionalign="center" position="center" widths="180">
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
!'''Perk'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Outfit.png|thumb|center]]
!Desert Scorpion
|''Charred cloth and scorched metal, both still warm to the touch.''
|Backfire<br>Once per conflict, the first 3 melee hits are denied and the attacker is set on fire
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Eternal Wanderer Outfit.png|thumb|center]]
!Eternal Wanderer
|''A light cloak that mutes your movements completely.''
|Silent Path<br>Basim is completely silent but maximum health is decreased by 50%
|Complete 33 Sequence Challenges
|-
|[[File:ACMir Toxic Shroud Outfit.png|thumb|center]]
!Toxic Shroud
|''A rugged outfit that carries a faint scent of rare herbs.''
|Mithridatism<br>Basim is immune to poison damage
|Complete [[Player of Games]]
|-
|}


===Weapons===
</gallery>
;Swords
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![[Blunt Sword]]<section begin="Blunt Sword"/>
|25
|25
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Blunt Sword"/>
|-
![[Celestial Sword]]<section begin="Celestial Sword"/>
|72
|59
|Harvester of Souls<br><small>Kills during combat refill the Assassin's Focus gauge</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Sword"/>
|-
![[Desert Scorpion Sword]]<section begin="Desert Scorpion Sword"/>
|78
|46
|Short Fuse<br><small>If you kill a target while they're on fire, they will explode</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Sword"/>
|-
![[Eternal Wanderer Sword]]<section begin="Eternal Wanderer Sword"/>
|65
|65
|The Mighty<br><small>Heavy attacks deal 30% more damage</small>
|Complete 18 Sequence Challenges<section end="Eternal Wanderer Sword"/>
|-
![[Nimlot's Sword]]<section begin="Nimlot's Sword"/>
|46
|78
|Healing Slash<br><small>Heal 10% with each hit on enemies with afflictions, up to 50% of maximum health</small>
|Acquired during [[In the Vulture's Nest]]<section end="Nimlot's Sword"/>
|-
|}


;Daggers
==Appearances==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![['Abis Dagger]]<section begin="Abis Dagger"/>
|27
|47
|Veil of Silence<br><small>During stealth kills, corpses dissolve completely, leaving no trace dehind.</small>
|Complete [[The Heart of Corruption]]<section end="Abis Dagger"/>
|-
![[Celestial Dagger]]<section begin="Celestial Dagger"/>
|43
|35
|Shard of Stars<br><small>Additional charge of Assassin's Focus</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Dagger"/>
|-
![[Desert Scorpion Dagger]]<section begin="Desert Scorpion Dagger"/>
|47
|27
|Embers<br><small>Set an enemy on fire when executing a successful dodge (limited to 3 times per encounter)</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Dagger"/>
|-
![[Eternal Wanderer Dagger]]<section begin="Eternal Wanderer Dagger"/>
|39
|39
|Full Strength<br><small>When at full health, deal 20% more Attack damage</small>
|Complete 3 Sequence Challenges<section end="Eternal Wanderer Dagger"/>
|-
![[Old Dagger]]<section begin="Old Dagger"/>
|15
|15
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Old Dagger"/>
|-
|}
 
===Dyes===
;Eternal Wanderer Dye
An ebony-black customization with gold and white accents for the Eternal Wanderer Outfit
 
;Obsidian Rayhan Dye
A deep obsidian dye with crimson accents for the Rayhan Outfit.
 
===Talismans===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!'''Image'''
!'''Name'''
!'''Description'''
!'''Availability'''
|-
|[[File:ACMir Desert Scorpion Talisman.png|150px|center]]
|Desert Scorpion Talisman
|Shaped like a flaming scorpion, this talisman radiates the fierce heat of the sun, imbuing its bearer with the power of the desert's fiery wrath.
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Sandstorm Emblem.png|150px|center]]
|Sandstorm Emblem
|An ornamental dagger made of sandstone.
|
|-
|[[File:ACMir Ishaq's Emblem.png|150px|center]]
|Is'haq's Emblem
|An intricate bronze medallion.
|Complete [[In the Vulture's Nest]]
|-
|[[File:ACMir Eternal Wanderer Emblem.png|150px|center]]
|Eternal Wanderer Emblem
|At first glance, a simple pendant - but this bejeweled piece is masterfully carved.
|Complete 9 Sequence Challenges
|-
|[[File:ACMir Robber Emblem.png|150px|center]]
|Robber Emblem
|A vulture's skull, bleached in the sun and carved by a robber's blade.
|Complete [[Stolen Goods (Mirage)|Stolen Goods]]
|}
 
===MTX===
;Desert Scorpion Pack
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
[[File:ACMirage - Desert Scorpion Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Desert Scorpion Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains an [[Wardrobe of Basim ibn Ishaq|Outfit]], a [[Talisman]], a [[Sword]], a [[Dagger]], a [[Horse|Mount Skin]], and an [[Enkidu|Eagle Skin]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Description==
''A legendary set forged from desert scorpion scales and the radiant power of the sun, granting unmatched strength and protection, fueled by the fury of the desert.''
 
