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[[File:Placeholder|thumb|300px]]
[[File:Placeholder|thumb|300px]]
[[Image:600px-SS10.jpg|right|thumb|300px|Altaïr viewing a city from a View Point.]]


View points are any structure high enough from where it's possible to observe the surrounding terrain. They range from church towers and mansions' roof beams in the cities to watchtowers and guardposts on the roads.
View points are any structure high enough from where it's possible to observe the surrounding terrain. They range from church towers and mansions' roof beams in the cities to watchtowers and guardposts on the roads.
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=Assassin's Creed=
=Assassin's Creed=
 
[[File:Placeholder|thumb|300px]]
In the first game, view points were found in all the cities ([[Damascus]], [[Jerusalem]] and [[Acre]]) and in the [[Kingdom]], excluding [[Masyaf]]. Each map contained 10 to 12 view points located on the highest buildings; such as a cross on top of a Catholic Cathedral and the top of a lighthouse on the port-city of Acre, or a Mosque's roof and a palace guardtower on the city of Damascus. Aside from the height of those constructions, they could be located by watching the birds that there set nest. Climbing atop one of those provided the means to activate the view point via Altair's [[Eagle Vision]].
In the first game, view points were found in all the cities ([[Damascus]], [[Jerusalem]] and [[Acre]]) and in the [[Kingdom]], excluding [[Masyaf]]. Each map contained 10 to 12 view points located on the highest buildings; such as a cross on top of a Catholic Cathedral and the top of a lighthouse on the port-city of Acre, or a Mosque's roof and a palace guardtower on the city of Damascus. Aside from the height of those constructions, they could be located by watching the birds that there set nest. Climbing atop one of those provided the means to activate the view point via Altair's [[Eagle Vision]].


Those view points allowed [[Altaïr]] to view the layout of the terrain around him and watch the movement of it's people. After the first view point in a map was "activated", it revealed the location of the remaining points and the [[missions]] within a certain radius.
Those view points allowed [[Altaïr]] to view the layout of the terrain around him and watch the movement of it's people. After the first view point in a map was "activated", it revealed the location of the remaining points and the [[missions]] within a certain radius.


Some viewpoints had archers defending the position, or guards set around and below it. Those could fire either arrows or rocks to prevent a climber from reaching the top.
Some viewpoints had archers defending the position, or guards set around and below it. Those could fire either arrows or rocks to prevent a climber from reaching the top. All the view points had carts of hay on the ground at the very bottom, providing perfect and spetacular locations for the performance of a incredible-but-potentially-fatal [[Leap of Faith]].
[[Interrogation]], [[Eavesdropping]], [[Pickpocketing]], and [[Informants|Assassin Informant]] Investigations, as well as [[Citizens|Save Citizen]] optional missions. In addition, activating one View Point will reveal the locations of all the other view points in the city (or the [[Kingdom]]), placing an eagle icon representing each one on your map.
 
View points often take the form of watchtowers, turrets of castles and church/temple steeples. Some have archers patrolling them, which can be a problem if they detect Altaïr before he has reached the top, as they can knock him from the tower by throwing rocks at him. A pile of hay is always placed at the bottom of each view point, allowing Altaïr to perform a [[Leap of Faith]] to get down.
 
Another easy way of identifying a possible View Point is the eagle that circles over the structure (as it always perches on the beam you can jump from).
 
==Achievement==
In the Xbox 360 version, Synchronizing with all View Points earns you an [[achievements|achievement]]:
 
{|border="1" cellpadding="2" style="text-align:center"
!width="64"|Icon
!width="300"|Name
!width="200"|Description<ref group="note">Descriptions may not match official descriptions.</ref>
!width="64"|Points
!width="64"|Secret?
|-
|[[File:AssassinsCreed Fearless.jpg]]
|'''Fearless'''
|Complete all [[View Points]].
|25
|No
|}
<sub><references group="note" /></sub>
 


In the Xbox 360 version, synchronizing with all View Points earns you the [[achievements|achievement]] of "Fearless".


== <u>Assassins Creed 2: </u> ==
In Assassins Creed 2 there will still be view points&nbsp;but they will be much higher than most points in the first game. Not only will Ezio be landing in hay, he will also dive into&nbsp;carts of fish, wool and various other materials. He will also be able to dive into water. If there are guards on view points Ezio can grab them and throw them down before they notice him.


=Assassins Creed 2=
Little is know about "Assassin's 2"'s view points, but they appears to be located in higher places than in  the first game, and it's proven that the player can dive not only in pieces of hay, but also in carts of fish, wool and to rivers and lakes. Ezio will be able to grab guards standing on towers and throw them to their doom and find some of [[Leonardo Da Vinci|Leonardo's]] inventions on top of some buildings.





Revision as of 03:47, 25 October 2009

File:Placeholder

View points are any structure high enough from where it's possible to observe the surrounding terrain. They range from church towers and mansions' roof beams in the cities to watchtowers and guardposts on the roads.



Assassin's Creed

File:Placeholder

In the first game, view points were found in all the cities (Damascus, Jerusalem and Acre) and in the Kingdom, excluding Masyaf. Each map contained 10 to 12 view points located on the highest buildings; such as a cross on top of a Catholic Cathedral and the top of a lighthouse on the port-city of Acre, or a Mosque's roof and a palace guardtower on the city of Damascus. Aside from the height of those constructions, they could be located by watching the birds that there set nest. Climbing atop one of those provided the means to activate the view point via Altair's Eagle Vision.

Those view points allowed Altaïr to view the layout of the terrain around him and watch the movement of it's people. After the first view point in a map was "activated", it revealed the location of the remaining points and the missions within a certain radius.

Some viewpoints had archers defending the position, or guards set around and below it. Those could fire either arrows or rocks to prevent a climber from reaching the top. All the view points had carts of hay on the ground at the very bottom, providing perfect and spetacular locations for the performance of a incredible-but-potentially-fatal Leap of Faith.

In the Xbox 360 version, synchronizing with all View Points earns you the achievement of "Fearless".


Assassins Creed 2

Little is know about "Assassin's 2"'s view points, but they appears to be located in higher places than in the first game, and it's proven that the player can dive not only in pieces of hay, but also in carts of fish, wool and to rivers and lakes. Ezio will be able to grab guards standing on towers and throw them to their doom and find some of Leonardo's inventions on top of some buildings.