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imported>Amnestyyy Created page with "{{Era|AC3}} {{WPmemories}} {{Memory Infobox |image = |description = ''Teach Kanen'tó:kon how to hunt.'' |appearance = ''Assassin's Creed III'' |type = Main |previous = [..." |
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{{Memory Infobox | {{Memory Infobox | ||
|image = | |image = | ||
|description = '' | |description = ''Enter the Clan Mother's longhouse to start the spirit journey.'' | ||
|appearance = ''[[Assassin's Creed III]]'' | |appearance = ''[[Assassin's Creed III]]'' | ||
|type = Main | |type = Main | ||
Revision as of 13:39, 14 November 2012
Something to Remember was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Having returned to his village, Ratonhnhaké:ton was called to the Clan Mother's long house, where she explained to him the goals of their tribe and introduced him to an ancient artifact.
Dialogue
- Clan Mother: I know you wonder why it is we do not wander from these woods. Why it is we do not join the other Kanien'kehá:ka in war. Tonight, you will have your answers. Our village sits on sacred ground. And it is our duty - above all other things - to keep it hidden from the world.
- Ratonhnhaké:ton: Even if it means allowing our enemies to gain strength?
- Clan Mother: It is a difficult position for us. We are caught between the need to act - and the knowledge that doing so endangers us.
- Ratonhnhaké:ton: What is so important that you would see us imprisoned by ourselves?
The Clan Mother then handed Ratonhnhaké:ton an artifact.
- Ratonhnhaké:ton: What is it?
- Clan Mother: A door.
The artifact activated.
- Juno: Greetings guardian.
- Ratonhnhaké:ton: Are you... a spirit?
- Juno: You may think of me as such.
- Ratonhnhaké:ton: Where am I?
- Juno: You are where you were before. If you mean to ask what it is you now see - it is known as the Nexus. From here, probabilities are calculated so that the proper path may be chosen.
- Ratonhnhaké:ton: What path?
- Juno: Yours.
Juno then took Ratonhnhaké:ton on a spiritual journey.
- Ratonhnhaké:ton: What have you done to me?
- Juno: Selected a form familiar to your culture. It is designed to ease navigation. We have waited millennia for your arrival. You - who will bring to him the last piece. That he may open the door.
- Ratonhnhaké:ton: I do not understand.
- Juno: Nor should you. I sense my words cause pain... but such was not my intention. You are important, child. In more ways than you will even know. As we speak, forces gather in secret, preparing to seize control of the land. If they succeed, the sanctuary will be breached. Yours is a special lineage. Past, present, future. Many are connected to you. Many who have changed the world. Who will change the world. So too, shall you. I have called you here that you might know your duty. You must protect the sanctuary from those that would undo our work.
- Ratonhnhaké:ton: What sanctuary? What work?
- Juno: Maintaining your current course will result in a negative outcome. Premature access will destabilize the region. Your village and its people will be destroyed.
- Ratonhnhaké:ton: What am I to do?
- Juno: You will learn of a man who will provide additional training. Seek this symbol. No doubt you have many questions. Time will see them answered. For now, you must follow. Leading is for later.
Outcome
Ratonhnhaké:ton set out to find the meaning of the symbol that was shown to him, which took him to the Davenport Homestead.
Trivia
- To achieve full synchronization, there could not be more than 2 mid-air collisions.