Welcome to Assassin's Creed Wiki! Log in and join the community.

User:Jurien.dafirenze: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Jurien.dafirenze
mNo edit summary
imported>Jurien.dafirenze
No edit summary
Line 24: Line 24:
|}
|}


I am a writer who enjoys the immersive world of Assassin's Creed. I enjoy contributing to the knowledge-base of the Wiki. The Assassin's Creed games continue to shrink the space between fact and fiction.
I am a writer who enjoys the immersive world of Assassin's Creed. I enjoy contributing to the knowledge-base of the Wiki. The Assassin's Creed games continue to shrink the space between fact and fiction.


==About My Writing==
==About My Writing==
Line 45: Line 45:
*[http://okami.wikia.com/wiki/Amaterasu Okami]
*[http://okami.wikia.com/wiki/Amaterasu Okami]


==Glitchy Game==


One of my favourite moments in Assassin's Creed 2 was when I was searching for 3 masquerading targets in Venice.  Randomly, my game began to spawn guards endlessly upon a roof.


Several fell off the roof into the water below because there simply was not enough room up there for them.


They would make comments such as, "It's getting a bit crowded up here."
To stop them from continually throwing my game into guard alert (where the screen shudders and goes sepia) I threw a smoke bomb down to distract them.  After throwing the smoke bomb down to distract the multitude of spawning guards, I poisoned a guard and then moved to the rooftop above them to watch the chaos.
The poisoned guard flailed with his weapon, killing off several of his selves and forcing others off the edge of the roof and into the river waiting below.
Instead of trying to kill them all like I had started, I just walked away as they said things like, "The bodies are starting to pile up around here!".
[[File:Smoke_Bombed_Glitch_AC2_by_retrieved_fiend.jpg|thumb|left|A game glitch in my AC2 game - one guard turns into about 50. ]]
{| class="infobox" style="float:right; width:264px; font-size:90%; text-align:left; -moz-border-radius:7px; background:transparent; padding:6px;" cellspacing="1" cellpadding="1"
{| class="infobox" style="float:right; width:264px; font-size:90%; text-align:left; -moz-border-radius:7px; background:transparent; padding:6px;" cellspacing="1" cellpadding="1"
| style="vertical-align: top;"|{{UserWProjectTimeline}}
| style="vertical-align: top;"|{{UserWProjectTimeline}}
Line 62: Line 74:
|
|
|}
|}
[[File:Game_Glitch_by_retrieved_fiend.jpg|thumb|left|The effect of poisoning a guard in my glitchy game]]

Revision as of 15:07, 4 May 2011

Jurien da Firenze ~ Doggenute ~

Location: Australia
Status:

Synchronising

I am a writer who enjoys the immersive world of Assassin's Creed. I enjoy contributing to the knowledge-base of the Wiki. The Assassin's Creed games continue to shrink the space between fact and fiction.

About My Writing

I am working on two original novels, and two alternative universe novels. I write dark urban fantasy fiction, and hope to one day build a world as thoroughly-crafted as the Assassin's Creed universe.

My Favorite Pages

My Favorite Games

Glitchy Game

One of my favourite moments in Assassin's Creed 2 was when I was searching for 3 masquerading targets in Venice. Randomly, my game began to spawn guards endlessly upon a roof.

Several fell off the roof into the water below because there simply was not enough room up there for them.

They would make comments such as, "It's getting a bit crowded up here."

To stop them from continually throwing my game into guard alert (where the screen shudders and goes sepia) I threw a smoke bomb down to distract them. After throwing the smoke bomb down to distract the multitude of spawning guards, I poisoned a guard and then moved to the rooftop above them to watch the chaos.

The poisoned guard flailed with his weapon, killing off several of his selves and forcing others off the edge of the roof and into the river waiting below.

Instead of trying to kill them all like I had started, I just walked away as they said things like, "The bodies are starting to pile up around here!".

A game glitch in my AC2 game - one guard turns into about 50.
This user is part of WikiProject: Timeline, a.k.a. Hungerer of Knowledge.
This user plays on the Xbox 360.


This user follows the Creed of the Assassin Brotherhood.


This user has cleared Assassin's Creed for the 360.


This user has cleared Assassin's Creed II for the 360.


This user has cleared Assassin's Creed: Brotherhood for the 360.








The effect of poisoning a guard in my glitchy game