User:RShepard227: Difference between revisions
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*Use <nowiki><tabber>|-|[text]=</tabber></nowiki> bracket to mark out dialogue choices. Use <nowiki>{{#tag:tabber|</nowiki> inside the initial tabber for choices within choices, divide the inner tabs with <nowiki>{{!}}-{{!}}</nowiki>. For 3+ layer tabs—choices that are only available from two previous choices—the raw code is in the Sandbox, but typing it here might get complicated. | *Use <nowiki><tabber>|-|[text]=</tabber></nowiki> bracket to mark out dialogue choices. Use <nowiki>{{#tag:tabber|</nowiki> inside the initial tabber for choices within choices, divide the inner tabs with <nowiki>{{!}}-{{!}}</nowiki>. For 3+ layer tabs—choices that are only available from two previous choices—the raw code is in the Sandbox, but typing it here might get complicated. | ||
**You can also use the tabber bracket to mark deviations in a conversation based on previously-fulfilled conditions. | **You can also use the tabber bracket to mark deviations in a conversation based on previously-fulfilled conditions. | ||
*Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, | *Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, not sure what the Windows codes are.) | ||
*Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a. | *Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a. | ||
Revision as of 02:04, 23 April 2020
About me
I've been playing the Assassin's Creed series since I was 18. The original AC was the first M-rated game I was able to buy without a parent (GameStop carded minors, and Amazon wasn't a thing yet). Understanding the Creed's maxim, "Nothing is true, everything is permitted," over the course of the first few games helped me to understand the nature of our world and society, which in turn allowed me to become less judgmental of others. I am now 30 years old and have been a member of Wikia for 8 years, primarily contributing to the Dragon Age Wiki, but I've also made a few contributions to the Mass Effect, Elder Scrolls, and Fallout Wikis, and I was active on two now-defunct Answers wikis.
I was content to leave the collation of information to the regulars at this wiki, only providing sporadic edits maybe once a year. Assassin's Creed: Odyssey brought branching dialogues, player choices, among many other RPG mechanics—much to my chagrin, I believe that true RPGs are a more proper place to explore player preferences compared to a franchise dedicated to telling historical narratives with a gameplay ethos of stealth and intrigue—so I figured my experience from the BioWare games and their respective Wikia communities would have something to offer on that front.
My favorite pages
A Night to Remember (Odyssey) - Probably my most significant contribution to this wiki. Exhibit A of why "player choice" isn't always a good thing.
21st century conversations - Looked for this page for a week; adding it here so I don't lose it.
Working on
Primarily working on dialogue pages, per the "About Me" section.
Current projects are in my Sandbox. Some things I may or may not have my own saves to use to investigate, so I would greatly appreciate any help filling in these gaps.
Beyond that, I'm hitting the Random page button to see where it takes me.
Notes on formatting
- Use <tabber>|-|[text]=</tabber> bracket to mark out dialogue choices. Use {{#tag:tabber| inside the initial tabber for choices within choices, divide the inner tabs with {{!}}-{{!}}. For 3+ layer tabs—choices that are only available from two previous choices—the raw code is in the Sandbox, but typing it here might get complicated.
- You can also use the tabber bracket to mark deviations in a conversation based on previously-fulfilled conditions.
- Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, not sure what the Windows codes are.)
- Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a.