Antioch: Difference between revisions
imported>AgentG231 |
imported>Crookandcharlatan Another multiplayer map down. |
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{{Era|ACR}} | {{Era|ACR}} | ||
{{WP-REAL}} | {{WP-REAL}} | ||
[[File:Antioch.jpg|thumb|250px|Antioch]] | [[File:Antioch.jpg|thumb|250px|Antioch]] | ||
'''Antioch''' was a city in the south of [[Turkey]]. | '''Antioch''' was a city in the south of [[Turkey]], close to the {{Wiki|Orontes River}}. | ||
In 2012, [[Abstergo Industries]] used a virtual representation of the location in the secondary stage of the [[Animi Training Program]]. | |||
The simulation depicted a thriving town that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the massive fortification walls. | |||
Antioch, like all the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during dusk or the day. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="180" position="center" spacing="small" captionalign="center"> | <gallery widths="180" position="center" spacing="small" captionalign="center"> | ||
Antioch 2.jpg| | ACR MP Artefact Mode.jpg|A team of [[Vanguard]]s facing off against a team of [[Sentinel]]s in an [[Artifact Assault]] match | ||
Antioch - Artifact Assault - 1.jpg|Vanguards defending their artifact against a group of [[Vizier]]s | |||
Antioch - Artifact Assault - 2.jpg|A group of [[Thespian]]s making a run for the artifact, with a Sentinel lurking nearby | |||
Renegade multiplayer concept image.jpg|The [[Renegade]] chasing after the [[Bombardier]] in Antioch | |||
Antioch - Aerial.jpg|An aerial view of the Antioch map, with the [[Chase breakers]] marked | |||
</gallery> | </gallery> | ||
Revision as of 14:42, 4 August 2013

Antioch was a city in the south of Turkey, close to the Orontes River.
In 2012, Abstergo Industries used a virtual representation of the location in the secondary stage of the Animi Training Program.
The simulation depicted a thriving town that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the massive fortification walls.
Antioch, like all the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during dusk or the day.
Gallery
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Vanguards defending their artifact against a group of Viziers
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A group of Thespians making a run for the artifact, with a Sentinel lurking nearby
-
The Renegade chasing after the Bombardier in Antioch
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An aerial view of the Antioch map, with the Chase breakers marked