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{{Game Infobox
{{Era|AC|Assassins|Crusade}}
|name = Twitter Assassination Experience
{{Revamp}}
|image = Twitter Assassination Experience Logo.jpg
{{quote|Altaïr, my friend. You must help me.|An informant requesting help from Altaïr.}}
|Developer = Red Interactive Agency
{{Character Infobox
|Publisher = [[Ubisoft]]
|name   =Informant
|US Date Released= July 23, 2009
|image   = AC-Informant 1.png
|UK Date Released= July 23, 2009
|imgdesc =
|Genre = Point and click, typing, interactive web site
|faction =[[Assassins]]
|Game modes = Tweet Mode, Aggressive Mode
|appear  =''[[Assassin's Creed]]''
|ESRB = Not rated by the ESRB
|period  =Third Crusade (1189-1192)
|Platform = PC, Phone
|voice  =
|Media =
|Website = http://assassinscreed.com/twitter
}}
}}
'''The Assassin's Creed Twitter Assassination Experience''' was released on July 23, 2009. The game was developed by Red Interactive Agency and sponsored by Verizon Wireless. It featured two primary modes - Tweet Mode and Aggressive (Aggro Mode) -- tied into a user-based profile page, a persistent leaderboard, and global visualizer.
'''Informants''' were members of the [[Assassins' Order]] who offered aid to [[Altaïr Ibn-La'Ahad]] and other Assassins in [[investigations]] of [[Assassination Targets]]. However, before Altaïr could get this information from them, the completion of a small task was required as part of his [[Fall and rise of Altaïr | penance]]. Informants could be found within [[Acre]], [[Jerusalem]] and [[Damascus]] by synchronizing at [[View Points|view points]].


==Game Modes==
==Tasks==
Before revealing their secrets, informants asked for something in return. Generally, this task was related to something they themselves had been assigned or a situation they couldn't handle. With another Assassin's momentary assistance, their needs would be met and they always gave something useful to the other Assassin's mission.


Two game modes, designed for different play styles, were made available to players as they attempted to acquire points. The Tweet mode was designed around a broad timescale, with significant point totals to indicate such. The Aggro mode, in contrast, was built for rapid, short-term arbitration of play.
===Flag Collecting===
Some informants tested Altaïr by asking him to collect some Assassin [[flags]] within three to five minutes. The flags were always placed in a path, and precise freerunning would make the flags' retrieval simple. When all the flags had been retrieved, Altaïr


===Tweet mode===
===Templar Assassinations===
[[Image:Tweet Mode Interface.jpg|thumb|250px|right|A screenshot of the Tweet Mode Interface.]]
Sometimes, the informant had angered a knight, or a group of knights. Fearful for his life, he would offer to give Altaïr information if he assassinated the knights in question within a set time limit. In addition, he had to stay [[Social Stealth|unexposed]] - if he became exposed even once, he would fail the mission. Once all targets had fallen, Altaïr returned to his Informant.


Tweet mode used the social networking tool [http://www.twitter.com| Twitter] to facilitate the game communication. In this mode, network members were randomly assigned to be either a target or an assassin. Once in a match, messages appeared on the users' mentions pages (@ reply). Players engaged in combat through "reply tweets." Additional keywords were unlocked as player's skill level advanced. During a match, players had to tweet replies to the attacking network member. The replies included keywords for weapons and the target, used for either escapes or counter attacks. Any additional content could be included as long as it followed this structure.
Altaïr either used his [[Hidden Blade]] or [[Throwing Knives]] to complete his task. A Throwing Knife always killed instantly once it hit a knight. However, [[Archers]] were keeping close guard on the roofs, so he had to be stealthy while doing so.


*Issuing an attack used the available weapon keywords:
===Informant Escort===
** ''@assassins_rome slice @ target''
[[File:AC-Informant_2.png|thumb|250px|Altaïr talking to an informant.]]
*Issuing an escape used the escape keywords available for player's level:
An informant sometimes asked Altaïr to escort him to an exit of the city safely instead of 'in a body bag' in exchange for information. The task consisted of accompanying the informant through a path and repelling any attackers before they could kill him. Reaching the city's gates, the informant provided Altaïr with the information and then left the city.
** ''@assassins_rome run @ target''
*Issuing a counter used counter keywords but was available only after reaching Level 3 and being attacked. The player had five hours to issue a counterattack.
** ''@assassins_rome poison @target''


===Aggro mode===
===Merchant Stand Destruction===
[[Image:Aggro Mode Interface.jpg|250px|right|thumb|A screenshot of the Aggro Mode Interface.]]
In order to stop the monetary influx to a target's bank account, the informant asked Altaïr to destroy some merchant stalls. The way Altaïr did it was to grab a passerby and toss them into the stand. These actions could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing [[civilians]] (which did not always happen, if the unfortunate thrown victim just fell unconscious) and/or being attacked and pursued by guards.