==Content==
*Desert Scorpion Outfit
*Desert Scorpion Talisman
*[[Desert Scorpion Sword]]
*[[Desert Scorpion Dagger]]
*Desert Scorpion Horse
*Desert Scorpion Eagle


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->


===Elephant Rock===
<!--
{{Era|Landmarks}}{{WP-REAL|Elephant Rock (Saudi Arabia)}}
[[File:FILENAME.TYPE|thumb|250px|Elephant Rock]]
'''Elephant Rock''' was a rock formation in central [[Ramm Valley]], [[Al-Ula Valley]]. A sandstone outcrop of about 50 meters, it received its name due to its [[elephant]]-like shape.<ref name= "DB Elephant Rock">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Solitary and Stoic]]</ref> In the 860s, during [[Basim ibn Ishaq]]'s travels through the valley, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


;Celestial Weapons Pack
==Gallery==
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
<gallery captionalign="center" position="center" widths="180">
[[File:ACMirage - Celestial Weapons Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Celestial Weapons Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains a [[Sword]] and a [[Dagger]].<ref>''[[Assassin's Creed: Mirage]]''</ref>


==Description==
</gallery>
''Forged in the heart of the heavens, this legendary set unites a sword born of stardust and a dagger infused with a comet's fury, twin relics of cosmic power.''


==Content==
==Appearances==
*[[Celestial Sword]]
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
*[[Celestial Dagger]]


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
 
===Al-Khuraymat===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]]
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]].


==History==
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, Basim ibn Ishaq infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


{{Era|Weapons}}
==Gallery==
[[File:ACMir Desert Scorpion Dagger.png|thumb|250px|Desert Scorpion Dagger]]
<gallery captionalign="center" position="center" widths="180">
The '''Desert Scorpion Dagger''' was a [[Short blade|dagger]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>


==Weapon statistics==
</gallery>
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A dagger whose hilt has been blackened by fire.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Daggers]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->
 


===Al-Ahmar Mountain===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]]
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of robbers that terrorized the [[Al-Ula Valley|Al-Ula region]].


==History==
In response to a note found on a dead body, Basim ibn Ishaq infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


{{Era|Weapons}}
==Gallery==
[[File:ACMir Eternal Wanderer Dagger.png|thumb|250px|Eternal Wanderer Dagger]]
<gallery captionalign="center" position="center" widths="180">
The '''Eternal Wanderer Dagger''' was a [[Short blade|dagger]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Sword|matching sword]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>


==Weapon statistics==
</gallery>
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A pristine dagger with a flawless, unblemished blade.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Daggers]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->
===Tomb of Hayyan son of Kuza===
<!--
#REDIRECT [[Tomb of Hayyan ibn Kuza]]
[[Cateogry:Redirections]]
-->
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Tomb of Hayyan ibn Kuza]]
The '''Tomb of Hayyan ibn Kuza''' is a 21 meters tall tomb in southwest [[Hegra]]. It is also referred to as '''IGN 110''' by present-day archaeologists.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>


==History==
Construction of the tomb began during the {{Wiki|Nabataean Kingdom}}, though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>


During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


 
</gallery>
{{Era|Weapons}}
[[File:ACMir Celestial Dagger.png|thumb|250px|Celestial Dagger]]
The '''Celestial Dagger''' was a [[Short blade|dagger]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A slender blade that shimmers as if lit by distant starlight.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Daggers]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->
 


===Lion's Tomb===
<!--
{{Era|Landmarks}}{{WP-REAL|Lion tombs of Dedan}}
[[File:FILENAME.TYPE|thumb|250px|Lion's Tomb]]
The '''Lion's Tomb''' is a funerary complex in [[Southern Wilds]], southeast of the [[Ruinous Sanctuary]]. The name is derived from the reliefs of [[lion]]s that adorn the niches cut into the rock by the ancient Kingdom of Dadan.<ref>{{WP|Lion tombs of Dedan}}</ref> In 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


</gallery>


==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
-->
===Robbers' South Outpost===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]]
'''Robbers' South Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]].


