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The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the [[Assassins]] [[Jacob Frye|Jacob]] and [[Evie Frye]]. A total of 53 skills can be unlocked and are divided into 3 trees: ''Combat'', ''Stealth'' and ''Ecosystem''. Each time the player gains 1000 xp or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin.
{{Era|ACS}}
The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the [[Assassins]] [[Jacob Frye|Jacob]] and [[Evie Frye]]. A total of 53 skills can be unlocked and are divided into 3 trees: ''Combat'', ''Stealth'' and ''Ecosystem''. Each time the player gains 1000 XP or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin.<ref>''[[Assassin's Creed: Syndicate]]''</ref> During her investigation into the [[Whitechapel]] [[Whitechapel murders|murders]] committed by [[Jack the Ripper]], Evie used a selection of ''Fear'' skills learned from her time among the [[Indian Assassins]].<ref>''Assassin's Creed: Syndicate'' - ''[[Jack the Ripper (DLC)|Jack the Ripper]]''</ref>


==Skills==
==Skills==
===Combat===
===Combat===
{| class="article-table"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|+Combat tree
|-
|-
!Skill-name
!Skill
!Amount of Skill Points required
!Skill Points required
!Requirement
!Requirement
!Explanation
! width="50%" |Explanation
|-
|-
|Multi-Finisher
!Multi-Finisher
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|When multiple enemies are Near Death, press “Square / X” to execute up to 4 enemies at a time to gain extra XP.
|When multiple enemies are Near Death, press "Square / X" to execute up to 4 enemies at a time to gain extra XP.
|-
|-
|Stun Attack
!Stun Attack
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press “X / A” to break an enemy’s defensive stance or to briefly stun them.
|Press "X / A" to break an enemy’s defensive stance or to briefly stun them.
|-
|-
|Counter
!Counter
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press “Circle / B” to Counter enemies’ attacks in combat.
|Press "Circle / B" to Counter enemies' attacks in combat.
|-
|-
|Tool Combo
!Tool Combo
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press “Tri-Angle/ Y” to use your Tools in combat without breaking your combo.
|Press "Triangle / Y" to use your Tools in combat without breaking your combo.
|-
|-
|Health Boost I
!Health Boost I
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Increase your Health by 1 segment.
|Increase your Health by 1 segment.
|-
|-
|Health Boost II
!Health Boost II
|Required Skill Points: 2
|2
|Requirement: Level 2 and Health Boost
|Level 2 and Health Boost
|Increase your Health by 1 additional segment.
|Increase your Health by 1 additional segment.
|-
|-
|Health Boost III
!Health Boost III
|Required Skill Points: 2
|2
|Requirement: Level 3 and Health Boost II
|Level 3 and Health Boost II
