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{{era|ac2|acb}}
{{era|ac2|acb}}
''You may be looking for: [[Tiber Island Hideout]] or the [[Sanctuary]]''  
:''You may be looking for the [[Tiber Island Hideout]] or the [[Sanctuary]].''
[[File:4640749520_4ce20e0ebc.jpg|thumb|340px|Panoramic view of the Hideout.]]
[[File:4640749520_4ce20e0ebc.jpg|thumb|300px|Panoramic view of the hideout.]]
The '''hideout''' was the base for a group of [[Assassins]] – consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]], and [[Desmond Miles]] – during the year 2012.
The '''hideout''' was the base for a team of [[Assassins]], consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]], and [[Desmond Miles]] during the year 2012.


==Description==
==Description==
The building itself was located in [[Italy]], south of [[Monteriggioni]]. The building was divided into the warehouse and the loft area, which branched into the main room and three other rooms; one of which was locked with a reinforced metal door.<ref name="AC2">''[[Assassins Creed II]]''</ref><ref name="Brotherhood">''[[Assassins Creed: Brotherhood]]''</ref>


The building itself appears to be in [[Italy]], known to be south of [[Monteriggioni]], as evident by signs written in Italian, and the architecture outside. The loft area of the Hideout contains three doors that cannot be opened throughout the whole game, one of which is a reinforced metal door. Given that there is only one bed visible in the rest of the building, it is likely that at least one of the hidden rooms is for accommodation. Various equipment in the Hideout is branded with the [[Abstergo]] logo, perhaps indicating that it was stolen.
==Main Room==
[[File:AC-Home_Assassins-Hideout1.jpg|thumb|300px|The hideout's main room.]]
The main room contained most of the team's equipment, including the [[Animus]] 2.0, and the desks of each of the Assassin. A small fenced off area also contained a couch and a double bed.<ref name="AC2" />


====[[File:AC-Home_Assassins-Hideout1.jpg|thumb|300px|The Main Room.]]Main Room====
Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the [[Templars]].<ref name="AC2" />


The Animus room contains the [[Animus 2.0]] otherwise referred to as "Baby" by Rebecca. Lucy is usually found sitting at her desk with her computer. Her role is keeping track of the Assassin parties outside of the "Hideout", fighting the [[Templars]]. Shaun acts as a researcher, and he writes for the Animus' [[database]] as well as provide tactical support of other Assassins out in the field. Rebecca works next to the Animus, keeping record of its performance. Maintaining and fixing the machine is her responsibility. She also adds notes to the database using the username "RebeccaC84", sometimes noting that there is a hidden "[[Glyph]]" on a nearby building. During the interludes when Desmond steps out of the Animus, he can interact with these characters to learn more about them and the story. Unfortunately, there is nothing else to do in these segments.
Shaun acted as a researcher, and sat at a desk next to a bookshelf and cork boards, which were hung with pictures and maps. There, he wrote the Animus' [[database]], as well as provided tactical support for the other Assassins out in the field.<ref name="AC2" />


====Ground Floor====
Rebecca worked next to the Animus, keeping record of its performance, and maintaining its mechanism. She also added notes to the database using the username "RebeccaC84", such as the remind Desmond that a hidden [[Glyphs|Glyph]] could be found near a certain location.<ref name="AC2" />


The ground floor of the building contains a large warehouse with piles of boxes, which later serve as a makeshift climbing tutorial for Desmond. It is possible that the Assassins bought the building after it had already been built as a warehouse. This area also contains the building's security systems.
==Warehouse==
The ground floor of the building contained a large warehouse with stacks of crates, shelves and a small garage. Desmond practiced his [[Free Running]] skills here, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.<ref name="AC2" />


==Trivia==
==Trivia==
*When in the temporary base of the assassins, while using [[Eagle Vision]], the road blockers on either side of the garage door are seen in blue, as if they were allies.
*While using [[Eagle Vision]], the road blockers on either side of the garage door are seen in blue, as if they are allies.
*It is suspected that the Hideout and [[Abstergo laboratory|Abstergo Laboratory]] is in Italy, considering that the outside of the hideout looks exactly like Florence in Ezio’s time, and that the parking lot in Abstergo and the Assassin’s hideout have signs that have words in Italian, including "sezione", which means "section" in English. In Abstergo’s garage there are signs in Italian saying "Parcheggio riservato" meaning "Reserved parking" and "Altezza totale" meaning "Altitude". In the end of [[Assassin's Creed II|''Assassin's Creed II'']], Lucy says that they can hide out in a cabin up north and Rebecca later says that it's a long drive. The cabin is later revealed in ''[[Assassin's Creed: Brotherhood]]'' to be the [[Sanctuary]] underneath [[Monteriggioni]].
*The keyboards used by Lucy and the other Assassins are unusual in that they seem to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
*The keyboards used by Lucy and the other assassins are unusual in that they seem to "mirror" standard keyboards, with number pads on the left side and the main enter key also being on the left side. Presumably the rest of the keyboard is also reversed in a similar fashion.
*A picture and the word "alert" can be seen on Lucy's and Shaun's computer monitors.
*A picture and the word "alert" can be seen on Lucy's and Shaun's computers at the hideout.
*If you look closely when you talk with Shaun, you can see the Animus map of [[Venice]] and of [[Florence]].
*There was a glitch that occured if the player turned off the game after DNA Sequence 11 is completed (during the cutscene when Desmond comes out of the [[Animus 2.0]] then immediately asks to go back in for the next DNA Sequence). The player will be in the warehouse section of the hideout, but Lucy, Rebecca and Shaun will be nowhere and you cannot re-enter the Animus anymore, you are stuck in the hideout with nothing, although there is a missing wall down in the warehouse section that you can jump through, but it will lead you to a pool of water with no way back up and nowhere to go. This glitch has been fixed in an update.
*The interior design of the main area in the hideout is strikingly similar to that of the Ubisoft Montreal office; it is not known if this similarity is intentional or not.
*In PlayStation Home you are allowed to roam free around the Hideout once you find all the glyphs in the [[Abstergo laboratory]], but you can only be in the room where the Animus is located, you can't go to the lower level in the Hideout.
*There is a glitch that occurs if the player turns off the game after completing DNA Sequence 11 (during the cutscene when Desmond comes out of the Animus 2.0 then immediately asks to go back in for the next DNA Sequence). The player will be in the warehouse section of the hideout, but Lucy, Rebecca and Shaun will be nowhere, and you cannot re-enter the Animus. There is also a missing wall down in the warehouse section that you can jump through, but it will lead you to a pool of water with no way back up and nowhere to go. This glitch has been fixed in an update.
*If you look closely when you talk with Shaun, you can see the Animus map of [[Venice]] and a complete one of Florence.
*In PlayStation Home, you are allowed to roam free around the main room of the hideout once you find all the glyphs in the [[Abstergo laboratory]].
*The interior design of the main area in the Hideout is strikingly similar to that of the Ubisoft Montreal office; it is not known if this similarity is intentional or not.