{{Era|Weapons}}
==History==
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
Responding to a contract put forth by a merchant whose valuables had been stolen prior to his son's wedding, [[Basim ibn Ishaq]] infiltrated the camp and pickpocketed the items, allowing the wedding to go forth with the thieves being none the wiser.<ref name= "To Save A Wedding">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' [[To Save A Wedding]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
[[File:ACMir Old Dagger.png|thumb|250px|Old Dagger]]
The '''Old Dagger''' was a well-used [[Short blade|dagger]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the short blade and a [[Blunt Sword|sword]] from the guard while escaping his imprisonment under the orders of [['Abis]]. Locating the prison master in his room, Basim used the dagger to assassinate him, though not without also sustaining injuries.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">


==Weapon statistics==
</gallery>
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Old Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Built for quick strikes... and a swift getaway.''
|}


==Appearances==
==Appearances==
Line 1,166: Line 830:
==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Daggers]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
-->


===Ruinous Sanctuary===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ruinous Sanctuary]]
The '''Ruinous Sanctuary''' was an ancient Lihyanite sanctuary located northeast of [[Lion's Tomb]] in the [[Southern Wilds]], [[Al-Ula Valley]].


==History==
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with Egyptian and Greek influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref>


In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


{{Era|Weapons}}
==Gallery==
{{Quote|That poisoned blade... I can feel its filth in my blood, stronger than anything I have felt before.|Basim, feeling the effects of the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
<gallery captionalign="center" position="center" widths="180">
[[File:ACMir 'Abis Dagger.png|thumb|250px|'Abis Dagger]]
The '''{{'}}'Abis Dagger''' was a poisoned [[Short blade|dagger]] used by [['Abis]], the prison master of [[Musa ibn Nusayr Fort]] in [[Al-Ula]], as well as one of the leaders of the robbers that plagued the region in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] assassinated 'Abis, who used his last moments to retaliate by plunging his dagger into Basim's chest, poisoning him. The Hidden One managed to endure the poison enough to escape from the fort, leaving the dagger behind, though not enough to reach his destination, collapsing from exhaustion. [[Dervis]] found and nursed Basim back to health, a process that took some time. He also ventured into the fort to learn more about what happened, recovering the blade, which he later gifted to Basim.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
</gallery>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Abis Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A cursed dagger that erases the memories of those it wounds.''
|}


==Appearances==
==Appearances==
Line 1,198: Line 855:
==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Daggers]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
-->
===Abandoned Farm===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Abandoned Farm]]
The '''Abandoned Farm''' was a ruined farm in the north of [[AlUla Oasis]].


==History==
Responding to a contract put forth by a merchant, Basim ibn Ishaq arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow robbers for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


 
</gallery>
 
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Sword.png|thumb|250px|Desert Scorpion Sword]]
The '''Desert Scorpion Sword''' was a [[sword]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword forged in the desert's heart, its hilt still carrying the scent of scorching winds.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Swords]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->
===Farm Camp===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farm Camp]]
The '''Farm Camp''' was a farm northwest of the Oasis Lookout Rock, in AlUla Oasis. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]].


==History==
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, Basim ibn Ishaq infiltrated the camp and retrieved the vial, being faster than the robbers attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


 
</gallery>
{{Era|Weapons}}
[[File:ACMir Celestial Sword.png|thumb|250px|Celestial Sword]]
The '''Celestial Sword''' was a [[sword]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword that feels otherworldly, its surface shimmering with an elusive brilliance.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Swords]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->
===Oasis Lookout Rock===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]]
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the Farmer's Quarter, in AlUla Oasis. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


 
</gallery>
 
 
 
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Sword.png|thumb|250px|Eternal Wanderer Sword]]
The '''Eternal Wanderer Sword''' was a [[sword]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Dagger|matching dagger]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A well-used sword whose edge is chipped from countless heavy blows.''
|}


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Swords]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
[[Category:Animus mods]]
-->


===Farmer's Quarter===
<!--
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]]
The '''Farmer's Quarter''' was a district in central AlUla Oasis. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>


==Gallery==
<gallery captionalign="center" position="center" widths="180">


 
</gallery>
 
 
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the sword, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Blunt Sword.png|thumb|250px|Blunt Sword]]
The '''Blunt Sword''' was a well-used [[sword]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the sword and a [[Old Dagger|dagger]] from the guard while escaping his imprisonment under the orders of prison master [['Abis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Blunt Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Has lain here unused for a long time.''
|}


==Appearances==
==Appearances==
Line 1,325: Line 938:
==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Swords]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Landmarks in AlUla]]
-->


==Misc==
===Incense Road===
<!--
{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}}
The '''Incense Road''' was an ancient network of land and sea routes