|Increase your Health by 1 additional segment.
|Increase your Health by 1 additional segment.
|-
|-
|Unstoppable I
!Unstoppable I
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Increase the time before you lose your combo streak due to inaction.
|Increase the time before you lose your combo streak due to inaction.
|-
|-
|Unstoppable II
!Unstoppable II
|Required Skill Points: 2
|2
|Requirement: Level 2 and Unstoppable I
|Level 2 and Unstoppable I
|The first hit you take during a combo doesn’t end your combo.
|The first hit you take during a combo doesn't end your combo.
|-
|-
|Slayer I
!Slayer I
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|When your combo reaches x10, your next attack automatically puts the target in a near death state.
|When your combo reaches x10, your next attack automatically puts the target in a near death state.
|-
|-
|Slayer II
!Slayer II
|Required Skill Points: 2
|2
|Requirement: Level 3 and Slayer I
|Level 3 and Slayer I
|When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state.
|When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state.
|-
|-
|Counter Boost
!Counter Boost
|Required Skill Points: 2
|2
|Requirement: Level 2
|Level 2
|Counter attacks have a larger window of opportunity and do increased damage.
|Counter attacks have a larger window of opportunity and do increased damage.
|-
|-
|Execute I
!Execute I
|Required Skill Points: 2
|2
|Requirement: Level 3.
|Level 3
|Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them.
|Stun an enemy with "X / A", then perform a Tool Combo with "Triangle / Y" to execute them.
|-
|-
|Execute II
!Execute II
|Required Skill Points: 4
|4
|Requirement: Level 5 and Execute I
|Level 5 and Execute I
|Enemies who see you perform an execution are frightened, causing them to break their defensive stance.
|Enemies who see you perform an execution are frightened, causing them to break their defensive stance.
|-
|-
|Mutilate I
!Mutilate I
|Required Skill Points: 2
|2
|Requirement: Level 3
|Level 3
|Successful attacks bring enemies to Near Death more rapidly.
|Successful attacks bring enemies to Near Death more rapidly.
|-
|-
|Mutilate II
!Mutilate II (Jacob only)
|Required Skill Points: 4
|4
|Requirement:
|Level 5 and Mutilate I
Level 5 and Mutilate I
|Jacob's successful attacks bring enemies to Near Death much more rapidly.
|Jacob's successful attacks bring enemies to Near Death much more rapidly.
|-
|-
|Adrenaline
!Adrenaline
|Required Skill Points: 4
|4
|Requirement: Level 5
|Level 5
|Increase your Health regenerates.
|Increase your Health regeneration.
|-
|-
|Combat Stamina
!Combat Stamina
|Required Skill Points: 6
|6
|Requirement: Level 6
|Level 6
|Performing Multi-Kills now regenerates health based on the number of enemies killed.
|Performing Multi-Kills now regenerates health based on the number of enemies killed.
|}
|}


