Philadelphia, United States: Difference between revisions
imported>Jasca Ducato m →References: dagnabit! |
imported>Jasca Ducato m →Trivia: Adding some clarification to prevent it being simply removed |
||
| Line 18: | Line 18: | ||
==Trivia== | ==Trivia== | ||
*Ubisoft considered having Philadelphia as a primary location of ''[[Assassin's Creed III]]'', but decided against it because the city's grid-like planning would have made [[freerunning]] counterintuitive.<ref>[http://www.gametrailers.com/video/first-take-assassins-creed/728504 GameInformer First Take: Assassin's Creed 3 Part I]</ref> | *Ubisoft considered having Philadelphia as a primary location of ''[[Assassin's Creed III]]'', but decided against it because the city's grid-like planning would have made [[freerunning]] counterintuitive. The city will, however, appear in a limited, more linear fashion at some point during the game.<ref>[http://www.gametrailers.com/video/first-take-assassins-creed/728504 GameInformer First Take: Assassin's Creed 3 Part I]</ref> | ||
==References== | ==References== | ||
Revision as of 00:52, 29 March 2012
Philadelphia was the largest city in Pennsylvania, a state of the United States of America.
History
In 1943, the USS Elridge, located in Philadelphia, was transported to a future state for 18 minutes with the use of a Piece of Eden.[1]
By the year 1998, Daniel Cross lived in Philadelphia. That year, he was abducted by Hannah Mueller, an Assassin,[2] and brought to an Assassin camp. The two of them returned to his apartment the next day, and after the camp's head Paul Bellamy arrived there as well, Cross ran away from Mueller and Bellamy, freerunning over a couple of rooftops.[3]
Two years later, Cross returned to Philadelphia after he unwillingly killed the Mentor of the Assassin Order. He made his way to Abstergo Industries' Philadelphia facility, where he spent time inside the Animus.[4]
Gallery
-
The Abstergo facility in Philadelphia.
Trivia
- Ubisoft considered having Philadelphia as a primary location of Assassin's Creed III, but decided against it because the city's grid-like planning would have made freerunning counterintuitive. The city will, however, appear in a limited, more linear fashion at some point during the game.[5]
References
- ↑ Assassin's Creed - Conference room e-mail
- ↑ Assassin's Creed: The Fall - Issue #1
- ↑ Assassin's Creed: The Fall - Issue #2
- ↑ Assassin's Creed: The Fall - Issue #3
- ↑ GameInformer First Take: Assassin's Creed 3 Part I