Ann Lemay: Difference between revisions
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'''Ann Lemay''' | '''Ann Lemay''' was a writer & narrative designer at [[Ubisoft]] Montréal where she worked as a consultant writer for the ''[[Assassin's Creed Revelations]]'' narrative and storyline design, and as a scriptwriter for the short animated film ''[[Assassin's Creed: Embers]]''. Additionally, she oversaw the narrative script and storyline for the ''[[Assassin’s Creed: The Encyclopedia]].'' | ||
==Biography== | ==Biography== | ||
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==Games Credited== | ==Games Credited== | ||
*''Dragon Age III'' (2012), BioWare Edmonton | |||
*''Assassin's Cred: Revelations'' (2011), Ubisoft | |||
*Assassin's Creed: Embers'' (2011), Ubisoft | |||
*''Naruto: Rise of a Ninja ''(2007), Ubisoft | *''Naruto: Rise of a Ninja ''(2007), Ubisoft | ||
*''Open Season'' (2006), Ubisoft | *''Open Season'' (2006), Ubisoft | ||
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==Trivia== | ==Trivia== | ||
*''Assassin’s Creed: Revelations'' | *''Assassin’s Creed: Revelations'' wasn’t the first time that Lemay has worked with [[Alexandre Amancio]] as they both worked together on the 2005 game ''Still Life''. | ||
*In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after 2 years to pursue freelance interests. | *In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after 2 years to pursue freelance interests. | ||
*She | *She also supervised a mentoring Initiative for new writers at Ubisoft. | ||
*According to [[Gabe Graziani|Gabe Graziani's]] twitter account, Lemay has been working closely with [[Darby McDevitt]] since 2010, to ensure that key elements remain accurate both in ''Assassin's Creed: Revelations ''and ''Assassin's Creed: The Encyclopedia.'' | *According to [[Gabe Graziani|Gabe Graziani's]] twitter account, Lemay has been working closely with [[Darby McDevitt]] since 2010, to ensure that key elements remain accurate both in ''Assassin's Creed: Revelations ''and ''Assassin's Creed: The Encyclopedia.'' | ||
Revision as of 05:00, 15 March 2012
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Ann Lemay was a writer & narrative designer at Ubisoft Montréal where she worked as a consultant writer for the Assassin's Creed Revelations narrative and storyline design, and as a scriptwriter for the short animated film Assassin's Creed: Embers. Additionally, she oversaw the narrative script and storyline for the Assassin’s Creed: The Encyclopedia.
Biography
She holds a B.A in Art History and another B.A in Design Art. She is currently working towards a B.A in English and Creative Writing. Lemay initially started her career in 1997 by working with Ubisoft as a Graphic Designer before going freelance into other areas of the computer game industry. She briefly returned to Ubisoft in 2005 for 2 years before going freelance again but returned to Ubisoft in 2010 to work on a number of projects.
Games Credited
- Dragon Age III (2012), BioWare Edmonton
- Assassin's Cred: Revelations (2011), Ubisoft
- Assassin's Creed: Embers (2011), Ubisoft
- Naruto: Rise of a Ninja (2007), Ubisoft
- Open Season (2006), Ubisoft
- Still Life (2005), MC2-Microïds
- Batman: Vengeance (2001), Ubisoft
- F1 Racing Championship (2000), Video System Co., Ltd.
- Walt Disney's The Jungle Book: Rhythm n' Groove (2000), Buena Vista Games, Inc.
- Hype: The Time Quest (1999), Ubisoft
- Speed Busters: American Highways (1998), Ubisoft
Trivia
- Assassin’s Creed: Revelations wasn’t the first time that Lemay has worked with Alexandre Amancio as they both worked together on the 2005 game Still Life.
- In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after 2 years to pursue freelance interests.
- She also supervised a mentoring Initiative for new writers at Ubisoft.
- According to Gabe Graziani's twitter account, Lemay has been working closely with Darby McDevitt since 2010, to ensure that key elements remain accurate both in Assassin's Creed: Revelations and Assassin's Creed: The Encyclopedia.