===Stealth===
===Stealth===
{| class="article-table"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|+Stealth tree
|-
|-
!Skill-name
!Skill
!Amount of Skill Points required
!Skill Points required
!Requirement
!Requirement
!Explanation
! width="50%" |Explanation
|-
|-
|Whistle
![[Whistling|Whistle]]
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination.
|Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination.
|-
|-
|Knockout
!Knockout
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Hold “Circle / B” to knock an unsuspecting or kidnapped enemy unconscious.
|Hold "Circle / B" to knock an unsuspecting or kidnapped enemy unconscious.
|-
|-
|Stealth Navigation
![[Social Stealth|Stealth]] Navigation
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners.  
|Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners.
|-
|-
|Air Assassination
!Air Assassination
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "Square / X" to perform a high-profile assassination from above the target.
|Press "Square / X" to perform a high-profile assassination from above the target.
|-
|-
|Lockpicking I
![[Lockpicking]] I
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Open locked chests to find money, resources, and rewards.
|Open locked chests to find money, resources, and rewards.
|-
|-
|Lockpicking II
!Lockpicking II
|Required Skill Points: 2
|2
|Requirement: Level 2 and Lockpicking I
|Requirement: Level 2 and Lockpicking I
|Open most doors in [[London]] - except door requiring a master key.
|Open most doors in [[London]] - except doors requiring a master key.
|-
|-
|Kidnap
!Kidnap
|Required Skill Points: 0
|0
|Requirement: Mission Reward (1st Bounty Hunt)
|Mission Reward (1st Bounty Hunt)
|Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight.
|Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight.
|-
|-
|Loot Takedown
!Loot Takedown
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills.
|Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills.
|-
|-
|Double Assassination
!Double Assassination
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time.
|Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time.
|-
|-
|Intimidation
!Intimidation
|Required Skill Points: 2
|2
|Requirement: Level 2 and Kidnap
|Level 2 and Kidnap
|Kidnapped enemies will no longer try to escape.
|Kidnapped enemies will no longer try to escape.
|-
|-
|Stealth I
!Stealth I
|Required Skill Points: 2
|2
|Requirement: Level 2
|Level 2
|Steath stat increases by 7. You are less likely to be detected and your assassinations will make less noise.
|Stealth stat increases by 7. You are less likely to be detected and your assassinations will make less noise.
|-
|-
|Stealth II
!Stealth II
|Required Skill Points: 2
|2
|Requirement: Level 3 and Stealth I
|Level 3 and Stealth I
|Steath stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise.
|Stealth stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise.
|-
|-
|Stealth III (Evie only)
!Stealth III (Evie only)
|Required Skill Points: 4
|4
|Requirement: Level 5 and Stealth II
|Level 5 and Stealth II
|Evie's Steath stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.
|Evie's Stealth stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.
|-
|-
|First Strike I
!First Strike I
|Required Skill Points: 2
|2
|Requirement: Level 2
|Level 2
|Attack an enemy just before they enter combat to inflict significantly damage.
|Attack an enemy just before they enter combat to inflict significantly damage.
|-
|-
|First Strike II
!First Strike II
|Required Skill Points: 6
|6
|Requirement: Level 6 and First Strike I
|Level 6 and First Strike I
|Your First Strike attacks inflict even more damage. Possibly killing the enemy outright.
|Your First Strike attacks inflict even more damage, possibly killing the enemy outright.
|-
|-
|Assassin Steps
!Assassin Steps
|Required Skill Points: 2
|2
|Requirement:
|Level 3
Level 3
|You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise.
|You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise.
|-
|-
|Knife Master I
!Knife Master I
|Required Skill Points: 2
|2
|Requirement: Level 3
|Level 3
|[[Throwing knives]] stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills.
|[[Throwing knives]] stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills.
|-
|-
|Knife Master II (Evie only)
!Knife Master II (Evie only)
|Required Skill Points: 4
|4
|Requirement: Level 5 and Knife Master I
|Level 5 and Knife Master I
|Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage.
|Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage.
|-
|-
|Chamaleon (Evie only)
!Chameleon (Evie only)
|Required Skill Points: 6
|6
|Requirement: Level 6 and Assassin Steps
|Level 6 and Assassin Steps
|In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a [[Master Assassin]] allow her to blend into her sorroundings and seemingly disappear. Only enemies in close proximity will be able to detect her.
|In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a [[Master Assassin]] allow her to blend into her surroundings and seemingly disappear. Only enemies in close proximity will be able to detect her.
|}
|}


