Main Option 1 Text
Sub-option 1 text
Sub-sub option 1a text
1aa text
1ab text
1b text
1ba text
1baa text
1bab text
1bac text
1bb text
1bba text
1bbb text
1bbc 13 text
1bc text
Sub-option 2 text
imported>RShepard227 |
imported>RShepard227 |
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*Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, not sure what the Windows codes are.) | *Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, not sure what the Windows codes are.) | ||
*Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a. | *Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a. | ||
==Tabs-within-tabs-within-more-tabs cheatsheet== | |||
To make sub-layer tabs within other tabs beyond a factor of 1, add another #tag:tabber| bracket under the text where the dialogue forks again. The numerics used in the example reflect how the order looks in hypertext code, whereas the sub-option lettering shows how the tabbing will look on the page. It gets easier to mentally separate the flow of a conversation once it has unique lines preceding it, but hopefully the dialogue branching in ''[[Assassin's Creed: Valhalla|Valhalla]]'' will be more streamlined, as the developers have claimed so far, making this cheat sheet moot post-''Odyssey''. | |||
<tabber> | |||
|-|Tab Option 1= | |||
Main Option 1 Text | |||
{{#tag:tabber| | |||
Sub-tab 1.= | |||
Sub-option 1 text | |||
{{#tag:tabber| | |||
Sub-tab 2.= | |||
Sub-sub option 1a text | |||
{{#tag:tabber| | |||
Sub-tab 3.= | |||
1aa text | |||
{{!}}-{{!}} | |||
Sub-tab 4.= | |||
1ab text | |||
}} | |||
{{!}}-{{!}} | |||
Sub-tab 5.= | |||
1b text | |||
{{#tag:tabber| | |||
Sub-tab 6.= | |||
1ba text | |||
{{#tag:tabber| | |||
Sub-tab 7.= | |||
1baa text | |||
{{!}}-{{!}} | |||
Sub-tab 8.= | |||
1bab text | |||
{{!}}-{{!}} | |||
Sub-tab 9.= | |||
1bac text | |||
}} | |||
{{!}}-{{!}} | |||
Sub-tab 10.= | |||
1bb text | |||
{{#tag:tabber| | |||
Sub-tab 11.= | |||
1bba text | |||
{{!}}-{{!}} | |||
Sub-tab 12.= | |||
1bbb text | |||
{{!}}-{{!}} | |||
Sub-tab 13.= | |||
1bbc 13 text | |||
}} | |||
{{!}}-{{!}} | |||
Sub-tab 14.= | |||
1bc text | |||
}} | |||
}} | |||
{{!}}-{{!}} | |||
Sub-tab 15.= | |||
Sub-option 2 text | |||
}} | |||
|-|Tab Option 2= | |||
Main Option 2 text | |||
</tabber> | |||
I've been playing the Assassin's Creed series since I was 18. The original AC was the first M-rated game I was able to buy without a parent (GameStop carded minors, and Amazon wasn't a thing yet). Understanding the Creed's maxim, "Nothing is true, everything is permitted," over the course of the first few games helped me to understand the nature of our world and society, which in turn allowed me to become less judgmental of others. I am now 30 years old and have been a member of Wikia for 8 years, primarily contributing to the Dragon Age Wiki, but I've also made a few contributions to the Mass Effect, Elder Scrolls, and Fallout Wikis, and I was active on two now-defunct Answers wikis.
I was content to leave the wiki in the hands of the regulars, only providing edits maybe once a year. Assassin's Creed: Odyssey brought branching dialogues, player choices, among many other RPG mechanics—much to my chagrin, I believe that true RPGs are a more proper place to explore player preferences compared to a franchise dedicated to telling historical narratives with a gameplay ethos of stealth and intrigue—so I figured my experience from the BioWare games and their respective Wikia communities would have something to offer on that front.
A Night to Remember (Odyssey) - Probably my most significant contribution to this wiki. Exhibit A of why "player choice" isn't always a good thing.
21st century conversations - Looked for this page for a week; adding it here so I don't lose it.
Primarily working on dialogue pages, per the "About Me" section.
Current projects are in my Sandbox. Some things I may or may not have my own saves to use to investigate, so I would greatly appreciate any help filling in these gaps.
To make sub-layer tabs within other tabs beyond a factor of 1, add another #tag:tabber| bracket under the text where the dialogue forks again. The numerics used in the example reflect how the order looks in hypertext code, whereas the sub-option lettering shows how the tabbing will look on the page. It gets easier to mentally separate the flow of a conversation once it has unique lines preceding it, but hopefully the dialogue branching in Valhalla will be more streamlined, as the developers have claimed so far, making this cheat sheet moot post-Odyssey.
Main Option 1 Text
Sub-option 1 text
Sub-sub option 1a text
1aa text
1ab text
1b text
1ba text
1baa text
1bab text
1bac text
1bb text
1bba text
1bbb text
1bbc 13 text
1bc text
Sub-option 2 text
Main Option 2 text