Antioch: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery widths="180" position="center" spacing="small" captionalign="center"> | <gallery widths="180" position="center" spacing="small" captionalign="center"> | ||
ACRMP - Antioch 1.jpg|Antioch at dusk | |||
ACR MP Artefact Mode.jpg|A team of [[Vanguard]]s facing off against a team of [[Sentinel]]s in an [[Artifact Assault]] match | ACR MP Artefact Mode.jpg|A team of [[Vanguard]]s facing off against a team of [[Sentinel]]s in an [[Artifact Assault]] match | ||
Antioch - Artifact Assault - 1.jpg|Vanguards defending their artifact against a group of [[Vizier]]s | Antioch - Artifact Assault - 1.jpg|Vanguards defending their artifact against a group of [[Vizier]]s | ||
Revision as of 20:54, 8 February 2016

Antioch is a city in the south of Turkey, close to the Orontes River.
In 2012, Abstergo Industries used a virtual representation of the location in the second stage of the Animi Training Program.
The simulation depicted a thriving city that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the city's massive fortification walls.
Antioch, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during dusk or the day.
Gallery
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Antioch at dusk
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Vanguards defending their artifact against a group of Viziers
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A group of Thespians making a run for the artifact, with a Sentinel lurking nearby
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The Renegade chasing after the Bombardier in Antioch
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An aerial view of the Antioch map, with the Chase breakers marked