===Economy===
===Ecosystem===
{| class="article-table"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|+Combat tree
|-
|-
!Skill-name
!Skill
!Amount of Skill Points required
!Skill Points required
!Requirement
!Requirement
!Explanation
! width="50%" |Explanation
|-
|-
|Countershot
!Countershot
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "Tri-Angle / Y" to shoot and enemy that's about to shoot you preempting their attack.
|Press "Triangle / Y" to [[Firearms|shoot]] an enemy that's about to shoot you, preempting their attack.
|-
|-
|Eagle Vision I
!Eagle Vision I
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "L3" to activate [[Eagle Vision]]. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls.
|Press "L3" to activate [[Eagle Vision]]. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls.
|-
|-
|Eagle Vision II
!Eagle Vision II
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1 and Eagle Vision I
|Complete Sequence 1 and Eagle Vision I
|Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies.
|Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies.
|-
|-
|Eagle Vision III
!Eagle Vision III
|Required Skill Points: 2
|2
|Requirement: Eagle Vision II
|Eagle Vision II
|The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map.
|The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map.
|-
|-
|Fast Driven
!Fast Driven
|Required Skill Points: 0
|0
|Requirement: Acquired during Sequence 1
|Acquired during Sequence 1
|Press "X / A" to gain a significant short term speed boost while driving carriages.  
|Press "X / A" to gain a significant short term speed boost while driving carriages.
|-
|-
|Leadership I
!Leadership I
|Required Skill Points: 0
|0
|Requirement: Mission Reward: Spitafields Gang Stronghold
|Mission Reward: [[Spitalfields]] Gang Stronghold
|Press "R1 / RB" to recruit [[Rooks]] to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time.  
|Press "R1 / RB" to recruit [[Rooks]] to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time.
|-
|-
|Leadership II
!Leadership II
|Required Skill Points: 0
|0
|Requirement: Level 3 and Leadership I
|Level 3 and Leadership I
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time.  
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time.
|-
|-
|Leadership III
!Leadership III
|Required Skill Points: 0
|0
|Requirement: Level 5 and Leadership II
|Level 5 and Leadership II
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time.  
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time.
|-
|-
|Gunslinger I
!Gunslinger I
|Required Skill Points: 2
|2
|Requirement: Level 3
|Level 3
|When attempting to shoot an empty gun mid-combo, the gun will reload automatically.
|When attempting to shoot an empty gun mid-combo, the gun will reload automatically.
|-
|-
|Gunslinger II (Jacob only)
!Gunslinger II (Jacob only)
|Required Skill Points: 6
|6
|Requirement: Level 6 and Gunslinger I
|Level 6 and Gunslinger I
|Jacob's Countershots are automatic headshots.
|Jacob's Countershots are automatic headshots.
|-
|-
|Scavenger I
!Scavenger I
|Required Skill Points: 1
|1
|Requirement: Complete Sequence 1
|Complete Sequence 1
|You find more common crafting resources from every source
|You find more common [[Crafting (Assassin's Creed: Syndicate)|crafting]] resources from every source
|-
|-
|Scavenger II
!Scavenger II
|Required Skill Points: 2
|2
|Requirement: Level 2 and Scavenger I
|Level 2 and Scavenger I
|You find more rare crafting resources from every source.
|You find more rare crafting resources from every source.
|-
|-
|Defense I
!Defense I
|Required Skill Points: 2
|2
|Requirement: Complete Sequence 1
|Complete Sequence 1
|Reduces all Melee damage suffered.
|Reduces all Melee damage suffered.
|-
|-
|Defense II
!Defense II
|Required Skill Points: 2
|2
|Requirement: Level 3 and Defense I
|Level 3 and Defense I
|Reduces all Ranged damage suffered.
|Reduces all Ranged damage suffered.
|-
|-
|Defense III (Jacob only)
!Defense III (Jacob only)
|Required Skill Points: 4
|4
|Requirement: Level 5 and Defense II
|Level 5 and Defense II
|Jacob takes less damage overall.
|Jacob takes less damage overall.
|-
|-
|Driver I
!Driver I
|Required Skill Points: 2
|2
|Requirement: Level 3
|Level 3
|Collisions inflict less damage and don't slow you down as much while driving.
|Collisions inflict less damage and don't slow you down as much while driving.
|-
|-
|Driver II
!Driver II
|Required Skill Points: 4
|4
|Requirement: Level 5 and Driver I  
|Level 5 and Driver I
|Carriages you drive accelerate significantly faster.
|Carriages you drive accelerate significantly faster.
|-
|-
|Demolition Derby
!Demolition Derby
|Required Skill Points: 6
|6
|Requirement: Level 6
|Level 6
|Carriages you drive inflict more damage and take less damage.
|Carriages you drive inflict more damage and take less damage.
|}
|}


