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'''Vincent Gaigneux''' is an art designer at [[Ubisoft]] Montreal where he is currently working on ''[[Assassin's Creed: Revelations]]''. Previously, he worked on games such as ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed II]]''. | '''Vincent Gaigneux''' is an art designer at [[Ubisoft]] Montreal where he is currently working on ''[[Assassin's Creed: Revelations]]''. Previously, he worked on games such as ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed II]]''. | ||
Revision as of 14:54, 29 June 2012
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Vincent Gaigneux is an art designer at Ubisoft Montreal where he is currently working on Assassin's Creed: Revelations. Previously, he worked on games such as Assassin's Creed: Brotherhood and Assassin's Creed II.
Sample artwork
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The Armor of Romulus
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Lucrezia Borgia
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An in-game and concept art comparison for Leonardo da Vinci.
Game Credits
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Far Cry 2 (2008), Ubisoft
- New York Race (2001), Wanadoo Edition
- POD (1997), Ubisoft
- Sean Dundee's World Club Football (1997), Ubisoft
Trivia
- Gaigneux designed the Armor of Brutus as well as the concept images for Lucrezia Borgia.
- He was the artist behind some of the drawings in the Codex.
External links
- Vincent Gaigneux's professional profile on Linkedin.
- Vincent Gaigneux's profile on MobyGames.
- Vincent Gaigneux interview.
- Vincent Gaigneux interview with GameOST.com
- Vincent Gaigneux cover story with the CGISociety.
