Welcome to Assassin's Creed Wiki! Log in and join the community.

Ubisoft Montréal: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>DownoBE
No edit summary
imported>Darman36
Cleaned it up, but do we *really* need a page for Ubi branches when we can file a shorter version of this under "Ubisoft"?
Line 1: Line 1:
{{Era|monde réel}}{{Citation|"Today, the studio "Ubisoft Montreal", in partnership with the others studios that support us, is able to lead head on, with all the complexities that this implies, the production of a "Watch_Dogs", a "Far Cry" and a "Assassin's Creed".
{{Era|RW}}
Which represents a human, technological and creative achievement that no one in the industry does."|Cédric Orvoine, Vice President of Human Resources and Communication at Ubisoft|http://www.jeuxvideo.com/}}
{{Citation}}
Ubisoft Montreal is a video game development studio based in [[Montreal]], Quebec, owned by the french publisher [[Ubisoft]].
{{Quote|Today, the studio "Ubisoft Montreal", in partnership with the others studios that support us, is able to lead head on, with all the complexities that this implies, the production of a "Watch Dogs", a "Far Cry" and an "Assassin's Creed", which represents a human, technological and creative achievement that no one in the industry does.|Cédric Orvoine, Vice President of Human Resources and Communication at Ubisoft|http://www.jeuxvideo.com/}}
Ubisoft Montreal is a video game development studio based in [[Montreal]], Quebec, owned by the French publisher [[Ubisoft]].


Created in 1997, Ubisoft Montreal is Ubisoft's first studio located on the American continent.


Created in 1997, [[Ubisoft]] Montreal is Ubisoft's first studio located on the American continent.
The studio has specialized in high-budget productions such as ''{{Wiki|Tom Clancy's Splinter Cell|Splinter Cell}}, {{Wiki|Tom Clancy's Rainbow Six|Rainbow Six}}, {{Wiki|Prince of Persia}}, {{Wiki|Far Cry}} {{Wiki|Watch Dogs}}'', and the [[Assassin's Creed (series)|''Assassin's Creed'' series]], which are among Ubisoft's biggest projects.


The studio has specialized in high-budget productions suach as [[:https://fr.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell|Splinter Cell]], [[:https://fr.wikipedia.org/wiki/Rainbow_Six|Rainbow Six]], [[:https://fr.wikipedia.org/wiki/Prince_of_Persia|Prince of Persia]], [[:https://fr.wikipedia.org/wiki/Far_Cry|Far Cry]] or [[Assassin's Creed|Assassin’s Creed]] and [[:https://fr.wikipedia.org/wiki/Watch_Dogs|Watch_Dogs]], which are among [[Ubisoft]]’s biggest projects.
As of 2020, Ubisoft Montreal has more than 3,800 employees (55 nationalities, consisting of 85% of [[Canada|Canadians]] and 15% of expatriates including many French). It is Ubisoft's largest development site, and the largest studio across [[North America]] and [[Europe]].<ref>{{WP|Ubisoft Montreal}}</ref><ref>[https://montreal.ubisoft.com/ ''Ubisoft Montreal'' website]</ref>


[[Ubisoft]] Montreal is today, with more than 3,800 employees (55 nationalities including 85% of Canadians and 15% of expatriates including many French), [[Ubisoft]]’s largest development studio and the largest in the gaming industry in North America and Europe.<ref>https://fr.wikipedia.org/wiki/Ubisoft_Montr%C3%A9al</ref><ref>[[https://montreal.ubisoft.com/fr/]]</ref>
==References==
{{Reflist}}

Revision as of 16:51, 24 October 2020

Solving that little mystery is exactly why we collected these pages.
This article contains an excess of information lacking citations or in need of having them updated. Please ensure that all content are appropriately sourced per the wiki's guidelines.
"Today, the studio "Ubisoft Montreal", in partnership with the others studios that support us, is able to lead head on, with all the complexities that this implies, the production of a "Watch Dogs", a "Far Cry" and an "Assassin's Creed", which represents a human, technological and creative achievement that no one in the industry does."
―Cédric Orvoine, Vice President of Human Resources and Communication at Ubisoft[[src]]

Ubisoft Montreal is a video game development studio based in Montreal, Quebec, owned by the French publisher Ubisoft.

Created in 1997, Ubisoft Montreal is Ubisoft's first studio located on the American continent.

The studio has specialized in high-budget productions such as Splinter Cell, Rainbow Six, Prince of Persia, Far Cry Watch Dogs, and the Assassin's Creed series, which are among Ubisoft's biggest projects.

As of 2020, Ubisoft Montreal has more than 3,800 employees (55 nationalities, consisting of 85% of Canadians and 15% of expatriates including many French). It is Ubisoft's largest development site, and the largest studio across North America and Europe.[1][2]

References