==Reference==
===Fear===
*''[[Assassin's Creed: Syndicate]]''
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
!Skill
!Skill Points required
!Requirement
! width="50%" |Explanation
|-
!Show Off
|2
|Level 10
|When you perform a Brutal Takedown, you will be seen from a greater distance.
|-
!Life Sucker
|6
|Level 10 and Show Off
|You gain health by performing full Brutal Takedowns.
|-
!The Torturer
|2
|Level 10
|[[Spikes|Impaled]] enemies take more time to collapse (their screams will last longer).
|-
!Recycling Spikes
|6
|Level 10 and The Torturer
|When you use a Spike on a enemy, you have a better chance of looting it on that enemy.
|-
!Make Some Noise!
|2
|Level 10
|The radius of the sound emitted by the [[Fear bombs|Fear bomb]] is bigger.
|-
!Closer to the Epicenter
|6
|Level 10 and Make Some Noise!
|Enemies in the center of the epicenter instantly get frightened even if they were calm.
|-
!Fear Propagation
|6
|Level 10
|A calm enemy will become anxious if he sees a frightened enemy.
|}
 
==References==
{{Reflist}}
{{ACS}}
{{JTR}}
[[Category:Assassin's Creed: Syndicate]]
[[Category:Assassin's Creed: Syndicate]]
[[Category:Assassin's Creed: Syndicate gameplay]]
[[Category:Assassin's Creed: Syndicate gameplay]]
[[Category:Tips and walkthroughs]]
[[Category:Tips and walkthroughs]]

Revision as of 02:05, 17 October 2016

The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the Assassins Jacob and Evie Frye. A total of 53 skills can be unlocked and are divided into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 XP or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin.[1] During her investigation into the Whitechapel murders committed by Jack the Ripper, Evie used a selection of Fear skills learned from her time among the Indian Assassins.[2]

Skills

Combat

Skill Skill Points required Requirement Explanation
Multi-Finisher 0 Acquired during Sequence 1 When multiple enemies are Near Death, press "Square / X" to execute up to 4 enemies at a time to gain extra XP.
Stun Attack 0 Acquired during Sequence 1 Press "X / A" to break an enemy’s defensive stance or to briefly stun them.
Counter 0 Acquired during Sequence 1 Press "Circle / B" to Counter enemies' attacks in combat.
Tool Combo 0 Acquired during Sequence 1 Press "Triangle / Y" to use your Tools in combat without breaking your combo.
Health Boost I 1 Complete Sequence 1 Increase your Health by 1 segment.
Health Boost II 2 Level 2 and Health Boost Increase your Health by 1 additional segment.
Health Boost III 2 Level 3 and Health Boost II Increase your Health by 1 additional segment.
Unstoppable I 1 Complete Sequence 1 Increase the time before you lose your combo streak due to inaction.
Unstoppable II 2 Level 2 and Unstoppable I The first hit you take during a combo doesn't end your combo.
Slayer I 1 Complete Sequence 1 When your combo reaches x10, your next attack automatically puts the target in a near death state.
Slayer II 2 Level 3 and Slayer I When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state.
Counter Boost 2 Level 2 Counter attacks have a larger window of opportunity and do increased damage.
Execute I 2 Level 3 Stun an enemy with "X / A", then perform a Tool Combo with "Triangle / Y" to execute them.
Execute II 4 Level 5 and Execute I Enemies who see you perform an execution are frightened, causing them to break their defensive stance.
Mutilate I 2 Level 3 Successful attacks bring enemies to Near Death more rapidly.
Mutilate II (Jacob only) 4 Level 5 and Mutilate I Jacob's successful attacks bring enemies to Near Death much more rapidly.
Adrenaline 4 Level 5 Increase your Health regeneration.
Combat Stamina 6 Level 6 Performing Multi-Kills now regenerates health based on the number of enemies killed.

