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'''Vincent Gaigneux''' is a Senior Art Designer at [[Ubisoft]] Montreal, where he is currently working on ''[[Assassin's Creed III]]''. Previously, he worked on games such as ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed II]]''. | '''Vincent Gaigneux''' is a Senior Art Designer at [[Ubisoft]] Montreal, where he is currently working on ''[[Assassin's Creed III]]''. Previously, he worked on games such as ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed II]]''. | ||
==Sample artwork== | == Sample artwork == | ||
<gallery captionalign="center" position="center" widths="200" spacing="small"> | <gallery captionalign="center" position="center" widths="200" spacing="small"> | ||
Ezio Ultimate Suite Front copia.jpg|''[[Armor of Brutus|The Armor of Romulus]]''. | Ezio Ultimate Suite Front copia.jpg|''[[Armor of Brutus|The Armor of Romulus]]''. | ||
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</gallery> | </gallery> | ||
==Games credited== | == Games credited == | ||
*''Far Cry 3'' (2012), Ubisoft | *''Far Cry 3'' (2012), Ubisoft | ||
*''Assassin's Creed III'' (2012), Ubisoft | *''Assassin's Creed III'' (2012), Ubisoft | ||
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*''Sean Dundee's World Club Football'' (1997), Ubisoft | *''Sean Dundee's World Club Football'' (1997), Ubisoft | ||
==Trivia== | == Trivia == | ||
*Gaigneux was the artist behind some of the drawings in the [[Codex]]. | *Gaigneux was the artist behind some of the drawings in the [[Codex]]. | ||
==External links== | == External links == | ||
*[http://ca.linkedin.com/pub/gaigneux-vincent/a/3a/656 Vincent Gaigneux]'s professional profile on LinkedIn. | *[http://ca.linkedin.com/pub/gaigneux-vincent/a/3a/656 Vincent Gaigneux]'s professional profile on LinkedIn. | ||
*[http://www.mobygames.com/developer/sheet/view/developerId,49486/ Vincent Gaigneux]'s profile on MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,49486/ Vincent Gaigneux]'s profile on MobyGames. | ||
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{{DEFAULTSORT:Gaigneux, Vincent}} | {{DEFAULTSORT:Gaigneux, Vincent}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed II Development Team]] | [[Category:Assassin's Creed II Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations Development Team]] | [[Category:Assassin's Creed: Revelations Development Team]] | ||
[[Category:Assassin's Creed III Development Team]] | [[Category:Assassin's Creed III Development Team]] | ||
Revision as of 20:59, 3 October 2012
Vincent Gaigneux is a Senior Art Designer at Ubisoft Montreal, where he is currently working on Assassin's Creed III. Previously, he worked on games such as Assassin's Creed: Revelations, Assassin's Creed: Brotherhood and Assassin's Creed II.
Sample artwork
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Early concept art of Lucrezia.
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Chosen concept for Cesare Borgia.
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Early concept art of Micheletto Corella.
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Concept art of Giovanni Auditore da Firenze.
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An in-game and concept art comparison for Leonardo da Vinci.
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Concept art of Cesare Borgia.
Games credited
- Far Cry 3 (2012), Ubisoft
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Far Cry 2 (2008), Ubisoft
- New York Race (2001), Wanadoo Edition
- POD (1997), Ubisoft
- Sean Dundee's World Club Football (1997), Ubisoft
Trivia
- Gaigneux was the artist behind some of the drawings in the Codex.
External links
- Vincent Gaigneux's professional profile on LinkedIn.
- Vincent Gaigneux's profile on MobyGames.
- Vincent Gaigneux interview.
- Vincent Gaigneux interview with GameOST.com
- Vincent Gaigneux cover story with the CGISociety.