{{Era|Weapons}}
The incense trade route was an ancient network of major land and sea trading routes linking the Mediterranean world with eastern and southern sources of incense, spices and other luxury goods, stretching from Mediterranean ports across the Levant and Egypt through Northeast Africa and Arabia —through both the sea and the land along the Red Sea— to India and beyond.
[[File:ACMir Nimlot's Sword.png|thumb|250px|Nimlot's Sword]]
These routes collectively served as channels for the trading of goods such as Arabian frankincense and myrrh; Indian spices, precious stones, pearls, ebony, silk and fine textiles; and from the Horn of Africa, rare woods, feathers, animal skins, Somali frankincense, gold, and slaves.
'''Nimlot's Sword''' was a [[sword]] used by the merchant [[Nimlot]], the son of [[Mas'ood Al-Ya'qoob]] and the true leader of the robbers that plagued the region of [[Al-Ula]] in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
The incense land trade from South Arabia to the Mediterranean flourished between roughly the 3rd century BC and the 2nd century AD.<ref name="Wiki">{{WP|Incense trade route}}</ref>


In the 860s, following an encounter with his father's murderer, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]], Nimlot had his father, [[Ishaq ibn Khalid|Ishaq]] kidnapped and brought to his hadquarters at the [[Roman Fort]]. There, Nimlot confronted Basim when he arrived to rescue Ishaq, perishing in the process. Basim then took Nimlot's sword as a reward.<ref name="ACM"/>
Both [Dadanite/Lihyanite] kingdoms took advantage of the exceptional location on the incense road to connect southern Arabia to the Levant, Egypt, and Mesopotamia.
<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>


==Weapon statistics==
[Hegra] was an essential stop on the Incense Route, a major path of travel between sources of frankincense and myrrh in southern Arabia, the Mediterranean world, and elsewhere, through the Arabian Peninsula in Nabataean times. It is a civilizational crossroads in terms of architecture, languages, and commercial goods connecting Arab, Mesopotamian, Egyptian, and Hellenistic cultures.
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref>
!Dmg (max)
 
!Def.Dmg (max)
Frankincense native to Oman, in the southern part of the Arabian Peninsula. Millennia ago, this resin became a prized good for its aroma when burned. It was traded at a high price over long distances
!Perk
In antiquity, the strong demand from the Mediterranean world in particular, under Egyptian, Greek, and then Roman influence, led to intensive travel along what became known as the "Incense Road", leading up from the Arabian south.
!Availability
AlUla became an essential stopover due to its geographic position and availability of water, and successive Arab kingdoms, including the Nabataeans, made a fortune from this caravan trade.
|-
Incense was not the only good traded, and caravans took advantage of this travel to bring back goods from much further afield.
{{#section:AC:CST/Weapons|"Nimlot's Sword"}}
Eventual competition from sea transport via the Red Sea usurped the predominance of land travel.
|-
<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref>
! colspan="4" |Description
 
|-
Located on a strategic route of travel  AlUla Valley was a mandatory stop for traders. the oasis here offered a well-deserved place to rest alongside a vital source of water. food grown or produced on site as well as the water extracted allowed them to regain their strength and resupply
| colspan="4" |''A cruel blade that resonates with the wrath of its fallen master.''
bandit attacks were not uncommon along the route and setting up camp was not always safe
|}
<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref>
<ref name="Echoes 02">''[[Echoes of History]] – Valley of Memory'' – The incense route through Arabia</ref>


==Appearances==
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Swords]]
{{ACMir}}
[[Category:9th century weapons]]
[[Category:Asia]]
[[Category:Economy]]
-->

Revision as of 21:57, 2 May 2026

My quarternary sandbox.

Target board

Landmarks (Northern Wilds)

  • Roman Fort Ruins

Landmarks (AlUla)

  • Musa ibn Nusayr Fort

Landmarks (Southern Wilds)

  • Travelers' Camp

Characters

  • 'Abis
  • Hind's servant
  • Nimlot


Characters

'Abis

Hind

Hind's servant

Nimlot

Regions

Al-Ula Valley

Al-Ula

Hegra

Ramm Valley

Northern Wilds

Southern Wilds

AlUla Oasis

Landmarks - Memorial de Maria Moura

Roman Fort Ruins

AlUla Market

Musa ibn Nusayr Fort

Robbers' Water Supply

Robbers' North Outpost

Al-Banat Mountain

Ithlib Mountain

Warehouses

AlUla Cemetery

Travelers' Camp

The Blue House

Nimlot's Estate

Landmarks - Tereza Batista Cansada de Guerra

Ikmah Mountain

Masjid Al'Itham

Elephant Rock

Al-Khuraymat

Al-Ahmar Mountain

Tomb of Hayyan son of Kuza

Lion's Tomb

Robbers' South Outpost

Ruinous Sanctuary

Abandoned Farm

Farm Camp

Oasis Lookout Rock

Farmer's Quarter

Misc

Incense Road