Aggressive mode, or "Aggro" mode, was played exclusively within the [http://assassinscreed.com/twitter| Twitter Assassination Experience site]. Aggro mode was a fast-paced way to earn points and kills. A player vs. player mini-match, the player could simultaneously attack and be attacked by five players. The player had five minutes to make a move, but the speed with which he or she responded was directly proportional to higher chances of success. The Aggro mode used a radial-generation HUD similar to the [[weapon wheel]], both for player connections and weapon selection, a match status column showing the most recent results, and a recent-victims column tracking recent combat.
===Archers Assassinations===
These were performed similarly to the Templars' assassination task, but with different reasons. The informant needed to get to someone or something, but there were archers in his way, so he asked Altaïr to take them out and make his tasks a little easier. In exchange for the deed, he gave Altaïr the information he needed.


<table>
===Rooftops' Run===
<tr><td>&nbsp;</td><td>'''Visual Key for Aggro Mode'''</td></tr>
An informant that didn't have the information Altaïr needed sometimes redirected him to another informant who in turn did have the information. He gave the location of the other informant and one had to run through the rooftops to reach him in time. Altaïr was also allowed to fall and run on the ground, but that would cost him time.
<tr><td>[[File:Green Cube.jpg]]</td><td>The player was displayed as a green cube with color outlines related to the other categories. This cube was connected by thin fibers to all related cubes on the "field."</td></tr>
<tr><td>[[Image:Red Cube.jpg]]</td><td>Available players to attack were displayed as a red cube.</td></tr>
<tr><td>[[Image:Purple Cube.jpg]]</td><td>Incoming attacks were displayed as a purple cube.</td></tr>
<tr><td>[[Image:Blue Cube.jpg]]</td><td>Outgoing attacks were displayed as a blue color.</td></tr></table>


* Issuing an attack was done by clicking on an available red cube to bring up the attack menu. Selecting a weapon issued the attack against the other player.
==Characteristics==
** Attacked players would be displayed as both a blue cube and an entry in the recent-victum column on the right side of the Aggro interface.


* Match outcomes were then displayed on the left side under the match status and resolution column.
Informants dressed in ankle-length robes with a headscarf and sling-pack. The robes were a tannish white with red trimming. Nationality varied among the Informants, shown by their varying skin tone and voice prints -- this was indicative of the Assassins' internal diversity. Informants also varied in personality as much as origin. Some were friendly, even admiring, towards Altaïr -- others were downright hostile. Informants were more likely to be admiring as Altaïr regained his status, showing their respect for commitment to the Order demonstrated through action and for the skill of other members.


[[Image:Match status.jpg|thumb|250px|right|A screenshot of the match outcomes.]]
==Trivia==


* When attacked, a purple cube was created to represent the match. This cube could be clicked to choose a weapon with which to defend. Attackers are also added to the victims column, revealing the time remaining to defend.
*When approaching an Informant with the [[Hidden Blade]], it is possible to assassinate him. If you wish to kill him, just getting far away from the location and coming back a short time later will make him respawn.
*On the PC version of the game, four more Investigation missions were added. These are also listed and are available on the '''PC version only.''' They were called Rooftops' Run, Archers Assassinations, Merchant Stand Destruction and Informant Escort.


===Point Values===
{{AC}}
While Aggro successes were worth less than Tweet successes, this was compensated the rate with which Aggro mode points could be accumulated.
 
====Tweet Mode====
*Successful attack: yields a kill and 100 points.
*Successful escapes: 50 points.
*Successful counters: yields a kill and 150 points.
 
====Aggro Mode====
*Successful attack: 10 points.
*Successful defense/counter-attack: 10 points.
 
==Profile==
[[Image:Twitter profile.jpg|thumb|250px|right|A screenshot of the Profile page.]]
 
The profile displayed a player's weapons, escapes, counters, and achievements -- both those currently unlocked and hints at available unlockable items as the player progressed. The profile kept track of a ratio of deaths, kills, and escapes. A large number to the lower left tracked the player's position on the leaderboard.
 
