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{{Era|Realworld}}
{{Era|RW}}
'''Vincent Gaigneux''' is a Senior Art Designer at [[Ubisoft]] Montreal, where he has currently worked on several [[Assassin's Creed series|''Assassin's Creed'' titles]]. Most recently, he worked on ''[[Assassin's Creed III]]'', and worked on ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', and ''[[Assassin's Creed II]]'' before that.
'''Vincent Gaigneux''' is a Senior Art Designer at [[Ubisoft]] Montreal, where he has currently worked on several [[Assassin's Creed series|''Assassin's Creed'' titles]]. Most recently, he worked on ''[[Assassin's Creed III]]'', and worked on ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', and ''[[Assassin's Creed II]]'' before that.


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==Reference==
==Reference==
*[http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/assassins_creed_21 Vincent Gaigneux cover story with the CGISociety.]
[http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/assassins_creed_21 Vincent Gaigneux cover story with the CGISociety.]
 
{{DEFAULTSORT:Gaigneux, Vincent}}
{{DEFAULTSORT:Gaigneux, Vincent}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 13:25, 14 July 2013

Vincent Gaigneux is a Senior Art Designer at Ubisoft Montreal, where he has currently worked on several Assassin's Creed titles. Most recently, he worked on Assassin's Creed III, and worked on Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, and Assassin's Creed II before that.

Accredited games

  • Sean Dundee's World Club Football (1997) - Ubisoft
  • POD (1997) - Ubisoft
  • New York Race (2001) - Wanadoo Edition
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Far Cry 3 (2012) - Ubisoft

Trivia

  • Gaigneux was the artist behind some of the drawings in the Codex.

Artwork

External links

Reference

Vincent Gaigneux cover story with the CGISociety.