User:RShepard227: Difference between revisions
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Current projects are in my [[User:RShepard227/Sandbox|Sandbox]]. Some things I may or may not have my own saves to use to investigate, so I would greatly appreciate any help filling in these gaps. | Current projects are in my [[User:RShepard227/Sandbox|Sandbox]]. Some things I may or may not have my own saves to use to investigate, so I would greatly appreciate any help filling in these gaps. | ||
Beyond that, I'm hitting the Random page button to see where it takes me. | |||
===Notes on formatting=== | ===Notes on formatting=== | ||
Revision as of 06:56, 20 January 2020
About me
I've been playing the Assassin's Creed series since I was 18. The original AC was the first M-rated game I was able to buy without a parent (GameStop carded minors, and Amazon wasn't a thing yet). Understanding the Creed, "Nothing is true, everything is permitted," helped me to understand the nature of our world and society, which in turn allowed me to become less judgmental of people who were different, among other (allegedly) positive social developments like patience and understanding. I am now 30 years old and have been a member of Wikia for 8 years, primarily contributing to the Dragon Age Wiki, but I've also made a few contributions to the Mass Effect, Elder Scrolls, and Fallout Wikis, and I was active on two now-defunct Answers wikis.
I was content to leave the collation of information to the regulars at this wiki, only providing sporadic edits maybe once a year. Assassin's Creed: Odyssey brought branching dialogues, consequential choices, among many other role-playing mechanics (which IMO introduces an element of "revisionism" that goes against the core purpose of the Animus: to present the historical events around these heroes' lives exactly as they happened, without room for misinterpretation and bias. But I digress), so I figured my experience from in the Mass Effect and Dragon Age communities would have something to offer on that front.
Though I've found the increasing reliance on an RPG-style damage calculator in the most recent titles to be counterintuitive to the tactics of stealth and instantaneous assassination that set this series apart.
My favorite pages
Order of the Ancients clues - Finished. Not sure if we use en-dash or regular dash for signature hyphens.
A Night to Remember (Odyssey) - Probably my most significant contribution to this wiki. Exhibit A of why "player choice" isn't always a good thing.
Working on
Primarily working on dialogue pages, per the "About Me" section.
Current projects are in my Sandbox. Some things I may or may not have my own saves to use to investigate, so I would greatly appreciate any help filling in these gaps.
Beyond that, I'm hitting the Random page button to see where it takes me.
Notes on formatting
- Use tabber bracket to mark out dialogue choices. Use {{#tag:tabber| for choices within choices. You can also use the tabber bracket to mark deviations in a conversation based on previously-fulfilled conditions.
- Hyphens in the game's subtitles used to interrupt should be em dash (Option-Shift-dash). I also use en dash (Option-dash) with spaces on either side for dialogue choices that have a specific action icon next to them, e.g. "Flirt – [text.]", "Attack – [text.]", "Leave – [I should go.]" (Shortcuts only apply to Mac, haven't tried Windows Wikia in a long time.)
- Anything italicized in game should be inverted to match the wiki's italicization of non-italicized words. Example: maláka. It's often italicized in-game, but close the marks before it and restart them after so it appears normal. On that note, Maláka should have the accent marker above the second a.
Complete but maybe not
He Waits - In one of the permutations with Ardos, there's mention of the player finding their mother. There might be something different for getting this done before finding Myrrine. The path involves not finding Nikios, then truthfully telling Ardos he couldn't be found while telling him not to give up searching for him.