Stealth

Skill Skill Points required Requirement Explanation
Whistle 0 Acquired during Sequence 1 Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination.
Knockout 0 Acquired during Sequence 1 Hold "Circle / B" to knock an unsuspecting or kidnapped enemy unconscious.
Stealth Navigation 0 Acquired during Sequence 1 Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners.
Air Assassination 0 Acquired during Sequence 1 Press "Square / X" to perform a high-profile assassination from above the target.
Lockpicking I 1 Complete Sequence 1 Open locked chests to find money, resources, and rewards.
Lockpicking II 2 Requirement: Level 2 and Lockpicking I Open most doors in London - except doors requiring a master key.
Kidnap 0 Mission Reward (1st Bounty Hunt) Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight.
Loot Takedown 1 Complete Sequence 1 Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills.
Double Assassination 1 Complete Sequence 1 Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time.
Intimidation 2 Level 2 and Kidnap Kidnapped enemies will no longer try to escape.
Stealth I 2 Level 2 Stealth stat increases by 7. You are less likely to be detected and your assassinations will make less noise.
Stealth II 2 Level 3 and Stealth I Stealth stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise.
Stealth III (Evie only) 4 Level 5 and Stealth II Evie's Stealth stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.
First Strike I 2 Level 2 Attack an enemy just before they enter combat to inflict significantly damage.
First Strike II 6 Level 6 and First Strike I Your First Strike attacks inflict even more damage, possibly killing the enemy outright.
Assassin Steps 2 Level 3 You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise.
Knife Master I 2 Level 3 Throwing knives stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills.
Knife Master II (Evie only) 4 Level 5 and Knife Master I Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage.
Chameleon (Evie only) 6 Level 6 and Assassin Steps In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a Master Assassin allow her to blend into her surroundings and seemingly disappear. Only enemies in close proximity will be able to detect her.

Ecosystem

Skill Skill Points required Requirement Explanation
Countershot 0 Acquired during Sequence 1 Press "Triangle / Y" to shoot an enemy that's about to shoot you, preempting their attack.
Eagle Vision I 0 Acquired during Sequence 1 Press "L3" to activate Eagle Vision. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls.
Eagle Vision II 1 Complete Sequence 1 and Eagle Vision I Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies.
Eagle Vision III 2 Eagle Vision II The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map.
Fast Driven 0 Acquired during Sequence 1 Press "X / A" to gain a significant short term speed boost while driving carriages.
Leadership I 0 Mission Reward: Spitalfields Gang Stronghold Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time.
Leadership II 0 Level 3 and Leadership I Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time.
Leadership III 0 Level 5 and Leadership II Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time.
Gunslinger I 2 Level 3 When attempting to shoot an empty gun mid-combo, the gun will reload automatically.
Gunslinger II (Jacob only) 6 Level 6 and Gunslinger I Jacob's Countershots are automatic headshots.
Scavenger I 1 Complete Sequence 1 You find more common crafting resources from every source
Scavenger II 2 Level 2 and Scavenger I You find more rare crafting resources from every source.
Defense I 2 Complete Sequence 1 Reduces all Melee damage suffered.
Defense II 2 Level 3 and Defense I Reduces all Ranged damage suffered.
Defense III (Jacob only) 4 Level 5 and Defense II Jacob takes less damage overall.
Driver I 2 Level 3 Collisions inflict less damage and don't slow you down as much while driving.
Driver II 4 Level 5 and Driver I Carriages you drive accelerate significantly faster.
Demolition Derby 6 Level 6 Carriages you drive inflict more damage and take less damage.

Fear

Skill Skill Points required Requirement Explanation
Show Off 2 Level 10 When you perform a Brutal Takedown, you will be seen from a greater distance.
Life Sucker 6 Level 10 and Show Off You gain health by performing full Brutal Takedowns.
The Torturer 2 Level 10 Impaled enemies take more time to collapse (their screams will last longer).
Recycling Spikes 6 Level 10 and The Torturer When you use a Spike on a enemy, you have a better chance of looting it on that enemy.
Make Some Noise! 2 Level 10 The radius of the sound emitted by the Fear bomb is bigger.
Closer to the Epicenter 6 Level 10 and Make Some Noise! Enemies in the center of the epicenter instantly get frightened even if they were calm.
Fear Propagation 6 Level 10 A calm enemy will become anxious if he sees a frightened enemy.

References

  1. Assassin's Creed: Syndicate
  2. Assassin's Creed: Syndicate - Jack the Ripper

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