==Leaderboard==
[[Image:Twitter Leaderboard.jpg|thumb|250px|right|A screenshot of the leaderboard page.]]
 
The leaderboard allowed the player to see both the all-time top players and those players nearest them. If a player so desired, they could also search for their friends to compare their results.
 
==The Visualizer==
[[Image:Visualizer.jpg|thumb|250px|right|A screenshot of the '''Visualizer''' in action.]]
 
The visualizer rendered all game activity in an easy-to-track HUD similar to that used by Aggro mode. A person could see all of the latest game activity as it happened. It tracked both the statistics on players, matches, assassinations, escapes, and counters and visually displayed the most recent Twitter actions between players.
 
==External Links==
*[http://assassinscreed.com/twitter Twitter Assassination Experience]
*[http://www.ubisoft.com Ubisoft.com]

Revision as of 17:56, 24 February 2012

Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

"Altaïr, my friend. You must help me."
―An informant requesting help from Altaïr.

Informants were members of the Assassins' Order who offered aid to Altaïr Ibn-La'Ahad and other Assassins in investigations of Assassination Targets. However, before Altaïr could get this information from them, the completion of a small task was required as part of his penance. Informants could be found within Acre, Jerusalem and Damascus by synchronizing at view points.

Tasks

Before revealing their secrets, informants asked for something in return. Generally, this task was related to something they themselves had been assigned or a situation they couldn't handle. With another Assassin's momentary assistance, their needs would be met and they always gave something useful to the other Assassin's mission.

Flag Collecting

Some informants tested Altaïr by asking him to collect some Assassin flags within three to five minutes. The flags were always placed in a path, and precise freerunning would make the flags' retrieval simple. When all the flags had been retrieved, Altaïr

Templar Assassinations

Sometimes, the informant had angered a knight, or a group of knights. Fearful for his life, he would offer to give Altaïr information if he assassinated the knights in question within a set time limit. In addition, he had to stay unexposed - if he became exposed even once, he would fail the mission. Once all targets had fallen, Altaïr returned to his Informant.

Altaïr either used his Hidden Blade or Throwing Knives to complete his task. A Throwing Knife always killed instantly once it hit a knight. However, Archers were keeping close guard on the roofs, so he had to be stealthy while doing so.

Informant Escort

Altaïr talking to an informant.

An informant sometimes asked Altaïr to escort him to an exit of the city safely instead of 'in a body bag' in exchange for information. The task consisted of accompanying the informant through a path and repelling any attackers before they could kill him. Reaching the city's gates, the informant provided Altaïr with the information and then left the city.

Merchant Stand Destruction

In order to stop the monetary influx to a target's bank account, the informant asked Altaïr to destroy some merchant stalls. The way Altaïr did it was to grab a passerby and toss them into the stand. These actions could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing civilians (which did not always happen, if the unfortunate thrown victim just fell unconscious) and/or being attacked and pursued by guards.

Archers Assassinations

These were performed similarly to the Templars' assassination task, but with different reasons. The informant needed to get to someone or something, but there were archers in his way, so he asked Altaïr to take them out and make his tasks a little easier. In exchange for the deed, he gave Altaïr the information he needed.

Rooftops' Run

An informant that didn't have the information Altaïr needed sometimes redirected him to another informant who in turn did have the information. He gave the location of the other informant and one had to run through the rooftops to reach him in time. Altaïr was also allowed to fall and run on the ground, but that would cost him time.

Characteristics

Informants dressed in ankle-length robes with a headscarf and sling-pack. The robes were a tannish white with red trimming. Nationality varied among the Informants, shown by their varying skin tone and voice prints -- this was indicative of the Assassins' internal diversity. Informants also varied in personality as much as origin. Some were friendly, even admiring, towards Altaïr -- others were downright hostile. Informants were more likely to be admiring as Altaïr regained his status, showing their respect for commitment to the Order demonstrated through action and for the skill of other members.

Trivia

  • When approaching an Informant with the Hidden Blade, it is possible to assassinate him. If you wish to kill him, just getting far away from the location and coming back a short time later will make him respawn.
  • On the PC version of the game, four more Investigation missions were added. These are also listed and are available on the PC version only. They were called Rooftops' Run, Archers Assassinations, Merchant Stand Destruction and Informant Escort.