Samuil Munis: Difference between revisions
imported>Lacrossedeamon missing artwork; not sure if he was actually Technical Art Director for Mirage or still Associate |
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{{Actor Infobox | {{Actor Infobox | ||
|image = Samuil Munis.jpg | |image=Samuil Munis.jpg | ||
|birth = | |birth= | ||
|nationality = | |nationality= | ||
|acact = *''[[Assassin's Creed: Origins]]'' | |acact=*''[[Assassin's Creed: Origins]]'' | ||
*''[[Assassin's Creed: Valhalla]]'' | *''[[Assassin's Creed: Valhalla]]'' | ||
|other = ''{{Wiki|Tom Clancy's The Division 2}}'' | |other=''{{Wiki|Tom Clancy's The Division 2}}'' | ||
}} | }} | ||
'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]] | '''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]], [[Assassin's Creed: Valhalla]], [[Assassin's Creed: Mirage]]'', and ''[[Assassin's Creed: Shadows]]''. | ||
==Biography== | ==Biography== | ||
===''Assassin's Creed''=== | ===''Assassin's Creed''=== | ||
Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.<ref name="LinkedIn">{{Cite web| url=https://bg.linkedin.com/in/samuil-munis-374886107| title= Samuil Munis - Associate Technical Art Director - Ubisoft Sofia| publisher=LinkedIn| accessdate=7 February 2023}}</ref> He created 3D landscapes and assets for ''[[Assassin's Creed: Origins]]'' released in 2017,<ref>{{ArtStation|5Dx8W|Assassin's Creed Origins - Agricultural fields, Green Mountains|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|1y2nK|Assassin's Creed Origins Props – catapult,silphium|samuilmunis|Samuil Munis}}</ref> before later contributing to | Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.<ref name="LinkedIn">{{Cite web| url=https://bg.linkedin.com/in/samuil-munis-374886107| title= Samuil Munis - Associate Technical Art Director - Ubisoft Sofia| publisher=LinkedIn| accessdate=7 February 2023}}</ref> He created 3D landscapes and assets for ''[[Assassin's Creed: Origins]]'' released in 2017,<ref>{{ArtStation|5Dx8W|Assassin's Creed Origins - Agricultural fields, Green Mountains|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|1y2nK|Assassin's Creed Origins Props – catapult,silphium|samuilmunis|Samuil Munis}}</ref> before later contributing to its second [[Assassin's Creed: Origins downloadable content|downloadable]] expansion ''[[The Curse of the Pharaohs]]'' which released in 2018.<ref>{{ArtStation|b9lXE|Afterlifes Terrain - ACO: Curse of the Pharaohs|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|R8nkA|Distance Fakes – ACO: The Curse of the Pharaohs|samuilmunis|Samuil Munis}}</ref> | ||
Between | Between 2018 and 2020, Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on ''[[Assassin's Creed: Valhalla]]'' which released in 2020.<ref name="LinkedIn" /> His contribution to the core game were small, only creating a few environments.<ref>{{ArtStation|eamQz3|Assassin's Creed Valhalla - Cliffs of Wessex Addons|samuilmunis|Samuil Munis}}</ref> He added more for its [[Assassin's Creed: Valhalla downloadable content|downloadable]] expansion ''[[Dawn of Ragnarök]]'' that released in 2022, including many 3D landscapes and assets of [[Múspellsheimr|Muspelheim]].<ref>{{ArtStation|qQEBEL|Muspel Monoliths - Assassin's Creed Valhalla: Dawn of Ragnarok|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|X1349R|Igneous Lava Rock, Volcanic Ash, Obsidian Textures - Assassin's Creed Valhalla: Dawn of Ragnarok|samuilmunis|Samuil Munis}}</ref> | ||
==''Assassin's Creed'' credits== | ==''Assassin's Creed'' credits== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{DEFAULTSORT:Munis, Samuil}} | {{DEFAULTSORT:Munis, Samuil}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
Latest revision as of 16:32, 15 May 2025
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Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.
Biography[edit | edit source]
Assassin's Creed[edit | edit source]
Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to its second downloadable expansion The Curse of the Pharaohs which released in 2018.[4][5]
Between 2018 and 2020, Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the core game were small, only creating a few environments.[6] He added more for its downloadable expansion Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]
Assassin's Creed credits[edit | edit source]
- Assassin's Creed: Origins (2017) — Technical Artist
- The Curse of the Pharaohs (2018) — Technical Artist
- Assassin's Creed: Valhalla (2020) — Associate Technical Art Director
- Dawn of Ragnarök (2022) — Associate Technical Art Director
- Assassin's Creed: Mirage (2023) — Technical Art Director
- Assassin's Creed: Shadows (2025) — Technical Art Director
Gallery[edit | edit source]
External links[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 Samuil Munis - Associate Technical Art Director - Ubisoft Sofia. LinkedIn. Retrieved on 7 February 2023.
- ↑
Assassin's Creed Origins - Agricultural fields, Green Mountains on Samuil Munis's ArtStation profile
- ↑
Assassin's Creed Origins Props – catapult,silphium on Samuil Munis's ArtStation profile
- ↑
Afterlifes Terrain - ACO: Curse of the Pharaohs on Samuil Munis's ArtStation profile
- ↑
Distance Fakes – ACO: The Curse of the Pharaohs on Samuil Munis's ArtStation profile
- ↑
Assassin's Creed Valhalla - Cliffs of Wessex Addons on Samuil Munis's ArtStation profile
- ↑
Muspel Monoliths - Assassin's Creed Valhalla: Dawn of Ragnarok on Samuil Munis's ArtStation profile
- ↑
Igneous Lava Rock, Volcanic Ash, Obsidian Textures - Assassin's Creed Valhalla: Dawn of Ragnarok on Samuil Munis's ArtStation profile