==Gallery==
==Gallery==
<gallery orientation="landscape" captionalign="left" widths="160">
<gallery orientation="landscape" captionalign="left" widths="160">
Ac2 s 059 present lucy talking with desmond 1024x576.jpg|[[Desmond Miles]] and [[Lucy Stillman]] in the hideout.
File:Assassins_creed_2_animus_room_by_viag.jpg|Alternate concept of the hideout.
Ac desmond.jpg|[[Desmond]] sitting in the [[Animus]] 2.0.
Ac2 s 059 present lucy talking with desmond 1024x576.jpg|Desmond and Lucy in the hideout.
Zw-desmond-bleeding.png|[[Desmond]] free-running in the warehouse.
Ac desmond.jpg|Desmond sitting in the Animus 2.0.
File:The_hide-out.jpg|The Hideout in Monteriggioni,
Zw-desmond-bleeding.png|Desmond free-running in the warehouse.
File:Assassins_creed_2_animus_room_by_viag.jpg|Alternate concept of the Hideout in ''Assassin's Creed II''.
Zw-desmond-dream.png|Desmond hallucinating in a hallway of the hideout.
DESMOND'S SWORD.JPG|Desmond in the warehouse wielding an asp.
DESMOND'S SWORD.JPG|Desmond in the warehouse, wielding an asp.
Zw-desmond-dream.png|Desmond hallucinating in a hall in the Hideout.
</gallery>
</gallery>
==References==
{{reflist}}


{{ACII}}
{{ACII}}
{{ACBH}}
{{ACBH}}
[[Category:Assassin's Creed II Locations]]
[[Category:Assassin's Creed II Locations]]
[[Category:Monteriggioni ]]
[[Category:Italy]]
[[Category:Italy]]
[[Category:Assassin's Creed: Brotherhood Locations]]

Revision as of 08:03, 25 June 2011

You may be looking for the Tiber Island Hideout or the Sanctuary.
File:4640749520 4ce20e0ebc.jpg
Panoramic view of the hideout.

The hideout was the base for a team of Assassins, consisting of Lucy Stillman, Shaun Hastings, Rebecca Crane, and Desmond Miles during the year 2012.

Description

The building itself was located in Italy, south of Monteriggioni. The building was divided into the warehouse and the loft area, which branched into the main room and three other rooms; one of which was locked with a reinforced metal door.[1][2]

Main Room

File:AC-Home Assassins-Hideout1.jpg
The hideout's main room.

The main room contained most of the team's equipment, including the Animus 2.0, and the desks of each of the Assassin. A small fenced off area also contained a couch and a double bed.[1]

Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the Templars.[1]

Shaun acted as a researcher, and sat at a desk next to a bookshelf and cork boards, which were hung with pictures and maps. There, he wrote the Animus' database, as well as provided tactical support for the other Assassins out in the field.[1]

Rebecca worked next to the Animus, keeping record of its performance, and maintaining its mechanism. She also added notes to the database using the username "RebeccaC84", such as the remind Desmond that a hidden Glyph could be found near a certain location.[1]

Warehouse

The ground floor of the building contained a large warehouse with stacks of crates, shelves and a small garage. Desmond practiced his Free Running skills here, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.[1]

Trivia

  • While using Eagle Vision, the road blockers on either side of the garage door are seen in blue, as if they are allies.
  • The keyboards used by Lucy and the other Assassins are unusual in that they seem to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
  • A picture and the word "alert" can be seen on Lucy's and Shaun's computer monitors.
  • If you look closely when you talk with Shaun, you can see the Animus map of Venice and of Florence.
  • The interior design of the main area in the hideout is strikingly similar to that of the Ubisoft Montreal office; it is not known if this similarity is intentional or not.
  • There is a glitch that occurs if the player turns off the game after completing DNA Sequence 11 (during the cutscene when Desmond comes out of the Animus 2.0 then immediately asks to go back in for the next DNA Sequence). The player will be in the warehouse section of the hideout, but Lucy, Rebecca and Shaun will be nowhere, and you cannot re-enter the Animus. There is also a missing wall down in the warehouse section that you can jump through, but it will lead you to a pool of water with no way back up and nowhere to go. This glitch has been fixed in an update.
  • In PlayStation Home, you are allowed to roam free around the main room of the hideout once you find all the glyphs in the Abstergo laboratory.

Gallery

References