Welcome to Assassin's Creed Wiki! Log in and join the community.
Vincent Gaigneux: Difference between revisions
Jump to navigation
Jump to search
imported>VatsaAWB m Re-categorisation |
imported>VatsaAWB m Re-categorisation |
||
| Line 41: | Line 41: | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III | [[Category:Assassin's Creed III development team]] | ||
Revision as of 10:17, 4 October 2012
Vincent Gaigneux is a Senior Art Designer at Ubisoft Montreal, where he is currently working on Assassin's Creed III. Previously, he worked on games such as Assassin's Creed: Revelations, Assassin's Creed: Brotherhood and Assassin's Creed II.
Sample artwork
-
Early concept art of Lucrezia.
-
Chosen concept for Cesare Borgia.
-
Early concept art of Micheletto Corella.
-
Concept art of Giovanni Auditore da Firenze.
-
An in-game and concept art comparison for Leonardo da Vinci.
-
Concept art of Cesare Borgia.
Games credited
- Far Cry 3 (2012), Ubisoft
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Far Cry 2 (2008), Ubisoft
- New York Race (2001), Wanadoo Edition
- POD (1997), Ubisoft
- Sean Dundee's World Club Football (1997), Ubisoft
Trivia
- Gaigneux was the artist behind some of the drawings in the Codex.
External links
- Vincent Gaigneux's professional profile on LinkedIn.
- Vincent Gaigneux's profile on MobyGames.
- Vincent Gaigneux interview.
- Vincent Gaigneux interview with GameOST.com
- Vincent Gaigneux cover story with the CGISociety.